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Unread 10-22-2010, 06:54 PM   #211
kelvmor

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Iskandar wrote:

Spell names don't really give the full picture though. Keep in mind that you can do the same thing with Assassins -- described as "the master of sinister strikes and opportunistic attacks"... decked out in class armor with set names like "Insidious" (Kunark) or "Nemesis" (Faydwer)... using combat arts with names like "Villainy," "Massacre," "Torture," "Murderous Design," "Eviscerate," etc.

But Assassins are neutral now. Still, the names of their spells don't exactly imbue me with a warm feeling of "I should invite the assassin next door over for a cup of tea."

Likewise, an evil "Red Hood" Ranger in Freeport casting "Jeth's Cuddly Companion" wouldn't exactly fill me with a sense of overwhelming fear and dread... more of an "awwww, lookit da little bear! He's sooo cuuute!"

Until that gigantic frickin' grizzly mauls your face off and devours your corpse at the Red Hood's command.

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Unread 10-22-2010, 10:06 PM   #212
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kelvmor wrote:

Until that gigantic frickin' grizzly mauls your face off and devours your corpse at the Red Hood's command.

In the words of Mayong Mistmore, "AAAAAUUUUGGGGHHHHH!"

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Unread 11-22-2010, 08:02 PM   #213
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okay difference between Brig and Swash simple.

Swash = Con Artist

Brig = Armed gunman.

sure the swash is a 'criminal' same as the brig. but the swash would sooner charm your money out of you with fancy words tricks and slight of hand..and if you catch him, he'll put up a fight and probably try painting you as the bad guy...then hold you at knifepoint and demand your coinpurse.

Brig will hold you at knifepoint, demand all your coin, and then if you even think something he doesn't approve of he'll still kill you anyway just to be on the safe side..or more likely for his own amusement at the look on your face.

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Unread 11-22-2010, 09:54 PM   #214
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Some of the neutral class lore works out, others doesn't. I think the Devs did a pretty good job at the change, overall, so I'll just shrug and suspend disbelief for the rest. Although, I REALLY have to suspend disbelief with the Qeynos assassins. hehe. FP Rangers work though, I like the Red Hood concept.

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Unread 11-23-2010, 12:07 AM   #215
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As far as the Swash/Brig argument (who I do think would have been a better option as neutrals), I'll note that the historically, the difference between a pirate and a privateer was a letter of marque/lettre de course - and whether yours was issued by the same country as the ship pulling up alongside you.

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Unread 11-24-2010, 02:02 AM   #216
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I never expected this post to be explosive XD. So, the lore is in now right? I took a break for a few months. I'll need to take a look.

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Unread 11-24-2010, 12:38 PM   #217
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Yes, go look through Freeport and Qeynos and you will find them all.

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Unread 11-24-2010, 04:10 PM   #218
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Actually I find the Eye of Bayle to be more believable then the Red Hoods, myself. mostly due to the fact that a bunch of rangers got a back shot on a orc and not ONE managed to hit him in a fatal place? he wasn't even LOOKING. that shoulda been Ranger 1 shot in the kidney, ranger two shot in the back of the neck, ranger 3 headshot. orc shoulda been dead before he knew there were people there aiming at him SMILEY

The Eye of Bayle assassins were more of a know your enemy, fight fire with fire kind of deal. what better way to prevent assassinations or other unwanted covert types then be trained in the same arts. Thier outing is entirely political more then anything, they make that pretty clear. the Council wanted someone to pin the blame for antonia's abduction on and thier naturally sneak, unknown way of doing things made them the perfect scape goats.

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Unread 11-25-2010, 12:27 AM   #219
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Rainmare@Oasis wrote:

Actually I find the Eye of Bayle to be more believable then the Red Hoods, myself. mostly due to the fact that a bunch of rangers got a back shot on a orc and not ONE managed to hit him in a fatal place? he wasn't even LOOKING. that shoulda been Ranger 1 shot in the kidney, ranger two shot in the back of the neck, ranger 3 headshot. orc shoulda been dead before he knew there were people there aiming at him

The Eye of Bayle assassins were more of a know your enemy, fight fire with fire kind of deal. what better way to prevent assassinations or other unwanted covert types then be trained in the same arts. Thier outing is entirely political more then anything, they make that pretty clear. the Council wanted someone to pin the blame for antonia's abduction on and thier naturally sneak, unknown way of doing things made them the perfect scape goats.

/agee,... though the only thing i dont get is they claim to have formed after the assasination of King Antoinias I. Which to my best knowledge wasnt assassinated..... however in eq1 King Antonias IV was assassinated after he had faked his own death and went to spend the last years of his life in retirement in the Isles of Erolisi with Lady Shae.

An unknown assassin that was never known or caught, killed him in his sleep.

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Unread 11-25-2010, 11:50 AM   #220
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Here's the thing though, the Eye of Bayle stinks of innocence lost and subtle corruption. Those are two very serious and realistic themes and will be found in any real life city. That being said, EQ2 is a game, and Qeynos is supposed to be the bastion of hope. It's supposed to be the most "Good," city in the present world, and having secret "do what it takes," hit squads sounds like something you'd expect to find in FP.

Personally I can't stand Qeynos, so I don't really care from my character's perspective. But from an outside perspective...

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Unread 11-25-2010, 02:38 PM   #221
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DeBasilisk wrote:

Here's the thing though, the Eye of Bayle stinks of innocence lost and subtle corruption. Those are two very serious and realistic themes and will be found in any real life city. That being said, EQ2 is a game, and Qeynos is supposed to be the bastion of hope. It's supposed to be the most "Good," city in the present world, and having secret "do what it takes," hit squads sounds like something you'd expect to find in FP.

Personally I can't stand Qeynos, so I don't really care from my character's perspective. But from an outside perspective...

This perspective reminds me of the Federation from Star Trek. Over the course of ToS, TNG, DS9, Voyager, and even Enterprise which is suppose to take place before ToS, a very slow but sure change happened to the Federation. At first they started off with the best intentions of keeping peace among many races and planets, but because of rising tensions with other races such as the Klingons, Romulans, Jem'Hadar, and many other militant races has forced the Federation to take a more militant stance themselves. In Star Trek Online, the Federation is now at war with the Klingons (again!), the entire Romulan race has had thier homeworld destroyed and are looking to take out thier frustration on anyone they find, the Cardassians are having a militaristic relapse during their attempts at democratic reform, and Species 8472 (the ones who kicked the Borg's butts in Voyager) have successfully infiltrated every major government in the galaxy and are pulling some strings to influence certain actions from all sides.

It's not that the Federation has given up on diplomacy, but the current circumstances force them to take up more defensive precautions.

The same can be said of the Assassins in Qeynos. They don't like having to kill people, but they have to in order to prevent a worst case scenario from making things any worse. Times change. Qeynos is still the shining beacon of light that they've become known as in Norrath, but that doesn't mean they're defenseless.

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Unread 11-25-2010, 03:09 PM   #222
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DeBasilisk wrote:

Here's the thing though, the Eye of Bayle stinks of innocence lost and subtle corruption. Those are two very serious and realistic themes and will be found in any real life city. That being said, EQ2 is a game, and Qeynos is supposed to be the bastion of hope. It's supposed to be the most "Good," city in the present world, and having secret "do what it takes," hit squads sounds like something you'd expect to find in FP.

Personally I can't stand Qeynos, so I don't really care from my character's perspective. But from an outside perspective...

True, it does have that chance at an internal corruption. an Eye of Bayle going rogue would be a bad thing. But I don't see them as a secret 'do what it takes' set. they are more like an 'anti-terrorist' team. trained to locate/counter/dispose of other assassins that are not members of the Eye.

If a Neriak/FP/whatever assassin group get into Qeynos, which means bypassing the guard....and start learning how to take out thier intended targets/target, which means bypassing pretty much every other guild/faction....the Eye of Bayle is supposed to stop them.

Actually the foiling the assassin quest at the 5th years anniversary event woudl be the kinda thing I'd see the Eye doing.

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Unread 11-25-2010, 06:36 PM   #223
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The Federation comparison is perfect. During DS9 the fed really began to take on negative angles. Section 31, the Maquis-Cardassian diplomatic manuevering and so on...In that crappy movieInsurrection that Fed even wanted to kidnap innocent people and relocate them to a holodeck reservation!

But in Trek I liked the gritty angle of the fed because that sort of thing appeals to me. In EQ I like to play evil characters, so there has to be some goody-goody force out there to scheme against SMILEY. If Qeynos is suddenly pragmatic, then I'd have to consider *shudder* respecting them. TO A DEGREE.

Ah well. I can still funnel my hatred towards Sarnak, Giants, Goblins, Frogloks, Fae, Elves, All Softskins Everywhere...

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Unread 11-25-2010, 09:40 PM   #224
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DeBasilisk wrote:

The Federation comparison is perfect. During DS9 the fed really began to take on negative angles. Section 31, the Maquis-Cardassian diplomatic manuevering and so on...In that crappy movieInsurrection that Fed even wanted to kidnap innocent people and relocate them to a holodeck reservation!

But in Trek I liked the gritty angle of the fed because that sort of thing appeals to me. In EQ I like to play evil characters, so there has to be some goody-goody force out there to scheme against . If Qeynos is suddenly pragmatic, then I'd have to consider *shudder* respecting them. TO A DEGREE.

Ah well. I can still funnel my hatred towards Sarnak, Giants, Goblins, Frogloks, Fae, Elves, All Softskins Everywhere...

You go right on ahead and do that. I won't judge you for it. SMILEY

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Unread 12-03-2010, 05:53 AM   #225
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Still having difficulty finding the Brusierfor Qeynos and Monk for Freeport. Any ideas where tehse would be? I've looked everywhere.

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Unread 12-03-2010, 12:17 PM   #226
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Cusashorn wrote:

The same can be said of the Assassins in Qeynos. They don't like having to kill people, but they have to in order to prevent a worst case scenario from making things any worse. Times change. Qeynos is still the shining beacon of light that they've become known as in Norrath, but that doesn't mean they're defenseless.

Assassins kill cause they are good at it and are paid handsomely or because of political or religious reasons. Some assassins do like to kill, others do not, but do it anyway.

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Unread 12-03-2010, 03:40 PM   #227
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Eyes of Bayle version might be I know I'm going to be judged horribly bu the Tribunal, but at least the citizens will be able to sleep at night safely.

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Unread 12-03-2010, 07:09 PM   #228
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Zabjade wrote:

Eyes of Bayle version might be I know I'm going to be judged horribly bu the Tribunal, but at least the citizens will be able to sleep at night safely.

A "Necissary Evil" like Batman at the end of The Dark Knight.

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Unread 12-03-2010, 11:09 PM   #229
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Enever wrote:

Still having difficulty finding the Brusierfor Qeynos and Monk for Freeport. Any ideas where tehse would be? I've looked everywhere.

Haven't found bruiser for qeynos yet, but the monks for Freeport are right outside the fighter HQ in WFP.  Probably the easiest explanation around - iksar monks from Kunark (I forget their name, but the iksar in EQLive were the only non-human monks available).  They've heard that their martial art was lost to their bretheren not on Kunark, and so have come to Freeport to teach them what they lost.  If non-iksar want to try it too, well, they're the ones who'll suffer if they can't keep up.

Something I only recently remembered, and wanted to see if anyone else had a similar memory.  Back at game launch, when we started out as our archetype and had to take quests at 9 and 19 to pick our classes, I seem to remember the Ranger class quest requiring the would-be Ranger sneak into the HQ of some insurrectionist group and take out their leader.  If I am remembering right, it seems that assignment might've come through the Eyes of Bayle.

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Unread 12-04-2010, 12:18 AM   #230
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Protip: The bruisers aren't found in the inner city.

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Unread 12-04-2010, 01:05 AM   #231
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Lodrelhai wrote:

Enever wrote:

Still having difficulty finding the Brusierfor Qeynos and Monk for Freeport. Any ideas where tehse would be? I've looked everywhere.

Haven't found bruiser for qeynos yet, but the monks for Freeport are right outside the fighter HQ in WFP.  Probably the easiest explanation around - iksar monks from Kunark (I forget their name, but the iksar in EQLive were the only non-human monks available).  They've heard that their martial art was lost to their bretheren not on Kunark, and so have come to Freeport to teach them what they lost.  If non-iksar want to try it too, well, they're the ones who'll suffer if they can't keep up.

Something I only recently remembered, and wanted to see if anyone else had a similar memory.  Back at game launch, when we started out as our archetype and had to take quests at 9 and 19 to pick our classes, I seem to remember the Ranger class quest requiring the would-be Ranger sneak into the HQ of some insurrectionist group and take out their leader.  If I am remembering right, it seems that assignment might've come through the Eyes of Bayle.

Pretty sure that was for Assassins as well (had to sneak past all the guards and slay the leader in the little outdoor room at the top of the building, fortunately he could be kiled with a single blow as by that time one of the dog guards had sniffed you out causing your stealth to drop and you had to rush to the final room with half the guards chasing after you, you only had enough time after going through the last door to turn around, target the sleeping leader and kill him before the guards used you like a pincushion)

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Unread 02-14-2011, 02:47 AM   #232
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Cusashorn wrote:

The same can be said of the Assassins in Qeynos. They don't like having to kill people, but they have to in order to prevent a worst case scenario from making things any worse. Times change. Qeynos is still the shining beacon of light that they've become known as in Norrath, but that doesn't mean they're defenseless.

So... the Qeynos assassins are Jack Bauer?

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