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#151 |
Journeyman
Join Date: May 2012
Posts: 37
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![]() I did it in 2.5 hours in Skyshrine, ColdMetal. |
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#152 |
Server: Runnyeye
Guild: Midnight legion
Rank: High Council
Loremaster
Join Date: Feb 2008
Posts: 28
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![]() I thought I'd hate the 90/280 requirement as I only had one character that had over 280 AA's and my alts were all pretty low (in comparison) on AA (hanging around 230 ish). I don't think most people worried over much about AA tbh back in the day of the 80 level cap and multiple characters with their myths - when I was playing end game raiding content (which hasnt been since TSO) so it wasn't really an issue as long as they were all at a reasonable level and you were reasonably skilled at your class (and anyone who knows me can shut the hell up about my ranger, thank you Having said that I like the imposition of the 280 requirement because it's made me re-asess my characters - these days I mainly, if not exclusively, craft and solo but I still want those extra AA's, I want my abilities to be the best they can be for the way I like to play right now, surely most people do if they have any pride in their toons? (No-one wants to be seen as the slacker!) and I don't see the point in whining about something that's done and isn't likely to be changed. I don't care too much for the grind of killing multiple mobs in Seb etc (though obviously I'd do it if I was under pressure to get the AA for raiding or if I was in a hurry to level to 92) - for me it's made me seek out and complete some quest lines that I've never done on any of my characters and I've gained a lot more enjoyment of the game that way with new gear or quest items that have escaped my attention or I've overlooked until then. Anyway, it's there for you to do it however you decide is right for you - and you will if you want it badly enough
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92 Carpenter/Jeweller/Tailor/Weaponsmith/Woodworker/Provisioner/Alchemist/Sage/Armourer 90 Warden/Ranger/Paladin/Dirge of Runnyeye |
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#153 |
Server: Butcherblock
Guild: Test of Time
Rank: Member
Loremaster
Join Date: Jan 2007
Posts: 757
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![]() Levels 91 and 92 are "prestige" levels. They are different from the first 90 levels of the game. From this thread: "We’re considering all the adventure levels past 90 as “Prestige Levels.” Each level is going to take more time than you are used to in order to complete and you’re going to have to meet minimum AA level requirements in order to start earning experience past 90, but you’re going to earn Prestige Points at every 20% (Every other “mini-ding”)." Also: "The AA requirement won't be 320 for sure (We don't want to require AoD), the bar for earning XP in 90 is going to be 280, because you have your heroic endlines at that point (and I hate large primes so 277 wasn't going to work). The requirement exists so we (the developers) and you (the players) have a little more information about what a level 91+ player is. Right now if you form a pick up group, you really don't have an idea whether your tank has 65 AAs or 317 AAs. The same goes for us, content for a level 90 with few AAs is pretty different than content for a level 90 with a whole lot of them." That is their reasoning. The requirement makes sense to me. The heroic tree endlines are an important part of a character's development, but it's more than just the heroic endlines. By the time you have enough points to get those endlines, you have helped your character out tremendously with all of the other AA's you have spent. When looked at individually, the points spent may not seem like much, but when you look at the whole picture, it makes a big difference. I have a templar that was originally raised as strictly a tradeskiller. I decided to start adventuring with her, but she is behind on AA's. I have been working on that with her now and then, but I will not take her to Skyshrine at this time because she would just die repeatedly. I'm not saying that AA's alone will make the difference. It's a combination of AA's, gear, adornments, and knowledge of how to play my character, but AA's DO make a huge difference in her ability and survivability. (Yes, I know HOW to play a templar. My first character was a templar and I played and raided with her for years before I betrayed her to inquisitor.) |
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#154 |
Master
Join Date: Mar 2012
Posts: 51
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![]() DamselInDistress wrote: You're missing the point completely, new players just need to experience the content and not rush. Yes it must be so fun for new players to "experience" the content where there is no one really to play with til endgame. This is a MMORPG, it's a long term investment. Reaching level 90 does not give you nay rights and it does not make you any good. You need AA you need gear, you need quality spells etc before you can be effective. And that is exactly what players who are not very good will be asking for next. I can see it now. "Please add gear & master spell requirements to leveling to lvl 95. The content is just oh so hard & we cannot do it unless everyone is in one specific mold with no diversity among the player base."
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#155 |
Loremaster
Join Date: Dec 2004
Posts: 1,178
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![]() Bloodrage wrote:
You provide much amusement in this thread young Jedi.
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Come play EQ2...we have SOEmote, Dungeon Finder, and Dungeon Maker. |
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#156 |
Champion
Join Date: Feb 2012
Posts: 510
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![]() Bloodrage wrote:
I'll take your points 1 by 1. 1. Yes it is fun for new players, I am taking new players in my guild every day, guiding them when needed, telling them which zones to try, about classes etc. Everyone has fun. I will take their oppinion over yours any day. This game has a lot to offer, the guilds do offer grouping and sometimes I even see groups formed randomly for various lower zones. 2. You don't know me so your point is just pure hate with no base whatsoever. There is no chance for a player with low AA to be effective. If you think this through you'll see I am right, so stop putting forward worthless topics just to try to annoy me. It doesn't work. Just so you know, the success of a group / raid depends on all the players not just one. Would you want to do UD with characters who have 120 AA ? Why don't you try DP and let me know how it goes, or even Lyceum. You can do them at 90 so go ahead, try it. 3. Again, you don't know me pal. Out of 3 points you made, 1 is invalid and 2 are just out of spite towards someone you don't even know. I explained why I feel how I feel without attacking you. at least have the courtesy and do the same. |
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#157 |
Master
Join Date: Mar 2012
Posts: 51
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![]() DamselInDistress wrote:
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#158 |
Community Moderator
Join Date: May 2011
Posts: 1,001
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This post has moved: /eq2/posts/preList.m?topic_id=49996...post_id=5756562 Accusing Others of Trolling - Calling someone a troll or accusing them of trolling is a form of trolling in and of itself. If you feel someone is behaving in a manner not consistent with these rules, please use the "Report this post to a Moderator" function on the forums. Do not respond to or quote the person exhibiting these behaviors as this is often the very response the person misbehaving was looking for.
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#159 |
Loremaster
Join Date: Apr 2005
Posts: 3,217
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![]() Skylan wrote:
Skipping all the quests in WL and just grinding? That is what is wrong with EQ2 right now, not the 280aa requirement. You were probly already in EM gear or better to solo/molo SS or guild/raid group of people to just mow mobs in there. it takes a little longer in Seb. I have no problem with people grinding out the levels or AA, i just would like to see 'questing' be a viable means of progression in a game called Ever"QUEST". |
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#160 |
Community Moderator
Join Date: May 2011
Posts: 1,001
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This post has moved: /eq2/posts/preList.m?topic_id=49996...post_id=5756565 Please do not quote forum violations
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#161 |
Community Moderator
Join Date: May 2011
Posts: 1,001
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This post has moved: /eq2/posts/preList.m?topic_id=49996...post_id=5756566 Please do not quote forum violations
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#162 |
Master
Join Date: Mar 2012
Posts: 51
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![]() CoLD MeTaL wrote:
Pretty much this. If people are going to be forced to gain 280AA to proceed past lvl 90 then someone who quests to 90 should be at or around 280AA instead of 150AA. |
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#163 |
Server: Unrest_old
Lord
Join Date: Oct 2011
Posts: 713
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![]() Meaghan@Lucan DLere wrote:
That would be even a worse gating mechaninc than capping the levels. The Sky zones, both heroic and contested, are fully enjoyable for level 90 players with a moderate amount of AA. The gear droppin in those zones is NOT all 91 or 92. The shinies in those zones are plentifull. The rare TS reactant componants are worth huge amounts of plat if a sub-capped players get ahold of one and doesn't feel like banking it. So, unlocking the levels and locking the instances would have a reverse effect. It is clear that a 90/320 > 92/150. SOE knows this and felt that it was impossible or at least impractable to attempt to balance content to underpowered players due to low AA. |
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#164 |
Champion
Join Date: Feb 2012
Posts: 510
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![]() Bloodrage wrote:
and exactly wehat is stopping you or cold metal from questing until 280 AA ? We have thousands of quests and enough zones to give you 280 AA 3 times over and all you do is complain. You can quest the AA or you can grind them. The options are there, use them. In the time it took you to write your posts you would have gotten 10 AA already ... |
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#165 |
Loremaster
Join Date: Aug 2007
Posts: 121
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![]() CoLD MeTaL wrote:
Actually what Skylan did IS the best route.If you skip all the WL junk and dive right into SkySkrine at 90 with a group.. you start the heroic access questline, which involves tons of killing, as well as running loops in the districts killing names, aquiring the body drop faction quests, as well as picking up the faction quests in the past city.. you gain your adventure levels as well as a ton of Skyshrine faction at the same time (which you need to get to 50k to buy the gear anyways). How does it make sense to grind faction in Seb, and then once 92, go into SS and start a new grind to work out your faction, when you can do both at the same time?That is exactly how a myself and 5 other guildies leveled up when the game update was released. You get better gear rewards from the quests/name drops than you'd get in WL quests, you get better XP for leveling, and you gain faction which involves grindinging contested names and/or repeatable quests in the future anyways. As for removing the 280AA requirement.Heck no.280 AA is extremely easy to get, especially now that they changed the AA curve as well... you can sneeze and earn AAs in game at this point. |
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#166 |
Master
Join Date: Mar 2012
Posts: 51
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![]() Koleg@Unrest_old wrote:
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#167 |
Server: Unrest_old
Lord
Join Date: Oct 2011
Posts: 713
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![]() CoLD MeTaL wrote:
Dude, it's truely amazing .... WL quest lines, albeit don't reward a lot of XP, DO reward new gear that is better than Drunder crafted and nearly as good as EM Raiding from DOV 1.0 and it is solo content. Once the gear is 'reset' (again) then running Sky contested zones and Sky Access quests (which everyone needs) will reward gear, goodies and the all covetted FACTION (which everyone needs). The thing is that WL might not reward a ton of XP, but does give great gear... Sky rewards both good XP and great gear. |
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#168 |
Community Moderator
Join Date: May 2011
Posts: 1,001
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This post has moved: /eq2/posts/preList.m?topic_id=49996...post_id=5756575 Insults are not permitted per the forum guidelines.
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#169 |
Champion
Join Date: Feb 2012
Posts: 510
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![]() Read Tylia's post and see why it was done the way it is now. Then you can finally stop complaining and get to playing the game. Luckly it will never change since most of us like it. |
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#170 |
Server: Butcherblock
Guild: Test of Time
Rank: Member
Loremaster
Join Date: Jan 2007
Posts: 757
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![]() Bloodrage, all I am getting from your posts is that you do not want to take the time (and / or have the time) or effort to mentor newbies in old content, and that you consider all lower level content "crap". That's fine, and you are entitled to your opinion of lower level content. Not everyone likes doing that sort of thing, but, there are those who do like doing that and they actually take the time (and have the time) to do it. Regardless, that is certainly not reason enough for the AA requirement to be removed. In my opinion, the problems and unhappiness that you claim "most newbies" are supposedly facing, would be magnified if the requirement were removed and those players were to try and take part in groups and / or raids that were designed around players having higher AA numbers. The AA's are important and they do make a difference in how effective a character is, whether it's tanking, dpsing, utility, or healing. |
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#171 |
Community Moderator
Join Date: May 2011
Posts: 1,001
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This post has moved: /eq2/posts/preList.m?topic_id=49996...post_id=5756580 Insults are not permitted per the forum guidelines.
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#172 |
Master
Join Date: Mar 2012
Posts: 51
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![]() Tylia@Butcherblock wrote:
As someone previously stated, the problem could be removed by not allowing players under 280aa to participate in Skyshrine group/raid content. This would remove the problems people claim occurs where they cannot complete heroic/raid content with people in group/raid who are under 280aa & would also let the people who want to get to 92 without the annoying cap do just that. It is a fact that the majority of the player base does not do lower lvl content in which leaves newbies to fend for themselves. If you are denying this I'm not sure there is much hope for you at all. |
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#173 |
Server: Butcherblock
Guild: Test of Time
Rank: Member
Loremaster
Join Date: Jan 2007
Posts: 757
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![]() Bloodrage wrote:
There's just no easy solution to this situation that would make everyone happy. I think that if what has been suggested were to be implemented, then there would be an outcry from players because they were locked out of content. Right now the outcry is because players are locked out of levels. It's kind of like a "you can't win for losing" type of thing. I feel that the devs have made the right choice in their decision to implement this though. It allowed for more of a challenge to be designed in to the content based on the minimum criteria of a set number of AA's required. (You have to consider the difficulty of the content from a casual, heroic geared, player's point of view.) I'm also not denying that lower level content could really use some help to make it more desirable to revist, but at the same time you are stating as a "fact" something that is just an opinion. |
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#174 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Bloodrage wrote:
That would only move the complainers to a different spot. "Why can't I join into groups in Skyshrine when I'm 92? Why can't I join a raid when I'm 92? I shouldn't need to have 280+AA to join a group or a raid if I'm 92..." Levels above 90 are considered "Prestige" levels. They're above the 'normal levels' and so have a higher requirement to enter them. It's simple. It's easy to comprehend (but not easy for some to accept). I only have one character that's 92/320 with whom I raid and do most grouping. I have another that's 90/295?(forget the actual amount) with whom I have been doing the full WL questline. Another that's 90/275 (yeah, just 5 away after the conversion) who I haven't had time to play since the GU (RL is kicking me lately). And several below 90, also without time to play lately. Am I irritated I can't start leveling my 90/275 right away? no. That character doesn't meet the minimum requirement for advancement into prestige. I have a bit of effort ahead of me to get her to that point. That character also couldn't raid in SF or DoV because she wasn't 90 then and had significantly fewer AA (it was only a couple weeks before the GU that I want to play her up from 87ish and around 200 AA, halfway through the bonus XP weekend which I was gone for most of). |
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#175 |
Loremaster
Join Date: Dec 2004
Posts: 1,178
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![]() Bloodrage wrote:
Your entire premise if flawed. Simply being 92 doesn't mean anything. That you think it is some magic number only reinforces the suspicion that you don't have a clue as to what you are talking about. There is NO POINT to being 92 without the commiserate AAs. The AAs are far more important than the small bump you get from two levels...across the board...soloers, casuals, raiders...all are far better with more AA than levels. Only thing level 92 might let you do, simply by itself, is buy gear with SC or off the broker. Is that what this is about? You seem to be a "hand it to me" type of person...are you just upset you can't buy gear?
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Come play EQ2...we have SOEmote, Dungeon Finder, and Dungeon Maker. |
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#176 |
Master
Join Date: Mar 2012
Posts: 51
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![]() Kenazeer wrote:
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#177 |
Loremaster
Join Date: Dec 2004
Posts: 1,178
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![]() Bloodrage wrote:
LOL...thats called projection I do believe. Plus I can buy a level 92 fabled off the broker for a level 1. I think you kinda missed the point...intentionally perchance?
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Come play EQ2...we have SOEmote, Dungeon Finder, and Dungeon Maker. |
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#178 |
Champion
Join Date: Feb 2012
Posts: 510
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![]() Bloodrage wrote:
So now we get to the real reason for this. This guy simply wants to hit 92 straight away so he can box several chars , farm gear and sell it. This never had anything to do new players, it only had to do with the greed of one individual who now has to farm AA for his entire crew and he doesn't like it. Well, this is one more reason why the requirement should stay as it is and what this person says, taken with a very big pinch of salt ... I have to say I did wonder why he was so rude, I guess he made a mistake and told us why |
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#179 |
Master
Join Date: Mar 2012
Posts: 51
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![]() DamselInDistress wrote:
Weren't you the one repeating that "I don't know you" yet you claim to know me? GG |
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#180 |
Champion
Join Date: Feb 2012
Posts: 510
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![]() Bloodrage wrote:
Sorry mate, you slipped up. You did it to yourself, you can't really undo it |
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