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Unread 02-15-2006, 06:41 AM   #61
Moontayle

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Ok, for Gladiator Strike it now reads:
  • On a sucessful Block this spell will cast Gladiator Strike on target's victim.
    • Inflicts 196-327 melee damage
    • If Buckler is equipped in Secondary
  • If Shield is equipped in Secondary
Finesse is still showing up with Buckler.
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Unread 02-16-2006, 04:56 AM   #62
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Anywyas back to the skill
Quote:
Dragoon's Resilience:   12 second 100% parry buff.  10 min reuse.
 
Im not up to raiding pair in eq2 yet so can only realy relate to eq1 at this point, wich obviously means that i can only do guess work here. However in eq1 when furious and defensive was moved on different timers it made a humongous impact on tank changing.  Pre furious losing a tank could often in a split second turn allmost any fight from success to failure. However the furious posibility completely stabilised tank changes. The rather low ranged guild i was in at that point imediately made a quasi jump in progress. However, i wonder if this ability is going to have the same impact on eq2 raiding and if it is going to be the must have cannot dowithout ability for any raiding warrior.
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Unread 02-16-2006, 08:44 AM   #63
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If that happens then they'll likely admit they made a few mistakes (yes, they've admitted to mistakes before). The last thing SOE wants to for people to be c'blocked because one person decided to take the entire Strength Line instead of the entire Agility Line.
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Unread 02-16-2006, 11:33 AM   #64
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denboj wrote:
Anywyas back to the skill
Quote:
Dragoon's Resilience:   12 second 100% parry buff.  10 min reuse.
 
Im not up to raiding pair in eq2 yet so can only realy relate to eq1 at this point, wich obviously means that i can only do guess work here. However in eq1 when furious and defensive was moved on different timers it made a humongous impact on tank changing.  Pre furious losing a tank could often in a split second turn allmost any fight from success to failure. However the furious posibility completely stabilised tank changes. The rather low ranged guild i was in at that point imediately made a quasi jump in progress. However, i wonder if this ability is going to have the same impact on eq2 raiding and if it is going to be the must have cannot dowithout ability for any raiding warrior.

honestly i don't think that it will be gamebreaking to not have this (haven't done any t7 stuff so i could be wrong)...  monks already have this type of ability now, and its great for pulling but the nukes still hit them...  on a 10 min timer it could be used once per fight if you are moving very slow...

its just an emergancy type thing in my mind...  but 12 secs unless all the healers are dead and the mob is at 5% isn't gonna save me...

i could use a monk to pull get his 12 secs of glory, he FDs, i get agro, my 12 secs of glory, then ToS and we'd be 30 secs into a fight at most of little damage taken...

compare that to taking the wis line to 4th (8 points) tier and getting 320 mit permantly...  then go with either sta or str and get the 8% hate increase or the max HP boost...  these aren't sexy abilities but that fits in with everything else guardian...

but if i wasn't raid MTing i would go a different route the agi and int lines probably (they seem more fun)... 

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Unread 02-16-2006, 02:00 PM   #65
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Sirlutt wrote:ahh.. that picture makes ALOT more sense than anything else thats being shown.you know what is needed though ?  .. an AA calculator like this --> http://swgcb.yogn.net/swg-cb.php except with the trees for all the classes present and a running total of how many points used, and what skills those points give.Anyone decent at programming and think they could help with that?  I can offer hosting and some programming help.

Ok I whipped up something kinda cheesy but it works. Take a look

http://www.rising-dawn.com/eq2/guardaacalc.aspx

 

Saure 60 Guardian - Oasis

http://eq2players.station.sony.com/en/pplayer.vm?characterId=230681206

Message Edited by Mene1 on 02-16-200601:08 AM

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Unread 02-16-2006, 04:29 PM   #66
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Noah, any chance we get screens? if you need me to host em mail to [email protected] and i will post em.
 
Really before we start guessing anything we need to know timers casting and recast times.
 
As been said, the 20% timer reducer may be a must if its permanent skill ( i doubt so much ), more taunts, more buffs, more tower of stone, more of everything over time, so raid fights may be a must.
 
im sure i will take wisdom as : 4/4/4/8 for the 320 mitig boost.
The other 29 points will be :
 
Full Int path to get the 20% reducer if it likes me enough
Full sta path to get HP boost and power reduction
Full Agi Path to get the 12 second parry buff
Str to 4th ( 4/4/4/8 ) for the +% agro.
 
But everything is related to the timers castings recasting durations .. etc.
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Unread 02-16-2006, 05:32 PM   #67
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updated list :

str path :

Executioner's Wrath : on a death blow, increase melee crit chance by 2%, last 16sec (if axe equiped) -- passive spell -- 8 ranks

Weapon Expertise : increase melee crit chance by 1,3% -- passive spell -- 8 ranks

Executioner's Anger : increase hate gain by 1% -- passive spell -- 8 ranks

Executioner's Fury : increase melee crit chance by 20% when caster fall below 50% health -- passive spell -- 1 rank

 

agi path :

Dragoon Spin : inflict 135-225 dmg on targets in aera (if spear)  -- CA -- 8 ranks

Dragoon's Cyclone : 5% chance of having primary weapon autoattack affect multiple target (duration Until cancel, recast 10sec)  -- CA -- 8 ranks

Dragoon's Avoidance : increase defense of caster by 2,9% -- passive spell -- 8 ranks

Dragon's Reflexes : Caster will parry 100% of incoming attacks (stiffle caster, 12 sec duration, 10 min reuse)   -- CA -- 1 rank

 

Sta path :

Buckler Reversal : if casters/ennemy blocks, parries,ripostes/deflects, inflict 1680-2817dmg on target (if buckler, duration 30sec, recast 30sec) -- CA -- 8 ranks (prolly buged, 2817 seems a lot :p )

Gladiator's Finesse : increase double attack by 7,7% (if buckler) -- passive spell -- 8 ranks

Gladiator's Revenge : dodge/rispote 1,2% of incoming attacks (if buckler)  -- passive spell -- 8 ranks

Perseverence : combat ars cost 8% less power, those 8% are returned to the caster's health -- passive spell -- 1 rank

 

wis path :

Belly Smash : when target is stun, inflict 129-216dmg + decrease mitigation of target by 792 + stun / knockback (if hammer, duration 10sec, recast 30sec) -- CA -- 8 ranks

Seasoned Veteran : increase dps by 2,5%  -- passive spell -- 8 ranks

Unshakeable : increase mitigation by 40  -- passive spell -- 8 ranks

Demolish : Removes all penalties associated with your offensive/defensive stance  -- passive spell -- 1 rank

 

int path :

Acceleration Strike : after the next 3 CA, increase attack speed of caster by 17,6% for 1 minunte (if sword, duration : 3 min, recast : 30sec, target : grp friend)  -- CA -- 8 ranks

Double Attack : caster double attack 2,5% of attacks  -- passive spell -- 8 ranks

Parry : Increase parry of caster by 2,9  -- passive spell -- 8 ranks

Relentless Assault : reduces recast timers of caster by 5% and recovery timers by 100%  -- passive spell -- 1 rank

 

Don't think too much about it, it will change again, and if you wonder where your hp boost AS is, check the crusader tree.

Message Edited by Zilasak on 02-16-200604:51 AM

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Unread 02-16-2006, 06:44 PM   #68
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Zilasak wrote:

updated list :

str path :

Executioner's Wrath : on a death blow, increase melee crit chance by 2%, last 16sec (if axe equiped) -- passive spell -- 8 ranks

Weapon Expertise : increase melee crit chance by 1,3% -- passive spell -- 8 ranks

Executioner's Anger : increase hate gain by 1% -- passive spell -- 8 ranks

Executioner's Fury : increase melee crit chance by 20% when caster fall below 50% health -- passive spell -- 1 rank

 

agi path :

Dragoon Spin : inflict 135-225 dmg on targets in aera (if spear)  -- CA -- 8 ranks

Dragoon's Cyclone : 5% chance of having primary weapon autoattack affect multiple target (duration Until cancel, recast 10sec)  -- CA -- 8 ranks

Dragoon's Avoidance : increase defense of caster by 2,9% -- passive spell -- 8 ranks

Dragon's Reflexes : Caster will parry 100% of incoming attacks (stiffle caster, 12 sec duration, 10 min reuse)   -- CA -- 1 rank

 

Sta path :

Buckler Reversal : if casters/ennemy blocks, parries,ripostes/deflects, inflict 1680-2817dmg on target (if buckler, duration 30sec, recast 30sec) -- CA -- 8 ranks (prolly buged, 2817 seems a lot :p )

Gladiator's Finesse : increase double attack by 7,7% (if buckler) -- passive spell -- 8 ranks

Gladiator's Revenge : dodge/rispote 1,2% of incoming attacks (if buckler)  -- passive spell -- 8 ranks

Perseverence : combat ars cost 8% less power, those 8% are returned to the caster's health -- passive spell -- 1 rank

 

wis path :

Belly Smash : when target is stun, inflict 129-216dmg + decrease mitigation of target by 792 + stun / knockback (if hammer, duration 10sec, recast 30sec) -- CA -- 8 ranks

Seasoned Veteran : increase dps by 2,5%  -- passive spell -- 8 ranks

Unshakeable : increase mitigation by 40  -- passive spell -- 8 ranks

Demolish : Removes all penalties associated with your offensive/defensive stance  -- passive spell -- 1 rank

 

int path :

Acceleration Strike : after the next 3 CA, increase attack speed of caster by 17,6% for 1 minunte (if sword, duration : 3 min, recast : 30sec, target : grp friend)  -- CA -- 8 ranks

Double Attack : caster double attack 2,5% of attacks  -- passive spell -- 8 ranks

Parry : Increase parry of caster by 2,9  -- passive spell -- 8 ranks

Relentless Assault : reduces recast timers of caster by 5% and recovery timers by 100%  -- passive spell -- 1 rank

 

Don't think too much about it, it will change again, and if you wonder where your hp boost AS is, check the crusader tree.

Message Edited by Zilasak on 02-16-200604:51 AM


 

Dragoon's Cyclone : 5% chance of having primary weapon autoattack affect multiple target (duration Until cancel, recast 10sec)  -- CA -- 8 ranks

Dragoon's Avoidance : increase defense of caster by 2,9% -- passive spell -- 8 ranks

Dragon's Reflexes : Caster will parry 100% of incoming attacks (stiffle caster, 12 sec duration, 10 min reuse)   -- CA -- 1 rank

Unshakeable : increase mitigation by 40  -- passive spell -- 8 ranks

Demolish : Removes all penalties associated with your offensive/defensive stance  -- passive spell -- 1 rank

 

These are favs now - not sure how im gonna get them all.  Looks like I will be going - AGI 4/4/4/4/8 (24)  WIS 4/4/4/5/8 (24).  I really like the 12 second 100% parry  and no penalties on stance... if I wasnt going to get 2 5th rank items, id prob throw 3 more in miti and the other 13 in Sta (SMILEY or Int (double attack / +parry).

Some good changes (buckler is still lame).  You can really increase Crits, AE dps, and double attacks if you wanted to go a dps route.  Compared to other trees, we got a much better selection.

 

 

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Unread 02-16-2006, 07:10 PM   #69
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i'm not sure demolish worth the 8 points compared to spell haste 5% or Dragon's reflexes. Defensive stance wont be upgraded this tier and the skill malus won't be so important compared to how it is now, not sure.. (skill cap increase + new grp buffs)
 
but Dragoon's Reflexes, ho yes i'll take this and prolly mitig x8, 320 extra mitig won't hurt i think :p
Also, 5% spell haste on Commanding Aura, Wall of Might, Plant could help too when cycling those 3 CA.
 
btw, couldnt test it, Dragoon's Reflexes + protect works? :p

Message Edited by Zilasak on 02-16-200606:32 AM

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Unread 02-16-2006, 07:58 PM   #70
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I really hope they fix the STA Line.STA Line looks very nice if they change it to any Shield.If not, my current setup (until they change all AA's again and again every 5 minutes SMILEY ):Bind Wound 1Dragoon's Agility 4Dragoon Spin 4Dragoon's Cyclone 4Dragoon's Avoidance 4Dragoon's Reflexes 1(24 points)Of course all the avoidance I get with this makes HtL more useless SMILEYDemolisher's Wisdom 4Belly Smash 4Seasoned Veteran 4Unshakeable 8(20 Points)5 points left... /shrug
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Unread 02-16-2006, 09:34 PM   #71
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I thought the sta line requiring a buckler had to be a bug and they would fix it soon but the name of this AA scares me "Buckler Reversal."  They can't honestly think any warrior would use a buckler.  You would lose more than you gain from the line by using a buckler instead of a tower shield.
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Unread 02-16-2006, 09:44 PM   #72
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Unfortunately, I suspect that a buckler is what they intend due to the name of that particular achievement, which is incredibly lame. I wish they'd make it Buckler or greater instead.
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Unread 02-16-2006, 09:51 PM   #73
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Zilasak wrote:
i'm not sure demolish worth the 8 points compared to spell haste 5% or Dragon's reflexes. Defensive stance wont be upgraded this tier and the skill malus won't be so important compared to how it is now, not sure.. (skill cap increase + new grp buffs)
 
but Dragoon's Reflexes, ho yes i'll take this and prolly mitig x8, 320 extra mitig won't hurt i think :p
Also, 5% spell haste on Commanding Aura, Wall of Might, Plant could help too when cycling those 3 CA.
 
btw, couldnt test it, Dragoon's Reflexes + protect works? :p

Message Edited by Zilasak on 02-16-200606:32 AM


Not as of a few days ago.  All CAs were gray'd.  Make sure you got some agro! 

Here is a tip thou:   Use our new lvl 65 skill - Obliterate - before you fire Dragoon's Reflexes.  This basically will give you 12 seconds of a pretty high damaging DShield (around 300damage per parry/risposte). 

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Unread 02-16-2006, 10:18 PM   #74
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I don't see myself taking Dragoon's Reflexes to be honest.  Stun and 10 min recast hurt. Based on the latest I am leaning towards a stam/wis build.  Doubt I'll take the Wisdom 8 pointer (the penalties don't bother me that much), and I still don't get the Stam 8 point....does it just heal your hp for the 8% power you saved? If so that's very little hp, and as a non-soloer I'd rather spend the points elsewhere.
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Unread 02-16-2006, 11:38 PM   #75
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Urglunt wrote:
I don't see myself taking Dragoon's Reflexes to be honest.  Stun and 10 min recast hurt. Based on the latest I am leaning towards a stam/wis build.  Doubt I'll take the Wisdom 8 pointer (the penalties don't bother me that much), and I still don't get the Stam 8 point....does it just heal your hp for the 8% power you saved? If so that's very little hp, and as a non-soloer I'd rather spend the points elsewhere.

I don't think Dragoon's Reflexes stun, you can still move and/or cancel it at will. + as Noah said, you can have a good combo with our new lvl65 spell. It's just a life saver and a good way to deal with multi encounter on inc. I didn't test it myself, i maybe wrong hehe.

I'd like an auto riposte instead of a weaponshield tho ;p auto riposte + reinforcement hummm :p

As for the Stam 8 points abilitie, i understand it like you, 8% power less consumed returned to the health pool.

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Unread 02-16-2006, 11:53 PM   #76
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The Dragoon line just reeks of monk, doesn't it?
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Unread 02-17-2006, 01:26 AM   #77
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Quote:
I'd like an auto riposte instead of a weaponshield tho ;p auto riposte + reinforcement hummm

Yeah, give us furious back and then hand the weaponshield to the rangers SMILEY

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Unread 02-17-2006, 02:38 AM   #78
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Wasuna wrote:
Umm.. correct me if I'm wrong. But isn't 10 seconds of 100% parry just the Monks Tusarmi? Do monks get to spend a boat load of AA's to get an ability that breaks their arm in half for absorbing 3 hits?

I'll post this again becasue a monk actually commented on this also.

The AA's are just going to be what the Developers tell us to go get to fix our class. I haven't even looked at them much becasue I hate the idea that they haven't addressed Guardans before they screwed with all the classes again. Just makes me want to ask what screwhead controls the class structure. I'm really tired of even trying to be nice.

In the end everything will be so clouded that we won't be able to compalin becasue all the people that post here telling us to shut up will just have to many side arguments to throw at us and it will just be to hard to prove anything. I can only come to the conclusion that EQ2 class develoeprs suck when it comes to the Guardian class. They screwed the pooch and just refuse to change anything now.

I'm sure this will get deleted or locked or something but sometimes you just have to come out and say how you feel. All of my friends have already pledged that we will never play a SOE game again and that we will leave as soon as our chosen game becomes available.

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Unread 02-17-2006, 02:58 AM   #79
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Wasuna wrote:

 All of my friends have already pledged that we will never play a SOE game again and that we will leave as soon as our chosen game becomes available.


Preach on!

(But i said the same thing after SWG, and yet, here i am again.)

BTW, what the hell is NGE?  I've never heard of it.  I guess i left before that point...

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Unread 02-17-2006, 03:00 AM   #80
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mastersardis wrote:

BTW, what the hell is NGE?  I've never heard of it.  I guess i left before that point...


New Gameplay Experience.
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Unread 02-17-2006, 03:01 AM   #81
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ahhh, was it as bad as everyone says?
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Unread 02-17-2006, 03:02 AM   #82
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Dont forget gang that you will be able to respec your AA's at any time when the DEV's mess them up.  It will just cost you 60g the first time 1.3 plat the second time.. and so on and so on......:smileysurprised:
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Unread 02-17-2006, 03:02 AM   #83
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I haven't played it since they ruined my jedi, but the contention is certainly that its as bad as everyone says or worse.

Heh.

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Unread 02-18-2006, 08:47 PM   #84
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Hmmm ...
 
If Stam line stays as bckler only its gonna be pretty much worthless ...
 
I honestly can't see the logic behind make it buckler only ... but eh its SOE
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Unread 02-18-2006, 11:38 PM   #85
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I'm absolutely jealous of the warrior AAs. If you've seen the worthless brawler AAs recently you'll know why.One question though, if avoidance tanks don't get an option to boost their mit, why do plate tanks get an option to boost their avoidance AND mit? That just doesn't make sense to me.Seriously, you get options to boost dps, mit, avoidance, etc etc, all nice little goodies. Brawlers get some lame weapon specific skills and more avoidance.
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Unread 02-19-2006, 12:03 AM   #86
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Only 50 points can be spent, we cannot boost all. But i agree brawlers should get more mit/avoid optionsSirriun - Guardian
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Unread 02-19-2006, 01:07 AM   #87
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Sirrion77 wrote:Only 50 points can be spent, we cannot boost all. But i agree brawlers should get more mit/avoid optionsSirriun - Guardian

I'm aware you can't boost all, but you can in fact decide to take the paths that lead to more mit and more avoidance.

Unfortunately, SOE decided to remove the physical mitigation option from the brawler achievements entirely.

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Unread 02-19-2006, 12:37 PM   #88
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1 bind wound

4-int

4 acceleration strike

4 double attack

8 parry

4 agility

4 dragoon spin

4 dragoons cyclone

8 dragoons avoidance

8 STA

1 buckler reversal

 

i WANTED the recast decrease, but i dont think 5% is worth it, its basically 9 seconds on any 3 minute timer, and 1 second on any 10-20 sec skill

dunno if not taking the hurricane would hurt me alot, since im going for raid tank set up ideas

 

if i was a solo farmer/duelist  i definatly would get the Wisdom BELLY SMASH , that skill looks [Removed for Content]

 

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Unread 02-19-2006, 02:42 PM   #89
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It amazes me how many avoidance options the warriors get when the brawlers get.... zero mitigation options.
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Unread 02-19-2006, 06:20 PM   #90
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Frankly, it amazes me as well... what amazes me even more is that most Guards are forced into taking them, since our Buckler (STA) Line isn't appealing at all.
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