EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > The Development Corner > Developer Roundtable
Members List

Notices

Reply
Thread Tools
Unread 04-17-2007, 12:53 PM   #151
LibraTari

Loremaster
 
Join Date: Jun 2006
Posts: 34
Default

- EoF Fabled and Legendary set piece distribution will now be based on the makeup of those who participate in the encounter. Couple questions that have already been asked and not asked 1. Does this include the raid zone? (which really doesn't matter since ALMOST every class comes on the raid) 2. does this include the kallidum ring event for gloves , and the sage in castle mistmoore for the class pants?

 3. DOes the mob drop the specific gear for ones that initially zone into the zone , or the group makeup of the group that actually kills the mob that drops the gear?

 So if a SK, Wizzy, and warlock, fury, swashie walk into a bar .... and one leaves drunk before killin the hat mob and a troubie comes in ..... does the hat mob have a chance to drop a troubie hat?

LibraTari is offline   Reply With Quote
Unread 04-17-2007, 01:12 PM   #152
leannel

Loremaster
leannel's Avatar
 
Join Date: Jan 2005
Location: Rhode Island
Posts: 121
Default

Nice to see a new mount, but I really wish they would implement flying mounts. Right now whether its a new horse, wolf, or whatever it still does basically the same thing.  I'd like to see them fix the proportions on the new mounts that came out with EoF, to me they were to small length wise, and to dainty looking.  Lol, they don't exactly look like "war horses."  I really miss the way my old Maj Dul mount looked before the expansion.  Glad to hear the mount is quested and not dependent on guild level, there are a lot of players out there who work very hard but prefer the environment of smaller guilds or even soloing. 
leannel is offline   Reply With Quote
Unread 04-17-2007, 02:04 PM   #153
Phalong

Loremaster
Phalong's Avatar
 
Join Date: Nov 2004
Location: Dallas, Texas
Posts: 22
Default

LibraTari wrote:

- EoF Fabled and Legendary set piece distribution will now be based on the makeup of those who participate in the encounter. 1. Does this include the raid zone? (which really doesn't matter since ALMOST every class comes on the raid)

Not all raids have ever class.  I raid with a guild that is lacking some scout classes.  We hardly ever Raid with a Ranger.  However last Inner Scantum Raid, we got a Ranger drop.

 This change would allow for raids to progress on track insted of having to farm endless zones for much longer then needed because a paladin onyl item droped when we have two SK's on the raid.  It will also help instance runs for everyone as well.

__________________
Phalong is offline   Reply With Quote
Unread 04-17-2007, 02:30 PM   #154
lilmohi

Loremaster
lilmohi's Avatar
 
Join Date: Nov 2004
Posts: 303
Default

I'm hoping the changes to set armor drops will make farming even less profitable.  On my server a couple people 3-box to farm the named for the two easier tradeable pieces.  If the changes make it so they only get the same 3 pieces over and over they will quickly flood the market and move onto something else.  SMILEY
lilmohi is offline   Reply With Quote
Unread 04-17-2007, 02:41 PM   #155
Arbreth

Loremaster
Arbreth's Avatar
 
Join Date: Dec 2004
Posts: 604
Default

Repeatable Quests (like Writs) are only shareable with someone who has never completed that Quest before.  If they have completed it previously, they will have to go to the original Quest giver in order to repeat the Quest.

----------------------

Sigh, there goes my best reason to use quest sharing...

Arbreth is offline   Reply With Quote
Unread 04-17-2007, 02:52 PM   #156
Oakum

Loremaster
 
Join Date: Feb 2005
Posts: 1,441
Default

Saphira@Crushbone wrote:

1) Having a free mount available like the carpet quest mount is IMO something that just nullifies all the hard work guilds put into leveling their guild up-to level 60.  

2)To put gaining this new mount on a comparative level as a gaining a level 60 guild status mount I would suggest having a series of quests similar to the mark of awakening quests with an easy x4 raid at the end.

3)The mount should also cost as much as guild level 60 mounts in platinum. Around 14plat or more. If even a casual lvl 70 player can not come up with 14 plat for a mount they want then they must not be dedicated enough to warrant the mount. 14plat is a trivial sum for a lvl 70 player. I would give the mount a speed of 48% for that amount of work to gain it. 

1) Yes, some poeple have put a lot of work into leveling their guilds to 60. On the other hand probably 10 times as many people have joined a level 60 guild and got the free titles, ect from being 60 without putting any work into it. The level 60 guild insult only works if only people who were in a guild when it hit lvl 60 can get the benefits from it. Then it would be an insult and a lot of people in raid guilds/LVL 60 casual guilds would not be able to get LVL 60 guild items from the city merchants/stables.

I can't remember how many people I have seen leave my guild to "raid" or whatever and end up with a title and a horse the next time I seen them.

2) Read one and if that does not satisfy you then how about this. The new mount should have no stats and will go no faster the a run buffed player. Or we could nerf all run speeds to below the level of a lvl 60 guild mount. But lets not nerf the bards and the JBoots. We can just require that bards jboots require a raid to get a player over Guild LVL 60 speed. Trying to work with you here but you got to pick one.

Lets see, thats 45 for warden sow + 10 jboots/animist boots 55. Wait a minute. Bards can buff run speeds higher then that. What can bards buff to now? 46% or is it 56 plus boots(10%). Remember one post someone said 68% with boots in a bard forum. So there we go. The horse should be no faster then a fully buffed bard can go. Either 56 or 68 depending on how accurate the post I read was. I can handle that.

3) The cost of the a Quested mount is the time/difficulty(nonraid) of the quest. If its too low then increase the number of quest/time/difficulty requirements. Paying coin in a quest is never a good idea IMO.

Personally I have had 60 plat once since EoF came out and that's because I put a spell on the broker and for fun put a 60PP price (I didn't think it was worth it) on it while I waited for a guildie to log in to see if they needed. It sold to my surprise so I bought a master for 24 PP that I didnt have and spent the rest raising my transmuting skill. My normal coin is between 1 to 4 plat.

Of course I try to help out my guldies by giving them masters if they are close to being able to use and don't have them already. I suppose thats why I will never be a rich hardcore uber raider/player. I like helping other people (including wife and her alts) I also like doing quest and doing other stuff besides raiding all the time. Even farming for rares for adept 3's or prizes for guildies is a fun way to play sometimes. More fun then doing nothing but raiding anyway.

Wish I had all the money that all lvl 70 players are supposed to have though. I would literally be slmost fully mastered and would have bought of the 6 or 7 spells I dont have mastered yet. I don't remember how many I actually need at the moment since I am at work.

If SOE want to put in a mount that people can get for free as a loot drop in raiding, that is fine too. It would not bother me as long as it was not better then the mount that people had to put in time to do actual quest unless. Now if the quest/quest line was shorter then the time it takes an average raid guild to do that raid zone it would drop in, then it could be better then the quested mount.  

__________________
Oakum is offline   Reply With Quote
Unread 04-17-2007, 03:45 PM   #157
TuHideous

Loremaster
TuHideous's Avatar
 
Join Date: Mar 2005
Location: Newport, RI
Posts: 76
Default

OMG this new loot change means I can't camp my alt outside and twink him out!!! [Removed for Content] I might actually have to play him!!

 /end_sarcasm

GET REAL!

I have 3 T7 Raidable toons and a 4th that is lvl 65 and almost there. I understand the desire for easy twinking like that, but jesus, why not just ask SOE to change the mail system so that every time your "Hardcore" raiders raid, you get a nice letter from sony with your class specific gear for free!

__________________
.__........__......_....._..__....____...

(...)...../._.\...(..\/\/..)(..)..(_....)

.).(__../.(_).\...)......(..).(__..././_

(____)(__)(__)(__/\__)(____)(____)
TuHideous is offline   Reply With Quote
Unread 04-17-2007, 03:50 PM   #158
Gargamel

Loremaster
Gargamel's Avatar
 
Join Date: Nov 2004
Posts: 708
Default

I find it hilarious that there are people here crying that they won't have a chance at the uber loot, while they are sitting at a zone entrance.

Risk VS Reward... no risk... no reward.

Half of the 'hard core' raiders complaining that everything is just too easy, while the other half swear the only way to beat some named mobs is by 'getting around' the 24 person raid setup.

I'm pretty sure that SoE doesn't intend for encounters to be 'beaten' by swapping out raid members for individual encounters mid-raid anyway.

Well for the other 99.7% of us, who aren't worried about gearing up our alts, or who don't regularly bring 30 people to a 24 person raid, it sounds like a SWEET change.

__________________
Willlow
Halfling Troubadour Carpenter
Antonia Bayle


EQ2 Map -- The most essential eq2 plugin
EQ2LLInks -- Which mobs drop what from where
Advanced Combat Tracker -- The best combat parser and tracker


(NOTE: All of the above are approved and sactioned for use by SoE and do not violate the Terms of Service in any way, so use 'em!) .
Gargamel is offline   Reply With Quote
Unread 04-17-2007, 05:00 PM   #159
nixsys

Loremaster
nixsys's Avatar
 
Join Date: Feb 2005
Posts: 60
Default

Wow I really hope the developers scrap the idea of sharing quests (ESPECIALLY completed ones).  I spend about 70% of my game play hunting elusive quests, and to have it possible for someone to just hand out the quests I spend sometimes months trying to find...seems a little disheartening. hopefully I've misinterpreted whats going on here and the drops that start quests (like books) CANNOT be shared.
nixsys is offline   Reply With Quote
Unread 04-17-2007, 05:54 PM   #160
Vorlak

Loremaster
 
Join Date: Dec 2004
Posts: 293
Default

I would have liked to see class set gear replaced with a quest line for each type (treasured, legendary, fabled) much like the Armor Quest of level 30.... I dont know, i guess I just like to quest and follow lore. I think items that are "Class Specific" belong in quest not raid drops!

Treasured = Solo Quest Line (go here do this, kill this, recieve this) Legendary = Heroic Quest Line (use the group instances, and mistmoore castle for questline) Fabled = Epic Quest Line (use raid type encounters/instances for updates)

So fabled would be 4 quest for each item where you need to raid. Quest1: Common Raid Mob in World (search for the pattern) Quest2: Specail Instanced Raid Zone (search for the essence) Quest3: Spawned Raid Mob (item made from tradeskilling where componets come from uncommon drops from the instances like FTH/MMIS/EH) - consumes item on fail/success Quest4: Named in Zone

Then replace the zone mobs with class items to have jewlery items/weapons or armor items that is not class specific but maybe a bit better as this is where they keep people in the game for long amount of time.

Vorlak is offline   Reply With Quote
Unread 04-17-2007, 09:37 PM   #161
Prodigus

Loremaster
Prodigus's Avatar
 
Join Date: Nov 2004
Location: Florida
Posts: 278
Default

Arbreth wrote:

Sigh, there goes my best reason to use quest sharing...

Yeah, my thoughts exactly SMILEY
Prodigus is offline   Reply With Quote
Unread 04-17-2007, 10:39 PM   #162
tracheaspider

Loremaster
 
Join Date: Mar 2005
Posts: 126
Default

Arbreth wrote:

Repeatable Quests (like Writs) are only shareable with someone who has never completed that Quest before.  If they have completed it previously, they will have to go to the original Quest giver in order to repeat the Quest.

----------------------

Sigh, there goes my best reason to use quest sharing...

It would be too good to be true.  You'd be able to, effectively, stay out farming the same mobs for writs without any break as long as you had one buddy along.  (Once the quest is done, have the other guy share his completed one with you and you share your completed one with him.  Repeat as needed.)  You'd be able to level a guild to 60 and get max faction in hardly any time at all.  Of course, that assumes you'd be able to find a single living writ mob that wasn't instantly mowed down by the people with a bigger group who got there first.  Oh, the petition system would get a thorough workout with all the complaints of so-and-so's group monopolizing content.  So yeah, not gonna happen.

tracheaspider is offline   Reply With Quote
Unread 04-18-2007, 12:06 AM   #163
Gungo

Loremaster
Gungo's Avatar
 
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
Default

Oakum wrote:
Saphira@Crushbone wrote:

1) Having a free mount available like the carpet quest mount is IMO something that just nullifies all the hard work guilds put into leveling their guild up-to level 60.  

2)To put gaining this new mount on a comparative level as a gaining a level 60 guild status mount I would suggest having a series of quests similar to the mark of awakening quests with an easy x4 raid at the end.

3)The mount should also cost as much as guild level 60 mounts in platinum. Around 14plat or more. If even a casual lvl 70 player can not come up with 14 plat for a mount they want then they must not be dedicated enough to warrant the mount. 14plat is a trivial sum for a lvl 70 player. I would give the mount a speed of 48% for that amount of work to gain it. 

1) Yes, some poeple have put a lot of work into leveling their guilds to 60. On the other hand probably 10 times as many people have joined a level 60 guild and got the free titles, ect from being 60 without putting any work into it. The level 60 guild insult only works if only people who were in a guild when it hit lvl 60 can get the benefits from it. Then it would be an insult and a lot of people in raid guilds/LVL 60 casual guilds would not be able to get LVL 60 guild items from the city merchants/stables.

I can't remember how many people I have seen leave my guild to "raid" or whatever and end up with a title and a horse the next time I seen them.

2) Read one and if that does not satisfy you then how about this. The new mount should have no stats and will go no faster the a run buffed player. Or we could nerf all run speeds to below the level of a lvl 60 guild mount. But lets not nerf the bards and the JBoots. We can just require that bards jboots require a raid to get a player over Guild LVL 60 speed. Trying to work with you here but you got to pick one.

Lets see, thats 45 for warden sow + 10 jboots/animist boots 55. Wait a minute. Bards can buff run speeds higher then that. What can bards buff to now? 46% or is it 56 plus boots(10%). Remember one post someone said 68% with boots in a bard forum. So there we go. The horse should be no faster then a fully buffed bard can go. Either 56 or 68 depending on how accurate the post I read was. I can handle that.

3) The cost of the a Quested mount is the time/difficulty(nonraid) of the quest. If its too low then increase the number of quest/time/difficulty requirements. Paying coin in a quest is never a good idea IMO.

Personally I have had 60 plat once since EoF came out and that's because I put a spell on the broker and for fun put a 60PP price (I didn't think it was worth it) on it while I waited for a guildie to log in to see if they needed. It sold to my surprise so I bought a master for 24 PP that I didnt have and spent the rest raising my transmuting skill. My normal coin is between 1 to 4 plat.

Of course I try to help out my guldies by giving them masters if they are close to being able to use and don't have them already. I suppose thats why I will never be a rich hardcore uber raider/player. I like helping other people (including wife and her alts) I also like doing quest and doing other stuff besides raiding all the time. Even farming for rares for adept 3's or prizes for guildies is a fun way to play sometimes. More fun then doing nothing but raiding anyway.

Wish I had all the money that all lvl 70 players are supposed to have though. I would literally be slmost fully mastered and would have bought of the 6 or 7 spells I dont have mastered yet. I don't remember how many I actually need at the moment since I am at work.

If SOE want to put in a mount that people can get for free as a loot drop in raiding, that is fine too. It would not bother me as long as it was not better then the mount that people had to put in time to do actual quest unless. Now if the quest/quest line was shorter then the time it takes an average raid guild to do that raid zone it would drop in, then it could be better then the quested mount.  

You have a nieve idea of what a raid guild is.

For instance I get all my plat jsut grouping. I have bought like 30 masters for guildies. Basically mastered out whomever in guild wa smissing stuff. I take them to all the spots i know where we can farm  loot we can sell for 40-60pp. We had a decent size recruitment 2 months ago so i actually played/took 10 people compeltely through the claymore. Begining to end.  You act as thought people in raidign guilds don't help each other.

I think the gl 60 mounts are to slow, but i can't help that. I think the fre 40% carpet was to fast and a big mistake. I can't help that. But if this mount was free and 40% + run speed it would of triviliazed guild reward mounts.

I am glad they kept non-guild level mounts capped at 40% run speed, i am also glad they added in a cost of 10pp.

Gungo is offline   Reply With Quote
Unread 04-18-2007, 03:37 AM   #164
Jatofyr324

Lord
Jatofyr324's Avatar
 
Join Date: Apr 2006
Posts: 58
Default

I'm not going to bother reading everything but we REALLY need to be able to search for adornments by slot...pretty please.
Jatofyr324 is offline   Reply With Quote
Unread 04-18-2007, 04:19 AM   #165
Mordies

Loremaster
Mordies's Avatar
 
Join Date: Aug 2006
Location: Tx
Posts: 6
Default

Birn wrote:
Laiina wrote:
shadowscale wrote:
if the only thing the quest sharing allows is removing a trip to a quest giver, but still making them do the quest and the quest chain. then i don't see a problem. cant do quest skipping that way. all it does is save a trip.

As far as the sharing quests thing.. I am not sure I am reading it right. From what I gather from what is posted, if I do 99% of a long quest, like an HQ, and then share it with my group just before turn in or final step - they will get all the xp and goodies also? If that is how it works, that is NOT a good thing IMO - and I can see "exploit" written all over it.

So please clarify exactly what is and is not included when sharing a quest.

I don't think you will be able to do that. It says "...you will be able to share most of your current quests with members of your group who meet the requirements." So how I understand it you have to do all the other sub quests before you can get the final part.
I dont want share my quests, I do them for the rewards and AA's. if you have meet the requirements, they are more than likely on same steps anyways so what the use?
Mordies is offline   Reply With Quote
Unread 04-18-2007, 05:37 AM   #166
NaeenSpeedbringer

Loremaster
 
Join Date: Nov 2004
Posts: 233
Default

Kala Asuras wrote:
Any chance we could get a fix for the noxious cures. 

bump on that point.  what's the word devs?

and a huge thank you for the change to the eof loot.  yet again we had 2 drops in FTH for classes not present on the raid.  so nice to know that won't be an issue soon.

NaeenSpeedbringer is offline   Reply With Quote
Unread 04-18-2007, 09:46 AM   #167
xOnaton1

Loremaster
xOnaton1's Avatar
 
Join Date: Jan 2005
Posts: 829
Default

*** UI ***

- You can now select the primary spell for a macro that contains multiple spell steps.  The icon tinting, reuse timer and tooltip are displayed for the primary spell.

========================== Would it be possible to select an item as the primary step in a macro so that tinting, reuse timer and tooltip are displayed for that item? Othesus - Dirge - Lucan DLere Vaspar - Fury - Lucan DLere
xOnaton1 is offline   Reply With Quote
Unread 04-18-2007, 01:41 PM   #168
Eadvile

Loremaster
 
Join Date: Nov 2004
Posts: 12
Default

When will we see a better description of classes.

In EQ I played a cleric but I liked to fight also.  I was looking for a priest/fighter class did not find it until I had my Assissin at 34 and my monk at 45.

So now I have an inquistor character and I like it.  If I had known that this was a priest/fighter class I would have created this class when I started playing EQ2. Years waisted........?

Eadvile is offline   Reply With Quote
Unread 04-18-2007, 07:12 PM   #169
selch

Lord
selch's Avatar
 
Join Date: Nov 2005
Location: Istanbul, Turkiye
Posts: 1,305
Default

Gungo@Crushbone wrote:
selch wrote:
Gungo@Crushbone wrote:
Magnamundian wrote:
Ariandor wrote:
Why is guild level 40 horse looking cooler (again imo) and costing more then guild level 60 horse. And also give (imo) better bonus for riding it?
Why not? Senior Citizens can get a cheaper meal at many players in deference to their 'real-life' levels, doesn't mean that somebody with level 20 in real life would want it tho. There doesn't have to be a linear progression, g'level 60 does not have to provide better than g'level 40.

I am sorry but this is the dumbest concept i ever heard.

Yeah, work harder get worse rewards.

So you work harder?

You are not raiding for guild level, right? Do what is fun to you, guild level comes with it.  If you think that way, there is too much rewards for raiding. Fun + items + guildlevel

Like you "in person" work harder than any other...

You see not every guild raids and then there are these things called writs. Quests you do over and over to obtain status to level a guild. You do this to raise yoru guild higher in level so you can obtain better rewards. Its a difficult concept to understand, i know.
I understand your concern, but you are not talking like you did understand the concept of "Player X who did 5 writs in Level 59 guild did not work harder than a Player Y who did 5 writs in a level 19 guild"
__________________
selch is offline   Reply With Quote
Unread 04-19-2007, 01:49 PM   #170
Adrynyn

Loremaster
 
Join Date: Jan 2007
Posts: 37
Default

I'm rooting for the new mount to be a Centaur...who fights along with you during an encounter. Every time I used to visit TS I always found myself wishing I could hop aboard one of them. I have a 46% speed buff as my ranger which transfers over to my measly Steppes Pony, so I need a new mount that's faster than that. Maybe I misread the quest sharing thing, but I got the impression all the receiving player got from it was the qust in it's original form. Granted they could still exploit that with quests that start as one quest and award you another when you complete it (like the TS axe HQ that follows the annoying Tarby quest), but if they just got the basic quest itself, that would save some trouble. I don't know how many times my wife and I have been in a zone and she asks what step I'm on on a quest she's picked up and I find I don't have it at all...ugh... All in all, a very small update...even more so since I don't use a coercer (just a lousy illusionist).
Adrynyn is offline   Reply With Quote
Unread 04-19-2007, 01:54 PM   #171
ZUES

Loremaster
ZUES's Avatar
 
Join Date: Dec 2004
Posts: 814
Default

Besides the graphic of the new mount I think the run speed at 40% is under par.

Edit for a negative remark when I was upset.

ZUES is offline   Reply With Quote
Unread 04-19-2007, 01:57 PM   #172
Adrynyn

Loremaster
 
Join Date: Jan 2007
Posts: 37
Default

Did someone post the speed of the new mount? Sorry if they did and I missed it...I must have skipped a page. It should be faster than 40% if it's in an L60 zone tho...
Adrynyn is offline   Reply With Quote
Unread 04-19-2007, 02:34 PM   #173
Autenil

Developer
Autenil's Avatar
 
Join Date: Feb 2006
Posts: 298
Default

Adrynyn wrote:
I don't know how many times my wife and I have been in a zone and she asks what step I'm on on a quest she's picked up and I find I don't have it at all...ugh...
That's exactly the reason that Quest sharing is coming SMILEY  When I would play with friends or pick-up groups it would be hard to find quests that we could all do.  The Quest sharing should alleviate that problem a little bit.
Autenil is offline   Reply With Quote
Unread 04-19-2007, 02:57 PM   #174
BoneSmasher

Loremaster
BoneSmasher's Avatar
 
Join Date: Nov 2004
Posts: 130
Default

I think the coolest deal on the mount quest would be to allow the player to trade their current mount even for the quested mount at the same level.

For instance, I have a war barded mount that requires GL 60 and 15PP to buy.  It would be cool to be able to trade it in at the end of the quest for the equilavent upgraded mount without having to lose a portion of the plat I paid for it.

So if I had a 24% mount, I could trade it in for the equivalent new mount from the quest giver.

I think that addresses the issue with a single quested mount being like the carpet was in DoF. 

__________________
BoneSmasher is offline   Reply With Quote
Unread 04-19-2007, 03:03 PM   #175
ZUES

Loremaster
ZUES's Avatar
 
Join Date: Dec 2004
Posts: 814
Default

You can sell your mount back to the horse merchant. You get 100% of your status back but take a small hit on the original purchase price.
ZUES is offline   Reply With Quote
Unread 04-19-2007, 04:00 PM   #176
Oakum

Loremaster
 
Join Date: Feb 2005
Posts: 1,441
Default

TsarRasputin wrote:
While I really like the changes for the Set armor for Legendary drops,  I don't really like it for Fabled.  The guild I am in, we have people set up a main character, a character they can play whenever possible, and that they get gear first based on that character above any other.  However,  a lot of us have Alts that we do raid with.  For example, I play a wizard as my main, but whenever the guild templar is unable to make it I have an alt Templar I play.  Luckily for me there is another wizard in the raidforce, that means that wizard loot will still drop, however, for example we have a guy who's bruiser is his main, but he is asked to play on his necromancer a lot.  Now there are no other bruisers in the raid, so that mans he can't get loot for his main, unless he has his bruiser there.  Now we like the way we have it set up, because like I said, we have a number of people who can swap at a moments notice, and keeping the alts geared helps the raidforce be stronger, and not as reliant on one person.  I'd rather see some bad loot on the fabled sets then give people who play alts no shot at their gear.

I don't believe that the dev's will agree with this one. The purpose of no-trade is to make the character who gets it earn it. Zoning in an alts and selling loot rights are a way around this intention which could be considered exploits. I just don't see a way they could stop that though without hurting more people then preventing it would be worth.  I personnaly don't like loot going to waste but since most guilds have high level transmuters now, I don't see that as much of a problem. A transmuter loots and converts it to raws. Then the hardened mana or whatever is given to the raid leader to be randomed off at the end if doing the NBG 1 fabled, 1 legendary per raid method for any who did not get a fabled or legendary to random on or bid on with dkp or whatever way your guild raids read.

For my alliance style of raids randoming off tradeable items also ensures that somone who particpated in a raid but didnt get a fabled or legendary that was an upgrade will get a shot at something else from the raid (like tradeable legendary and better equip loot, unneeded masters, and the transmuted raws) that they can use as they see fit.

Back when DoF was the latest expansion they decreased the length of time that the instance for God King instance stayed open (I think that is how they did it, anyway could have been time before all trash mobs repopped) in order to prevent guilds from letting people not in the raids in to complete the quest in it and keeping it open all day after they cleared while they waited for guildies/friends to log in. The half hour I think was the best way they came up with to minimize that while still not preventing honest LD's ect from getting the update. Yes, there was still some exploiting but not nearly as much as there was before.

That is one of the reasons I don't think they really want a group or raid that gets a no-trade they can't use to be able to swap out and bring in a character who didn't earn it so he/she can get it. It was done before and fixed to make it much, much more difficult to do so but anything they could do now to make it harder to do would hurt legitimate player problems like ld's in the final fight, swap out of people actually fighting in the raid due to RL issues, ect too much.

__________________
Oakum is offline   Reply With Quote
Unread 04-19-2007, 05:01 PM   #177
Agaxiq
Server: Unrest
Guild: Ascendant
Rank: Alts

Loremaster
Agaxiq's Avatar
 
Join Date: Nov 2006
Posts: 552
Default

Oakum wrote:

I don't believe that the dev's will agree with this one. The purpose of no-trade is to make the character who gets it earn it. Zoning in an alts and selling loot rights are a way around this intention which could be considered exploits. I just don't see a way they could stop that though without hurting more people then preventing it would be worth. 

They could make it so that once chests with NO-TRADE items decay, NOBODY outside of the group could loot them, in another words, they would disappear.  If you dont loot the no-trade within the group, it will just vanish. agressiv
Agaxiq is offline   Reply With Quote
Unread 04-20-2007, 11:04 AM   #178
wiire

Loremaster
wiire's Avatar
 
Join Date: Sep 2005
Posts: 92
Default

I am another person who agrees that the 40% for the mount is much too little. The carpet is that fast and you don't need to pay 10p.

 Suggestions I have seen I like- Make it so once you finish the quest, the merchant can see what level guild you're in. If you're in a level 50 you can pick a mount higher than 40%, same for a lvl 60 guild.

 Or make it so if you buy a horse, you can trade it in for a warg with the same speed as the horse.

 Or after you get the mount, add an adornment that can make it faster or a long quest like claymore or something.

Thanks for reading SMILEY

__________________
wiire is offline   Reply With Quote
Unread 04-20-2007, 02:05 PM   #179
Oakum

Loremaster
 
Join Date: Feb 2005
Posts: 1,441
Default

Agaxiq@Unrest wrote:
Oakum wrote:

I don't believe that the dev's will agree with this one. The purpose of no-trade is to make the character who gets it earn it. Zoning in an alts and selling loot rights are a way around this intention which could be considered exploits. I just don't see a way they could stop that though without hurting more people then preventing it would be worth. 

They could make it so that once chests with NO-TRADE items decay, NOBODY outside of the group could loot them, in another words, they would disappear.  If you dont loot the no-trade within the group, it will just vanish. They could but that would involve making people wait until the chest is looted before they can move on to the next encounter. With LD's, phonecalls from mom or work, the occasional my baby needs changed/fed/just hurt himselft and needs a bandaid becomes more then just an afk for 10 or 15 minutes by one person which can tell whether or not they need the loot when they get back and get it. It starts holding the group/raid up the and effects 6 to 24 people. That is why I think they will never implement something like that.
__________________
Oakum is offline   Reply With Quote
Unread 04-20-2007, 04:20 PM   #180
ShaenO

Loremaster
ShaenO's Avatar
 
Join Date: Jul 2005
Location: Wichita
Posts: 74
Default

1. Once again I'm not affected by the hat thing, but maybe by the time I'm high enough they will have them for Paladins too.

2. New mount that is not a horse? Cool, especially since I'm about to get to the level to go to Loping Plains. Pretty soon I can even take advantage of some of the other updates for high levels. I enjoy my 40% carpet, which is equivalent to a 2 platinum horse for a 20-something guild or a druid with the enhanced Spirit of the Wolf AA. I would not like to see it reduced to the speed of a Blood/Totem of the Wolf or a basic SOW, and some people don't belong to guilds.

3. If this is for the quests that start with NPCs, most of which are solo quests, there is no need for this. If this is for those quests that start from a item, like Sword of Thunder or Screaming Mace I say it's about time. I've never been much for the dragging a group somewhere out of the way to get something school of thought, and people are way overpricing free things on the broker too much anyway in my opinion. Nothing that you can get for free should cost more than 30-50 gold depending on the danger required to get it. I'm not talking about crafted items from rares, those understandably should be high priced, but any L&L body part (I'm not asking for those to be share-friendly) or quest starter selling for over a platinum is just ridiculous.

4. I love this one, I have a good enough system for pretty high graphics as long as there are not lots of mobs or people around so it would be nice to be able to switch on the fly. Especially those times when I am in a group fighting 5 or 6 mobs at once and it almost freezes from time to time, I could just press the button to go to max performance and then go back to my standard settings afterward.

__________________
ShaenO is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 10:19 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.