EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > The Development Corner > Developer Roundtable
Members List

Notices

Reply
Thread Tools
Unread 04-02-2010, 07:33 PM   #181
Attrikane
Server: The Bazaar
Guild: Darknessfalls
Rank: Darknessfalls Elite Raider 65%+

Loremaster
Attrikane's Avatar
 
Join Date: Mar 2009
Posts: 45
Default

Not that it really matters at this point, but I'm curious why you left intelligence on the TSO tier 4 scout gear.  It's kinda pointless now, or am I missing something?

__________________


Attrikane is offline   Reply With Quote
Unread 04-08-2010, 07:25 AM   #182
Dogtag
Server: Splitpaw
Guild: Dark Haven
Rank: Junior Officers

Loremaster
Dogtag's Avatar
 
Join Date: Feb 2006
Posts: 31
Default

I think you all heard about the story where if you were to put 1000 monkeys at a typewriter one would write a new hamlet or similar.

Now I'm hearing a rumour that the ones that failed got hired to make this new expansion... is it true?

I mean... any non-fabled gear... well I guess it's good in a way since I like to transmute things.

The fabled gear - ok some of it are quite good, while other are... crappy. Same with the droprate balancing.

Break down a raidforse, and you will have most likely 2 plate tanks, 1 brawler, 1-2 druids, 4 clerics, 2-3 shamans, and a big pile of scouts and mages.

Now, how do you think drops are balanced? 25% leather. 25% cloth. 25% plate (mainly tank) 25% chain.

Well at least the tanks and druids likes it

oh btw.. the rouge awareness wasn't bugged, it just had a faulty description... change it back and fix description instead, then someone might actually use it again

Finally a question... is there any open positions as programmer at soe?

Having a knowledge in the area equal to a mad cow I'm sure I'd be qualified

Dogtag is offline   Reply With Quote
Unread 04-08-2010, 07:59 AM   #183
janmystique

Loremaster
janmystique's Avatar
 
Join Date: Jan 2006
Location: England
Posts: 379
Default

Are exquisite chests still in the game? I have, with my group, killed a lot of named in the expansion (not instances), since SF came out and haven't got one of these longed for chests. Come to that, ornate seem to have almost disappeared too. Longing for an exquisite chest, we went backwards in to Chelsith and Sebelis. We got one exquisite chest in Chelsith (I think) where we killed all the named but only loads of ornate chests in Sebelis and no exquisite despite killing almost all of the named there.

Also, where is the legendary armour? Plenty of jewellery and charms from the faction merchants but we haven't met up with armour yet - perhaps the faction merchants in The Hole sell it? I hope it's not them; I don't like The Hole - yet!

__________________
janmystique is offline   Reply With Quote
Unread 04-24-2010, 09:24 AM   #184
MurFalad

Loremaster
MurFalad's Avatar
 
Join Date: Aug 2008
Location: Tonbridge, UK
Posts: 1,360
Default

For my feedback on the expansion, so far I  haven't gone deeply enough into the dungeons but I have a general feel for them.

  • Graphically - very very polished, while I still think Tenebrous tangle is the more beautiful zone in the game Sentinels Fate has uniformly been the best overall without any spots that just looked wrong.
  • Tradeskilling - good with a variety of quests, although I would have liked to see a few more that send you around the world to sort of tie things together in Norrath.
  • Itemisation - I couldn't really comment much, the gear I've seen drop looks useful, but since I have mostly T2 I've sold/transmuted all of it.  For a gear reset it has had little effect so far (only level 87 so far though).
  • Dungeons - the ones I've seen so far have been graphically very good, some incredibly good.  Boss fights have had a twist or something different to keep us on our toes.  But Mobs while they look different and have slightly different abilities they have not actually been different enough for me to care about up until now, so they all get treated the same way which is normally randomly burst down/AoE'd down.  I'd really like to see the mobs abilities made more important so that we have to think how to handle them (AoE them down, pull them far back, Mez one etc) and which button to press.
  • Raiding - I don't raid, maybe I will do somepoint but right now I'm happy progressing with dungeons.
  • Combat mechanics - Its a weird one but overall at this stage of the game the biggest problem I have is everything goes at too high a speed making it feel frantic, especially since without any effort I have 40-60% haste on my characters.  It also means that you can't give a mob a killer ability you need to counter because the speed of response we have currently is too tight meaning connection speeds etc are too large a factor.  It also means that we have a load of abilities but each one cannot be too powerful since our DPS/ability would skyrocket, and I guess its got a negative effect on server loading since we are doing so much.  I'd much prefer if the speed of things was cut down in EQ2 but the power was ramped up to make choosing the right ability more meaningful.
  • Animations and effects - Animations on mobs are good.  Characters are unchanged (so still good) but the biggest bugbear I have is the lack of tilting with riding, I guess generally overall it would be cool to have the terrain have more of an effect on movement.  Spell effects seem unchanged, but while the spell effects look great they also contribute to making it hard to impossible to read what a mob is doing at times, I think less is more at times.  Animations have no change from previously but are good quality.
  • Audio - Its good for both overland and dungeons.  Combat is unchanged but here it doesn't describe audiably at times what is going on as well as it should do (it would be cool if I could close my eyes and tell when I've parried, missed, dodged, blocked and hit in single combat at least).
  • Content - The amount we have is low, maybe because we were spoilt with RoK, while SF has twice the amount of TSO (or feels that way) TSO was the perfect partner for RoK.  SF feels very balanced with quest/dungeon content but I feel we need more to do for soloing.
  • Battlegrounds - I play on Runnyeye, so far I've only managed to get into Gears (I've queued for hours/days for Ganak with no result).  They're good now but feel too frantic (combat mechanics) probably not helped by Gears being so 3D a map so targetting is a pain at times (I feel the tab targetting doesn't work as intuitively as it should do - either that or I'm doing something very wrong), my main also was very weak (a guardian) so his principle ability of getting aggro was sort of a death wish, although the spell changes might change it (will try again when they come out).  Without some sort of true cross server grouping in the EU (all the servers) it'll be a very limited part of the game for me.

Overall it feels a high quality although it feels like it needs more content added over the course of the year, a very important part for me is story which is well told if I hit the right quests.

MurFalad is offline   Reply With Quote
Unread 04-25-2010, 12:06 AM   #185
Treuw

Lord
 
Join Date: Apr 2009
Posts: 4
Default

Attricane@The Bazaar wrote:

Not that it really matters at this point, but I'm curious why you left intelligence on the TSO tier 4 scout gear.  It's kinda pointless now, or am I missing something?

On the same note, why does chain armor drop in SF raid zones and is listed for chain healers and bards, yet it's got no AGI on it, and the proc is on a healing spell. Doesn't seem like "smart loot" if you are a bard (speaking as a troub).

Treuw is offline   Reply With Quote
Unread 04-25-2010, 01:35 PM   #186
Juravael

Loremaster
Juravael's Avatar
 
Join Date: Nov 2004
Posts: 997
Default

Treuw wrote:

Attricane@The Bazaar wrote:

Not that it really matters at this point, but I'm curious why you left intelligence on the TSO tier 4 scout gear.  It's kinda pointless now, or am I missing something?

On the same note, why does chain armor drop in SF raid zones and is listed for chain healers and bards, yet it's got no AGI on it, and the proc is on a healing spell. Doesn't seem like "smart loot" if you are a bard (speaking as a troub).

Same with the Crusader gear since we no longer need or use intelligence for our spells.

Juravael is offline   Reply With Quote
Unread 05-07-2010, 12:33 PM   #187
Jrel
Server: Butcherblock
Guild: Blackstar Rising
Rank: Senior Member

Loremaster
Jrel's Avatar
 
Join Date: Jul 2008
Posts: 452
Default

How To Repopulate the Crafter Halls in cities: 

Allow players to connect to  their personal Harvesting Depot in their homes or Guild Harvesting Depot (with a UI-mechanic approval from the Guild first). 

I'll accept 100p for this suggestion.

Jrel is offline   Reply With Quote
Unread 05-07-2010, 01:34 PM   #188
Jeeshman

Loremaster
Jeeshman's Avatar
 
Join Date: Nov 2004
Posts: 133
Default

Nyfe@Butcherblock wrote:

How To Repopulate the Crafter Halls in cities: 

Allow players to connect to  their personal Harvesting Depot in their homes or Guild Harvesting Depot (with a UI-mechanic approval from the Guild first). 

I'll accept 100p for this suggestion.

That's a good suggestion.  And, um, stuff.

__________________
Shaydu - 90 Wizard 90 Provisioner

Giseppe - 80 Troubador

Shaydumar - 90 Templar

Everfrost Raid Alliance
Jeeshman is offline   Reply With Quote
Unread 05-07-2010, 02:03 PM   #189
Jrel
Server: Butcherblock
Guild: Blackstar Rising
Rank: Senior Member

Loremaster
Jrel's Avatar
 
Join Date: Jul 2008
Posts: 452
Default

  • Graphically - The zones and instances are alright. The non-raid armor and weapons are downright ugly--might as well be wearing mud. I'm wearing ROK gear for appearances. One thing I like about EQ2 was that you could mix and match items for appearance gear. Not in this expansion. If ugly armor is in, SF wins. 
  • Tradeskilling - Putting cool looking items on the Station Marketplace is just wrong. I guess you're trying to make more money? Make a better game and the players will come. 
  • Itemisation - The zero crit mit on 81+ legendary items is terrible. Had to continue wearing T2 TSO gear up till about 86 for crit mit. Even then, I would still get owned in Vigilant.  The chain helm I got from the Gloom Chevalier in Royal Palace still has no yellow adorn slot and it's a crossgrade compared to the C'Na Headpiece of Impaling. Don't bother putting 0.1-3% stats or +1 to CPS on items. The +4 Agility on one item does not make up for 8% double attack on a crossgrade item.  Some Legendary items are better than their Fabled ones. I'm still wearing a level 86 legendary belt because it's better than anything else until I can get a Shadowfyre Sash.  Still alot of average legendary items dropping from Ornates--for transmuting I guess?
  • Dungeons - Rule 1: You should not have to wear raid gear to survive in the tougher non-raid instances!  Rule 2: You should not have to wear raid gear to survive in the tougher non-raid instances!  If it's a Hard dungeon, label it as Hard mode, and make an easy mode for people with non-raid gear.  Some of the tougher mobs in Palace and Vigilant need to drop 2 ornates or 1 Exquisite every time. The Tyrid Pyreflame mob in OV and Pegasus mob in SR need to drop 2 ornates/1 Exquisite for those long fights.
  • Raiding - So far, so good. Some of the fabled raid drops are equivalent to legendary gear. Some of the caster items are listed as brawler items also. None of our brawlers would ever wear them.
  • Combat mechanics - Tab targeting should not target a mob 50m across the room when one is front of or near you.
  • Animations and effects - Okay I guess but I'm running an i7 with a really nice video card. I should be able to use High Graphics but I can't because it makes my computer start to crawl. My next video card upgrade will run me at least $300... not going to happen.
  • Audio - Doesn't bother me so I guess it's great.
  • Content - Needs more quests  in SF and SBH. After 90 and 236 AA, I didn't have anything to do except instances and BG; or painstaking slower AA exp in lower level zones. I would love to get more AP beyond 250. I hate fluff achievements, at least give me a rare or plat or something neat for my house.
  • Battlegrounds - Very painful w/o BG gear, but I guess the rewards are good if you're into that. I don't like to PVP but some of the items were worth it. I would play BG more if the items had crit mit.
Jrel is offline   Reply With Quote
Unread 05-09-2010, 02:10 AM   #190
Chakos

Loremaster
Chakos's Avatar
 
Join Date: Aug 2008
Posts: 324
Default

Treuw wrote:

Attricane@The Bazaar wrote:

Not that it really matters at this point, but I'm curious why you left intelligence on the TSO tier 4 scout gear.  It's kinda pointless now, or am I missing something?

On the same note, why does chain armor drop in SF raid zones and is listed for chain healers and bards, yet it's got no AGI on it, and the proc is on a healing spell. Doesn't seem like "smart loot" if you are a bard (speaking as a troub).

It just means a bard can wear it, not that it is intended for them -- happens throughout the game, has nothing to do with smart loot. There is also plenty of chain armor that drops in SF raid zones that is listed for chain healers and scouts, that has no or little wis, with procs on combat attacks. If you had chain healers in said raid zones -- and I'm sure you did SMILEY -- then it is still "smart loot", even if *you* are a bard. I don't disagree that the whole idea of "smart loot" has been very poorly implemented post level 20 ><

Point being, if you *can* use the item, but it isn't really suitable for you, then don't roll / bid on it lol

It would be nice to see more class restrictions on a lot of this expansion's drops, though, as way too many items that are obviously geared towards a specific archetype have very broad class usage options.

Chakos is offline   Reply With Quote
Unread 05-09-2010, 11:08 AM   #191
Gungo

Loremaster
Gungo's Avatar
 
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
Default

Chakos wrote:

Treuw wrote:

Attricane@The Bazaar wrote:

Not that it really matters at this point, but I'm curious why you left intelligence on the TSO tier 4 scout gear.  It's kinda pointless now, or am I missing something?

On the same note, why does chain armor drop in SF raid zones and is listed for chain healers and bards, yet it's got no AGI on it, and the proc is on a healing spell. Doesn't seem like "smart loot" if you are a bard (speaking as a troub).

It just means a bard can wear it, not that it is intended for them -- happens throughout the game, has nothing to do with smart loot. There is also plenty of chain armor that drops in SF raid zones that is listed for chain healers and scouts, that has no or little wis, with procs on combat attacks. If you had chain healers in said raid zones -- and I'm sure you did -- then it is still "smart loot", even if *you* are a bard. I don't disagree that the whole idea of "smart loot" has been very poorly implemented post level 20 ><

Point being, if you *can* use the item, but it isn't really suitable for you, then don't roll / bid on it lol

It would be nice to see more class restrictions on a lot of this expansion's drops, though, as way too many items that are obviously geared towards a specific archetype have very broad class usage options.

It took a long time for the players to get the devs to remove class restrictions. Please dont request them to limit our customization for us. Its honestly not hard for YOU to figure out what YOU should wear. 

Gungo is offline   Reply With Quote
Unread 05-09-2010, 02:09 PM   #192
Leovinus

Loremaster
Leovinus's Avatar
 
Join Date: Nov 2004
Posts: 403
Default

Chakos wrote:

Treuw wrote:

Attricane@The Bazaar wrote:

Not that it really matters at this point, but I'm curious why you left intelligence on the TSO tier 4 scout gear.  It's kinda pointless now, or am I missing something?

On the same note, why does chain armor drop in SF raid zones and is listed for chain healers and bards, yet it's got no AGI on it, and the proc is on a healing spell. Doesn't seem like "smart loot" if you are a bard (speaking as a troub).

It just means a bard can wear it, not that it is intended for them -- happens throughout the game, has nothing to do with smart loot. There is also plenty of chain armor that drops in SF raid zones that is listed for chain healers and scouts, that has no or little wis, with procs on combat attacks. If you had chain healers in said raid zones -- and I'm sure you did -- then it is still "smart loot", even if *you* are a bard. I don't disagree that the whole idea of "smart loot" has been very poorly implemented post level 20 ><

Point being, if you *can* use the item, but it isn't really suitable for you, then don't roll / bid on it lol

It would be nice to see more class restrictions on a lot of this expansion's drops, though, as way too many items that are obviously geared towards a specific archetype have very broad class usage options.

I'm guessing the thought behind bard usable on what is clearly shaman gear is the cast speed.  It really sucks though, as a bard to have to choose between scout style stats and the single more useful thing on shaman gear, cast speed, and it's almost never worth it.  Some hybridesque gear would still be appreciated (agi, da, and casting speed on the same piece?  blasphemy!).  (ability reuse on more would be nice too, but that's a whole different can of worms)

Leovinus is offline   Reply With Quote
Unread 05-12-2010, 07:40 AM   #193
Endraal

Loremaster
 
Join Date: Nov 2004
Posts: 66
Default

The expansion certainly made it harder to find chanters. I'd put that in the bad category myself.

Endraal is offline   Reply With Quote
Unread 05-13-2010, 02:17 PM   #194
Gilasil

Loremaster
Gilasil's Avatar
 
Join Date: Nov 2004
Posts: 907
Default

I left a few months ago but came back when I started hearing rumors that they really did fix the tanking ability of brawlers.

I'm still leveling up so haven't had a chance to thoroughly test it but it's looking like it's true.

If so, I figure I'll pass along my deepest thanks.  (If I'm going to rail on about how they're broken, it's only right I acknowledge when they're fixed).

While it could have definately been done quicker, at least it was done.  This is one subscription that fix got back.

So anyway, thank you for fixing brawler tanking.

Gilasil is offline   Reply With Quote
Unread 05-15-2010, 06:00 PM   #195
Shorcon

Loremaster
Shorcon's Avatar
 
Join Date: Dec 2005
Posts: 227
Default

Please fix the gaurdian.....   http://forums.station.sony.com/eq2/...topic_id=478024

We the gaurdian are hoping you the dev's look into our situation.

__________________
Shorcon is offline   Reply With Quote
Unread 05-26-2010, 10:57 AM   #196
stormkiller

Loremaster
 
Join Date: Oct 2008
Posts: 41
Default

First off let me say i love this game and i do realise the problems devs have trying to keep everyone happy. That said there is a huge flaw in the game that no one person seems to bother about. I have played now for about 18 months and with the Halas update now have a huge playing area but my problem is this Capped out at level 90 and full aa 99% of the map is of no interest to me. There are no quests worth doing  (nothing to gain) Yes you can self mentor but to what avail it gains me nothing as  i can still kill all mobs easily on several of my toons. I am left doing the same instances over and over again. Not being a raider and not wanting to go to battlegrounds the game is huge but useless to me. I am sure it would not be hard to put quests in that cover the whole of the map that could be soloed at level 90 (but with difficulty) with something like a exquisite chest as a final reward.

The point i am trying to make is Dead zones are bad zones and a waste of previous prgrammers talents think about the end game and try to keep the whole map alive not just for raiders but for the solo and small group players

stormkiller is offline   Reply With Quote
Unread 05-27-2010, 06:02 AM   #197
MurFalad

Loremaster
MurFalad's Avatar
 
Join Date: Aug 2008
Location: Tonbridge, UK
Posts: 1,360
Default

Nyfe@Butcherblock wrote:

  • Combat mechanics - Tab targeting should not target a mob 50m across the room when one is front of or near you.

I get that problem myself, although up until now I've hoped it was just me not having enough practice with the tab targetting (I often find myself moving the camera around to try and click on mobs).  I noticed for the first time last night that other players resort to clicking on other mobs to target them, just relying on tab targetting it continues to tab through the room left to right in a non intuitive manner.

For me I think it needs to sort the targets first and tab us rightwards first is there are two mobs equally close to the targetted mob, and work slowly backwards.  If at any time I change targets, perform an action, or a certain period of time passes I'd like to process to reset (which it doesn't seem to do right now).

I'm a little hazy on how it works right now, I'd have to sit down and go through it again, but it certainly doesn't work intuitively.

MurFalad is offline   Reply With Quote
Unread 05-27-2010, 12:12 PM   #198
BLIGHTBRINGER

Loremaster
 
Join Date: Mar 2005
Posts: 55
Default

100% agree with stormkiller who is bang on the money for all us soloers.

Hellstone

BLIGHTBRINGER is offline   Reply With Quote
Unread 05-30-2010, 02:47 PM   #199
malificent26

Loremaster
 
Join Date: Nov 2004
Posts: 6
Default

"Please leave your constructive and polite feedback in this thread "

I'm being as polite as I can...  the fact that new armor was introduced SOOOO SOOOOON in the battlegrounds area STINKS.  I don't care what the PVP people have grown to expect I am not on a PVP server.   The fact that it is not tradeable STINKS.  There are usually upgrades to the areas you are fighting in in order to get newer stuff.  Where are the new battlegrounds then...  I LIKE Battlegrounds I HATE THE FACT that you put out a new set so soon and that you are NOT offering a way to get something back for the stuff WE JUST PURCHASED...  IT STINKS!!!!!!   AN HOW LONG TIL THE NEXT SET!?!?!  HOW OLD AND MOLDY SHOULD I LET THE TOKENS GE THID TIME BEFORE I TAKE A CHANCE!?!?!

and don't even try to come back and tell me how thrilled I should be to have the wonderful ability to grind all over again...  

give us all new HOLIDAY quests!!!  WORK ON THAT FOR A CHANGE.... 

there, polite enough this time!?!?!??!? 

malificent26 is offline   Reply With Quote
Unread 05-31-2010, 08:34 PM   #200
Jrel
Server: Butcherblock
Guild: Blackstar Rising
Rank: Senior Member

Loremaster
Jrel's Avatar
 
Join Date: Jul 2008
Posts: 452
Default

I'm sorry if this was posted already.

Could we get some Seal of Arad rewards from the chests in Vigilant: Final Destruction? That x2 zone is harder than the x4 zones of Lair of the Dragon Queen, and halfway through the Abominable Labs and Palace of Roehn Theer. Even now, the final boss encounter in Final Destruction is still buggy.

Jrel is offline   Reply With Quote
Unread 06-01-2010, 01:55 PM   #201
Sharakari
Server: Unrest
Guild: Shadovar
Rank: Senior Officer

Loremaster
Sharakari's Avatar
 
Join Date: Mar 2006
Posts: 602
Default

Im not sure when I started seeing this problem.....

I hide my diety pet when adventuring/raiding.  Now, everytime I die my diety pet is unhidden and I have to re-hide it again.  Can this be fixed.  It's very annoying.

__________________
Sharakari is offline   Reply With Quote
Unread 06-12-2010, 08:17 PM   #202
BoTKa

Newbie
 
Join Date: Jun 2010
Posts: 1
Default

Good evening!After an exit of SF there were many things with new proks.Because of these things the window of supported effects gets littered instantly in it the maximum of 30 effects is displayed.I play the defiler.Whether I need to see wards on group but since the window is already hammered (proks debafs hang and so forth) boards simply are not displayed though like as well as hang, it is very inconvenient. The request to developers to increase quantity of spells in window in two to 60.Or that there was a possibility somehow to filter spells on displayed/not displayedIt is very inconvenient to play, since it is not visible wards hang or do not hang, hang baffs or do not hang are necessary, all window is hammered proks from things...Thanks.

BoTKa is offline   Reply With Quote
Unread 06-12-2010, 08:20 PM   #203
R.Saldana

Loremaster
 
Join Date: Dec 2004
Posts: 18
Default

I have a question about underfoot depths (Regulus & Regulas) , I couldn't find a specific thread about it so i am putting it under this general "Halas Reborn update" thread.

My question is as follows :

Did the developers of that dungeon make it so we could skip the R&R encounter ? Or should the fact this can be done be considered a "bug" / exploit?

Why I ask .. Some guilds are contesting the validity of the kills of mobs killed after the R&R encounter when it gets skipped . Their claim would be null and void if R&R was simply not intended to be a hard stop. For skipping it one does not need game exploits and such . An answer to this question from someone who helped design would bring an end to these issues.

Thank you in advance for replying.

R_Saldana.

Ps: To players: Please refrain from replying to this with speculation.

R.Saldana is offline   Reply With Quote
Unread 06-21-2010, 10:01 PM   #204
Prestissimo
Server: Butcherblock
Guild: The Evolution
Rank: Noobsauce

Loremaster
Prestissimo's Avatar
 
Join Date: Nov 2006
Posts: 664
Default

I love how troub's still have power drain spells and bard gear is mostly copy paste of other scout's gear. I see we're uncared about just as much as ever.

Prestissimo is offline   Reply With Quote
Unread 06-24-2010, 10:02 AM   #205
Jrel
Server: Butcherblock
Guild: Blackstar Rising
Rank: Senior Member

Loremaster
Jrel's Avatar
 
Join Date: Jul 2008
Posts: 452
Default

22 June's update cracked me up:

The Vigilant: Rescue

"Amahn Prime Nirel now summons flames and fire more quickly during the fight"

As if the Vigilant zones need to be made tougher? o.O

Jrel is offline   Reply With Quote
Unread 06-24-2010, 07:09 PM   #206
Peda72

Loremaster
Peda72's Avatar
 
Join Date: May 2005
Posts: 9
Default

please, i have a wish. could you make for Haldor in The Hole dropping a master chest? cause 14 guys looking 45 minutes to kill him for nothing - cause only one needed him for a quest. or you change him to a heroic mob. thx a lot
__________________
Peda - Valor - Coercer as a Passion

Peda72 is offline   Reply With Quote
Unread 06-24-2010, 10:58 PM   #207
Erriondrivan

Loremaster
Erriondrivan's Avatar
 
Join Date: Dec 2004
Posts: 45
Default

pvp to pve transfers!

Erriondrivan is offline   Reply With Quote
Unread 07-14-2010, 11:55 AM   #208
Rodahn

Loremaster
Rodahn's Avatar
 
Join Date: Dec 2004
Location: WV, USA
Posts: 94
Default

I know this subject has been brought up before (and recently), but I want to throw my vote in for a slight tweak (upwards) in Ranger DPS/desirability in end game raid content.

In previous expansions, it seemed we were finally closing the gap with Assassins, but now in SF, we have seen that gap widen once again. 

While I agree that a large, sweeping increase in damage has the potential to be unbalancing, a more modest increase to lessen the (average) gap by <10k would be nice to see.  If Rangers had desirable raid utility, then the damage gap would not be as large an issue, but as it stands, DPS (and not exceptional DPS at that) is all we bring.  The most well-played, well-geared Ranger is the most desirable group set-up will still be out-DPSed by an Assassin meeting the same requirements (and by around 20k at that).  Now, please note:  I am NOT calling for a nerf to Assassins, or any other class.

Please do not fall into the trap of seeing a handful of parses where a Ranger comes out on top (look at overall DPS and compare that to what is needed to take down expansion bosses, as well as take into account the fact that many top raiding guilds do not even have Rangers on their rosters), or taking the opinions of a handful of Rangers who say we are perfectly fine.  Any Ranger fortunate enough to find a spot in an end-game raiding guild is aware that there is a problem. 

Many will accuse Rangers who voice similar concerns as mine as "whining," but the fact is -- our class does need a damage increase to become more competitive in end game scenarios.  A vocal minority they may seem, but there are raiding Rangers who know what they are talking about screaming for changes (or just flat-out betraying), because they are losing their raid spots.  My guild runs two Rangers, and we find ourselves on the bench quite a bit simply because there are more desirable classes needed for success.  It shouldn't have to be that way.

So please, SoE dev team -- take another look at Rangers, and consider even a modest boost in damage output.

Thank you for your time!

Siennah (90 Ranger, Blackburrow server)

__________________
Siennah Whiteriver

Blackburrow server
90 Ranger

Rodahn is offline   Reply With Quote
Unread 07-14-2010, 06:09 PM   #209
dragonlady1977

Loremaster
dragonlady1977's Avatar
 
Join Date: Jul 2007
Location: santa rosa, CA
Posts: 17
Default

Are we going to ever see the Welcome screen fixed to display the Daily Mark zones and the weekly quest??? I mean TSO is soo last year...

dragonlady1977 is offline   Reply With Quote
Unread 07-15-2010, 10:41 AM   #210
Raahl

Loremaster
Raahl's Avatar
 
Join Date: Nov 2004
Posts: 1,792
Default

MurFalad wrote:

Nyfe@Butcherblock wrote:

  • Combat mechanics - Tab targeting should not target a mob 50m across the room when one is front of or near you.

I get that problem myself, although up until now I've hoped it was just me not having enough practice with the tab targetting (I often find myself moving the camera around to try and click on mobs).  I noticed for the first time last night that other players resort to clicking on other mobs to target them, just relying on tab targetting it continues to tab through the room left to right in a non intuitive manner.

For me I think it needs to sort the targets first and tab us rightwards first is there are two mobs equally close to the targetted mob, and work slowly backwards.  If at any time I change targets, perform an action, or a certain period of time passes I'd like to process to reset (which it doesn't seem to do right now).

I'm a little hazy on how it works right now, I'd have to sit down and go through it again, but it certainly doesn't work intuitively.

I believe that F8 targets the nearest NPC, you might want to switch to that.

__________________
R.I.P. Najena

Cougaar - 90 Dirge

Corwin - 90 Guardian

Raahl - 30 something Templar

Kilped - 70'ish Ranger
Raahl is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 01:55 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.