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Unread 10-15-2012, 02:59 PM   #61
crazyeyes321

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With so many guilds looking for bards/chanters, is it wrong for me to wish they would revamp those classes. Increase their dps to make them competitive, and spread their utility out amongst the other dps classes.  There is no real reason for these classes to hoard all the buffs that people insist  on having, yet the class itself most consider to be unfun to play.

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Unread 10-15-2012, 03:21 PM   #62
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Sigrdrifa@Lucan DLere wrote:

Conclusion

Boys and girls, the problem isn't server population, it isn't grouping, it isn't soloing. The problem is WHINERS. There are good solutions for a number of issues that we could be using and that almost no one chooses to utilize.

Merge Guilds. For raiders especially and also for low-level players, people need to merge guilds with other players who have similar playtimes and playstyles. If we are unwilling to make those merges, stop QQing, it's your own fault.

Ditch "Perfect Groups". Seriously, when your group has to have a tank, a chanter, a bard, a DPS and two specific flavors of healers, you might as well be in a raid. We used to group with weird combos depending on who we could get to come with us, so while we might kill slower, it wasn't FATAL if a group lacked a chanter or a bard, or if you took two tanks, or whatever. Non-ideal groups should be able to play group content, so long as you have at least one tank, one healer, and one DPS, the other three should be able to be ANYTHING.

More Raidwide Utility. It's kind of nuts that a raid, to be really effective, needs such a precise composition. Everything power drains now, so we need ideally four chanters. The DPS needs buffs, so we have a bard in each group. We bitched because it was hard to find a raid role for more than one or two tanks per raid, and now we have scripts that require three or more tanks to really be successful. Since OBVIOUSLY we have more assassins, beastlords, and wizards than we know what to do with, and many fewer chanters and bards, maybe we need chanters and bards to have more raidwide utility.

Don't Dumb Down Content for the Whiners. The other answer would be to dumb down raids so there aren't excessive efffects. ROK was whack-a-mole curing. Now we need whack-a-mole power regen. But I really don't want raids dumbed down. I want them challenging but fun, whoich means it should take you at least a few pulls before you can kill something the first time, but that once everyone groks the strategy and has the feel for the timing, you can kill it.

Sig, I don't think you and I play the same game, at all.

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Unread 10-15-2012, 04:27 PM   #63
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Guilds are desperate for bards and chanters on every server.

Fixing this is done by merging servers? Please explain. (Hint. There isn't a magical fairyland server that is completely occupied by bards and chanters.)

Merge guilds on your server.

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Unread 10-15-2012, 05:27 PM   #64
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Sigrdrifa@Lucan DLere wrote:

Where should new players go?

New players who want a population with lower level active players have a place to go. It's called Antonia Bayle.

This is false. You will run into a few low level characters in Darklight and Frostfang, but after that the lower level zones on AB are just as vacant as they are on the other servers because everyone zooms to the top because that is where the game is.

I think it's high time we all recognize that there no longer is a game below 90 and there has not been a low level game for a long time, unless a player specifically chooses to level lock for the scenic view (which, by the way, I am doing with my latest alt). At this time the only thing that slows progress to 92 is the 280 AA roadblock, and players find ways around even that.

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Unread 10-15-2012, 05:30 PM   #65
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Juggercap wrote:

Guilds are desperate for bards and chanters on every server.

Fixing this is done by merging servers? Please explain. (Hint. There isn't a magical fairyland server that is completely occupied by bards and chanters.)

Merge guilds on your server.

Our guild is not hurting in way of support classes, albeit we are unique in that, but realize other guilds dissolving are not from lack of these roles either; simply, it is lack of abled toons. We have personally fed the top guilds on freeport and are now watching them dissolve save one. When that happens, and what is happening, is people become discouraged and simply quit logging in. 

Sure most guilds are always LF dirge/corcer/illy/troub but, if you read the full post they are also looking for other 'priority' classes (minus assassins and rangers).

tl;dr not enough cream to rise to the top friends.

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Unread 10-15-2012, 05:54 PM   #66
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Kapath wrote:

tl;dr not enough cream to rise to the top friends.

Maybe its just my HR background, but we spend time developing talent rather than expecting talent that we need to just beat down our door.

Sure its more work, but in the end it pays off.  As long as someone is willing to put in the time, takes critizism and applies knowledge when transfered, they can do.

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Unread 10-15-2012, 05:55 PM   #67
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i'm sure someone all ready brought this up but i'll say it again anyway.

  FIX the dungeon finder so that it's world wide instead of server only.

   this would fix any population issues instantly.   sure you might have a hard time finding a group in your server at any one time but when you open up the rest of the servers, your chances increase drastically.    specially if we can add in the euro servers since these are usually busy when US servers are dead and vise versa. 

  now.. if you want server merges to improve your city immersion?    srsly?    come on..   who the heck gives aflying about cities?    what is fun about being afk in a city?  lol

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Unread 10-15-2012, 06:03 PM   #68
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Kapath wrote:

Juggercap wrote:

Guilds are desperate for bards and chanters on every server.

Fixing this is done by merging servers? Please explain. (Hint. There isn't a magical fairyland server that is completely occupied by bards and chanters.)

Merge guilds on your server.

Our guild is not hurting in way of support classes, albeit we are unique in that, but realize other guilds dissolving are not from lack of these roles either; simply, it is lack of abled toons. We have personally fed the top guilds on freeport and are now watching them dissolve save one. When that happens, and what is happening, is people become discouraged and simply quit logging in. 

Sure most guilds are always LF dirge/corcer/illy/troub but, if you read the full post they are also looking for other 'priority' classes (minus assassins and rangers).

tl;dr not enough cream to rise to the top friends.

this is ridiculous..

 the game is ten times harder now than it ever was in the times of these "morons" who think they are leet and cream of the crop.

  we still have good players and the reason older players don't come back and stay is because they realize that their gear isin't enough to trump everything and everyone anymore.  

  if anything we got rid of the scrubs and good riddings!

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Unread 10-15-2012, 07:32 PM   #69
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Kapath wrote:

Juggercap wrote:

Guilds are desperate for bards and chanters on every server.

Fixing this is done by merging servers? Please explain. (Hint. There isn't a magical fairyland server that is completely occupied by bards and chanters.)

Merge guilds on your server.

Our guild is not hurting in way of support classes, albeit we are unique in that, but realize other guilds dissolving are not from lack of these roles either; simply, it is lack of abled toons. We have personally fed the top guilds on freeport and are now watching them dissolve save one. When that happens, and what is happening, is people become discouraged and simply quit logging in. 

Sure most guilds are always LF dirge/corcer/illy/troub but, if you read the full post they are also looking for other 'priority' classes (minus assassins and rangers).

tl;dr not enough cream to rise to the top friends.

If finding players in general is difficult perhaps it is less due to them being unable, but rather perhaps lack of interest keeps the 'quality players' from knocking down your door... either in schedule, the style of game play, or the particular organization, or particular members of the organization who stand out in the spotlight and make fools of themselves, on a more than a rare occasion; possibly even other reasons. Many of those things you can't control directly. Some you can...

If it was a purely a lack of ability throughout the player pool, no other guilds at any level in the current content would have any success whatsoever with anything, but they do find success with some and some with many events with regularity.

Neither merging guilds nor merging servers will produce a higher density of utility oriented toons that are raid-abled and raid-willing per server. A large part of the problem is the workload in a raid setting for utility is vastly different than in a heroic setting. This is a problem for SOE to address with encounter and class ability design. For tanks, healers, and Dps focused classes, responsibilities and workload don't change a great deal going from heroic to raiding, only in intensity/pace/precision, but for utility, I believe workload vastly increases.

The third related problem for in general recruiting and retention is raid environment OJT training, which is something players have to do (but is less discussed in general as a concept). Teaching new raiders of any class and potential ability level some of the basic mechanics and expectations is one thing: interface customization to use narrative over the heads up display messages, advanced raid view over basic, click to cure/heal, adding cancel_spellcast in time critical ability macros, spell timers, cast bars; joust/block points; cure everything/cure only this and that; use these buffs on these people; prioritize this activity over that, but the other activity over everything else; and so on.

This is where many who gingerly stepped into raiding make an exit from raiding entirely, because of intensity and complexity that aren't present with consequence in a heroic setting. Additionally, many are turned off by the measuring that happens in raiding... measured dps and measured healing. If you have raided long enough you would realize it too: if the mob is dead and you are alive, the numbers on a particular mob mean almost nothing. No matter the game or time period, this has almost always been a player activity. The measurement itself is mostly meaningless, and often misunderstood, but that is not the perception newer raiders have. The measurements happen for many reasons, most notably to find trends in performance, or to test different stats or tactics. Many feel or led to feel too inadequate to continue down the course of raiding because of relative rank on a parse, instead of seeing it as a starting point and finding the key areas to work to improve upon. Leading a parse is great, feels good. But if you are far and away a class with more potential and more gear, perhaps not only leading it but blowing everyone else away would be more impressive. Good enough is not good, but it is still good enough. As raiding players, we need to better emphasize why we parse, and not just what we parse.

The seemingly harder part is taking these processes and activities and optimizing them: building and tuning from a baseline 'good' AA spec on an individual level to better match gear and progression (and same with reforging/adorning), timing/synchronizing friend or raid friend or targeted group buffs for bursts, religious/second-nature debuffing, self-sacrificing to improve-raidwides over a more natural preference for personal performance, optimizing positioning, organization of a raid based on the strengths and weaknesses of any raid composition instead of aiming for some general ideal, favored, or typical setup (like a common motto from the military, the raid is only as strong as the weakest among them). This is where some players take a leap to the more 'elite' guilds where these things are second nature. Ideally, the more 'elite' guilds would realize the importance of this type of 'farm' or 'feeder' system and do a better job of working with middling/casual/training guilds, as I remember from EQ1, but I don't see that happening at this point here.  Nobody is interested in joining the server's 10th or 5th or second ranked guild in terms of progression if there is similar opportunity in the first ranked, so please stop attempts to promote youself that way.  If you aren't first, you do your guild a disservice by promoting your guild in that manner.  Instead, advertise on other merits first and use your relatively high rank as a deal closing point.  Seriously, few will be impressed that you are number two on any server.

Gearing toons up is one thing. Sending players to external websites to do class specific ability research and establishing a 'good' AA spec and base ability rotation is another thing that helps to a small degree, but even those external sites are not always appropriate or current. A lot of what I mentioned is left to be discovered, or trained to newer raiders by the veteran raiders. A lot of veterans either don't know themselves, perhaps because it's a class they haven't spent much time with (especially in a raid environment), or are just not good at communicating or training. Or perhaps it is a more general aspect they have never considered themselves, because someone else who is no longer there took care of it.

These are things that for the most part we as players have to take responsibility for and realize that while some of us may have a vast experience at doing and thinking about these things. For many people raiding is completely new, or completely new in the context of EQ2. It is simply not about there being 'no good players left' to draw from. In many cases it is just a matter of a willingness and ability to train and be trained, to what degree that willingness extends, or not at all.

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Unread 10-15-2012, 09:22 PM   #70
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Ulrichvon wrote:

Sig, I don't think you and I play the same game, at all.

How so? What do you see differently than me, and why?

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Unread 10-15-2012, 09:27 PM   #71
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Davngr1 wrote:

 the game is ten times harder now than it ever was in the times of these "morons" who think they are leet and cream of the crop.

This is exactly backwards. The game is a few orders of magnitude MORE EASY now on multiple levels.

Anyone can get "raid starter" gear easily. Heck, in Withering Lands nearly everything that you get from quests is Legendary, and then you move up to Skyshrine heroic groups and go up a notch and you are ready for EM Skyshrine raiding. Raid access based on gear is easier right now than at any prior time in the game.

And for that matter, enough guilds are selling raid loot that you can have a fully raid-gear equipped toon in no time. To get the cash for the buys, all you need to do is harvest your hiney off and sell the rares and shinies.

If there was a magic leveller like is used on Beta, so that you could start the game with a level 92 toon geared in the uberest armor, people would play for maybe a week then drop the game. Why? Because there wouold be nothing to play for! No challenges, no better gear, no progression.

People whined and kvetched that they wanted the "Bad Olde Dayes" back with corpse runs and all the stuff that's been dumbed down, so we got Vanguard. Which a lot of people checked out then quit playing, because the whiners didn't want "the Bad Olde Dayes", they wanted a freakin' WIN button.

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Unread 10-15-2012, 09:32 PM   #72
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Davngr1 wrote:

FIX the dungeon finder so that it's world wide instead of server only.

Dude! What part of "people used Dungeon Finder for one week then stopped because they didn't like the possibility of being grouped with idiots" was unclear?

The only thing that would happen if you made Dungeon Finder world-wide is that you would then have a chance of forming a random group with idiots from other servers too.

It turns out that people don't just want EASY group formation, they want to be presented with a heroic group with perfect personnel and everyone wearing raid gear. And that is simply not what you get. People are grouping snobs, and that's the truth. That's why most solid grouping tends to be guildmates that you know.

I've been in groups as a pick-up player where the group leader kicked the healer with no warning because they felt the healer wasn't "good enough" after two pulls. Then we sat there with our thumbs in our (r)ears for another half hour waiting for a replacement. We could have done the whole dang zone with the healer we had in less time.

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Unread 10-16-2012, 04:29 AM   #73
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Sigrdrifa@Lucan DLere wrote:

Davngr1 wrote:

 the game is ten times harder now than it ever was in the times of these "morons" who think they are leet and cream of the crop.

This is exactly backwards. The game is a few orders of magnitude MORE EASY now on multiple levels.

Anyone can get "raid starter" gear easily. Heck, in Withering Lands nearly everything that you get from quests is Legendary, and then you move up to Skyshrine heroic groups and go up a notch and you are ready for EM Skyshrine raiding. Raid access based on gear is easier right now than at any prior time in the game.

And for that matter, enough guilds are selling raid loot that you can have a fully raid-gear equipped toon in no time. To get the cash for the buys, all you need to do is harvest your hiney off and sell the rares and shinies.

If there was a magic leveller like is used on Beta, so that you could start the game with a level 92 toon geared in the uberest armor, people would play for maybe a week then drop the game. Why? Because there wouold be nothing to play for! No challenges, no better gear, no progression.

People whined and kvetched that they wanted the "Bad Olde Dayes" back with corpse runs and all the stuff that's been dumbed down, so we got Vanguard. Which a lot of people checked out then quit playing, because the whiners didn't want "the Bad Olde Dayes", they wanted a freakin' WIN button.

 i don't know how bad of a player you were or are bro..  

    but this game has always been easy and it was even easier back in the the day.   i was out parsing fully fabled dps classes with my legendary geared dps class so gear back in the day was not a big deal either.   the only time that gear became an issue was with mythical and then with TSO it just got dumb to the point that my raid gear toon was 5 times as effective as any of my other toons.. 

  the shard runs and all the other nonsense you mention was just annoying NOTHING difficult about it.   NOW every player in the game at least has to participate at some stage in fights and to be a solid raid force you NEED other classes to do their job and HELP you reach that top tier of performance..  back in the day?   all i needed was a healer to give me a heal now and then and a tank that could at least intercede once in a while when i tanked mobs.  

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Unread 10-16-2012, 04:34 AM   #74
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Sigrdrifa@Lucan DLere wrote:

Davngr1 wrote:

FIX the dungeon finder so that it's world wide instead of server only.

Dude! What part of "people used Dungeon Finder for one week then stopped because they didn't like the possibility of being grouped with idiots" was unclear?

The only thing that would happen if you made Dungeon Finder world-wide is that you would then have a chance of forming a random group with idiots from other servers too.

It turns out that people don't just want EASY group formation, they want to be presented with a heroic group with perfect personnel and everyone wearing raid gear. And that is simply not what you get. People are grouping snobs, and that's the truth. That's why most solid grouping tends to be guildmates that you know.

I've been in groups as a pick-up player where the group leader kicked the healer with no warning because they felt the healer wasn't "good enough" after two pulls. Then we sat there with our thumbs in our (r)ears for another half hour waiting for a replacement. We could have done the whole dang zone with the healer we had in less time.

no one uses it because it groups you with people from own server and thus there is no point in using it.  just go lfg on the channels.

  yes there are chances that groups will suck but add in the fact that you get group fast and frequently using the ENTIRE player base and people will realize the ADVANTAGE of using said tool.  it's not like 90 minute lock out is a big deal considering you probably LFG for more than 90 minutes now in your own server at some times of the day..

  further more..   world wide lfg would open up the lower levels because even if there's just ONE single person per server that wants to do RE that's a GROUP right there and it's not like this zone requires some great deal support..  i mean 6 bards could probably clear most all of the lower content with no issues.  

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Unread 10-16-2012, 07:24 PM   #75
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edited

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Unread 10-16-2012, 07:50 PM   #76
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Davngr1 wrote:

Sigrdrifa@Lucan DLere wrote:

Davngr1 wrote:

FIX the dungeon finder so that it's world wide instead of server only.

Dude! What part of "people used Dungeon Finder for one week then stopped because they didn't like the possibility of being grouped with idiots" was unclear?

The only thing that would happen if you made Dungeon Finder world-wide is that you would then have a chance of forming a random group with idiots from other servers too.

It turns out that people don't just want EASY group formation, they want to be presented with a heroic group with perfect personnel and everyone wearing raid gear. And that is simply not what you get. People are grouping snobs, and that's the truth. That's why most solid grouping tends to be guildmates that you know.

I've been in groups as a pick-up player where the group leader kicked the healer with no warning because they felt the healer wasn't "good enough" after two pulls. Then we sat there with our thumbs in our (r)ears for another half hour waiting for a replacement. We could have done the whole dang zone with the healer we had in less time.

no one uses it because it groups you with people from own server and thus there is no point in using it.  just go lfg on the channels.

  yes there are chances that groups will suck but add in the fact that you get group fast and frequently using the ENTIRE player base and people will realize the ADVANTAGE of using said tool.  it's not like 90 minute lock out is a big deal considering you probably LFG for more than 90 minutes now in your own server at some times of the day..

  further more..   world wide lfg would open up the lower levels because even if there's just ONE single person per server that wants to do RE that's a GROUP right there and it's not like this zone requires some great deal support..  i mean 6 bards could probably clear most all of the lower content with no issues.  

Except that it's been pointed out on several occasions that most people if the group isn't crusader/guard tank, dirge, coercer, inquisitor, beaslord/assassin (or two equally high end dps types) the people in the group leave it and reque until they get that setup.

they don't want anything less then a 'perfect' group. becuase havean forbid and instane take 10 minutes insteads of 9.

giving it a larger pool won't fix the elitism in the playerbase against non-perfect pug setups. no one wants to run say..ST with a zerker, troub, dirge, necro, necro, templar....because they wouldn't dare try ir without a chanter. even if that group coudl do the zone.

that's why the DM doesn't work even on single servers. no one wants to run anything without a 'perfect' setup.

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Unread 10-16-2012, 07:54 PM   #77
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Server merge please

because you keep doing things to the game that cause a ton of people to jump ship. Such as screwing over all raiding guilds with todays patch.

Thanks.

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Unread 10-17-2012, 02:13 AM   #78
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the raid timers is temporary. Kander said it himself it's a band aid slapped on while they fix the coding that allowed the exploit. you'll get your precious timers back soon enough.

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Unread 10-17-2012, 11:12 AM   #79
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It's doubtful they'd do server merges so soon after the ones at the end of 2010. Give it a few years

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Unread 10-17-2012, 07:52 PM   #80
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Rainmare@Oasis wrote:

Davngr1 wrote:

Sigrdrifa@Lucan DLere wrote:

Davngr1 wrote:

FIX the dungeon finder so that it's world wide instead of server only.

Dude! What part of "people used Dungeon Finder for one week then stopped because they didn't like the possibility of being grouped with idiots" was unclear?

The only thing that would happen if you made Dungeon Finder world-wide is that you would then have a chance of forming a random group with idiots from other servers too.

It turns out that people don't just want EASY group formation, they want to be presented with a heroic group with perfect personnel and everyone wearing raid gear. And that is simply not what you get. People are grouping snobs, and that's the truth. That's why most solid grouping tends to be guildmates that you know.

I've been in groups as a pick-up player where the group leader kicked the healer with no warning because they felt the healer wasn't "good enough" after two pulls. Then we sat there with our thumbs in our (r)ears for another half hour waiting for a replacement. We could have done the whole dang zone with the healer we had in less time.

no one uses it because it groups you with people from own server and thus there is no point in using it.  just go lfg on the channels.

  yes there are chances that groups will suck but add in the fact that you get group fast and frequently using the ENTIRE player base and people will realize the ADVANTAGE of using said tool.  it's not like 90 minute lock out is a big deal considering you probably LFG for more than 90 minutes now in your own server at some times of the day..

  further more..   world wide lfg would open up the lower levels because even if there's just ONE single person per server that wants to do RE that's a GROUP right there and it's not like this zone requires some great deal support..  i mean 6 bards could probably clear most all of the lower content with no issues.  

Except that it's been pointed out on several occasions that most people if the group isn't crusader/guard tank, dirge, coercer, inquisitor, beaslord/assassin (or two equally high end dps types) the people in the group leave it and reque until they get that setup.

they don't want anything less then a 'perfect' group. becuase havean forbid and instane take 10 minutes insteads of 9.

giving it a larger pool won't fix the elitism in the playerbase against non-perfect pug setups. no one wants to run say..ST with a zerker, troub, dirge, necro, necro, templar....because they wouldn't dare try ir without a chanter. even if that group coudl do the zone.

that's why the DM doesn't work even on single servers. no one wants to run anything without a 'perfect' setup.

for the harder instances, sure but you're forgetting about the other 50+ instances that are perfectly doable with 2 crusaders, a zerk and 3 summoners.   just because a tool isn't optimal for current difficult content it does not mean that it should be discarded.

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Unread 10-18-2012, 01:00 PM   #81
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I just recently quit raiding my Coercer and Troub, basically they are no longer fun to play. We constantly get beat up on because there needs to be four of each arch-type (Coercer/Illusionist and Dirge/Troub) as if we are the ones who set up the raid needs that way and made nearly all of our buffs group only. Getting long tells explaining to me how I put my single target buff on the wrong person and a whole list of other stuff that ended the fun of the utility classes. So now I raid on a Ranger, I have no buffs to give and may even set occasionally, but so much more fun to play since there are so few headaches playing the Ranger. 

A server merge, or several of them will not bring my Coercer and Troub out of retirement. And I'm sure there are several others who have retired their utility feel the same way. I raided for 3 years on my Coercer (even in the bad days when Coercers got nerfed so bad) and raided the Troub for 2 1/2 years (Started out as a Dirge). I figure I've earned my break from playing utility. As for the numbers of people playing during "peak" hours, I don't see a problem, at least not yet.

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Unread 10-18-2012, 10:43 PM   #82
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All servers at medium load at the minute during prime time. Pops keep dwindling...what is SOE going to do?

Waiting for the "everyone is at SOE LIVE"..."kids are on fall break"... "it people taking a break befor ethe expansion"...."It is the third thursday in a month"....excuses for how the populations are not really going down.

When AB and FP are now at medium during prime time where do you think the other servers are that are listed as medium.

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Unread 10-23-2012, 01:22 PM   #83
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Bump!

PLEASE help the servers. 

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Unread 10-23-2012, 04:45 PM   #84
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NO MORE SERVER MERGES -- I don't like full servers!!!!!!!

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Unread 10-23-2012, 05:17 PM   #85
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Maroger wrote:

NO MORE SERVER MERGES -- I don't like full servers!!!!!!!

You can't be serious.

This is a MMO. Massively Multiplayer Online.

Currently, there is nothing "Massive" about the current server population. I play online games to interact with fellow players, and see them throughout the world.

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Unread 10-23-2012, 06:29 PM   #86
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Jeepned2 wrote:

I just recently quit raiding my Coercer and Troub, basically they are no longer fun to play. We constantly get beat up on because there needs to be four of each arch-type (Coercer/Illusionist and Dirge/Troub) as if we are the ones who set up the raid needs that way and made nearly all of our buffs group only. Getting long tells explaining to me how I put my single target buff on the wrong person and a whole list of other stuff that ended the fun of the utility classes. So now I raid on a Ranger, I have no buffs to give and may even set occasionally, but so much more fun to play since there are so few headaches playing the Ranger. 

A server merge, or several of them will not bring my Coercer and Troub out of retirement. And I'm sure there are several others who have retired their utility feel the same way. I raided for 3 years on my Coercer (even in the bad days when Coercers got nerfed so bad) and raided the Troub for 2 1/2 years (Started out as a Dirge). I figure I've earned my break from playing utility. As for the numbers of people playing during "peak" hours, I don't see a problem, at least not yet.

I Play a troub in raid, coercer as my raid alt. absolutley love them both. I figure buffs go on the people that benefit the raid the most and everyone else is told to stop complaining. I actually have more fun on my utility than I do on my assassin. but I guess each person has a different play style.

I say if this many people want a server merge might as well do it. it's not going to fix people being able to find groups, most of the people running ST or CM ST want people that are in the gear for it. seeing people in crap gear with 0 adorns doesn't give you a good feeling.  even with the gear though some people just suck at the game. each server has them, and anyone worth grouping with knows who they are. Server merge just means more people to put on the do not group with list. Might sound elite but I don't want to group with a ranger that gets out parsed by my troub.

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Unread 11-06-2012, 05:35 PM   #87
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I wouldnt mind seeing a server merge for a few of the low population servers... I play on the Guk server and I can tell you its very dead... I did a search earlier today to see how many players were online.... I searched how many SK's were online just out of curiosity... Normally there would be alot.... There was only 15... I did a search for paladins and found 3.... How is that a healthy population in anyway? I was the highest level swash buckler online at level 85 out of 7 swashies.... And you want me to pay 25$ for find a better server? Excuse me but I think we should be entitled to a little more than that. Otherwise I would just assume running off and playing a single player game.... Just my 2 cents.

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Unread 11-06-2012, 06:03 PM   #88
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Wingrider01 wrote:

Sigrdrifa@Lucan DLere wrote:

Actually, if some of the guilds would merge they'd have enough people. The issue isn't population, really. Merging servers won't get peoiple to group. It will not encourage existing guilds to merge with other guilds for a full raidforce. It just adds lag for a while.

Saw an interesting solution to this issue on crushbone - might want to look at the voluntary model they are using, no idea how well it works but it is a interesting practice

Merging will do nothing, it just give the ability for more people in one place about the lack of groups

What is this voluntary model you speak of?

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Unread 11-06-2012, 06:07 PM   #89
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vipar wrote:

I wouldnt mind seeing a server merge for a few of the low population servers... I play on the Guk server and I can tell you its very dead... I did a search earlier today to see how many players were online.... I searched how many SK's were online just out of curiosity... Normally there would be alot.... There was only 15... I did a search for paladins and found 3.... How is that a healthy population in anyway? I was the highest level swash buckler online at level 85 out of 7 swashies.... And you want me to pay 25$ for find a better server? Excuse me but I think we should be entitled to a little more than that. Otherwise I would just assume running off and playing a single player game.... Just my 2 cents.

Not to say that Guk population isn't low, Im not certain.  But, unless Guk runs on EU timezones, earlier today was rather early, on a weekday, during the presidential election.  Not the best time to search for people.  This weekend all servers with the exception of naggy were medium, AB and Freeport may have hit heavy.

People dont necessarily want to group with others anymore.  They want to have 2 mercs out now instead of 1.  Or they need to have X class only.  Part of this is Soe fault for making classes that have all the buffs, the rest of the fault is the players that wont do without said buffs.

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Unread 11-06-2012, 06:12 PM   #90
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The population is probably low enough, just make 1 server already. Just like Vanguard.

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