|
Notices |
![]() |
Thread Tools |
![]() |
#61 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
|
![]() Mizlek wrote:
Who is "you guys"?While I admit I skimmed over a few posts, I was not left with the impression that people are blaming RPers for this.
__________________
Templar of Oasis |
![]() |
![]() |
![]() |
#62 |
Loremaster
Join Date: Jan 2005
Posts: 123
|
![]() From a business standpoint, it's much better to experiment on an 8 year old game with a fading population than to risk damage to the new gem in the company's crown when it's released. Some players might not like it, but it's common sense. Edited for spelling. |
![]() |
![]() |
![]() |
#63 |
Lord
Join Date: Feb 2011
Posts: 12
|
![]() They're likely using EQ2 as a testing ground for creative tech that they'll have in EQNext at launch, and that can only be a good thing. Sorry but I refuse to pay them to be a test subject...It gets old and it gets old FAST...There are reasons why people are leaving...Someday the devs will figure out why...Until then we get this rubbish. |
![]() |
![]() |
![]() |
#64 |
Loremaster
Join Date: Jul 2005
Location: Minnesota
Posts: 1,155
|
![]() Tigerlord001 wrote:
So it's good for SOE. How is it good for EQ2 players?
__________________
_________________________________ "EQ2 is not a "free to play" game, so microtransactions are unlikely to ever have the "front seat" role that they have in F2P games" - SmokeJumper - 4/20/2010 |
![]() |
![]() |
![]() |
#65 |
Loremaster
Join Date: Jan 2005
Posts: 123
|
![]() Whether it's good for the player or not is up to the player to decide. If they like a feature, then it's worth it. If they don't, they don't. Again, not everything is going to appeal to everyone. I think this is a cool new additon that no one else has done in an mmo, so I don't care if it's a test or not. If someone hates it, then I guess they will view the matter differently. |
![]() |
![]() |
![]() |
#66 |
Loremaster
Join Date: Jul 2005
Location: Minnesota
Posts: 1,155
|
![]() Tigerlord001 wrote:
That's a reasonable statement, but what you said earlier was: "They're likely using EQ2 as a testing ground for creative tech that they'll have in EQNext at launch, and that can only be a good thing." I'm still curious how it can 'only be a good thing'
__________________
_________________________________ "EQ2 is not a "free to play" game, so microtransactions are unlikely to ever have the "front seat" role that they have in F2P games" - SmokeJumper - 4/20/2010 |
![]() |
![]() |
![]() |
#67 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
|
![]() Onorem wrote:
In addition, I fail to see how using EQ2 as a testing guinnea pig, equates to being big news, let alone being worthy of an E3 presentation.If someone else thinks this is the pinnacle of gaming awesomeness, all power to them, they can think such. In my opinion, this barely warrants an article on www.eq2players.com, not a presentation at E3.
__________________
Templar of Oasis |
![]() |
![]() |
![]() |
#68 |
Loremaster
Join Date: Nov 2004
Posts: 651
|
![]() Tigerlord001 wrote:
Man... that's a LOT of bitterness there. I raid a lot, I'd say really the majority of the time I spend in this game is raiding. I don't have an issue with people enjoying and wanting non raiding features, I think you are pigeon holing all the raiders into this stereotype. For me raiding is about being with a bunch of people I have fun with, but at the same time being able to be organized enough where we can tackle larger content. The raiders would be the baseball team, practicing all day in preparation for the big game. Of course there are going to be people in the baseball field who are there to pick daisies and watch the sunset, hey nothing wrong with that but it's just not what floats our boats. I'm sorry there just isn't anything exciting about running around in what is essentially a single player game for many with a chatroom, and hey now your solo play chatroom has the added feature you can see the other guys mouth move in real time!! But that's a valid play style which arguable has been MUCH more catered to in the past few years than the hardcore raiders. My personal issue isn't specifically with SOE wasting time on this "feature" when other game features are broken or bugged, it's that based on past experience, LOTS of it, I just know they are going to implement it, it's going to be meh and they are then going to proceed to not support it or even mention it ever again and it will rot right next to all the other "features" they have implemented.
__________________
92 Inquisitor 92 Templar (retired until they are fixed) 92 Coercer 92 Guardian 92 Wizard 92 Beastlord |
![]() |
![]() |
![]() |
#69 |
Loremaster
Join Date: Jan 2005
Posts: 123
|
![]() I suppose I should have worded it in terms of myself. I've played EQ2 off and on since a month after launch, and while I love the game, I'm not so dedicated to it that when something breaks, it ruins the game for me. I am, however, very much looking forward to the new experience of EQNext, and the more things they have there that don't have that "been there, done that" feel to them, the better. Speaking only for myself, I'm willing to risk my own dated EQ2 experience for a better EQNext and MMO experience in general. Other players may not agree and are perfectly within their right to feel that way. |
![]() |
![]() |
![]() |
#70 |
Loremaster
Join Date: Jul 2005
Location: Minnesota
Posts: 1,155
|
![]() Tigerlord001 wrote:
Fair enough...and that explains why I seem to be at odds with your statements. EQnext holds no interest for me. Smokey and crew have done enough damage to EQ2 since he took over for me to know that I have no intention of ever playing a game that he's involved with from the early development stages. I hope you enjoy eqnext. I hope you'll forgive me if I don't want to live beta test both this game and future games.
__________________
_________________________________ "EQ2 is not a "free to play" game, so microtransactions are unlikely to ever have the "front seat" role that they have in F2P games" - SmokeJumper - 4/20/2010 |
![]() |
![]() |
![]() |
#71 |
Server: Antonia Bayle
Guild: Tandros os Thol
Rank: Archduke
Loremaster
Join Date: Nov 2004
Posts: 275
|
![]() While this looks like a really great feature, i cant help but be skeptical that they will "get this right", when they cant even get df, or bg's right...i'm tryin not to be all doom and gloom here, but i look at this , and all i see is horrible lag, extended downtime for "fixes"-and for a feature that only a portion of the playerbase will use. One thing thing i can promise, is that anyone using the halfling gnome voice mod will be ignored by me-imagine having to listen to that for an hour or two at atime? some peoples voices are annoying enough, now they get to add effects like that to them? Not for nothing, but who asked for this? Why would they do this, when so much stuff that exists in the game needs to be worked on? Its becoming a pattern here to come out with these great ideas-that are broken or half-cobbled together-stop working on them after a while, and just leave them "as is". Don't get me wrong, i love this game, and i know they work hard to entertain us, but its seems as if we have just gotten off track here, as far as where the game is going. |
![]() |
![]() |
![]() |
#72 |
Server: Antonia Bayle
Guild: Tandros os Thol
Rank: Archduke
Loremaster
Join Date: Nov 2004
Posts: 275
|
![]() ProteinPlus3 wrote:
And thanks for the laugh btw |
![]() |
![]() |
![]() |
#73 |
Server: Unrest_old
Lord
Join Date: Oct 2011
Posts: 713
|
![]() How funny will it be when some Emote-RP'er is grouping with ya and they say, (in a squeeky Gnome voice) "Dude, did you see that facial expression I just made?" ... and later I type ... /g Dude, I have that feature turned off and have had you on mute since the minute you joined the group ... pft! |
![]() |
![]() |
![]() |
#74 |
Loremaster
Join Date: Nov 2004
Posts: 907
|
![]() I guess I'll find out when it goes live how it works while wearing glasses and headphones. |
![]() |
![]() |
![]() |
#75 |
Loremaster
Join Date: Dec 2004
Posts: 3
|
![]() This sounds like we beta testing EQNext "features", I expect more and more things like this. |
![]() |
![]() |
![]() |
#76 |
Loremaster
Join Date: Sep 2010
Posts: 518
|
![]() Atan@Unrest wrote:
Atan you now my hero. My friends keep pushing me to app to IC. Just this statement alone is enought to make me seriously consider this option. |
![]() |
![]() |
![]() |
#77 |
Loremaster
Join Date: Sep 2010
Posts: 518
|
![]() I think this is silly and would say that I will be muting all using this but honestly it's never going to work right so no need to worry about it. |
![]() |
![]() |
![]() |
#78 |
Loremaster
Join Date: Jul 2005
Location: Minnesota
Posts: 1,155
|
![]() Tigerlord001 wrote:
Why can that only be a good thing? I'm not interested in playing on the testing grounds for SmokeJumper's new cashshop heavy game. --hope that the minor change takes care of the moderation issues with the comment.--
__________________
_________________________________ "EQ2 is not a "free to play" game, so microtransactions are unlikely to ever have the "front seat" role that they have in F2P games" - SmokeJumper - 4/20/2010 |
![]() |
![]() |
![]() |
#79 |
Server: Antonia Bayle
Loremaster
Join Date: Aug 2008
Posts: 108
|
![]() Onorem wrote:
Why would SOE shoot themselves in the foot? It won't be "P2Win".
__________________
The EQ Next Ideas Thread http://forums.station.sony.com/eq2/posts/list.m?topic_id=399389 |
![]() |
![]() |
![]() |
#80 |
Loremaster
Join Date: Nov 2005
Location: Southern California
Posts: 1,430
|
![]() Tigerlord001 wrote:
Thats' the point though. the 'raiding wheel' hasn't been greased in quite a while. At most just smashed with a hammer while some huge Sloth character yells "make raiding go!" But I have to point out, I seriously doubt the people who worked on this have ANYTHING to do with itemization and its progression, which is probably the biggest flaw in the game right now as it stretches across all playstyles. Also, People still use in game voice chat? And I haven't taken the time to look at a characters face in years. This seems like a waste of resources even from a RP'ing standpoint. There's a reason why mounts sell so well, they are the most visually apparent item a character can have. Second is armor and weapons. If people cared about faces they would be making piles of money adding SC make-up kits, jewelry, exclusive face customizations and other head accessories. Or maybe its step one in letting people manipulate their entire character xbox kinect style, which would actually be cool even if ineffective in combat. I can just imagine a raid leader yelling at a raid for wiping so many times running around, flailing about 'ohh look at me i'm gonna run right into the AE i'm so smart. hur dur dur. That's you guys! That's what you look like right now!' |
![]() |
![]() |
![]() |
#81 |
Loremaster
Join Date: Jan 2009
Posts: 67
|
![]() Filly should app to IC along with her other half. Just sayin... Now that that is out of the way I for one am excited about this feature for one reason only........... It will make Muting an entire server of people a more realistic option then just doing it because they annoy me on a regular basis. It's bad enough when I have to talk to people in a group let alone having to hear someone talking in a "new character" voice modulator...... thank you SOE for putting a new twist into cyboring for people heavy into roleplaying.
__________________
In the end we are all just chalk lines on the concrete drawn only to be washed away, for the time that I've been given I am what I am |
![]() |
![]() |
![]() |
#82 |
Loremaster
Join Date: Nov 2004
Posts: 710
|
![]() convict wrote:
ahhh ... I could not figure out why this & why now. It now makes perfect sense. And turns out my comment from yesterday (below) was spot on. agnott wrote:
|
![]() |
![]() |
![]() |
#83 |
Server: Befallen
Guild: Legion of Legend
Rank: Alternate Character
Loremaster
Join Date: Jan 2005
Posts: 277
|
![]() Heartstopper scares me......... With that said....definitely feels like we are being used as guinea pigs for EQ Next. The thread about Drunder and Itemization has been going on for over a month now without a single response or discussion whatsoever from a red named. [Edited for non-constructive content] |
![]() |
![]() |
![]() |
#84 |
Loremaster
Join Date: Mar 2005
Posts: 401
|
![]() I know a lot of you gave SOE the benefit of the doubt that we are testing this for EQ3 but the reality is, they would have to pretty much rewrite it to make it work with the new game engine so yeah... not very realistic. At best this is a stupid feature and we are doing a marketing test to see if players will use it. Also, yeah this is taking up precious dev time. A lot of devs have been moved to EQ3 and the spots in EQ2 haven't been filled as far as I know so I doubt there is the specialized talent that we are used to and each dev now has multiple responsibilities.
__________________
*Aeonn* 90 Dirge *Karthes* 90 Templar *All around bad azz* |
![]() |
![]() |
![]() |
#85 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
|
![]() Best idea ever. |
![]() |
![]() |
![]() |
#86 |
Loremaster
Join Date: Mar 2009
Posts: 163
|
![]() So now when I'm standing in the guild hall (cuz y'know, no content to do) my avatar can look as bored as I actually feel. |
![]() |
![]() |
![]() |
#87 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
|
![]() I can't wait to make a rap video with this new feature! |
![]() |
![]() |
![]() |
#88 |
Loremaster
Join Date: Oct 2005
Posts: 34
|
![]() This feature was already teased by Smokejumper regarding EQNext so I assume it will be there as well. It's another level of communication and life-like action in the game, I think it's great. Just like heads turning to your target or NPCs playing a script as you walk by, it's an emmersion feature and from a nerd perspective is boss. I'm interested to see where they go with this. An option for "vicinity" chat you walk into would be great for markets or taverns. Please remember that although raiding is the current endgame activity and is great, it's not the entirety of an MMO nor should it be. EQ2 has this content but the whole game is a lot bigger than that. |
![]() |
![]() |
![]() |
#89 |
Loremaster
Join Date: Dec 2004
Posts: 1,014
|
![]() Filly67 wrote:
We're way cooler in game, you should join us! And honestly, I am disappointed in the direction this feature is pushing the game. I sincerely hope it is optional, especially the voice chat part.
__________________
![]() Maelani | Maelya | Maerie | Maehymn | Maewyn | Maekita | Maelynne |
![]() |
![]() |
![]() |
#90 |
Loremaster
Join Date: Jan 2009
Posts: 67
|
![]() optional to turn other peoples off as well. I mean it is one thing to decide not to subject other to it on a personal lvl but we should be able to turn it off on our own headset. I really don't want to hear a Troll yapping in my ear while I kill things.
__________________
In the end we are all just chalk lines on the concrete drawn only to be washed away, for the time that I've been given I am what I am |
![]() |
![]() |