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Unread 09-23-2005, 07:59 PM   #91
Arielle Nightshade

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Shennron wrote:
I have just dinged 57 tonight and I have Nature's Ally adept 3 and the lvl 57 heal now too. The wolf spell looks pretty cool for a swarm pet spell but they die easily.  And when I say easily I mean that only 1 wolf needs to die for all 4 to die and they have like only 100 hp. Also the DPS on the wolf's have been reduced a lot. They only do about 50 dps each as opposed to 150 dps back in beta. The new lvl 57 heal (forgot the name) at adept 3 seems barely better then Sylvan Waters. I will get back at posting the spell later but it is kinda late tonight.
 
I am just hoping that the Protector's Grove will make the difference when I ding 58. I already have the adept 3 version of the spell in my bag for when I ding so I can test it out and tell you guys of my experience with it.
 
Oh and an analysis that I have come to see is that we are great when duoing with rangers.  I hate to say this but the ranger class is broken at the upper 50's lvl and I dont want to see them get nerfed. But if you can just pick one up and duo with him/her. All that I was doing in that group was rooting, snaring incase root breaks and let the ranger (using poisons) do the dmg. A lvl 59 Ranger and I was lvl 56 at the time were getting a little more then 10% exp per hour killing lvl 57 - 58 ^^^ giants in PoF. If you do kill them then I would suggest going up that canyon path to that camping site as the repops on the ^^^'s are fast and good exp if you can keep the crowd controled well enough.
 
Luckily for me I did not have to heal much except for when root just doesnt want to land for a few casts or killing the Magi giants with them casting. 
 
 I'll keep you guys updated as soon as I hit lvl 58.


Well, as long as you didn't have to heal, you were ok?   

/sigh 

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Unread 09-26-2005, 06:33 PM   #92
Caeona

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Someone said that the polls weren't an accurate reflection cos most of the people who visit these forums are unhappy? LOL, how do you explain the majority positive responses from some other classes then?!
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Unread 09-26-2005, 06:46 PM   #93
neble

 
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Ok with most changes (I wouldn't say happy, but accepting it).  Unhappy with healing.
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Unread 09-27-2005, 07:06 PM   #94
Ivoryro

 
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I am a 50 almost 51 warden that  feels totally inadequate now.  Like many of you, I feel like an alternate/ back up healer.  All my heals/ buffs  are  Adept 3 with an exception  of Master 1  for Sylvan waters.  I am an experienced Warden that used to be proud and  have the ability to play their character well.  I just hate having to make the decision in tight spots with or without  a second healer who  lives or dies... just because of lack of healing BUT plenty of power.  Trying to keep the MT at a steady comforting health  in battle  is very difficult now.  Even using Dust Storm   and  HG ( which used to be  my life saver) doesn't guarantee a successful battle any longer.  Pulling out all the emergency heals when the  tank is near death is not  noticable healing any more.  It's frustrating to me and I am losing my desire to play a healer at the moment.  Currently I am now playing my 41 Warlock and my 34 Brigand with High Hopes  that SOE does something  to encourage Wardens to continue to play the game and have the capacity to play it proud and effectively.

Message Edited by Ivoryrose on 09-27-2005 08:08 AM

Message Edited by Ivoryrose on 09-27-2005 08:10 AM

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Unread 09-28-2005, 06:34 PM   #95
Rappy

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first post for me i think.. been reading a lot on everyones experiences Love my warden - heres my thoughts Pre-nerf wardens healed pretty Godly if you stacked all the regens and healing up right... in my opinion we really did need a nerf and i mean a serious nerf (and if a warden thinks they needed a nerf they probably did). Pre-nerf we were able to solo the splitpaw arena on hardest (level 56 pit champion) without needing fabled gear (yes i did it 3 times to make sure i didnt get lucky on first two) - remember this was while templars and most melee couldnt even get close to this. ...  we had it very good for a long time and its hard being pulled down from the cloud we were on... Post-nerf things were very difficult and clearly we are no longer intended to be burst healers but i think this is where talent takes over from lazy 'poking the buttons now and again'.  Its no good waiting for the tank to get 0 hp and when you are fighting things that hit for 4k you have to have your regens stacked before the tank takes damage.  I feel like an EQ1 bard these days to a degree, having to repeatedly press the same keys over and over in a sequence when on a full burn heal BUT.. with the buffs wardens get and the right use of our Duststorm line and the correct timing of our heal over times we can still cut it with the bigger healers.  Its just important to remember when to time those heals.  I do feel overall the heals should be tweaked up a tiny bit maybe 5% or 10% but thats something for the future.  I feel more sorry for the poor guardians that lost about 2k hit points overnight which hurt our style of healing too, or the warlocks that are finding it hard to get groups, we all got hit by the nerf bat because the game changed.... for the better. Once i got over my sorrows of no longer being able to heal for 2k in about 3 seconds or take on the nearest named in a way that a group does, I got into the expansion and found it exciting and enjoyable, I actually found myself liking the expansion despite the large nerf. Without risking saying too much I am still soloing stuff most classes cant even think of doing (3^^^ heroics 2^^ Named and group of up to 6 heroics (not the crappy kind)) because of certain other spells we have, this is a potential area for nerfing and so I dont really want to encourage any more change in some areas of our class.  If you compare warden power pools and defensive skills to fury you will see why they need dps to solo as well as a warden.  I am well aware these skills do not translate so well into groups but as you have seen I do feel a 5 to 10% tweak is all that is needed to bring wardens back into line with the other healing classes, currently i get over this by timing the heals as best i can and using the emergency prods and sometimes group heals to top up the healing needed i still find i have time to poke a nuke or two in on a full burn heal, its all about the timing to maximise your heal potential. One other thought - anyone else not lost a duel yet? SMILEY luv ya.. keep up the good work on beta and fly the flag for a small tweak in the power of warden heals - PS oh.. and lets keep hammering on the warden heals stacking issue (but judging by the number of people that cant see past what we used to have, that wont be an issue soon because wardens will be rare enough not to worry about it)
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Unread 09-28-2005, 08:48 PM   #96
TheOnlySariah

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What I want to know is, why in the hell did they make Furys better healers than Wardens? It was my belief that Wardens were the better healers and Furys were better damage dealers. Now Furys are better than us at everything, not to mention the invis!   I feel like the red-headed step child of the priest classes. I played my warden to level 24 last night with just a wizzy and I had to use all my heals like crazy to keep him alive when it got tough. It's nice telling your group that you suck now too when they ask if you want to take on herioc mobs. I'm like "Well, we can try  but my heals suck sense last update". Most people are nice and I still do my best, but If I hadn't specialized in power at every opportunity I think I would be at a loss.
                      I am thoroughly annoyed, and am awaiting the fix.
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Unread 09-28-2005, 09:45 PM   #97
Treve

 
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i'm becoming less and less happy with the changes...for me it's kind of simple
  1. i chose to be a warden...a healer...DPS for me is a distant third to debuffing/healing
  2. i don't expect to be the *best* healing class, but i'll surely accept being a *different* kind of healer, with different skills
  3. personally, i don't like solo'ing at all...i would have prefer at this point that they drop the DPS and up the heals if SoE would make that compromise
  4. i *don't* want to be the backup healer in a group...i want to be an *equal* healer
  5. i can hardly use my DPS anyway...i'm so busy healing now that, in many groups, it's also a panic just to keep people alive
  6. further to point 5, sometimes i can't even get my debuffs off...the tank is already taking huge damage and there's no time...i also have 3 hex dolls...with the 8 second casting time (and you can't break out of casting), i *rarely* get to use those...being stuck in an 8-second uninterruptable cast might mean a dead tank or a group wipe

i want to be an efficient and effective healer...i really worked hard at getting to lvl42 and (i think :smileywinkSMILEY, i'm pretty good...i have grouped a lot and even practiced solo to see what the changes were and how my strategy had to change

i'm unhappy with being a warden...he's my only character...and no, i'm not going to re-roll him...with the low server populations, i had to race through the 42 levels just to catch up with the highest-level populations on the server...it's very lonely in the 20's-30's

i think i'm going to need some indication for SoE that they are at least "looking at" what the wardens are saying...but honestly, i'm not going to wait a month with no feedback from the devs on these issues

i agree with what some people have said in this thread...i'm uncomfortable in some groups because i don't want to have to say that i can't do the job i used to...and i think the the other classes have the same perception

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Unread 09-29-2005, 08:47 PM   #98
Nymph{

 
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46 Warden, mostly treasured gear , apart from imbued chestpiece which i got after revamp, use a buckler/imbued wand for weapon slots.most spells adept 1.
 
I`m pretty happy, i mostly solo/duo, since revamp i have less down time between battles as my power use is much better, battles feel about the same but i can hit mobs much harder now as all my damage spells have doubled in what they do. the group HOT now heals for around the same as the solo one so if i`m getting hit pretty hard i can stack both and heal for double what the solo HOT gives me + if spores and my imbued tunic kicks in i get around another 100hp added too. My direct heals are down on the instant part and i can see this is more likely to be a problem in group than solo, if i have to resort to direct heals in a solo encounter i`m in trouble anyway.
 
I`m a little sad to lose pact of the pride and the extra 10% speed buff which stacked with SOW, but as i finally got the 32% horse a month before revamp it hasnt effected me as much losing the buff, it was still nice to be able to race around before in wolf form at 30% buff speed.
 
I have been able to solo up to green^^^ single mobs at the last level before they grey out, i would like to see the aggro range back to 5 levels under your level though, if the greens stay then non aggro would be much better IMO.
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