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Unread 02-06-2007, 12:42 AM   #121
Sekkong

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I find it really funny that so many poeple could be upset over an optional use of a command.

Nothing changed for the class.  Other than a command.

Get used to it.  Sony has already shown us that as a community we have no power and no voice to state the changes we want.   Nerfs will continue until the classes are a joke.

If you guys really want to see changes that the Conjuror community has wanted for.. Lets see. Since EQ 1 when the same problems happened to mages.  Then shape up and voice your mind without flaming 20 other poeple.

 

Personally,  As a EQ 1 Mage. I been waiting for this command going on 10 years SMILEY.  I dont think this makes us any more or less useful but makes since in both IN GAME and RL logistics which define the class.

Sekkong Heartseeker

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70 Conjuror.

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Unread 02-06-2007, 06:39 AM   #122
bluegod

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This may be premature, but there's this thread that just started on the necro board:http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=28687&jump=true#M28687   (sorry, not sure how to make it a link)Are you conjurers noticing this?  I'm a necro but I haven't had a chance to test it myself yet.It looks like the nerfage fears may have been realized. 

Message Edited by bluegod on 02-05-2007 07:41 PM

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Unread 02-22-2007, 03:55 AM   #123
Magmus_Eruptus

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If you fools are so worried about your pet standing back and nuking like it should then use the command /pet melee and your fire pet will jump in close to the mobs like it always did and get spanked down in 3 seconds. If you solo or duo a lot then the pet standing back actually allows it to be used to root/nuke mobs making it usable in these situations.
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