EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > Zones and Population
Members List

Notices

Reply
Thread Tools
Unread 05-04-2006, 04:24 AM   #121
Ratty31

Loremaster
 
Join Date: Jan 2005
Posts: 351
Default



Lord of Endor wrote:
 
 
Question:
Since when is there RISK anywhere in this game?
 



There is none, I go by difficultly of zone along with entrance requirements.
Ratty31 is offline   Reply With Quote
Unread 05-04-2006, 04:27 AM   #122
xenocyst

Loremaster
 
Join Date: Nov 2004
Posts: 162
Default


TheEasternKing wrote:

so they fixed a broken item and thats your example of good loot form the zone ?

the fact that all armour is equal to or worse than the relic / quest reward / heroic dropped armour

the fact the weapons are not even equal to labs

the fact the jewlery in there in poor compared to other quested and raid dropped jewlery

i can go clear all labs upto vyemm with ease and i mean 0 deaths ...there are still mobs in lyceum that are a challange compared to labs mobs yet the loot is all below par to labs ...so much for your vaunted raid progression.


I posted about this before. You don't have the whole loot table in front of you. You don't have a side by side comparison of all the items. People keep on posting about how items are actually better now in some cases, but you're still here whining? Come on... there is a Development post stating clearly that the item you were calling broken was not. Go away... this one is not good for you.
__________________
Tastiest Nastiest -- Eternal Chaos
xenocyst is offline   Reply With Quote
Unread 05-04-2006, 04:55 AM   #123
EasternKing

Loremaster
EasternKing's Avatar
 
Join Date: Mar 2005
Posts: 1,023
Default

 People keep on posting about how items are actually better now in some cases
 
lolol 1 person in this thread states he feel a crap item that got changed is better and there are people plural posting loot is better ...go look on the items board or do you want me to link everysingle piece of loot i have seen from that zone before and after the nerf and with comparable quest reward drops before you will accept that the loot dropping from named is crap and worse than what drops from trash ?
EasternKing is offline   Reply With Quote
Unread 05-04-2006, 05:15 AM   #124
Unmask

 
Join Date: Nov 2004
Posts: 1,132
Default


Ratty31 wrote:
The wrist item that incresed target encounter's dps by 15% got buffed so quit your crying, it now has 7% chance on spell attack to do 258 mental and decrease threat by 300, this is a really nice item now.

Can I have that in a ring please?
__________________
Clint Eastwoods
Oasis
dogs > cats
/wagtail
Unmask is offline   Reply With Quote
Unread 05-04-2006, 07:23 AM   #125
Vormulac

Loremaster
Vormulac's Avatar
 
Join Date: Nov 2004
Posts: 71
Default

Gnorbles eye sucks now, they took the mit from it and now at best its resist gear. 

Guild had been looking forward to this zone every week, now i'll be lucky to be able to drag em into it. Guess there is always DT........wait you havent done anything with the loot there....

 

Vormulac Unsleep

Guild Leader Shattered Moon

Neriakithicor

__________________
Vormulac Unsleep

Guild Leader Shattered Moon (.org)

Neriakithicor



Vormulac is offline   Reply With Quote
Unread 05-04-2006, 07:45 AM   #126
Reiano

Loremaster
 
Join Date: Nov 2004
Posts: 79
Default

They made my bracer Forgoten peripat of abhorrance equal to something off yard trash in sos and thats fable off a named mob. The way loot should be in this game is this. Named's loot tables should be 3 or 4 nice fableds 2 or 3 legendary to make up for thoses unlucky nites and keep you cometing back. There should be 1 rare item above fabled quality that has about a 1 in 30 chance to drop for the omfgod factor then last but not least there should be a mythical item on most 4x named raid mobs and too keep it fair make is so its a 1 in 50 chance too drop  and once it drops never will again even code it so it cant drop a month or so after its first been killed to keep it fair for all.
Reiano is offline   Reply With Quote
Unread 05-04-2006, 10:45 AM   #127
Aaliamz

 
Join Date: Dec 2004
Location: UK
Posts: 54
Default

As I understand it, DT loot will get changed in the next LU (if that hasn't been mentioned in this mosnter thread yet). If they do a decent job of that we will finally start to risk v. reward balance.
__________________
Aaliamzen
Aaliamz is offline   Reply With Quote
Unread 05-04-2006, 11:48 AM   #128
Gaige

Loremaster
Gaige's Avatar
 
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
Default



Aaliamzen wrote:
As I understand it, DT loot will get changed in the next LU (if that hasn't been mentioned in this mosnter thread yet). If they do a decent job of that we will finally start to risk v. reward balance.

Or tomorrow.
__________________
Gaige is offline   Reply With Quote
Unread 05-04-2006, 11:54 AM   #129
Kraks_Aforty

Loremaster
 
Join Date: Nov 2004
Posts: 324
Default

Gaige called Ms. Cleo for this information.
__________________
Kraks

Raid Leader of Disruption - Blackburrow
Kraks_Aforty is offline   Reply With Quote
Unread 05-04-2006, 01:56 PM   #130
Ishbu

Loremaster
 
Join Date: Nov 2004
Posts: 949
Default

I am seriously going to cry like a little girl if my stupid forearms from DT are still worse than 3 others I have from t7.
__________________
Ishbu!
Ishbu is offline   Reply With Quote
Unread 05-04-2006, 01:59 PM   #131
Kraks_Aforty

Loremaster
 
Join Date: Nov 2004
Posts: 324
Default

Can I get that on tape?
__________________
Kraks

Raid Leader of Disruption - Blackburrow
Kraks_Aforty is offline   Reply With Quote
Unread 05-04-2006, 02:14 PM   #132
Ishbu

Loremaster
 
Join Date: Nov 2004
Posts: 949
Default

What?  My word isnt good enough for you? SMILEY
__________________
Ishbu!
Ishbu is offline   Reply With Quote
Unread 05-04-2006, 02:32 PM   #133
Aaliamz

 
Join Date: Dec 2004
Location: UK
Posts: 54
Default



Gaige wrote:

Or tomorrow.


Oh. Cool.
__________________
Aaliamzen
Aaliamz is offline   Reply With Quote
Unread 05-04-2006, 07:27 PM   #134
Killerbee3000

Loremaster
Killerbee3000's Avatar
 
Join Date: Dec 2004
Location: right behind you
Posts: 1,802
Default



Lord of Endor wrote:
I am not gonna jump on anyone's side here.
 
However, I have one statement and one question.
 
Statement:
Tier 7 Raid Zones and Loot tables for those mobs inside should have been set, reviewed, and decided prior to release of KoS and not months after and certainly not messing with stats after people have acquired the items.
 
Question:
Since when is there RISK anywhere in this game?
 
The way I see it using a Risk versus Reward explanation is mind boggling. There is no risk in this game. There is no penalty for leaving a raid zone after dieing 20 or 30 times aside from a mending bill that is easily paid with a days worth of corpse loot. If you kill and ELITE mob in DT, what did you risk? And if you kill a nerfed and easy mob in Lyceum did you not risk the same thing? RISK vs REWARD is not an acceptable explanation. I can understand the higher difficulty  the better the loot should be, however, until you show me something that you actually risk moreso in DT than Lyceum,  your point is mute. There is no DEATH penalty in this game. Thats pretty simple with no penalty there is no risk.

Message Edited by Lord of Endor on 05-03-2006 05:23 PM


maybe we should use time and money vs reward but still, the first named mob in lyceum dropped a dual wield weapon with a higher dmg raitng than the one you get from claymore line, so yes there was a need for adjustment,

but id o fully agree with you that soe should balance stuff before they put it on live servers and not afterwards

__________________
Whiskers without loosing Eyes in '08!

Killerbee3000 is offline   Reply With Quote
Unread 05-04-2006, 07:32 PM   #135
Ishbu

Loremaster
 
Join Date: Nov 2004
Posts: 949
Default



Aaliamzen wrote:


Gaige wrote:

Or tomorrow.


Oh. Cool.



I guess we should have saved our Oh.  Cool's for after we saw the upgrade.  I wanted to kill small children and animals after I saw what was done...
__________________
Ishbu!
Ishbu is offline   Reply With Quote
Unread 05-04-2006, 07:49 PM   #136
Gimmiso

 
Join Date: Apr 2005
Location: http://eq2players.station.sony.com/en/pplayer.vm?characterId=330596209
Posts: 114
Default


Lord of Endor wrote:
I am not gonna jump on anyone's side here.
 
However, I have one statement and one question.
 
Statement:
Tier 7 Raid Zones and Loot tables for those mobs inside should have been set, reviewed, and decided prior to release of KoS and not months after and certainly not messing with stats after people have acquired the items.
 
Question:
Since when is there RISK anywhere in this game?
 
The way I see it using a Risk versus Reward explanation is mind boggling. There is no risk in this game. There is no penalty for leaving a raid zone after dieing 20 or 30 times aside from a mending bill that is easily paid with a days worth of corpse loot. If you kill and ELITE mob in DT, what did you risk? And if you kill a nerfed and easy mob in Lyceum did you not risk the same thing? RISK vs REWARD is not an acceptable explanation. I can understand the higher difficulty  the better the loot should be, however, until you show me something that you actually risk moreso in DT than Lyceum,  your point is mute. There is no DEATH penalty in this game. Thats pretty simple with no penalty there is no risk.
this game is risk -vs- reward, it is a totally valid argument, the designers know it, so get over it.
__________________
Gimmiso is offline   Reply With Quote
Unread 05-04-2006, 08:50 PM   #137
Schmoogles

Loremaster
 
Join Date: Feb 2005
Location: Mesa, AZ
Posts: 322
Default

They didn't touch some items, they "fixed" the "broken" items, and they nerfed some over powered items...oh and the quest reward was nerfed.....over all it really was not that bad of a nerf if you look at all the loot.   I thought a couple items that were broken and fixed actually are better now.  I still wear ring/waist item and I'm sure that will still be an upgrade for most anyone.  There are items that might be upgrades to some people but this is could also be a stepping stone for casual guilds to move on to the more harder instances. 
 
I just posted my day after thoughts on this subject :smileyhappy:
__________________
Schmoogles is offline   Reply With Quote
Unread 05-04-2006, 09:10 PM   #138
Unmask

 
Join Date: Nov 2004
Posts: 1,132
Default

If I recall correctly, the Forgotten Periapt of Abhorrence lost some mit but had the negative mental resist removed as well which was nice I guess.  Tank yells less at me now. SMILEY
__________________
Clint Eastwoods
Oasis
dogs > cats
/wagtail
Unmask is offline   Reply With Quote
Unread 05-04-2006, 09:37 PM   #139
Wabit

Loremaster
Wabit's Avatar
 
Join Date: Nov 2004
Posts: 802
Default



Unmasked wrote:
If I recall correctly, the Forgotten Periapt of Abhorrence lost some mit but had the negative mental resist removed as well which was nice I guess.  Tank yells less at me now. SMILEY


we can fix that... 
__________________
Wabit- 80 guardian

Trixr- 70 carpenter - Oasis (part time Warden)

Thoog- 80 monk - Oasis
Wabit is offline   Reply With Quote
Unread 05-05-2006, 01:11 AM   #140
Lord of Endor

Loremaster
Lord of Endor's Avatar
 
Join Date: Jan 2005
Posts: 20
Default

Gimmisome wrote:

this game is risk -vs- reward, it is a totally valid argument, the designers know it, so get over it.

 

 

Oh, Okay then. There is Risk-vReward in this game, eh? So then, tell me what do you risk when you decide to take on any mob in this game? Death? What kind of penalty is death? There is no Death penalty in this game. No matter what level you are and what mob you take on there is no penalty for making an attempt. Just hit Revive and start over SMILEY.

Although, I still agree that the difficulty of the encounter should be weighted against the power of the item that is looted from the encounter, I will never understand how anyone thinks that it is to be based on Risk-vs-Reward.

If death were really a penalty, then you may be able to convince me this game is built on Risk-vs-Reward. However, there is no penalty for attempting anything. Now, if Death Toll had a 6 day lockout timer and no inzone revive ability....  and there were still spirit shards....  and you could not collect them off the zone in....   Yeah, now we are talking about Risk-vs-Reward SMILEY

Lord of Endor is offline   Reply With Quote
Unread 05-05-2006, 01:13 AM   #141
Kraks_Aforty

Loremaster
 
Join Date: Nov 2004
Posts: 324
Default

Your cries for nerfage were heard!  When it starts, though, it doesn't stop.  They start looking around and going "What else can we bring down to slow the playerbase down, make our content last longer, and make us less responsible for actually being creative?"  Voila!  Deathtoll loot!Bravo, good sirs.  Bravo.
__________________
Kraks

Raid Leader of Disruption - Blackburrow
Kraks_Aforty is offline   Reply With Quote
Unread 05-05-2006, 06:22 AM   #142
le Rêveur

Loremaster
 
Join Date: Nov 2004
Location: France
Posts: 56
Default

like i said a week ago... whines whines whines.

Devs you listen to those you not listen to your playerbase.

How surprising to see how many peoples left the game those last few weeks.

Server population on Storms at night dropped from 200+ players arround 2 am like 3 weeks ago to less than 50 now most of the time.

Keep giving those few what they want and they'll soon have the game all for themselves SMILEY

le Rêveur is offline   Reply With Quote
Unread 05-05-2006, 07:52 AM   #143
MoD1133

Loremaster
 
Join Date: Feb 2005
Posts: 210
Default

SOE please nerf relic armor.
MoD1133 is offline   Reply With Quote
Unread 05-05-2006, 08:03 AM   #144
Kriddle Kraddle

Loremaster
Kriddle Kraddle's Avatar
 
Join Date: Nov 2004
Posts: 208
Default



Kraks_Aforty wrote:
Your cries for nerfage were heard!  When it starts, though, it doesn't stop.  They start looking around and going "What else can we bring down to slow the playerbase down, make our content last longer, and make us less responsible for actually being creative?"  Voila!  Deathtoll loot!

Bravo, good sirs.  Bravo.



I'm not sure exactly what items you are looking at but for the most part our DT loot wasnt nerfed its just changed. Aside from Ascendant, which needed the nerf, nothing was to drastic. They did however remove some cool effects which I do not understand but they removed them not only from DT but from all items. Such as the double attack proc from Lyceum loot.
Kriddle Kraddle is offline   Reply With Quote
Unread 05-05-2006, 09:27 AM   #145
Riversideblues

Loremaster
Riversideblues's Avatar
 
Join Date: Apr 2005
Posts: 476
Default


MoD1133 wrote:
SOE please nerf relic armor.

relic isnt the problem, the fact that it's better than most gear because it's all got ft4/regen4 eating up it's stat pool and the removal of well thought out procs is the REAL problem
__________________
I would not use my level 80 epic if it was given to me at level 70.

Illusionist EPIC??, thanks for being 100% out of touch with the players.
Riversideblues is offline   Reply With Quote
Unread 05-05-2006, 09:36 AM   #146
Kraks_Aforty

Loremaster
 
Join Date: Nov 2004
Posts: 324
Default


Kriddle Kraddle wrote:

Kraks_Aforty wrote:Your cries for nerfage were heard!  When it starts, though, it doesn't stop.  They start looking around and going "What else can we bring down to slow the playerbase down, make our content last longer, and make us less responsible for actually being creative?"  Voila!  Deathtoll loot!Bravo, good sirs.  Bravo.

I'm not sure exactly what items you are looking at but for the most part our DT loot wasnt nerfed its just changed. Aside from Ascendant, which needed the nerf, nothing was to drastic. They did however remove some cool effects which I do not understand but they removed them not only from DT but from all items. Such as the double attack proc from Lyceum loot.
I think you're the only person who doesn't think this was a serious slap in the face.  I don't care if nobody else speaks up here and calls you guys the tools you are, I'm gonna call a spade a spade.  This was crap.  Hell, even GAIGE, Super Fanboy Extraordinaire that he is, called this a bunch of crap.  When I know to be skeptical about 90% of the wonderful things Gaige tells me is coming (and not that he's lying or wrong, its just his personal belief and I don't agree in the end), and you guys are worse than he is, I know you've got issues.The loot sucks, that's a fact.  There is nothing in the entire T7 loot table that makes a scout go "Wow, I want that" beyond perhaps the 3 Princes' dagger.  What about priests?  Anything good there at all?  I sure as heck haven't seen it.  Mages aren't quite so screwed, there are a few cool procs out there, just not enough.  Tanks?  Lots of mit on some items, the best of which are single group questable.  Something is seriously wrong still, and it isn't risk versus reward, its the rewards period.
__________________
Kraks

Raid Leader of Disruption - Blackburrow
Kraks_Aforty is offline   Reply With Quote
Unread 05-05-2006, 10:36 AM   #147
Aaliamz

 
Join Date: Dec 2004
Location: UK
Posts: 54
Default


Ishboozor wrote:

Aaliamzen wrote:

Gaige wrote:
Or tomorrow.
Oh. Cool.
I guess we should have saved our Oh.  Cool's for after we saw the upgrade.  I wanted to kill small children and animals after I saw what was done...
Yes, simply replace the word 'Cool' with another four letter word. And then 10 more of the same.
__________________
Aaliamzen
Aaliamz is offline   Reply With Quote
Unread 05-05-2006, 11:06 AM   #148
Schmoogles

Loremaster
 
Join Date: Feb 2005
Location: Mesa, AZ
Posts: 322
Default

Crac I can see if I can get you into EC if you want since every post you make and I mean every post gives us a shout out.   Since we are all tools you would fit right in with us:smileyhappy:  Heck even bring gaige over too:smileyhappy:
__________________
Schmoogles is offline   Reply With Quote
Unread 05-05-2006, 11:28 AM   #149
Ishbu

Loremaster
 
Join Date: Nov 2004
Posts: 949
Default



Kriddle Kraddle wrote:

I'm not sure exactly what items you are looking at but for the most part our DT loot wasnt nerfed its just changed. Aside from Ascendant, which needed the nerf, nothing was to drastic. They did however remove some cool effects which I do not understand but they removed them not only from DT but from all items. Such as the double attack proc from Lyceum loot.


A good handful of items were nerfed because of effects changing and whatever else.  Just for two different examples the Resplendant Scapular Shoulderpands had an AE deaggro activatable effect on them that was changed to FT6.  With the stats currently on the item, it is now completely undesirable by me when I was willing to break the bank for it should the effect have worked even so close as the minute before the servers went down.  Another item, the troll gut rope has a small increase in stats, BUT it lost the only stats that made it worth a [expletive haxx0red by Raijinn], the saves vs physical mitigation. 

Then for these so called upgrades, I for one am absolutely irrate because they are not upggraded just screwed up.  Example this time is the feathered circlet of acumen.  I have a legendary item that fills the same slot that is superior in every way except the one from DT now has FT8.  SOE for some reason things flowing thought is the greatest, most beneficial thing in game.  I would gladly have this item revert to the FT 4 it had before the "upgrade" and receive stats/hp/power/resits just EQUAL to that of legendary drops from trash mobs in lab. 

So do you see why so many people are upset?  If anything received even the smallest of upgrades it was also changed or nerfed, or the upgrade completely missed the point to begin with so in the end we are still left with garbage for loot but SOE holds their noses up in our direction saying we upgraded it so shut up already.

This whole process was a giant waste of development's time and a slap to the player's face.

__________________
Ishbu!
Ishbu is offline   Reply With Quote
Unread 05-05-2006, 04:53 PM   #150
Mmaster

Loremaster
 
Join Date: Nov 2004
Posts: 96
Default


Unmasked wrote:
If I recall correctly, the Forgotten Periapt of Abhorrence lost some mit but had the negative mental resist removed as well which was nice I guess.  Tank yells less at me now. SMILEY
I know of tanks on other servers that did get that item, and it was made completely useless for them. Having an item that is acceptable for a certain class, then turning a 180 and making it totally useless for a class is just plain stupid. p.s. I am still going to yell at you and the other one(whom you know who I speak off) because you still rolled for one stat, I was just lucky enough to have the last laugh. : laugh at Clint.
__________________
Pink SK'O'Death
Mmaster is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 09:41 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.