EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > The Development Corner > Developer Roundtable
Members List

Notices

Reply
Thread Tools
Unread 09-13-2007, 10:00 AM   #151
Wingrider01

Loremaster
Wingrider01's Avatar
 
Join Date: Nov 2004
Posts: 5,999
Default

GrunEQ wrote:
I, like so many others, am completely dismayed by the guild levels on status items.  It makes no sense.  Everyone in the guild should be able to make a contribution.  You are only hurting new players and alts.  Please reconsider this change, and put it back the way it was..or as it stated in another post, make them no-trade.
Make the same contribution, earn money, get loot, get personal status, get faction - do writs....
__________________
Fixing computer issues, one SOC7 at a time.

Yes Jim, the user has experienced the dreaded PICNIC error

Wingrider01 is offline   Reply With Quote
Unread 09-13-2007, 10:05 AM   #152
canthii

General
 
Join Date: Dec 2004
Posts: 6
Default

Cherri@Befallen wrote:

One thing id like to mention is that I think there should be a torch slot available on the Appearance Tab since the lighting makes your character look so much better but at the same time it makes you have to waste a valuable slot to do so.

              Very good call - I'd love to see a torch slot in the appearance tab.
canthii is offline   Reply With Quote
Unread 09-13-2007, 10:06 AM   #153
kinniph

Loremaster
 
Join Date: Sep 2005
Posts: 1
Default

Here are my 2cp about the update.

Why did Unrest get made persistant??? It only takes 2 hrs if that in a good group. If you can't commit to that you pretty much can't commit to anything.

Guild status itmes now that is what really bugs me. At 70 if you want to clear out your journal and get a bunch of these you just get personal status. STUPID. So when the lvl cap get raised and save all your status loot cause your guild is at max you are out of luck basically. You guild will not advance as quickly. That was one benefit of mentoring and helping out low lvl toons in your guild. It didn't matter who got that loot. Now you have to decline it and give it to the lower member.

The added slots for cloths is pathetic. If you are not proud of the armor you have and how it looks well get cackin and get some dif armor. Basically makes so ppl who don't raid or group alot can look cool and hide all their trash armor that is mismatched they have on.

__________________
Solostaran 70 assassin
kinniph is offline   Reply With Quote
Unread 09-13-2007, 10:13 AM   #154
alshell

Loremaster
 
Join Date: Mar 2005
Location: Derby, England
Posts: 21
Default

          Not a bad effort from SOE here, overall quite a good effort. Take a B-grading and be happy.

 The worst change that I can see is to the guild status items, this has a 40 page thread when it became apparent on Test, 99% of which disagreed with it. I, too, disagree with it for 1 main reason, if you have lower level players looking for a guild, a lot of guilds will no longer accept them. Yes, this is due to the guild leadership and their views on status being the major determining factor for rank, but I really think SOE have just shot themselves in the foot. The company should be ENCOURAGING new players to join, not saying to them that they aren`t allowed to obtain guild status with items anymore. I agree that there is the `exploit` (call it whatever you want) of hoarding status items by certain guilds...but this is NOT general practise by most players, believe it or not...the majority of players are honest in their endeavours and efforts. The idea that has been put forward that status items should give status to a tier above and a tier below the player, is a good idea....however, even this could be exploited too...hoarding teh items agin and having a certain amount of players within the level limitations to turn those in, would also work.

Perhaps the only `fair` method of negating this exploit, would have been to state that all status items held by players when RoK is released would be lost from bags/banks etc, this would then have the effect of making hoarding them totally worthless and still maintain a level playing field for lower level members within a guild.

   TBH I am also fed up of seeing the Rangers whining about the supposed `nerfs` that hit them, having a lvl70 assassin and seeing th way that a Ranger can out DPS me with quite ease, gets extremely frustrating...after all, they are the `good` equivalent to ourselves, and, as such, should be on a par for dps with us..not some imaginary `level` above us on the parsers. They are not a `special` character...they are the good version of the assassin...end of story.

The appearance slots look great, being able to take my Coercer out dressed as if she out to `kill` in more ways than one, is fun, and makes a change from being forced to wear a purple robe all the time because of the stats...or , heaven forbid, being a mobile banana in EoF fabled gear! This really does allow for more individuality and allows people to be `different` for a change.

Dual-wield changes are a bonus too, far more weapons to choose from, and a slight increase in DPS along with it...very nice indeed!

The new Mana-cloak spell is extremely nice...like the changes there too...gives my coercer far more control as to when and where to use the spell, and , despite various whinings on the forums, I have found it to actually increase the amount of power given, especially on longer fights, seeing as my coercer is all heal-crit and power specced and works the MT grp in raids...this is a bonus, maybe it does affect those who are DPS specced, not sure on that one, but I like it.

Love the idea of tradeskill merchants having all the basic recipe books to level 70 too, having 5 crafters, it was fun at tmes trying to get books from Bonemire! Hope this continues with RoK expansion too.

The `Repair All` actually means that now!...good on you SOE...about time you realised that `All` didn`t mean `Some`.

Unrest a `Persistant Zone` though!...OK...time to roll out the extra account...do Unrest and just leave it open for guildies to get their statue updates for SoD for 9 days or so...tbh, this is daft, the zone only takes about 90 minutes to 2 hours to complete, so `persistant` is a waste of usage tbh...would have been better to make Throne Room or MMIS persistant instead.

But , overall, not a bad effort from SOE this time....keep working hard and giving us some nice goodi from time to time.

alshell is offline   Reply With Quote
Unread 09-13-2007, 10:18 AM   #155
Cannon

Loremaster
Cannon's Avatar
 
Join Date: Nov 2004
Posts: 70
Default

Avonwey wrote:
Meetyur@Vox wrote:

Not sure if this was said earlier or not but here it goes.

 I know the status items change has already been ripped on but I think even more so for PVP servers.  There are a lot of PVP guilds who lock their levels to T2 and T# to gain the most out of the current teirs gaining AA, loot and so fourth.  Now you have pinched us big time on status items.  most of the status items that we gain are at the Tier 2 and 3 levels and you have totally made any guild over 30 and have lower pvp characters gaining status items worthless.

Wow, here's the world's smallest violin playing for you, ya big level locking cheater. Boo fricken hoo.
Before you go and rip someone off  with a rude comment why dont you look at my PVP records.  I actually lock to gain AA and quest to get the most of out the game.  After all it is what that option is for.  I am sure if SOE thought it was cheating they would have done something about it.  Take your worlds smallest violin and shove it down your throat.
__________________
Cannon is offline   Reply With Quote
Unread 09-13-2007, 10:43 AM   #156
Duskwo

General
Duskwo's Avatar
 
Join Date: Jul 2007
Location: Great Lakes, IL
Posts: 276
Default

Meetyur@Vox wrote:
Avonwey wrote:
Meetyur@Vox wrote:

Not sure if this was said earlier or not but here it goes.

 I know the status items change has already been ripped on but I think even more so for PVP servers.  There are a lot of PVP guilds who lock their levels to T2 and T# to gain the most out of the current teirs gaining AA, loot and so fourth.  Now you have pinched us big time on status items.  most of the status items that we gain are at the Tier 2 and 3 levels and you have totally made any guild over 30 and have lower pvp characters gaining status items worthless.

Wow, here's the world's smallest violin playing for you, ya big level locking cheater. Boo fricken hoo.
Before you go and rip someone off  with a rude comment why dont you look at my PVP records.  I actually lock to gain AA and quest to get the most of out the game.  After all it is what that option is for.  I am sure if SOE thought it was cheating they would have done something about it.  Take your worlds smallest violin and shove it down your throat.
lol i agree. I locked, and it was because leveling is way too [Removed for Content] fast. Had to catch my AAs up and i woulda never seen all the zones I did, would have hit 30 without ever leaving DLW/CL/NEK. but instead i got to see all the small zones like edgewater drains, butcherblock, greater faydark, fallengate, wailing caves, i love content!
Duskwo is offline   Reply With Quote
Unread 09-13-2007, 10:55 AM   #157
Bajioux
Server: Mistmoore
Guild: Children of Darkness
Rank: Itty Bitty Child

Loremaster
Bajioux's Avatar
 
Join Date: Jan 2007
Posts: 10
Default

just another post about how stupid the change to the status items is , only one out of my 4 characters  will be able to get the correct lvv status items. Am i  suppose to go buy them from the broker with my other characters or should i just split the pile and mail them back and forth, i fail to see any point to this other than to cause  aggravation, it makes it much more difficult for guild to receive status is that the Point ? cause if it is that is  fore lack of a better word dumb !!!
Bajioux is offline   Reply With Quote
Unread 09-13-2007, 11:08 AM   #158
Kenazeer

Loremaster
Kenazeer's Avatar
 
Join Date: Dec 2004
Posts: 1,178
Default

It is pretty evident that many, many people look upon status items gained through plain old adventuring as the preferred, or easiest, route for members to contribute to a guild. In my mind, that alone is reason enough for this change. Heck, just take them out of the game and make people put forth an effort towards a specific goal of leveling their guild instead of letting it be a "byprdouct" of adventuring.
__________________
Come play EQ2...we have SOEmote, Dungeon Finder, and Dungeon Maker.
Kenazeer is offline   Reply With Quote
Unread 09-13-2007, 11:09 AM   #159
Lortet

Loremaster
Lortet's Avatar
 
Join Date: Feb 2006
Posts: 885
Default

just to rub it in - i seemed to get far more of the status items today than ever before - every second mob dropped one over about a two hour session - had several stacks.
Lortet is offline   Reply With Quote
Unread 09-13-2007, 11:38 AM   #160
TuHideous

Loremaster
TuHideous's Avatar
 
Join Date: Mar 2005
Location: Newport, RI
Posts: 76
Default

1st let me start off with a warning of a bug that we reported last night.

SMART loot is not checking the appearance tabs.

Last night while running thru MMIS, Necro arms, and Helm dropped- which we felt was off since the only necro with us has the pieces, and we had a pali that did not. We later discovered that the Necro had his arms/ helm in his appearance tab- since the EoF fabled mage sets aren't all that great. We sent in a /bug report about. so this is just a warning to others that the bug exists.

Rangers... oh rangers. Seriously. Learn your class and all is well. A well played ranger is not going to notice a difference with this so called "nerf". Heck our ranger last night was hitting 2800-4K parses all night. I have met some pretty bad rangers in my time tho, one that comes to mind is a 70 ranger that tried grouping with us for a run thru unrest- he didn't even have a bow- lol.

Someone mentioned a few pages back that they think conjy's are broken as far as dps- once again- that is not the class but rather the player. We normally see our conjy and ranger sitting number 1 and 2 on our parses, and we can parse 25-38K depending on the mob/ zone.

I love the dw changes. Having a 70 swash, zerker, and my main is a brigand- it has been a great change so far. 

__________________
.__........__......_....._..__....____...

(...)...../._.\...(..\/\/..)(..)..(_....)

.).(__../.(_).\...)......(..).(__..././_

(____)(__)(__)(__/\__)(____)(____)
TuHideous is offline   Reply With Quote
Unread 09-13-2007, 11:46 AM   #161
Bajioux
Server: Mistmoore
Guild: Children of Darkness
Rank: Itty Bitty Child

Loremaster
Bajioux's Avatar
 
Join Date: Jan 2007
Posts: 10
Default

on other point i don't know if this has been mentioned or not , just recently my friend started a new guild now almost all the members are lvl 60-70 so are they suppose to go out and farm tones of grays until they get their guild to lvl 60 so the can turn in the correct status items, as it is mostly tier 6 and up that they would be getting in day to day questing this is just an idea ( again might be mention above) why not put a cap on th number of status items a player (or a guild) can turn in a day , or at some other time interval.also i think you should only be able to turn in items or your own lvl , the tier below and the tier above
Bajioux is offline   Reply With Quote
Unread 09-13-2007, 11:58 AM   #162
Jeridor

Loremaster
Jeridor's Avatar
 
Join Date: Nov 2004
Posts: 248
Default

This isn't an attempt to attack SOE, and I do think the intent of the staff with threads like this is for genuine feedback. I also understand that not everything players would like to have can or will happen.

That said, I think it's very obvious that this status item is not being well-received. Make of that what you will, SOE.

Jeridor is offline   Reply With Quote
Unread 09-13-2007, 12:12 PM   #163
Deggials

Loremaster
Deggials's Avatar
 
Join Date: Feb 2007
Posts: 138
Default

canthiius wrote:
Cherri@Befallen wrote:

One thing id like to mention is that I think there should be a torch slot available on the Appearance Tab since the lighting makes your character look so much better but at the same time it makes you have to waste a valuable slot to do so.

              Very good call - I'd love to see a torch slot in the appearance tab.

I would like the torch slot as well

Another thing would be to add either a show/hide chest piece toggle (for male characters) or give male characters more gi like fluff items they can wear (no stats, wearable by all classes)

Deggials is offline   Reply With Quote
Unread 09-13-2007, 12:20 PM   #164
Transen

Loremaster
Transen's Avatar
 
Join Date: Apr 2005
Posts: 732
Default

Great changes so far as I can tell. SMILEYFew things I'll mention thou.  Not overly serious but can't find it pointed out anywhere else when I did a search so here we go:Since the addition of the appearance tab, is there anything in the works or a possibility of the lvl 20 armor quests sets being sold by the "assistant" to those who have previously completed the quest but sold the gear long ago due to having acquired better (stat-wise) armor?On a minor note regarding armor, any possibility of retiring the "oven-mitt" guantlets? SMILEYAs for the dual-wield changes, I haven't really noticed any major difference in dps but of course, I'm still using the same weaps on my swash so only time will tell.Not too thrilled with the ninja-changes to the mastercrafted tier 4 cloaks (more specifically the carmine cloaks).  Had a toon that was very happy with the brown with darkgreen trim only to log on today to find it's now a straight-red cloak with same trim.  If this change is gonna stay in then I'd like to suggest that the tier 3 mastercrafted Auburn have the trim of the old tier 4 since the handcrafted version of the tier 3 cloak is visually identical to the mastercrafted (least this way, people have the option of putting the tier 3 in the appearance slot and getting their old cloak look back).Ty for your time
__________________
Transen is offline   Reply With Quote
Unread 09-13-2007, 12:21 PM   #165
EvilAstroboy

Loremaster
EvilAstroboy's Avatar
 
Join Date: Jan 2006
Posts: 317
Default

Deggials wrote:
canthiius wrote:
Cherri@Befallen wrote:

One thing id like to mention is that I think there should be a torch slot available on the Appearance Tab since the lighting makes your character look so much better but at the same time it makes you have to waste a valuable slot to do so.

              Very good call - I'd love to see a torch slot in the appearance tab.

I would like the torch slot as well

Another thing would be to add either a show/hide chest piece toggle (for male characters) or give male characters more gi like fluff items they can wear (no stats, wearable by all classes)

I will join in on this torch requesting party! Would be nice to be able to use my nice coloured torch while adventuring. Kinda wish I kept my generic starter gear now, I think it looked cool.
EvilAstroboy is offline   Reply With Quote
Unread 09-13-2007, 12:25 PM   #166
Kenazeer

Loremaster
Kenazeer's Avatar
 
Join Date: Dec 2004
Posts: 1,178
Default

EvilAstroboy wrote:
I will join in on this torch requesting party! Would be nice to be able to use my nice coloured torch while adventuring. Kinda wish I kept my generic starter gear now, I think it looked cool.
Something about all these people requesting torches made me laugh....in my minds eye I see a Frankenstein style storming of SOE headquarters. SMILEY
__________________
Come play EQ2...we have SOEmote, Dungeon Finder, and Dungeon Maker.
Kenazeer is offline   Reply With Quote
Unread 09-13-2007, 12:56 PM   #167
thyriel81

Historian
thyriel81's Avatar
 
Join Date: Aug 2007
Posts: 132
Default

very great feature that we now can override the look of our armor SMILEYAt last i can use the very nice made city merchant armors ^^
thyriel81 is offline   Reply With Quote
Unread 09-13-2007, 12:57 PM   #168
LadyW

Lord
LadyW's Avatar
 
Join Date: Jul 2007
Posts: 5
Default

Vonotar@Butcherblock wrote:
                                            However let me now shake my dual-wield at the changes to status items.....Todays change to Status Items will affectively make turning in T2 and T3 status items a waste of time for our guild members (we are currently guild level 23).  However a lot of our guild members are actually below level 20.  I can see level 60+ guilds refused to accept low level *casual* players in the future on the grounds that they 'can't contribute' unless they agree to writ/HQ targets.Guilds that require members to gain status before promotions will effectively be forcing many lower level people to grind writs in order to gain that status.  I can't believe that any level 60 guilds are currently hording huge number of low level status items, so your harming the lowest level people in a misguided attempt to harm the biggest guilds.I checked the broker last week and did a "status per buck" analysis on a lot of the prices.  Most T2/T3 status items are way overpriced for the amount of status they offer.  The sweet spot is around T4/T5, often T6/T7 are overpriced too (on a gsp per gold basis).  So guilds above level 30 will not benefit from T2/T3 status items being turned in, however these items are not the ones being heavily purchased/sold by farming plat sellers (yes they sell status items).  Instead. sellers will now charge a premium for the higher level status items without having to worry that people will buy more of the lower status items at a much cheaper price.  This actually HELPS farmers to sell Status Items for gold/plat which they then sell on via their network of vowel deficient friends.For some of our lowest members, being able to turn in the odd low relic or document makes them feel they are making a valuable contribution (which they are, even if it's a small one).  Writs start at level 10, HQ's start at level 17 and (crucially, especially for somebody who has had trouble finding the 'right' guild) can only be done ONCE.Part of the problem is that many guilds use the members individual 'guild status' as the exclusive way of determining that players rank within the guild (Not our own guild I must add).  So lower level players (in medium-high level guilds) will have a method of generating status (i.e. progressing their rank) taken away from them.It hurts all people who have an adventure level around that of the guild they are a member of, as their status items will be useless to their guild.  So what we have here is an ill conceived idea to stop level 60 guilds from insta-levelling, but which hurts a huge section of the player base who are not in level 60 guilds and/or have not been stockpiling.As a result of this change low level players in different guilds will be treated differently.  I know that players can still do Writs and HQ's.  But what gets my goat about this change, is that individual players will be penalised (in respect to status items) if they are in a guild that is a few levels higher than them.  We literally would have situations where a player cannot contribute via status items simply because they are a level too low at that particular time.  It's a totally arbitrary system, with the goal posts moving every time a guild hits the next milestone (20, 30, 40, etc).  For example. 'Joe' a level 20 in a level 10 guild will get full credit for every status item he turns in.  'Keith' a level 20 in a level 50 guild cannot receive any guild status from status items he can loot. It's not just about levelling the guild, it's about increasing your status level/standing in the guild so that other guild members can see that you are willing to contribute, even if your time online is limited.This change harms low level players who join high level guilds, given that virtually all guilds listed on the guild recruiter are high level you can guarentee that the majority of new players who look to the guild recruiting tool will never receive any guild status for status items.  An alternative solution needs to be found that does not penalise low level players.This 'solution' makes the mistake of linking the level of the status item, with the level of the guild, thus completely ignoring whether the player in question had an easy (killing greys) or a hard (killing oranges) time of it.Status items should always have been no-trade, reverse this change and make them no-trade instead.  If you really worried about guilds hitting level 80 straight away you might want to look at how much status it takes to grind from 60-80 and adjust as appropriate.  But in the end *anything* that rewards the player on their individual merits rather than whether they are in a low or high level guild would be considered more preferable.....To reiterate, let me paint a picture of a casual player enjoying a brief spell in-game:Level 15 Player, In a Level 11 Guild.  Has limited playtime, but manages to join a blackburrow group for the 1-2 hours he can play that evening.  He kills several gnolls ranging from level 15 to 18 and collects a dozen or so documents, relics etc, none of these mobs were grey to him.Pleased as punch he decides to turn them in before quiting for the night, he feels proud to be able to make that little contribution to the guild, he didn't want to spend his short playtime on grinding writs, or attempting to complete a HQ (would take him 20 minutes to clamber his way to the dwarf in Kelethin anyway).So he runs round each city guild and turns in his items, then decides to check his guild status total.  Zero, Nothing, Zip, Zilch, NadaFeeling deflated and cheated, he decides to checkout WoW tomorrow night.

Okay - first, I'm sorry for the huge quote - but I thought it was so important that it really needed to be restated for the EQ2 developers.

I have 9 toons on Guk server between 10 and 45 - all of which are in a level 60 guild. This change to the status items TOTALLY removes my ability to contribute to the guild by turning in these types of items. Now, the ONLY way I can contribute is through writs, raids, and HQ's. This is also true of at least half the other members of my guild.

Okay - I get the point about still being able to contribute in some way. But I don't always have the 8 hours or so it'll take to finish an HQ - and that's IF I can get into a group to do it. I'm not always at a level where there are writs offered that can be done solo - and, again, getting a group to gether to go grind writs usually is no small piece of cake. And I'm not high enough level to be much use in a raid even though I've made a concerted effort to establish a "main" character to try to get to a higher level.

Options to fix this hugely detrimental mistake might be making status items "no trade" - that way, you at least had to do the grinding to get the drops. I don't care if you have 50,000 of the suckers stashed in your bank somewhere as long as you DID THE WORK to get them. Another option would be to tie the level of the item to the level of the player - so a T2 item would be useless to a level 70 player. That way we don't have high level players wiping out whole areas where everything is greyed out in order to get status items (I'm in favor of doing this for ALL quests btw - it really SUCKS when some high level jerk on a carpet comes through and kills EVERYTHING for your level because he's doing old quests.)

You've created a system where low-level players are penalised just for being low level.

It's bad enough when you go to look for a guild and nearly everything says "Level 70 Raiding players ONLY". There have gotten to be SO MANY guilds that don't want anything to do with you until you're in your high 60's that it's gotten VERY difficult to find a good guild - one where they understand that we have familes and other hobbies and LIVES. And this nerfing of the status items is only going to make things worse. I believe there will be a shift in giuld recruiting policy where only higher level characters are allowed because they can more readily contribute status to the guild.

Yes - it's nice to get that extra 10% towards a new horse or house or whatever - but that doesn't do you a hell of a lot of good if you have to be in a guild to get those things and no guild wants you becasue your level is too low. Then you're stuck in an eternal catch 22 of having the status but not being able to do anything with it because you don't have a guild. So maybe another option is to leave status items the way they are and get rid of the guld membership requirement to buy better housing or mounts. That way - if you can't find a guild - at least you can do something with the points you've earned.

Really this is a HUGE discouragement to anyone wanting to start out in EQ2, and I'm right with you about our fictitious player throwing in the towel and going to spend his hard earned money and limited time on another game. If I were just starting out, I know that's what I'd probably do.

LadyW is offline   Reply With Quote
Unread 09-13-2007, 01:51 PM   #169
Steppinwol

General
Steppinwol's Avatar
 
Join Date: Nov 2004
Posts: 20
Default

Innocence@Kithicor wrote:

1st let me start off with a warning of a bug that we reported last night.

SMART loot is not checking the appearance tabs.

Last night while running thru MMIS, Necro arms, and Helm dropped- which we felt was off since the only necro with us has the pieces, and we had a pali that did not. We later discovered that the Necro had his arms/ helm in his appearance tab- since the EoF fabled mage sets aren't all that great. We sent in a /bug report about. so this is just a warning to others that the bug exists.

Rangers... oh rangers. Seriously. Learn your class and all is well. A well played ranger is not going to notice a difference with this so called "nerf". Heck our ranger last night was hitting 2800-4K parses all night. I have met some pretty bad rangers in my time tho, one that comes to mind is a 70 ranger that tried grouping with us for a run thru unrest- he didn't even have a bow- lol.

Someone mentioned a few pages back that they think conjy's are broken as far as dps- once again- that is not the class but rather the player. We normally see our conjy and ranger sitting number 1 and 2 on our parses, and we can parse 25-38K depending on the mob/ zone.

I love the dw changes. Having a 70 swash, zerker, and my main is a brigand- it has been a great change so far. 

It doesn't get much better than this, than seeing someone post of a parse they seen their uber ranger all decked out in the best gear telling the rest of us......"Learn your class"  Yea im sure we are all stupid and the 4% dps loss isnt a big deal to us cause we dont know our class.  Sorry I for one do not have the Rigid Scale Bow (trying tho), so every bit matters for me. 

 I just wish people would post constructive things vice flamming, im done with these boards seriously.  I suppose that is why i have made very few posts since launch.

Steppinwol is offline   Reply With Quote
Unread 09-13-2007, 01:54 PM   #170
Theren
Server: Crushbone
Guild: The Collective
Rank: What's this purple line for?

Loremaster
Theren's Avatar
 
Join Date: Feb 2006
Posts: 68
Default

Good Update 0 complaints.
Theren is offline   Reply With Quote
Unread 09-13-2007, 02:16 PM   #171
TuHideous

Loremaster
TuHideous's Avatar
 
Join Date: Mar 2005
Location: Newport, RI
Posts: 76
Default

Stephen@Permafrost wrote:
Innocence@Kithicor wrote:

1st let me start off with a warning of a bug that we reported last night.

SMART loot is not checking the appearance tabs.

Last night while running thru MMIS, Necro arms, and Helm dropped- which we felt was off since the only necro with us has the pieces, and we had a pali that did not. We later discovered that the Necro had his arms/ helm in his appearance tab- since the EoF fabled mage sets aren't all that great. We sent in a /bug report about. so this is just a warning to others that the bug exists.

Rangers... oh rangers. Seriously. Learn your class and all is well. A well played ranger is not going to notice a difference with this so called "nerf". Heck our ranger last night was hitting 2800-4K parses all night. I have met some pretty bad rangers in my time tho, one that comes to mind is a 70 ranger that tried grouping with us for a run thru unrest- he didn't even have a bow- lol.

Someone mentioned a few pages back that they think conjy's are broken as far as dps- once again- that is not the class but rather the player. We normally see our conjy and ranger sitting number 1 and 2 on our parses, and we can parse 25-38K depending on the mob/ zone.

I love the dw changes. Having a 70 swash, zerker, and my main is a brigand- it has been a great change so far. 

It doesn't get much better than this, than seeing someone post of a parse they seen their uber ranger all decked out in the best gear telling the rest of us......"Learn your class"  Yea im sure we are all stupid and the 4% dps loss isnt a big deal to us cause we dont know our class.  Sorry I for one do not have the Rigid Scale Bow (trying tho), so every bit matters for me. 

 I just wish people would post constructive things vice flamming, im done with these boards seriously.  I suppose that is why i have made very few posts since launch.

LOL- Gear is important yes, but the most important thing for any class is how the person plays it. I have seen rangers do outstanding dps is junk gear.

And, btw I also have a ranger alt so I'm not just someone posting that knows zero about the class.

__________________
.__........__......_....._..__....____...

(...)...../._.\...(..\/\/..)(..)..(_....)

.).(__../.(_).\...)......(..).(__..././_

(____)(__)(__)(__/\__)(____)(____)
TuHideous is offline   Reply With Quote
Unread 09-13-2007, 03:30 PM   #172
Kandore
Server: Crushbone

Loremaster
 
Join Date: Nov 2004
Posts: 3
Default

I'm all for the torch slot as well.  I was just thinking about that last night, and how it would be so nice to have my blue tish ticker's tinkered lantern of the moon equipped.

I'm not going to comment on the status items because I think enough has been said already.  I don't care about the change that much because it wasn't my main source of status, but I understand why a lot of people are angry.

All in all though I think it was a good update SMILEY

Kandore is offline   Reply With Quote
Unread 09-13-2007, 03:33 PM   #173
Catria

Loremaster
Catria's Avatar
 
Join Date: Mar 2006
Posts: 802
Default

Just a couple of comments about the appearance tab addition...

First, this is great!  I am very happy that we are able to do this finally.  I was SO sick of not having a choice as to how my fury looked because I needed the best armor available at the time (which was green, now is red..... I looked like I was ready for Christmas during the changeover, LOL!)

 I have a couple of issues/suggestions with this.  It would be nice if when you inspect someone you could also see what they are wearing in the appearance slots.  Right now it only shows what they have equipped for stats.  With this change, lots of people will be wanting to know what people are wearing to get a certain look, so being able to inspect appearance will be very helpful.

A problem I am having as a lvl 70 character that has played for years is that I have so much no-trade/attuned gear now I am pretty much out of storage options unless I want to start getting rid of quest rewards I have been keeping for nostalgia, seasonal house items, etc.  I would LOVE to see either more bank slots or perhaps a "wardrobe" house item that we can store items of clothing/armor in (with LOTS of slots, please).  Consider that for every "outfit" we want to keep on hand it will take another 8 slots... four changes of clothes takes up an entire box in the bank or vault.  I have so many quest rewards/books etc that I don't have out in my house due to item count, my vault and bank are full. 

*edit*  Forgot to mention that I have noticed that if you don't change back to your "normal" inventory tab before you close the window and then click anything to auto-equip that coincides with an appearance slot, it changes the appearance slot.  A hard lesson to learn in mid-fall when you have a hotkey set up to equip a featherfall item......

Catria is offline   Reply With Quote
Unread 09-13-2007, 03:37 PM   #174
Catria

Loremaster
Catria's Avatar
 
Join Date: Mar 2006
Posts: 802
Default

Kandore@Crushbone wrote:

I'm all for the torch slot as well.  I was just thinking about that last night, and how it would be so nice to have my blue tish ticker's tinkered lantern of the moon equipped.

I'm not going to comment on the status items because I think enough has been said already.  I don't care about the change that much because it wasn't my main source of status, but I understand why a lot of people are angry.

All in all though I think it was a good update SMILEY<img src=" width="15" height="15" />

Hmm... was just thinking yesterday how it would be nice to have a torch equipped because so many times I have lighting issues but I don't want to sacrifice my tools or stat items for it.  Maybe we could just get a torch only slot on the main inventory?
Catria is offline   Reply With Quote
Unread 09-13-2007, 04:15 PM   #175
Wilde_Night

Loremaster
Wilde_Night's Avatar
 
Join Date: Dec 2004
Location: Kenosha, Wisconsin
Posts: 1,127
Default

Transen@Oasis wrote:
Great changes so far as I can tell. SMILEYFew things I'll mention thou.  Not overly serious but can't find it pointed out anywhere else when I did a search so here we go:Since the addition of the appearance tab, is there anything in the works or a possibility of the lvl 20 armor quests sets being sold by the "assistant" to those who have previously completed the quest but sold the gear long ago due to having acquired better (stat-wise) armor?
Actually, this was implemented a long time ago.  Just go visit the NPC you worked for if you sold your AQ gear and they will sell you replacements.
__________________


Wilde_Night is offline   Reply With Quote
Unread 09-13-2007, 04:22 PM   #176
Devilsbane

Loremaster
Devilsbane's Avatar
 
Join Date: Mar 2005
Posts: 583
Default

Would love to have weapon slots added to the appearance tab. Being able to match the Shiny Brass Buckler from the HQ 'Training is a Shield' to my current appearance armor would be nice. Maybe I would equipped the Tainted Reaper, a drop of from Tseralith. SMILEY
__________________
Devilsbane is offline   Reply With Quote
Unread 09-13-2007, 04:27 PM   #177
Troubor

Loremaster
Troubor's Avatar
 
Join Date: May 2005
Location: My Felwithe Mansion (and a couple other smaller homes), currently.
Posts: 1,416
Default

Well, although I'm sure many have said it, and I'm also sure the developers are completly ignoring our complaints with regards to this (and I suspect also ignore threads once they get past 3 or 4 pages anyway), I'm adding my complaint about the status loot changes.  All you have done is punish lower level characters in higher level guilds.  That's it.  You actually have given less incentive for a guild to be a "casual" guild, or any other form of guild that invites members of all levels.

So...change BACK the status items, or if you are SO AFRAID of people using them to power level guilds (I wonder if they have done the math on how many status items it would take to go from level 60th to 61 as an aside...), make this a temporary change perhaps.  Don't PUNISH characters, mains or alts, simply because their guild level is at least one tier above their character level.

Having said that, ignoring the MORONIC change to how status items work, this has been a nice GU overall. 

Oh well, again sure they will ignore any comments about status loot.  Or maybe FINALLY figure out, a year later that this change MAY have been unpopular...

__________________
Troubor is offline   Reply With Quote
Unread 09-13-2007, 04:45 PM   #178
Amphibia

Loremaster
Amphibia's Avatar
 
Join Date: Dec 2004
Posts: 2,256
Default

This is from the PvP servers:We are bugged all the way to the moon and back over here. What did you do? People are reporting being dragged into combat due to all kinds of odd things, such as getting on horseback while being under attack, feigning death, buffing, using cure potion, drinking, eating and all kinds of non-hostile actions. What's up with that? None of it was mentioned in the update notes - is this a bug? It better not be some kind of stealth change, because people are pretty [Removed for Content] about it. Check the following threads for more info:Horses Engaging YouFeign DeathLatest patch Ninja nerfs/bugs?Please fix this. Other than that, great LU! But please look into this, it's kinda gamebreaking right now.
__________________




Amphibia is offline   Reply With Quote
Unread 09-13-2007, 05:09 PM   #179
kujumack

Loremaster
 
Join Date: Jan 2005
Posts: 5
Default

+1 vote for a torch fluff slot.
kujumack is offline   Reply With Quote
Unread 09-13-2007, 05:32 PM   #180
Daryx
Server: Oasis
Guild: Ardagh Chalice
Rank: Chieftain

Loremaster
 
Join Date: Feb 2006
Posts: 211
Default

Aeviel@Venekor wrote:
Transen@Oasis wrote:
Great changes so far as I can tell. SMILEYFew things I'll mention thou.  Not overly serious but can't find it pointed out anywhere else when I did a search so here we go:Since the addition of the appearance tab, is there anything in the works or a possibility of the lvl 20 armor quests sets being sold by the "assistant" to those who have previously completed the quest but sold the gear long ago due to having acquired better (stat-wise) armor?
Actually, this was implemented a long time ago.  Just go visit the NPC you worked for if you sold your AQ gear and they will sell you replacements.
No, that's not what was implemented.  If you had completed the armor quests under the old system, you can get the armor replaced with the new stuff.  But any parts you did after they changed the armor, the NPC will not sell you anything you accidentally or intentionally sold.  I've tried many times and sent feedback to get that changed since I like to have the full set and accidentally sold a piece on two characters.  And my conjuror can't get one of the new pieces for some reason even though he completed the entire series way before the changes to AQ armor were made.
Daryx is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 10:05 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.