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#61 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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#62 |
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Join Date: Jan 1970
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Like arieste I wonder why they introduce yet another variable in the equations ... Nobody except probably a dumb button pusher (i mean a mage) asked for that. I don't hate the idea of mythical crit, but it's just another useless feature.
I don't understand why they spend time adding a useless feature when so many other things should be adjusted. |
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#63 |
Active Member
Join Date: Jan 1970
Posts: 0
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![]() Is there a formula for us to see at 500, 750, 1000, 1250, 1500, 1750, 2000 Crit Chance, what is the % on Legendary, Fabled, Mythical Crit Chance? |
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#64 |
Active Member
Join Date: Jan 1970
Posts: 3
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![]() At 100% Crit, you will have a 1% chance to get a Legendary critical hit. At 500% Crit, you will have a 1% chance to get a Fabled critical hit. At 700% Crit, you'll have a very small chance to get a Mythical critical hit. |
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#65 |
Member
Join Date: Jan 1970
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with 747 crit im popping legendary and fabled quite often and dots OMG the dots HELLO WALL O ORANGE!!! althought from what ACT tells me i have yet to get a myth crit. back on topic though i i would imagine that people are more interested in what is the % chance to legend crit when at 700% crit chance and fabled and myth so on and so forth.
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#66 |
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at 945 CC I am getting quite a few myths, mostly legendary/fabled everywhere I see
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#67 |
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Join Date: Jan 1970
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![]() I have 1000 and am seeing *very slightly* more than at 800. |
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#68 |
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Join Date: Jan 1970
Posts: 1
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#69 |
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Join Date: Jan 1970
Posts: 1
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Still looking for ANYONE to report seeing a Mythical Crit ward.
Would like to know: 1. how did you know it was mythical? 2. how much was it in comparison to your regular ward? |
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#70 |
New Member
Join Date: Jan 1970
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#71 |
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Join Date: Jan 1970
Posts: 1
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![]() Both in terms of not showing up in log and in terms of not getting the "300%-type" numbers in repeated testing. |
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#72 |
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Conceptually, instead of trying to maximize the area of a square defined by CB/Pot, or CB/WDB, you'll be trying to maximize the volume of a cube, where the third dimension isn't necessarily constant, and doesn't trade 1:1 with the other two. Loading up on white CC adorns is still not likely to be the right approach, but at least now it's the kind of possibility that warrants a bit of examination. kono |
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#73 |
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Join Date: Jan 1970
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Currently I got 700% CC on Anghammarad.
I often get Legendary Crits I sometimes get Fabled Crits I up until now never had a Mythical Crit Receiving a fabled crit with an Inqui that is running full heal specced can show an amount of 47.xxx damage as fabled crit... I curled up in a corner and started crying =P |
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#74 |
Member
Join Date: Jan 1970
Posts: 1
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Not sure if anyone said it here before, but please for the love of solsek ro, make the font on the special criticals smaller please! it's really huge and taking too much space on my screen.
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#75 |
Active Member
Join Date: Jan 1970
Posts: 3
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![]() I tested ward crits a little bit this afternoon and could not get any of the new crits. Crit chance was 879.9. I stayed out of combat to minimize procs and just cast my single target ward on myself 400 times. ward amount 127,763 = normal ward 261 occurrences ward amount 129,045 = normal ward with tribal spirit proc 51 occurrences ward amount 130,448 = normal ward with reification proc 75 occurrences ward amount 131,771 = normal ward with tribal spirit and reicification proc 13 occurrences. Total wards 400 = no legendary, fabled or mythical crits. |
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#76 |
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Join Date: Jan 1970
Posts: 1
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![]() ty for doing testing and reporting back. hopefully we'll get at least an acknowledgement from a dev sometime soon that this is being looked at. |
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#77 |
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Probably has something to do with the spread on the new crits and the lack of the "max hit plus one" mechanic. And since wards are less effected by crit bonus, you're not fluctuating as much as other crits are. And the fluctuation is what enables other people to benefit from those crits at all, since otherwise.. they'd often be less than regular crits.
For legendaries. I don't know about fabled/mythical, nor why you were unable to see any results at all. |
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#78 |
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Join Date: Jan 1970
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Just a note about mythical crit on heals or wards ...
Since those crits are rare and passive they do not matter for healing, they are not likely to happen when needed. They will just produce over-healing. The only case in which it could actually help would be if the special crit chance was not so low, and if a warder would spam his ward before pull ti he get a special crit ;-) For dps it's totally different, special crit are just going to increase the average damage, but they may have some bad impact. As example a t1 dps can get "lucky" and get a serie of special crit ==> and so he get ranked 1st on the agro list suddenly |
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#79 |
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Join Date: Jan 1970
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#80 |
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I'm pretty sure something is bugged, as is obvious by legendary crits hitting lower than regular crits sometimes. If that gets addressed, I have to imagine myth crits will go up a bit. Maybe it's not bugged and it's just a result of procs, but legendary crits are extraordinarily not legendary if that is the case.
I vote to rename them "Treasured" crits. However, either way, the impact isn't going to be parse changing.. but it can certainly be a wildcard in whether you pass or fail a time-based DPS check. Or in the other direction, mobs which need to be kept close in health percents could just completely go whacky under a rare but inevitable string of myth crits. |
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#81 |
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Join Date: Jan 1970
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![]() if you have all temps running, your normal crit will hit high. if all temps are low and you legendary crit, it will hit higher than it should, but maybe not as high as a normal crit on full temps. which makes perfect sense |
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#82 |
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Which is what I said. But if a slight fluctuation in proc maintenance results in legendary crits hitting less than regular crits, they're pretty wimpy.
I still believe it isn't working properly, but like I said, it doesn't matter much. |
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#83 |
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Join Date: Jan 1970
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based on a 4 min fight on Beta of Just my Auto Attack with 690 CC (out of Myth Crit Range i know) i did not use any buffs nor did i did i use any Combat Arts and i was not grouped with any one... just a few findings.
My Normal Crits Ranged from 34k up to 136k My Legendary Crits Ranged from 51k up to 161k My Fabled Crits Ranged from 80k up to 222k these numbers are just from one of my weapons, not both and not any of the procs that may have went off. So if a Legendary Crit is supposed to be minimum of Max +1 X 25% then i am not seeing it work properly. |
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#84 |
Developer
Join Date: Jan 1970
Posts: 0
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Bonus criticals aren't ( ( max + 1 ) * bonus crit multiplier ), they're just a multiplier on whatever the pre-bonus crit damage was.
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#85 |
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Join Date: Jan 1970
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Temps and buffs aside, your own damage range (when I looked) for each weapon is 4,696 to 17,347, so your max hit, just using those numbers, is 369% of your minimum. RNG theoretically dictates you will get special crits as often on the low end of your hits as you get them on the high end, so you should expect to see pretty much the range you displayed. Though you came out much better on the low end (51/34 = 150%, 80/34 = 235%) than the high end (161/136 = 118%, 222/136 = 163%), but it was also a short test.
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#86 |
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Join Date: Jan 1970
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Thank you both, i released my mistake after i went to bed and m mind keep working on it.
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#87 |
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Join Date: Jan 1970
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#88 |
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#89 |
Developer
Join Date: Jan 1970
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#90 |
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Join Date: Jan 1970
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Critting dots seems weird. It doesn't seem to give a **** about your initial hit but if the first tick mythicrits every tick will mythicrit. If the initial hit mythicrits but the first tick legendary crits every tick will be legendary. Idk. Maybe it's just specific to assassin dots.
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