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#181 |
Server: The Bazaar
Guild: Darknessfalls
Rank: Darknessfalls Elite Raider 65%+
Loremaster
Join Date: Mar 2009
Posts: 45
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![]() Not that it really matters at this point, but I'm curious why you left intelligence on the TSO tier 4 scout gear. It's kinda pointless now, or am I missing something?
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#182 |
Server: Splitpaw
Guild: Dark Haven
Rank: Junior Officers
Loremaster
Join Date: Feb 2006
Posts: 31
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![]() I think you all heard about the story where if you were to put 1000 monkeys at a typewriter one would write a new hamlet or similar. Now I'm hearing a rumour that the ones that failed got hired to make this new expansion... is it true? I mean... any non-fabled gear... well I guess it's good in a way since I like to transmute things. The fabled gear - ok some of it are quite good, while other are... crappy. Same with the droprate balancing. Break down a raidforse, and you will have most likely 2 plate tanks, 1 brawler, 1-2 druids, 4 clerics, 2-3 shamans, and a big pile of scouts and mages. Now, how do you think drops are balanced? 25% leather. 25% cloth. 25% plate (mainly tank) 25% chain. Well at least the tanks and druids likes it oh btw.. the rouge awareness wasn't bugged, it just had a faulty description... change it back and fix description instead, then someone might actually use it again Finally a question... is there any open positions as programmer at soe? Having a knowledge in the area equal to a mad cow I'm sure I'd be qualified |
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#183 |
Loremaster
Join Date: Jan 2006
Location: England
Posts: 379
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![]() Are exquisite chests still in the game? I have, with my group, killed a lot of named in the expansion (not instances), since SF came out and haven't got one of these longed for chests. Come to that, ornate seem to have almost disappeared too. Longing for an exquisite chest, we went backwards in to Chelsith and Sebelis. We got one exquisite chest in Chelsith (I think) where we killed all the named but only loads of ornate chests in Sebelis and no exquisite despite killing almost all of the named there. Also, where is the legendary armour? Plenty of jewellery and charms from the faction merchants but we haven't met up with armour yet - perhaps the faction merchants in The Hole sell it? I hope it's not them; I don't like The Hole - yet! |
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#184 |
Loremaster
Join Date: Aug 2008
Location: Tonbridge, UK
Posts: 1,360
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![]() For my feedback on the expansion, so far I haven't gone deeply enough into the dungeons but I have a general feel for them.
Overall it feels a high quality although it feels like it needs more content added over the course of the year, a very important part for me is story which is well told if I hit the right quests. |
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#185 |
Lord
Join Date: Apr 2009
Posts: 4
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![]() Attricane@The Bazaar wrote:
On the same note, why does chain armor drop in SF raid zones and is listed for chain healers and bards, yet it's got no AGI on it, and the proc is on a healing spell. Doesn't seem like "smart loot" if you are a bard (speaking as a troub). |
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#186 |
Loremaster
Join Date: Nov 2004
Posts: 997
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![]() Treuw wrote:
Same with the Crusader gear since we no longer need or use intelligence for our spells. |
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#187 |
Server: Butcherblock
Guild: Blackstar Rising
Rank: Senior Member
Loremaster
Join Date: Jul 2008
Posts: 452
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![]() How To Repopulate the Crafter Halls in cities: Allow players to connect to their personal Harvesting Depot in their homes or Guild Harvesting Depot (with a UI-mechanic approval from the Guild first). I'll accept 100p for this suggestion. |
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#188 |
Loremaster
Join Date: Nov 2004
Posts: 133
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![]() Nyfe@Butcherblock wrote:
That's a good suggestion. And, um, stuff.
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Shaydu - 90 Wizard 90 Provisioner Giseppe - 80 Troubador Shaydumar - 90 Templar Everfrost Raid Alliance |
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#189 |
Server: Butcherblock
Guild: Blackstar Rising
Rank: Senior Member
Loremaster
Join Date: Jul 2008
Posts: 452
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#190 |
Loremaster
Join Date: Aug 2008
Posts: 324
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![]() Treuw wrote:
It just means a bard can wear it, not that it is intended for them -- happens throughout the game, has nothing to do with smart loot. There is also plenty of chain armor that drops in SF raid zones that is listed for chain healers and scouts, that has no or little wis, with procs on combat attacks. If you had chain healers in said raid zones -- and I'm sure you did Point being, if you *can* use the item, but it isn't really suitable for you, then don't roll / bid on it lol It would be nice to see more class restrictions on a lot of this expansion's drops, though, as way too many items that are obviously geared towards a specific archetype have very broad class usage options. |
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#191 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() Chakos wrote:
It took a long time for the players to get the devs to remove class restrictions. Please dont request them to limit our customization for us. Its honestly not hard for YOU to figure out what YOU should wear. |
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#192 |
Loremaster
Join Date: Nov 2004
Posts: 403
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![]() Chakos wrote:
I'm guessing the thought behind bard usable on what is clearly shaman gear is the cast speed. It really sucks though, as a bard to have to choose between scout style stats and the single more useful thing on shaman gear, cast speed, and it's almost never worth it. Some hybridesque gear would still be appreciated (agi, da, and casting speed on the same piece? blasphemy!). (ability reuse on more would be nice too, but that's a whole different can of worms) |
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#193 |
Loremaster
Join Date: Nov 2004
Posts: 66
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![]() The expansion certainly made it harder to find chanters. I'd put that in the bad category myself. |
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#194 |
Loremaster
Join Date: Nov 2004
Posts: 907
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![]() I left a few months ago but came back when I started hearing rumors that they really did fix the tanking ability of brawlers. I'm still leveling up so haven't had a chance to thoroughly test it but it's looking like it's true. If so, I figure I'll pass along my deepest thanks. (If I'm going to rail on about how they're broken, it's only right I acknowledge when they're fixed). While it could have definately been done quicker, at least it was done. This is one subscription that fix got back. So anyway, thank you for fixing brawler tanking. |
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#195 |
Loremaster
Join Date: Dec 2005
Posts: 227
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![]() Please fix the gaurdian..... http://forums.station.sony.com/eq2/...topic_id=478024 We the gaurdian are hoping you the dev's look into our situation.
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#196 |
Loremaster
Join Date: Oct 2008
Posts: 41
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![]() First off let me say i love this game and i do realise the problems devs have trying to keep everyone happy. That said there is a huge flaw in the game that no one person seems to bother about. I have played now for about 18 months and with the Halas update now have a huge playing area but my problem is this Capped out at level 90 and full aa 99% of the map is of no interest to me. There are no quests worth doing (nothing to gain) Yes you can self mentor but to what avail it gains me nothing as i can still kill all mobs easily on several of my toons. I am left doing the same instances over and over again. Not being a raider and not wanting to go to battlegrounds the game is huge but useless to me. I am sure it would not be hard to put quests in that cover the whole of the map that could be soloed at level 90 (but with difficulty) with something like a exquisite chest as a final reward. The point i am trying to make is Dead zones are bad zones and a waste of previous prgrammers talents think about the end game and try to keep the whole map alive not just for raiders but for the solo and small group players |
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#197 |
Loremaster
Join Date: Aug 2008
Location: Tonbridge, UK
Posts: 1,360
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![]() Nyfe@Butcherblock wrote:
I get that problem myself, although up until now I've hoped it was just me not having enough practice with the tab targetting (I often find myself moving the camera around to try and click on mobs). I noticed for the first time last night that other players resort to clicking on other mobs to target them, just relying on tab targetting it continues to tab through the room left to right in a non intuitive manner. For me I think it needs to sort the targets first and tab us rightwards first is there are two mobs equally close to the targetted mob, and work slowly backwards. If at any time I change targets, perform an action, or a certain period of time passes I'd like to process to reset (which it doesn't seem to do right now). I'm a little hazy on how it works right now, I'd have to sit down and go through it again, but it certainly doesn't work intuitively. |
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#198 |
Loremaster
Join Date: Mar 2005
Posts: 55
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![]() 100% agree with stormkiller who is bang on the money for all us soloers. Hellstone |
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#199 |
Loremaster
Join Date: Nov 2004
Posts: 6
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![]() "Please leave your constructive and polite feedback in this thread I'm being as polite as I can... the fact that new armor was introduced SOOOO SOOOOON in the battlegrounds area STINKS. I don't care what the PVP people have grown to expect I am not on a PVP server. The fact that it is not tradeable STINKS. There are usually upgrades to the areas you are fighting in in order to get newer stuff. Where are the new battlegrounds then... I LIKE Battlegrounds I HATE THE FACT that you put out a new set so soon and that you are NOT offering a way to get something back for the stuff WE JUST PURCHASED... IT STINKS!!!!!! AN HOW LONG TIL THE NEXT SET!?!?! HOW OLD AND MOLDY SHOULD I LET THE TOKENS GE THID TIME BEFORE I TAKE A CHANCE!?!?! and don't even try to come back and tell me how thrilled I should be to have the wonderful ability to grind all over again... give us all new HOLIDAY quests!!! WORK ON THAT FOR A CHANGE.... there, polite enough this time!?!?!??!? |
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#200 |
Server: Butcherblock
Guild: Blackstar Rising
Rank: Senior Member
Loremaster
Join Date: Jul 2008
Posts: 452
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![]() I'm sorry if this was posted already. Could we get some Seal of Arad rewards from the chests in Vigilant: Final Destruction? That x2 zone is harder than the x4 zones of Lair of the Dragon Queen, and halfway through the Abominable Labs and Palace of Roehn Theer. Even now, the final boss encounter in Final Destruction is still buggy. |
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#201 |
Server: Unrest
Guild: Shadovar
Rank: Senior Officer
Loremaster
Join Date: Mar 2006
Posts: 602
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![]() Im not sure when I started seeing this problem..... I hide my diety pet when adventuring/raiding. Now, everytime I die my diety pet is unhidden and I have to re-hide it again. Can this be fixed. It's very annoying. |
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#202 |
Newbie
Join Date: Jun 2010
Posts: 1
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![]() Good evening!After an exit of SF there were many things with new proks.Because of these things the window of supported effects gets littered instantly in it the maximum of 30 effects is displayed.I play the defiler.Whether I need to see wards on group but since the window is already hammered (proks debafs hang and so forth) boards simply are not displayed though like as well as hang, it is very inconvenient. The request to developers to increase quantity of spells in window in two to 60.Or that there was a possibility somehow to filter spells on displayed/not displayedIt is very inconvenient to play, since it is not visible wards hang or do not hang, hang baffs or do not hang are necessary, all window is hammered proks from things...Thanks. |
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#203 |
Loremaster
Join Date: Dec 2004
Posts: 18
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![]() I have a question about underfoot depths (Regulus & Regulas) , I couldn't find a specific thread about it so i am putting it under this general "Halas Reborn update" thread. My question is as follows : Did the developers of that dungeon make it so we could skip the R&R encounter ? Or should the fact this can be done be considered a "bug" / exploit? Why I ask .. Some guilds are contesting the validity of the kills of mobs killed after the R&R encounter when it gets skipped . Their claim would be null and void if R&R was simply not intended to be a hard stop. For skipping it one does not need game exploits and such . An answer to this question from someone who helped design would bring an end to these issues. Thank you in advance for replying. R_Saldana. Ps: To players: Please refrain from replying to this with speculation. |
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#204 |
Server: Butcherblock
Guild: The Evolution
Rank: Noobsauce
Loremaster
Join Date: Nov 2006
Posts: 664
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![]() I love how troub's still have power drain spells and bard gear is mostly copy paste of other scout's gear. I see we're uncared about just as much as ever. |
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#205 |
Server: Butcherblock
Guild: Blackstar Rising
Rank: Senior Member
Loremaster
Join Date: Jul 2008
Posts: 452
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![]() 22 June's update cracked me up: The Vigilant: Rescue "Amahn Prime Nirel now summons flames and fire more quickly during the fight" As if the Vigilant zones need to be made tougher? o.O |
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#206 |
Loremaster
Join Date: May 2005
Posts: 9
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please, i have a wish. could you make for Haldor in The Hole dropping a master chest? cause 14 guys looking 45 minutes to kill him for nothing - cause only one needed him for a quest. or you change him to a heroic mob. thx a lot
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Peda - Valor - Coercer as a Passion |
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#207 |
Loremaster
Join Date: Dec 2004
Posts: 45
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![]() pvp to pve transfers! |
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#208 |
Loremaster
Join Date: Dec 2004
Location: WV, USA
Posts: 94
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![]() I know this subject has been brought up before (and recently), but I want to throw my vote in for a slight tweak (upwards) in Ranger DPS/desirability in end game raid content. In previous expansions, it seemed we were finally closing the gap with Assassins, but now in SF, we have seen that gap widen once again. While I agree that a large, sweeping increase in damage has the potential to be unbalancing, a more modest increase to lessen the (average) gap by <10k would be nice to see. If Rangers had desirable raid utility, then the damage gap would not be as large an issue, but as it stands, DPS (and not exceptional DPS at that) is all we bring. The most well-played, well-geared Ranger is the most desirable group set-up will still be out-DPSed by an Assassin meeting the same requirements (and by around 20k at that). Now, please note: I am NOT calling for a nerf to Assassins, or any other class. Please do not fall into the trap of seeing a handful of parses where a Ranger comes out on top (look at overall DPS and compare that to what is needed to take down expansion bosses, as well as take into account the fact that many top raiding guilds do not even have Rangers on their rosters), or taking the opinions of a handful of Rangers who say we are perfectly fine. Any Ranger fortunate enough to find a spot in an end-game raiding guild is aware that there is a problem. Many will accuse Rangers who voice similar concerns as mine as "whining," but the fact is -- our class does need a damage increase to become more competitive in end game scenarios. A vocal minority they may seem, but there are raiding Rangers who know what they are talking about screaming for changes (or just flat-out betraying), because they are losing their raid spots. My guild runs two Rangers, and we find ourselves on the bench quite a bit simply because there are more desirable classes needed for success. It shouldn't have to be that way. So please, SoE dev team -- take another look at Rangers, and consider even a modest boost in damage output. Thank you for your time! Siennah (90 Ranger, Blackburrow server)
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Siennah Whiteriver Blackburrow server 90 Ranger |
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#209 |
Loremaster
Join Date: Jul 2007
Location: santa rosa, CA
Posts: 17
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![]() Are we going to ever see the Welcome screen fixed to display the Daily Mark zones and the weekly quest??? I mean TSO is soo last year... |
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#210 |
Loremaster
Join Date: Nov 2004
Posts: 1,792
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![]() MurFalad wrote:
I believe that F8 targets the nearest NPC, you might want to switch to that.
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R.I.P. Najena Cougaar - 90 Dirge Corwin - 90 Guardian Raahl - 30 something Templar Kilped - 70'ish Ranger |
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