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#61 |
Loremaster
Join Date: Nov 2004
Posts: 1
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![]() Yup...down... Are they using Oasis to test this? :p |
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#62 |
Loremaster
Join Date: Nov 2004
Posts: 4
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![]() As far as I can tell... the way it works is: - If the servers are up... they'll show as up and the status page will update every few minutes. - If the servers are down... they'll show as up but will not update until they are actually up again... which then leads back to number 1. It's a great way to show the boss that the servers were never down.
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#63 |
LaunchPad
Join Date: Oct 2008
Posts: 303
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![]() If the game system stops reporting, then the data will get old. There is a system that lives between the "status" (what you see on the page) and the "game". There is a middleman system that we use to monitor statistics. We use this as a push/pull. Each game server pushes status to the monitoring system while other systems (like our status page), pull information from that system. We represent the age of the data that we get from the monitoring system with our status so that you can know the credibility of the data, but it appears that the monitoring system gets into a mood. This will be most apparent if a lot if a lot of different servers (across multiple games even) are late reporting. -dan |
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#64 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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Is there any way we could get the Login server on that list? Or at least include this data in the feed? If the Login server(s) are down, it doesn't really matter if the servers are up because no new players can log into them. Thanks again for the hard work on this!
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#65 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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![]() EQ2Wire now has a server status widget on the right-hand column of our site. Thanks Dethdlr! |
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#66 |
Server: Everfrost
Guild: Crusaders of Neriak
Rank: Colonel
Fansite Staff
Join Date: Apr 2006
Posts: 3,798
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![]() feldon30 wrote:
Very nice. |
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#67 |
Community Relations
Join Date: Aug 2011
Posts: 391
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![]() feldon30 wrote:
Awesome! |
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#68 |
Server: Butcherblock
Guild: Advent of Valor
Rank: Council Leader
Fansite Staff
Join Date: May 2005
Posts: 673
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![]() DanKinney wrote:
It's doing it again. |
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#69 |
Community Relations
Join Date: Aug 2011
Posts: 391
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![]() Dethdlr@Butcherblock wrote:
I will check to see if there is someone else that can fix this. |
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#70 |
Community Relations
Join Date: Aug 2011
Posts: 391
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![]() The SOE Server Status page should be fixed now. Thank you! |
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#71 |
Server: Butcherblock
Guild: Advent of Valor
Rank: Council Leader
Fansite Staff
Join Date: May 2005
Posts: 673
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![]() Isulith wrote:
Thanks! |
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#72 |
Tester
Join Date: Dec 2004
Location: North Carolina
Posts: 186
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![]() Looks like it may be sticking again - just checked it after reading this thread and it hasn't updated in almost an hour. |
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#73 |
Server: Butcherblock
Guild: Advent of Valor
Rank: Council Leader
Fansite Staff
Join Date: May 2005
Posts: 673
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![]() Ghostpaw@Kithicor wrote:
Yep. 36 hours and counting. |
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#74 |
Loremaster
Join Date: Mar 2005
Posts: 68
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![]() Stuck again. Update going on and all server showing as being up. Back to the drawing board I think. lol.....now it's showing servers are locked. Silly wires and circuits |
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#75 |
Loremaster
Join Date: Nov 2004
Posts: 1,902
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Broken again
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#76 |
Server: Storms
Guild: Les Furies d Innoruuk
Rank: Matriarches
Tester
Join Date: Jan 2008
Location: France (Storms)
Posts: 3,161
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![]() Just a quick note to let you know that for the past couple of days, Test and Test_Copy are flagged as "down" with last update 14h ago. Test and Test_Copy are definatedly up. |
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#77 |
Loremaster
Join Date: Dec 2005
Posts: 117
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![]() I'd like to see hard numbers instead of those far too general categories publishers use these days. |
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#78 |
Loremaster
Join Date: Nov 2004
Posts: 31
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![]() Valonia@Nagafen wrote:
They stopped showing hard numbers years ago and said they never will show them again. Was it EQ1 when they stopped showing the actual number? I can't remember, it's been too long. |
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