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Unread 11-09-2006, 10:31 AM   #121
Vathranen

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I betrayed my PvE Paladin to a Shadowknight last month (for soloing capability) and after seeing the EoF AA tree all I have to say is....HAH HAH HAH HAH HAH HAH HAH HAH HAH HAHI feel for you guys. I still have a 69 Paladin on PvP server collecting dust. May just go ahead and delete him for an extra fae slot.The funniest one I see in there is the 15% increase for Faithful Swing. I didn't even have that crap on my hotbar. /snicker
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Unread 11-09-2006, 10:50 AM   #122
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What gaming magazines do you suggest?
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Unread 11-09-2006, 11:27 AM   #123
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Vathranen wrote:
I betrayed my PvE Paladin to a Shadowknight last month (for soloing capability) and after seeing the EoF AA tree all I have to say is....

HAH HAH HAH HAH HAH HAH HAH HAH HAH HAH

I feel for you guys. I still have a 69 Paladin on PvP server collecting dust. May just go ahead and delete him for an extra fae slot.

The funniest one I see in there is the 15% increase for Faithful Swing. I didn't even have that crap on my hotbar. /snicker



PVP Pallies will rock, they have an entire aa line devoted to PVP...another to healing...what more could a PVP player want.
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Unread 11-09-2006, 11:40 AM   #124
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a 1 shot??
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Unread 11-09-2006, 11:50 AM   #125
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I'm exile...half the people I kill are qeynos based toons...smite evil isn't worth the points for me!
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Unread 11-09-2006, 11:59 AM   #126
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but isnt it worth i when you 1 shot zoxuf or fiz (or whatever his name is now) or maybe even a few pies?
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Unread 11-09-2006, 12:10 PM   #127
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I don't need a 1 shot skill to enjoy pie SMILEY
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Unread 11-09-2006, 04:07 PM   #128
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A whole line of PvP abilities that you get to put on your hotbar to look pretty? I couldn't cast the spells I had what with all the brigand/bruiser stuns going on. The damage isn't that impressive either.Honestly, it looks to me like they buffed up the parts of each class that were severely lacking. Paladins needed some love in PvP and it's good that they got some. For me it's too little too late. It's not possible to balance PvP in this game. The only way I could play a Paladin in PvP again is if they made us immune to interrupts. As it is now (or as it was when I left) it's just a fiasco of frustration wherein my group dies around me while I tap group heal in vain hoping it'll go off. Or, alternately, I could play my swashbuckler and winwinwinwinwin with no risk of ever losing. God-mode isn't fun either.Nah I'll stick to PvE and use Battlefield when I need to PvP. I haven't looked at the Shadowknight AA's but from what I've heard they're quite impressive - buffing up the aspects that were most lacking - normal grouping aggro control.EDIT1: Hey Liluk how's Gildon doing?EDIT2: Liluk, you know you could have leveled up a zerker or a swashbuckler by now SMILEY

Message Edited by Vathranen on 11-09-2006 03:09 AM

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Unread 11-09-2006, 05:48 PM   #129
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funny thing is there upgrading SK's Death march... i mean [expletive haxx0red by Raijinn].. can you say instant aggro already!? oh wait wait. i must be outa my mind. we get a leet 5 more seconds on our Sigi of Heroism! WOOT! /sarcasim off.
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Unread 11-09-2006, 06:24 PM   #130
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Oh lovely, so we were "balanced" so it was a better class for PvP?What was the promise from the Devs... PvP would NEVER effect the PvE game?
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Unread 11-09-2006, 06:38 PM   #131
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@Kaleyen
For my part, we have the following major games magazines in Germany that are sold thoughout the whole country.
http://www.computerbild.de/ Computerbild Spiele
http://www.cynamite.de/ Games Aktuell/PC Powerplay
Together arround 500.000 readers in a 80 Million people country.
Writing six reader letters to six magazines is no real work.
I will try to get a few fellow Paladins/Guildmembers to do the same after EoF Launch, lending weight to it.
SOE is misleading their customers about the Paladins as an Warrior, so no reason not to make this public.
We have an German Online fan magazine for Everquest. http://www.norrath-news.de/
Will also get an article.
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Unread 11-09-2006, 06:53 PM   #132
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One Point not discussed, as I see our tree in graphic.
 
Ever be aware, only our Area Spells are improved (crap lifeleech on a weal single attack neglected)?
What in the name of his holiness the pope is that?
There are more than enough situations where Areaeffects are not desired.
And they are all Powerburner.
 
And why have we "Doom Judgment" in?
Can someone with more intelligence than me describe this in simple words to me?
 
As PvP should not touch PvE, why we have we SmiteEvil?
Has every other class an pure PvP Skill? No? So let's drop Smite Evil, it's an drawback for the
other classes not to be included into getting such an precious skill. I don't want to be pampered with a special other don't have.
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Unread 11-09-2006, 07:22 PM   #133
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It´s really outrageous that we don´t get any response from a red named..
Weeks ago the paladin community pointed out a lot of our issues post KOS and incoming EoF. In addition to this list of issues this community gave some really constructive improvement ideas. Why in the name of god you red named´s don´t notice us.. are we second class customer!!
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Unread 11-09-2006, 07:42 PM   #134
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why notice us? they prolly have better things to do like give Berserkers more dps or something to make things even more unbalanced. honestly.. dont expect anything from the Devs. You may as well go ahead and quit your pally.
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Unread 11-09-2006, 08:26 PM   #135
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Well,The deity abilities seemed cool IMO... SMILEY  Honestly, I'm coming around a bit now that I feel a sense of direction.  Maybe it's not communicated, but just read inbetween the lines.  Our AAs advance our tanking ability only minimally, but we are offered some help with support/healing.  Our primary deity (Mr. Marr SMILEY) gives us more utility tools (granted they are short duration).  So we'll have more and more of a support role on raids.  Maybe it's because I'm having a bad day at work and I just realized this is a game, but I'm not getting all that upset anymore. SMILEY
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Unread 11-09-2006, 09:05 PM   #136
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Rarlin wrote:
Well,
The deity abilities seemed cool IMO... SMILEY  Honestly, I'm coming around a bit now that I feel a sense of direction.  Maybe it's not communicated, but just read inbetween the lines.  Our AAs advance our tanking ability only minimally, but we are offered some help with support/healing.  Our primary deity (Mr. Marr SMILEY) gives us more utility tools (granted they are short duration).  So we'll have more and more of a support role on raids. 

Maybe it's because I'm having a bad day at work and I just realized this is a game, but I'm not getting all that upset anymore. SMILEY



My issue with taking diety quests as a 'bone' being thrown to us, is that any other tank (other than SKs and bruisers) can go the exact same route and have these same short duration abilities.

Honestly, after tanking around a bit last night, I'm starting to just feel numb. I get interrupted/stifled/stunned so much that I can't make use of any of the heals effectively (at least in the EoF zones - KoS ones still seem normal for that), and when those mobs hit, it's like being run over by a Mack truck. When I can solo a lvl 71 ^ without major difficulty (through good ward/heal dropping in Offensive mode), why in the WORLD does a lvl 71 ^^^ drop me in about 3 seconds flat when I am in defensive mode? I don't expect to solo it, but come on! Even in small groups, those lvl 71^^^'s wiped out every paladin that I saw attempt to tank them. (I watched no fewer than 4 groups with paladins in them as tanks attempt it).

I dunno. I like to solo and small group as well as raid, so maybe I can live off some of that for a while. It is getting glaringly obvious that we're not intended to tank this expansion, and from posts of many other classes, it doesn't look like they even want us to have it as an option. *sigh*

~Sir Hawke Holyblayde, Hero of Maj'Dul

Message Edited by Wulfborne on 11-09-2006 08:06 AM

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Unread 11-09-2006, 09:12 PM   #137
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Vathranen wrote:
EDIT1: Hey Liluk how's Gildon doing?EDIT2: Liluk, you know you could have leveled up a zerker or a swashbuckler by now SMILEY

Message Edited by Vathranen on 11-09-2006 03:09 AM


1.  He just got acop for 4p off the broker and he keeps pwning me with amends, and it costs more to repair in the haven SMILEY2.  I know I could have, but I like the Crusader class, was a 65SK in EQ1 and I loved my utility....LOVED it!  That and I was lucky enough to be guild hunting when DoM was looking for ONE and only ONE Paladin on their roster.
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Unread 11-09-2006, 10:48 PM   #138
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Look! We finally got a dev response to all the comments on the state of paladins after EoF!!http://eqiiforums.station.sony.com/eq2/board/message?board.id=echoesoffaydwer&message.id=29324#M29324Amazing... don't have time to actually reply to issues, but have time to screw around on the forums.
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Unread 11-09-2006, 11:45 PM   #139
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Sweet a response in a Pally thread by the red names and it's to lock the thread...SWEET!
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Unread 11-10-2006, 12:11 AM   #140
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http://eqiiforums.station.sony.com/eq2/board/message?board.id=echoesoffaydwer&message.id=29324#M29324

hmm , that is rather lame and disrespectfull to the paladin community.
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Unread 11-10-2006, 01:05 AM   #141
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Monfar wrote:

http://eqiiforums.station.sony.com/eq2/board/message?board.id=echoesoffaydwer&message.id=29324#M29324

hmm , that is rather lame and disrespectfull to the paladin community.
Maybe it is, but consider the amount of disrespect we've been giving them in the past few days.  Just because they have red letters doesn't mean they are humans.  I know that I could never do their job because I'd be showing you my 80 hour schedule right before a launch and asking when you suggest I take the appropriate time to rewrite an entire class definition.
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Unread 11-10-2006, 02:36 AM   #142
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Rarlin wrote:


Monfar wrote:




http://eqiiforums.station.sony.com/eq2/board/message?board.id=echoesoffaydwer&message.id=29324#M29324







hmm , that is rather lame and disrespectfull to the paladin community.


Maybe it is, but consider the amount of disrespect we've been giving them in the past few days.  Just because they have red letters doesn't mean they are humans.  I know that I could never do their job because I'd be showing you my 80 hour schedule right before a launch and asking when you suggest I take the appropriate time to rewrite an entire class definition.


That is besides the point they are paid to make this game. The fact is SOE has there lost imagination when it comes to creating MMO's. There copy and paste attitude is getting quite tiring. It just so happens there lack of imagination is killing this game and I enjoy playing it ver much in its current status which I think many do too..

The game is supposed to evolve into better ideas and more powerful classes. That is the point, no?

Otherwise given these AA's what incentive do you have to pay $40 for the expansion? Just new content to run through? If SOE can't come up with awesome AA abilities for each of there how many classes? 24 or something like that never counted, then maybe they should not create them in the first place.... Then there would be nothing to bicker or fight over IMO.

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Unread 11-10-2006, 02:40 AM   #143
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Knesh wrote:

Rarlin wrote:

Monfar wrote:

http://eqiiforums.station.sony.com/eq2/board/message?board.id=echoesoffaydwer&message.id=29324#M29324

hmm , that is rather lame and disrespectfull to the paladin community.
Maybe it is, but consider the amount of disrespect we've been giving them in the past few days.  Just because they have red letters doesn't mean they are humans.  I know that I could never do their job because I'd be showing you my 80 hour schedule right before a launch and asking when you suggest I take the appropriate time to rewrite an entire class definition.

That is besides the point they are paid to make this game. The fact is SOE has there lost imagination when it comes to creating MMO's. There copy and paste attitude is getting quite tiring. It just so happens there lack of imagination is killing this game and I enjoy playing it ver much in its current status which I think many do too..

The game is supposed to evolve into better ideas and more powerful classes. That is the point, no?

Otherwise given these AA's what incentive do you have to pay $40 for the expansion? Just new content to run through? If SOE can't come up with awesome AA abilities for each of there how many classes? 24 or something like that never counted, then maybe they should not create them in the first place.... Then there would be nothing to bicker or fight over IMO.


Being paid to do a job doesnt mean they are less human.  And if they didnt put AAs in you would [expletive haxx0red by Raijinn] about them not adding them.  I am kinda glad that these are what we are getting.  Then you will cancel and I wont have to read the crybaby attitude everytime i read the boards.
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Unread 11-10-2006, 02:50 AM   #144
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FlintAH wrote:


Knesh wrote:


Rarlin wrote:


Monfar wrote:




http://eqiiforums.station.sony.com/eq2/board/message?board.id=echoesoffaydwer&message.id=29324#M29324







hmm , that is rather lame and disrespectfull to the paladin community.


Maybe it is, but consider the amount of disrespect we've been giving them in the past few days.  Just because they have red letters doesn't mean they are humans.  I know that I could never do their job because I'd be showing you my 80 hour schedule right before a launch and asking when you suggest I take the appropriate time to rewrite an entire class definition.


That is besides the point they are paid to make this game. The fact is SOE has there lost imagination when it comes to creating MMO's. There copy and paste attitude is getting quite tiring. It just so happens there lack of imagination is killing this game and I enjoy playing it ver much in its current status which I think many do too..

The game is supposed to evolve into better ideas and more powerful classes. That is the point, no?

Otherwise given these AA's what incentive do you have to pay $40 for the expansion? Just new content to run through? If SOE can't come up with awesome AA abilities for each of there how many classes? 24 or something like that never counted, then maybe they should not create them in the first place.... Then there would be nothing to bicker or fight over IMO.



Being paid to do a job doesnt mean they are less human.  And if they didnt put AAs in you would [expletive haxx0red by Raijinn] about them not adding them.  I am kinda glad that these are what we are getting.  Then you will cancel and I wont have to read the crybaby attitude everytime i read the boards.



Oh look more trolling!!! I love trolls.
 
Let me do a search for your cries when conjurors were fubared back in the day... I am sure there are plenty of them!
 
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Unread 11-10-2006, 02:50 AM   #145
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i'll have to agree with knesh again...
 
 
 it seems like many class's except for the paladin are getting many upgrades in the right direction, for example the shadow knight, guardian,beserker, they are going to be an even tougher opponent.
 
 in turn the paladin with its lackluster achievement abilities and need for all personal statistics being str., sta., agi., wis., and int. is drasticly at a disadvatage and always will be, unless there is new gear in game, specific for a paladin and i dont mean relic armor, with all stats on it and a +mitigation on top of the armors mitigation moreso than other class's have,and not needing a lvl70 x4 raid in hopes it drops the item or items...
 
 a paladin specific questline maybe, i know that would be drastic but we need a bone,something atleast and we're not getting it..
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Unread 11-10-2006, 03:06 AM   #146
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in return to my own post..   i am glad i rolled a beserker in anticipation to this expansion, for some reason i could see all this coming on the paladin class, but was still hoping for a rather large improvement in the paladin class abillities but for some reason i knew it wasnt going to happen... 
 
 i like the layout of the game, i really like the layout of most of the quests, i dont like having to camp a named to complete a heritage quest but i guess thats part of it..
 
 
 
 i dont like the fact that the paladin class is being put on the back burner though, which i believe the developers have done! all they have really improved are our heals, and everyone knows interrupts break them, inturn making them pretty much useless, and the damage output and interupts by mobs in the expansion is even worse than it was before with the combat/stat revamp..
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Unread 11-10-2006, 04:09 AM   #147
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Thistleknot wrote:Look! We finally got a dev response to all the comments on the state of paladins after EoF!!http://eqiiforums.station.sony.com/eq2/board/message?board.id=echoesoffaydwer&message.id=29324#M29324Amazing... don't have time to actually reply to issues, but have time to screw around on the forums.

Well I guess we now have confirmation as to where exactly we stand...
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Unread 11-10-2006, 07:08 AM   #148
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oh well...I guess I can live with that... but if SK getting good tank AAs I cant.
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Unread 11-10-2006, 07:56 AM   #149
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Valphine wrote: " oh well...I guess I can live with that... but if SK getting good tank AAs I cant."RIPAs an ex-Paladin I've found reading this thread hilarious.  Paladin's have aggro issues?  Yeah, pull the other one.Shadowknights currently have no, nadda, zip hate transfer.  Put all crusader taunts side by side and what do you find:
  • Single target - tick,  although SK is taunt over time, so no instant aggro
  • Group taunt with a debuff - tick
  • Shield Bash - tick
  • Sigil - hmm, no, but SK do get a damage shield with a bit of hate (way smaller than guardians)
Whats missing from this list, hmm?AMENDS !!!!!!!!!!!!!!!!!Its no wonder SK have (Death March), and are (EoF) getting some taunt upgrades, 'cause if you think our dps makes up for the amount of hate you get from amends, I have some swamp land in Florida to sell you.Survivability, we'll have to see if Mitigation is no longer god, then both classes will get closer to Warriors.  Resists though are in Paladin's favour, as it's no longer going to give us power, so we have to raise it just for the resists alone
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Unread 11-10-2006, 09:16 AM   #150
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I just made a shadowknight on beta.  Never played one past level 12.  Betabuff plused him and headed out to see what I could do.  Keep in mind he may be betabuffed plus, but he has worse gear than my pally.  Not having a clue what to do with the various spells and abilities I was able to chew through groups of mobs in no time, never died once and came to a sad realization... my best course of action to actually be useful is to betray.  Not that I want to be an SK, but the class is THAT much better and with the recent changes will be that much more useful to my guild.  I hesitate to think what I could do with that class if I actually knew what I was doing!I hit tap veins when I was in the red against a group of 8 or 9 green arrow up kobolds and was almost completely healed with the crit heal down the intelligence line.  And with the casting reducer I can tap veins once every 50 seconds.  Let me get this straight, its a nasty aoe like 950 per mob, it heals around 450 or so PER mob, and I can use it every 50 seconds versus every 12.5 minutes for my reduced recast lay hands line that heals for less per use.DPS... man I never had DPS before... it was amazing.So two years of making my paladin what he is, 8 months of KoS raiding... down the drain?  I think I hear Baby Jesus crying too...What are pallies asking for?  Better tanking abilities.  We aren't asking for better aggro, we are asking for more hp, a larger power pool as promised, MITIGATION...  Our 1380 point ward castable once every 15-20 seconds (don't remember the exact timer) is inferior to a temp mit buff.  Once a ward drops it is gone until the recast timer passes.  Mit buffs last longer and provide better survivability against epic mobs.  Make our heals instacast.  If we are going to have lower health pools and take more damage, the ability to get those heals off is paramount.  No more interrupts!  I'll even accept a 20% downgrade in the heal if it is instant and we can place our AAs to say lower the 20% penalty to 10% if you spend 5 AAs.I'm glad SKs got love, don't want to see them nerfed, just want us to see a little too.
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