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#91 |
Loremaster
Join Date: May 2008
Posts: 2,601
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![]() That didn't say it would slow it down though. |
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#92 |
Loremaster
Join Date: Dec 2009
Location: The Ironforge Exchange
Posts: 1,754
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![]() Katz wrote:
Very true, and it does need slowed down in my opinion, but I just wanted to let that poster know that it wont be at 99% along and should last more than 10 minutes. Of course if it's not slowed down it's only going to last a few hours at best. It was around 21 hours to go from 0 to 100 on AB if I recall correctly. To do 50% at the same rate would put the event over in 10 hours or less. I'm guessing less since many of those 21 hours were middle of the night for alot of folks. |
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#93 |
Loremaster
Join Date: Dec 2005
Posts: 189
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![]() IIRC wasn't the speed artifically increased on the test servers so that the different stages could be tested? If so it seems like that was left in. Also wasn't the respawn/evac point supposed to be moved from the spires, because I did respawn there a couple of times?
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Worried in EU |
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#94 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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It might be a good idea if you just outright disable both the dragon ring and spire events until everything is fixed. I don't think it's fair that the dragon ring end up completely bypassing the 50% mark and almost end up getting completed just by people doing the solo quests. My raid just tried the ring at the 50% stage twice now, and the dwarves died the first time, but we killed the epic with no casualties the 2nd. Nobody in the raid got quest credit or tokens. The solo quest still works fine though.
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#95 |
Loremaster
Join Date: Nov 2004
Posts: 2,274
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![]() lost about 300 tokens from failed updates. PLEASE FIX IT! 200 tokens lost from out of range before pull out, and now lost 100 more tokens from both 50% check point. just edited for new report. just updated, now i lost 50 more tokens, another failed update. that 350 tokens and counting lost. |
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#96 |
Loremaster
Join Date: Dec 2009
Location: The Ironforge Exchange
Posts: 1,754
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![]() I don't think that the event (any part of it) is supposed to be up on any servers. I think it's supposed to be getting a hotfix. I'd suggest sending a /bug report or petitioning and finding out if Butcherblock was left up in error. |
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#97 |
Server: Storms
Guild: Les Furies d Innoruuk
Rank: Matriarches
Tester
Join Date: Jan 2008
Location: France (Storms)
Posts: 3,161
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![]() Sambril wrote:
Speed on test was 3x the speed of live. We only took a little week to reach 99% on Test on Spires and a couple of days to reach 52% when the progress was stopped on the Druid Ring, so we assumed upping by 3 times would not be enough for live and said so. The respawn and evac point was said to be fixed (aka moved) several times but never was. |
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#98 |
Loremaster
Join Date: Mar 2006
Posts: 25
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![]() Oh don't get me wrong I love that they brought back alot of the older stuff that's currently not available, esp the original magic mouth, it matches great with the tinkerfest furniture. I guess my point was that there were some other new cloaks that were on test but not on live and was wondering why they were removed. |
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#99 |
Loremaster
Join Date: Dec 2004
Posts: 935
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![]() Lempo@Everfrost wrote:
That sucks if it will be the case. I'll be back to work on "Tuesday" (my Wednesday) and then won't be able to play again until after the weekend. By which stage the even will be over "never to return".
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#100 |
Tester
Join Date: Dec 2004
Posts: 577
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![]() Whilhelmina@Storms wrote:
I actually re-tested this late last week and the respawn point was moved. But every time I died on live this week I repopped in the old spot at the spires. Maybe that change didn't make it into the live build? Evac was always to the spire though. |
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#101 |
Server: Storms
Guild: Les Furies d Innoruuk
Rank: Matriarches
Tester
Join Date: Jan 2008
Location: France (Storms)
Posts: 3,161
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Last time, weren't you running towards the Ry'Gorr Griffon? Somewhere along the way, when you're close to the griffon the regen point given swaps to the other side of Ry'gorr keep (which is kinda a death trap for lowbies anyway)
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#102 |
Loremaster
Join Date: Sep 2009
Location: USA
Posts: 30
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![]() I had three major issues with this event, which mirror some of the issues others have already stated - sorry for any repeats.1 - The event was not announced or promoted as other events are. It was just there one day and, if you were lucky, you got to hear about it from a friend or guildie before it expired. The event progression itself was WAY too fast. For many people who work during the week or who selfishly choose to sleep every once in a while, by the time they were able to spend some time in the game the event had already reached 99%, leaving the majority of players on a server unable to participate at all. I would much rather have seen progression mirror past spire type events that lasted for 3-6 weeks regardless of the number of people participating. At least that way EVERYONE would have the opportunity. ** I am aware that currently, the plan is to reset all spires past 50% back to 50%, but no word on if the event will actually be slowed down or not. So, super busy servers like Antonia Bayle will likely reach completion in a couple hours after the event goes live - once again leaving a LOT of players cut out of the loop because they have to, you know, go to work and sleep and stuff. **2 - Once again, this event is HEAVILY geared for level 90 players. Everyone else pretty much gets left out unless they're lucky enough to still have a freebie griffon they can use to get to the spire point. And, when they get there, they have to be super careful not to get nailed by a rogue mob while they're talking to the errand quest giver or looking at the stuff the merchant is selling - thus destroying their griffon and whatever time they had left to use it. Level 90's are the ONLY ones able to participate in the fighting quest, which was rewarding 25 tokes every 30 minutes at the druid ring. Everyone else gets 3 tokens per boring errand quest. Yes, tokens are heirloom, but not all rewards are. So, thanks to Sony for the F-U to everyone who doesn't have a 90 toon yet or who stupidly has an alt or two who aren't 90. Like usual, those characters and players just don't seem to count. I would have really liked to have seen a portal to the spire points OR a griffon you could take without first having to discover where it is in order to get there so little toons could actually GET to the event to participate, and then I would have liked to have seen a comprable option for those who couldn't participate in the level-90-only fight quest - maybe a scaled instance as in past ring event quests? Or a higher token reward quest that could be done in addition to the 3-token errand quest?? Really, SOMETHING should have been done to make this event more accessable for toons and players who aren't at 90. 3 - (this one is pretty trivial compared to my first two, but still irks me to no end) GROUND MOUNTS for level 90's ONLY?? Really? How stupid was that?? Level 90's have access to FLYING mounts by questing in the Great Divide OR through the Station Marketplace. Why on earth would they want to collect another GROUND mount? The ground mounts should have been made available to EVERYONE. Just my 2 cents on the whole thing. Lady Mallyce, Level 90 Warden on Everfrost Server |
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#103 |
Tester
Join Date: Dec 2004
Posts: 577
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![]() Whilhelmina@Storms wrote: Last time, weren't you running towards the Ry'Gorr Griffon? Somewhere along the way, when you're close to the griffon the regen point given swaps to the other side of Ry'gorr keep (which is kinda a death trap for lowbies anyway) Last time I tested I did it by nose diving off the top of the spire, expecting to get the bridge option and it gave me the fort. That seems to suggest that the dividing point is somewhere in the middle of the spires themselves. |
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#104 |
Tester
Join Date: Dec 2004
Posts: 577
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![]() Mallyce@Everfrost wrote: I would have really liked to have seen a portal to the spire points OR a griffon you could take without first having to discover where it is in order to get there so little toons could actually GET to the event to participate Not needed. I've done it on a level 23 and am 100% confident I could do it on a level 1 if I could block disco exp. If you keep your eyes open there are perfectly safe paths there from both Thurgadin and the ring event drop point. |
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#105 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() tkia wrote:
I will check on this and make sure before its turned on the correct files are on live, that could actually explain a lot of things. The event will be slowed down when it comes back up as well |
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#106 |
Server: Storms
Guild: Eternitalis
Rank: Cavalier
Loremaster
Join Date: Oct 2007
Posts: 2,422
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![]() Coud you also tune the event so that it will last at least one week and up to 2 weeks. |
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#107 |
Loremaster
Join Date: Nov 2004
Posts: 352
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![]() At the [Removed for Content] ring I noticed that even after the named was killed there was still a group of mobs near the quest/merchant NPC's, could we get these added to the mobs that must be killed before the named is triggered so that they won't be skipped and left there killing anyone that goes near the NPC's?
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Eileah ToxxRoxx |
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#108 |
Loremaster
Join Date: Sep 2009
Location: USA
Posts: 30
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![]() Eileah wrote:
Personally, I'd like to see the NPC's moved to a safe zone where you won't get attacked while you're trying to turn in a quest or buy something from the merchant. Leaving them within the area where you're going to be attacked is yet another example of extremely poor planning. |
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#109 |
Loremaster
Join Date: Nov 2004
Posts: 825
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![]() Mallyce@Everfrost wrote:
Everyone has their own view. I thought it was extremely good planning. It's been said this was an adventure event and making players have to keep their eyes open for a safe time to make their deliveries adds an adventure element to an otherwise routine task. Yes, there might be times you have to wait or come back later to get or complete the quest, but chances if you can't complete the quest in one spot at the moment, you can go do the quest for the other event. The gryphon at the ring will take you over to the spire area and you can make the reverse trip back to the ring with one gryphon stop. Both events can be done by low level characters, even the first time to the ring if you travel over land with your eyes open to avoid mobs.
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Please visit my dungeons by Hedvika on AB: Hall of Fame: Help Feed the Dragons! (No, you won't be the food!) Look for Poet's Dungeon: The Mad Poet's Release returning soon. ---------- Aluriel's chronicle of a scavanger hunt through 50 player decorated homes and guildhalls:.... http://photobucket.com/AlurielsAdventure |
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#110 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Gninja wrote:
Thank you, Gninja. |
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#111 |
Loremaster
Join Date: Nov 2004
Posts: 166
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![]() Gninja wrote:
Awesome to hear. Now all I wanna know (if possible) is if those of us who killed Ulbrow will get credit for our efforts. I've noticed that the quests from the EW spires event have been removed from my journal somehow... |
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#112 |
Loremaster
Join Date: Dec 2004
Posts: 1,271
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![]() Eileah wrote:
I'd love to see this simply for the sake of getting credit for the event. I fought through three events with no credit. A few folks in OOC were kind enough to tell me I had to hit the named to get credit for the event; since I'd been in the back killing the mobs by the NPCs, I never even SAW the named before that. Because of course people swarmed the named as soon as it popped, to make sure they got a hit in before it died, so if you weren't part of that first swarm you were out of luck. |
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#113 |
Loremaster
Join Date: Nov 2004
Posts: 661
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![]() Mallyce@Everfrost wrote:
Ground mounts have a much higher ground speed than flying mounts, so there might be times when you want them for that speed boost, especially if you're grinding stuff in one particular area. And, more importantly, mounts are furniture!
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#114 |
Loremaster
Join Date: Nov 2004
Posts: 1,227
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![]() Lera@Antonia Bayle wrote:
They were not created for the event, they are from a raid zone merchant in Icy Keep and have been on that merchant since well before flying mounts. I agree that everything on the merchant should be for all levels, but they didn't go out of their way to exclude anyone, these mounts were just added to give an alternate method of aquiring them. |
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#115 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() A new version of the mounts have been created and should be hooked up to the merchant when the event turns back on. They are now usable by crafters and I have lowered the cost a bit. |
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#116 |
Loremaster
Join Date: Aug 2008
Posts: 33
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![]() carpe_caminus wrote:
Ditto. I get that you cannot plan for all contingencies, stuff happens. But it would be normal for participants to events to get credited and have rewards, all the more if it was something that you can only do once (talking about ubber mob killed at 99%). Especially since many, based on several posts in this thread, wouldn't be able to be there again : that you can still get everything with tokens from repeatable quest is good but, as said several times earlier (sorry if not quoting everyone guys) Honestly, that complaints aren't heard and REALLY answered, would be the one thing to make me quite this game for good. |
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#117 |
Server: Butcherblock
Guild: Legacy
Rank: Primary Raiders
Loremaster
Join Date: Oct 2008
Posts: 45
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![]() It would be insanely hard time consuming to go back and try to figure out who killed him during each interval during each event. It would require parsing through many gigs worth of log files, then manually checking and updating each person. Not really worth it. Would be best just to make the quest last a bit longer so everyone has a chance at it. |
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#118 |
Loremaster
Join Date: Dec 2009
Location: The Ironforge Exchange
Posts: 1,754
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![]() Time consuming or not it should happen. Those players done the event and should not be cheated out of their rewards because of a bug. I was not there, so it doesn't effect me either way, but SOE should make it right. I'm sure that they have some way of filtering logs by time, date, loc, server, mob name, player name, or any number of other things. |
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#119 |
Loremaster
Join Date: Nov 2004
Posts: 166
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![]() Delimant@Butcherblock wrote:
You don't seem to understand the situation exactly. The fight we're asking to be rewarded for is a once per server fight. It dies, then it's gone. On AB, a group of people (about 2 raids worth give or take) killed the final x4 mob for the spires. A linked trash mob bugged and eventually despawned, we didn't get credit, and the encounter was unable to respawn. This isn't some repeatable quest we're talking about. They'd have to parse through one encounter log per server (although I hear on at least one other server there was a second fight in a different EW instance for them, which also bugged identically). They just need to see who got an attack in on the encounter, and flag their quest complete. Honestly that wouldn't be that "insanely time consuming". There was just one spawn, one kill, per server. They've done similar in the past, so this wouldn't be something unheard of. "Not really worth it" is something you can say rather easily if you weren't online when the once-in-a-lifetime spawn occurred. To anyone there... it's beyond worth it. Extending the quest in this case would be irrelevant. Then you'd have those folks having to camp the spires day and night hoping to be there at just the right moment... as if nobody there had any real-life daily schedules to worry about. The simple fact is we were lucky enough to be there when it was possible to spawn the named, and we killed it. We got screwed out of an update due to a bug, but should be credited for our accomplishment. Not only would that extra effort required to make that happen be worth it, but it would be GREATLY appreciated. Personally, it's that ability to make right by your customers that makes me want to continue giving my business to a company. SOE has done that in the past, and all I can hope is they'll rise to the occasion this time too. |
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#120 |
Loremaster
Join Date: Nov 2004
Location: Crushbone
Posts: 1,047
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![]() Would leaving the two repatable quests active after the event ends be an acceptable idea? It's my understanding that, once the event reaches 100% and is completed, everything goes away except for the vendor and the ground-spawn tokens (which, so far, can easily be dominated by just two or three harvesters). The repeatable quests would at least give everyone who is interested a reliable method of gaining more tokens. Alternately, would it be possible to have the ground-spawn tokens spawn zone-wide once the event ends? This would allow even low-level toons to harvest from safe areas, and generally just give everyone a fair chance at some of the spawns. At the very least, I'm glad to hear the progress on CB will be bumped down to 50%... we had just broken 50 on the dragonring, and the spire was at 89 (or more) when the event was taken down... both would have been finished before most of the server was even home from work, easily. |
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