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Unread 07-26-2012, 07:23 PM   #91
Valentina
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Tigerr wrote:

Terro, when will this be added in?... it is not something that can wait a week, it needs to be put in NOW...
Please make sure it works perfectly, that is the only thing we are asking.
Please make sure this goes in CORRECTLY, reversing any changes that happened with gu64.
Please make sure it is patched TONIGHT... We all know how long some stuff sits after YOU guys break it.

You do realize that 'do it NOW' and 'make sure it works perfectly' are often mutually exclusive demands, right? 

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Unread 07-26-2012, 07:45 PM   #92
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I did say please heh. Besides, this wasn't announced prior to be put in... no testing was done so, sorry... should be done NOW as noone asked for this =p
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Unread 07-27-2012, 02:09 AM   #93
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Thanks!!  

I will be glad to let you know how this works once it goes in =) 

/fingers crossed... this is driving me crazy! lol

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Unread 07-27-2012, 06:38 PM   #94
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When is this going in?.. been 3 days now, Why should be suffer on raids for this long while you guys broke something by adding in a pointless feature that noone wanted?... Just revert the changes.
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Unread 07-28-2012, 04:31 AM   #95
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lol its not that no one wanted it... pvpers wanted it...which we all know SOE said PVP would never mess up/with PVE... it was wanted by the PVP COMMUNITY.. not the PVE COMMUNITY which is what eq2 is mostly comprised of.. can you please take this feature out of the game until you can correctly implement it in for your small PVP community...please please.. if its not broken why mess with it.. this was a great feature you added and got applauded for.. now you broke it /sigh

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Unread 07-28-2012, 07:46 AM   #96
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Tigerr wrote:

When is this going in?.. been 3 days now, Why should be suffer on raids for this long while you guys broke something by adding in a pointless feature that noone wanted?... Just revert the changes.

+1

exactly

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Unread 07-28-2012, 11:21 AM   #97
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Lossewen wrote:

Tigerr wrote:

When is this going in?.. been 3 days now, Why should be suffer on raids for this long while you guys broke something by adding in a pointless feature that noone wanted?... Just revert the changes.

+1

exactly

While I wish this was on live already (cure heavy fight with 3 sec fail to cure explosion was, erm, fun... last night). The 'fix' is already on test. I wish they'd run the intial through test (and let us know about it so we can go over and test it) I can still respect the decision to put the 'fix' there, even if I'm impatient to have the fix live.

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Unread 07-30-2012, 05:47 PM   #98
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Tigerr wrote:

When is this going in?.. been 3 days now, Why should be suffer on raids for this long while you guys broke something by adding in a pointless feature that noone wanted?... Just revert the changes.

I'm pretty sure this was a PVP related request.

This can also be worked around currently by the tank not casting when AE's are due.   I also have a very complicated UI fix that seems to work, but um, its not easy to put in or remove so not recommending that.

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Unread 07-31-2012, 01:46 PM   #99
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Terrogaunt wrote:

The options work like this:

All - self explanatory

No Ally (Hostile Players and NPCs only) - With this, you will only see the casting bars of anything that wants you dead, whether it's a player or an NPC.

No Players - This option will stifle all casting bars if the casting entity is a player, mercenary, or player pet. Only NPCs will show their cast.

None - self explanatory

I also went ahead and changed the color of the casting bar if it ever comes from someone who is in your group. Not sure if this will translate to your custom UI's, but there's even a few commands to edit the RGB coloration of it if you want it to match the other again.

As for the interrupting of AOEs, my guess is that this has to do with the mobs with scripted spell casting. I didn't make any change to how that functionality was working, but I'll listen for you guys to let me know how it's working once this rolls in.

Not understanding the patch for this problem.

Patch notes say:

"GENERAL* Options for who to display a casting bar for, as well as special coloration for allied casting bars, have been added. These options can be found under User Interface (Advanced) - Targeting Windows."

This is the the in-game interface:

I only want to see ENEMY casts and never ally casts, regardless of whether they are my direct or implied target.Is there another window somewhere I missed?

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Unread 07-31-2012, 01:57 PM   #100
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Bronadui wrote:

Terrogaunt wrote:

The options work like this:

All - self explanatory

No Ally (Hostile Players and NPCs only) - With this, you will only see the casting bars of anything that wants you dead, whether it's a player or an NPC.

No Players - This option will stifle all casting bars if the casting entity is a player, mercenary, or player pet. Only NPCs will show their cast.

None - self explanatory

I also went ahead and changed the color of the casting bar if it ever comes from someone who is in your group. Not sure if this will translate to your custom UI's, but there's even a few commands to edit the RGB coloration of it if you want it to match the other again.

As for the interrupting of AOEs, my guess is that this has to do with the mobs with scripted spell casting. I didn't make any change to how that functionality was working, but I'll listen for you guys to let me know how it's working once this rolls in.

Not understanding the patch for this problem.

Patch notes say:

"GENERAL* Options for who to display a casting bar for, as well as special coloration for allied casting bars, have been added. These options can be found under User Interface (Advanced) - Targeting Windows."

This is the the in-game interface:

I only want to see ENEMY casts and never ally casts, regardless of whether they are my direct or implied target.Is there another window somewhere I missed?

Did you actually update your client? Options are client-specific.

-Also, the color option isn't actually in the options window. That was a word slip. You'll find those by typing /ally and tabbing out to get the rest of the 3 rgb color commands. 

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Unread 07-31-2012, 01:58 PM   #101
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Yeah this is not a target or implied target issue.

The issue specifically is, when you have an ally on either, and an npc on the other.  When the npc starts casting, if the ally casts it removes the casting bar from the NPC.

You're players were asking for the option of ONLY seeing NPC casting bars and never seeing ally casting bars, regardless of if they current implied or direct target happens to be one or the other.

Perhaps if SoE played their game, they would understand the player's issues.

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Unread 07-31-2012, 02:00 PM   #102
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I patched client, yes.

As long as you say that choice between ally and enemy is there, that's fine SMILEY

Maybe EU does not have patch yet?

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Unread 07-31-2012, 02:05 PM   #103
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Bronadui wrote:

I patched client, yes.

As long as you say that choice between ally and enemy is there, that's fine

Maybe EU does not have patch yet?

Ah, that's probably it then. EU usually patches during the evening. At least, that's my understanding from my time in CS.

Once you get it it will look like this:

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Unread 07-31-2012, 02:05 PM   #104
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Seems patch is not on Euro servers SMILEY

Any ETA for the second class citizens?

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Unread 07-31-2012, 02:07 PM   #105
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Terrogaunt wrote:

Bronadui wrote:

I patched client, yes.

As long as you say that choice between ally and enemy is there, that's fine

Maybe EU does not have patch yet?

Ah, that's probably it then. EU usually patches during the evening. At least, that's my understanding from my time in CS.

Once you get it it will look like this:

That's perfect, I am sure my mangled eyeballs can last one more day SMILEY

Thanks Terror!

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Unread 07-31-2012, 02:09 PM   #106
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Atan@Unrest wrote:

Yeah this is not a target or implied target issue.

The issue specifically is, when you have an ally on either, and an npc on the other.  When the npc starts casting, if the ally casts it removes the casting bar from the NPC.

You're players were asking for the option of ONLY seeing NPC casting bars and never seeing ally casting bars, regardless of if they current implied or direct target happens to be one or the other.

Perhaps if SoE played their game, they would understand the player's issues.

This change should affect both implied and standard target, since they both function in the same way. Are you seeing something different? -Also, what did you set your dropdown option to?

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Unread 07-31-2012, 02:16 PM   #107
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Terrogaunt wrote:

Bronadui wrote:

I patched client, yes.

As long as you say that choice between ally and enemy is there, that's fine

Maybe EU does not have patch yet?

Ah, that's probably it then. EU usually patches during the evening. At least, that's my understanding from my time in CS.

Once you get it it will look like this:

Thank the Lord for the localisation of support for EU servers, I was really upset at not having to wait for fixes when we were patched at the same time US servers.

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Unread 07-31-2012, 04:56 PM   #108
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installed all the patches, fixes yadayada

now i don't see players casting anymore ( weheee) but i still can't see what the mob is casting, the casting bar vanishes as soon as i hit the mob with an autoattack or spell or proc or anything, totally random at times but i have yet to see a spell going from start to end. Generally trash mobs i can see it just fine but on named like boar there is no way to see it, it's there for like 0,1 sec, sometimes i see nothing...sometimes i see it casting it vanishes and no aoe...

i tried everything in the drop down menu, best way was to just stay around do nothing at all ( which is totally awesome and not boring at all SMILEY) waiting...i could see the casting bar go to half atleast before vanishing...i wasn' the only one having this issue.

since it works normal on trash i would say there is something else broken? I like the added difficulty though.....

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Unread 07-31-2012, 05:03 PM   #109
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Reeso wrote:

installed all the patches, fixes yadayada

now i don't see players casting anymore ( weheee) but i still can't see what the mob is casting, the casting bar vanishes as soon as i hit the mob with an autoattack or spell or proc or anything, totally random at times but i have yet to see a spell going from start to end. Generally trash mobs i can see it just fine but on named like boar there is no way to see it, it's there for like 0,1 sec, sometimes i see nothing...sometimes i see it casting it vanishes and no aoe...

i tried everything in the drop down menu, best way was to just stay around do nothing at all ( which is totally awesome and not boring at all ) waiting...i could see the casting bar go to half atleast before vanishing...i wasn' the only one having this issue.

since it works normal on trash i would say there is something else broken? I like the added difficulty though.....

I was playing in the Withered Lands eariler today and didn't see any cut off casting bars on live. Are you running a particular zone that I can test this out in?

Zone and the mobs you see it on would be the best. Accurate testing and all that. SMILEY

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Unread 07-31-2012, 05:12 PM   #110
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the zones i saw that in was POW and Tallon HM

POW just the boar and Tallon HM up to Klaatuus, Trash was fine ( for example the birds before Klaatuus) but the named had this issue

happy testing? =)

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Unread 07-31-2012, 06:30 PM   #111
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Terrogaunt wrote:

I was playing in the Withered Lands eariler today and didn't see any cut off casting bars on live. Are you running a particular zone that I can test this out in?

Zone and the mobs you see it on would be the best. Accurate testing and all that.

Mob cast bars are getting cut off severely since the GU on most named raid mobs that I've seen. Just about any named in Skyshrine, HM Drunder, etc. will have their cast bar "interrupted" (disappear mid-cast) on abilities that are not interruptable. Should be pretty easy to repro, just engage the mob, wait until you see it casting an AE and then spam interrupts or other control effects and you should see the cast bar get interrupted.

My guild raids tonight, I'll get a few specific mobs and specific AEs that I see the issue on as well.

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Unread 07-31-2012, 06:43 PM   #112
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Pretty much play a healer on any relevant raid and you should be immediately aware of the cast bar issue.

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Unread 07-31-2012, 06:43 PM   #113
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Terrogaunt wrote:

Zone and the mobs you see it on would be the best. Accurate testing and all that.

Yeh, as people have said, the vanishing casterbar issue is a problem on raid mobs.

You need to get yourself into some of those GM panties and robes and have a bash at some PoW named SMILEY

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Unread 07-31-2012, 07:56 PM   #114
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Didn't I post about 4 times EXPLAINING that the AoE casts get cut off?... Do you guys not listen at all?, 2 other people mentioned that it NEEDS to be fixed... So now, we have an option to toggle it but, due to the usual SoE attitude we need to wait till NEXT tuesday for ANOTHER fix... and pray that THIS time they got it right. You guys really don't change... It has nothing to do with certain mobs or a certain zone. It is doing it EVERYWHERE.... Stop testing it in certain zones... Take your 5 GM buffed buddies, take them to Lichlord Skulldugger in Vallon HM... Start the event and OBSERVE. The cast bars will get cut off.... Make sure you are targetting through a tank/dps and are constantly beating on the mob. This is not something you can replicate in Darklight woods.... It really makes me wonder if the highest level character any of the devs played was lvl 50. A BUNCH of people explained how to test this out. Why.....are.....we.....STILL...dealing....with.... a.....broken....mechanic.....WHEN....IT....WAS.... BROKEN.....FOR......NO......REASON........You guys made changes to something right?, revert them..... Also, stop....breaking....stuff....that...isint...broken .. Fix this THIS WEEK... Not waiting till next tuesday due to SoE's stupidity
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Unread 07-31-2012, 08:00 PM   #115
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Atan@Unrest wrote:

Pretty much play a healer on any relevant raid and you should be immediately aware of the cast bar issue.

Any relevant healer on any relevant raid is using a third party casting bar that currently overlays two casting bars because it used to be that only one of them would be functional at a time. If you follow the directions earlier in the thread to mod your Custom.TargetCasting into two windows, you won't have the problem.

To Terrogaunt: what the players are asking for is a single UI interface piece that shows only the enemy's casting bar, regardless of whether the enemy is the Target or Implied Target, and they want you to maintain it for them.

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Unread 07-31-2012, 08:02 PM   #116
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The toggle option is fine... That isint the problem now, the mobs AoE's are dropping randomly... Before we couldn't see them, now we see them but they drop... Seriously?

And what does the two bar fix have to do with mobs dropping AoE casts? Really?

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Unread 07-31-2012, 08:32 PM   #117
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I'm looking into the issue. I got it to happen to me on the aviak boss in tallon raid, but it seems to be pretty tempermental. If it's related to scripted spell casting, I'll see if there's anything that we can do about it, like adding a second casting bar for NPCs in case they ever overlap and cancel each other. - All speculative though. Have to actually figure out the problem first.

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Unread 07-31-2012, 09:12 PM   #118
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Don't add anything to the npcs, do not add extra stuff we do not need please... We need this change FIXED back to the way it was, not a workaround so there are even more problems. It was never like this before so i'm pretty sure that means someone did something to the code... Amirite?
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Unread 07-31-2012, 09:15 PM   #119
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I posted before that even when the PC casting was enabled, back when thread was first posted, you could target yourself and cast any long spells and YOUR OWN spells would drop randomly.... They sometimes stop displaying right when you cast them, sometimes they ALMOST finish... and other times, they dont display at all. It is not just NPCs... Something is wrong with the actual code , something is interrupting it... Get this fixed ASAP... Going to raid in 20 min, hopefully it doesn't interrupt like it did before because so far in Skyshrine contested, all the spells casted finished.
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Unread 07-31-2012, 10:32 PM   #120
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In raid right now... War Boar is currently dropping AoE ALL the time, it shows up for a split second than it drops... This makes it IMPOSSIBLE to precure... This is really pi*** me off, it really isint that hard.... get gm friends in ANY zone and test it....This is insane... Its weird cause i saw the spell cast all the way ONCE... dont know what is interupting it... FIX IT ASAP PLEASE

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