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Unread 05-27-2010, 03:02 AM   #61
Carthr

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Maergoth wrote:

For everyone saying the loot is terrible, duh.

Yeah, but the loot should be on par with WoE loot from the previous tier(that is not being 1 grouped by PuG's)..

But other than the loot, I have just one single request..  PLEASE PLEASE PLEASE make a respawn point from Vrewwx's room somewhere closer!  Like in the Ice Maiden's room(that would be perfect)..   If someone slid off, or there was a wipe it was literally 5-10minutes for people to figure out which way to go to get back into Vrewwx's Lair...

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Unread 05-27-2010, 03:38 AM   #62
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we probably didnt do odaufe/kastus right and muscled through but my feedback on that fight is that it was absolutely horrible. at 75%, kastus would heal up to the 80's, then the 2 would go nuts on memwipes, tanks couldnt keep it at all. they would fuse, we'd make them separate, and they did it again. had to pop a bot in the middle bc of the rediculous number of deaths people had.

also, making us wait forever while people flip switches is idiotic. 20 minutes standing there while people ran around the zone hitting switches, then we had to flip them all at once again.

i was expecting something hard for ice maiden based on what id read in testing feedback, but she was very easy. we burned 2 statues, and just kept doing dps on her and the little ice guys. we didnt need 20k hps on the tank like i had read, even when we had 3 golems up. iw ould say she is tuned pretty well for its intended audience.

hard vrewwx is the only thing that woke me up, and only bc its timed. ae's hardly did any damage. will provide a decent challenge for early raiders needing to up their dps.

im glad to say we wont be going back into this zone. some encounters were interesting and offer a nice change of pace, but theres too much trash with too much hp, and having to go back and forth for the quests is horrible.

the aa was nice though

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Unread 05-27-2010, 05:41 AM   #63
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I am embarassed for the people that struggled through this zone.. We cleared it in day 1 including the hard encounter at the end. The zone was great, and i think the whole zone is easy enough for people that are casual and do not raid much, hell a decent PUG raid could clear this whole zone. The quests/switches/locks were not difficult to find out, the strategies only took 1-2 attempts to really figure out, the zone was pretty, and a lot of encounters were unique.

For our guild, we'll 2 group it to vrrewx on a weekend, then clear him first thing on the start of our raid week, his hard mode loot is pretty nice (atleast what ive seen for healers and scouts).

This is a great zone, allows people to get the feel of raiding, and to farm some ehh/decent pieces of loot.

(Make a respawn point closer to vrrewx? maybe just have someone fd...)

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Unread 05-27-2010, 11:34 AM   #64
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Carthrax wrote:

Maergoth wrote:

For everyone saying the loot is terrible, duh.

Yeah, but the loot should be on par with WoE loot from the previous tier(that is not being 1 grouped by PuG's)..

But other than the loot, I have just one single request..  PLEASE PLEASE PLEASE make a respawn point from Vrewwx's room somewhere closer!  Like in the Ice Maiden's room(that would be perfect)..   If someone slid off, or there was a wipe it was literally 5-10minutes for people to figure out which way to go to get back into Vrewwx's Lair...

You know once Ice Maiden D'Ina is killed you can just open the front doors and walk straight to the dragon right? :p

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Unread 05-27-2010, 11:44 AM   #65
FimisOrbe

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Gninja wrote:

Carthrax wrote:

Maergoth wrote:

For everyone saying the loot is terrible, duh.

Yeah, but the loot should be on par with WoE loot from the previous tier(that is not being 1 grouped by PuG's)..

But other than the loot, I have just one single request..  PLEASE PLEASE PLEASE make a respawn point from Vrewwx's room somewhere closer!  Like in the Ice Maiden's room(that would be perfect)..   If someone slid off, or there was a wipe it was literally 5-10minutes for people to figure out which way to go to get back into Vrewwx's Lair...

You know once Ice Maiden D'Ina is killed you can just open the front doors and walk straight to the dragon right? :p

That was broken for us, we weren't able to open the Door after she was dead.

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Unread 05-27-2010, 12:06 PM   #66
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Gninja wrote:

Carthrax wrote:

Maergoth wrote:

For everyone saying the loot is terrible, duh.

Yeah, but the loot should be on par with WoE loot from the previous tier(that is not being 1 grouped by PuG's)..

But other than the loot, I have just one single request..  PLEASE PLEASE PLEASE make a respawn point from Vrewwx's room somewhere closer!  Like in the Ice Maiden's room(that would be perfect)..   If someone slid off, or there was a wipe it was literally 5-10minutes for people to figure out which way to go to get back into Vrewwx's Lair...

You know once Ice Maiden D'Ina is killed you can just open the front doors and walk straight to the dragon right? :p

You know the revive spot is in the Lt. Quarters, right? :p

(As in, it's nowhere near the entrance)

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Unread 05-27-2010, 12:13 PM   #67
Gninja

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Ah... Yeah thats a bug I will correct it! Sorry about that SMILEY

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Unread 05-27-2010, 01:45 PM   #68
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FimisOrbe wrote:

Gninja wrote:

Carthrax wrote:

Maergoth wrote:

For everyone saying the loot is terrible, duh.

Yeah, but the loot should be on par with WoE loot from the previous tier(that is not being 1 grouped by PuG's)..

But other than the loot, I have just one single request..  PLEASE PLEASE PLEASE make a respawn point from Vrewwx's room somewhere closer!  Like in the Ice Maiden's room(that would be perfect)..   If someone slid off, or there was a wipe it was literally 5-10minutes for people to figure out which way to go to get back into Vrewwx's Lair...

You know once Ice Maiden D'Ina is killed you can just open the front doors and walk straight to the dragon right? :p

That was broken for us, we weren't able to open the Door after she was dead.

You might want to play around with the levers then....

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Unread 05-27-2010, 01:50 PM   #69
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Lader wrote:

hard vrewwx is the only thing that woke me up, and only bc its timed. ae's hardly did any damage. will provide a decent challenge for early raiders needing to up their dps.

Vrewwx is not a timed fight if you use the buffs in the room.

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Unread 05-27-2010, 06:08 PM   #70
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We made a few pulls on Vrewwx and in one there were 4 epic yeti adds, that didn't despawn after the encounter resetted. The movie sequence every time you trigger the guy is really annoying. It always feels like your game crashed, when a movie sequence starts and seeing a sequence over and over again is really tedious. And concerning the zone. What everyone said, takes too long, loot is too bad. I would suggest to dump down the normal named (except boss) to x2 and reduce their HP to make most of the zone doable for a pickup x2, with one or two harder nameds. And the quest reward should allow you to open the front gate, so a x4 raid can directly go to the boss and kill him.
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Unread 05-27-2010, 06:18 PM   #71
Sydares

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This entire patch seems to be:

YO DAWG, WE HERD YOU LIKE TRASH!

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Unread 05-27-2010, 06:23 PM   #72
Maergoth

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People wanted a zone to parse on, and this one works great. Trash has a decent amount of HP but very little avoidance.. most named are just burn fights (The others easily omitted)..

I had fun, that's all that matters SMILEY

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Unread 05-27-2010, 06:24 PM   #73
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Definitely needs a Trak style teleport to Vrewxx once you've beaten the zone.

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Unread 05-27-2010, 06:53 PM   #74
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Bremer wrote:

We made a few pulls on Vrewwx and in one there were 4 epic yeti adds, that didn't despawn after the encounter resetted. The movie sequence every time you trigger the guy is really annoying. It always feels like your game crashed, when a movie sequence starts and seeing a sequence over and over again is really tedious. And concerning the zone. What everyone said, takes too long, loot is too bad. I would suggest to dump down the normal named (except boss) to x2 and reduce their HP to make most of the zone doable for a pickup x2, with one or two harder nameds. And the quest reward should allow you to open the front gate, so a x4 raid can directly go to the boss and kill him.

+1

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Unread 05-27-2010, 06:58 PM   #75
Gninja

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I am not too keen on the idea of bypassing everything in the zone and just jumping to the zone boss. Just doesnt sit well with me. Sorry.

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Unread 05-27-2010, 07:08 PM   #76
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then i guess youre ok with most people running your zone once, bc the best part about the zone was the AA, with the exception of vrewwx. I know we wont be going back in bc the rest of the zone is so annoying.

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Unread 05-27-2010, 07:09 PM   #77
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Gninja wrote:

I am not too keen on the idea of bypassing everything in the zone and just jumping to the zone boss. Just doesnt sit well with me. Sorry.

what about making it a x2. would be more in line with the drops?

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Unread 05-27-2010, 07:12 PM   #78
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Gninja wrote:

I am not too keen on the idea of bypassing everything in the zone and just jumping to the zone boss. Just doesnt sit well with me. Sorry.

You should be keen about it because without it I don't see the zone getting much use.  The only thing in there worth killing for most guilds is Vrewwx, if you could go straight to it it'd be like Zarrakon or Trakanon or whatever.  Doing the whole zone though?  No thanks.  Not when there are 5 other instances and 2 contested to worry about.  Especially guilds like mine that only raid 4 days a week.

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Unread 05-27-2010, 07:14 PM   #79
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Gaige wrote:

Gninja wrote:

I am not too keen on the idea of bypassing everything in the zone and just jumping to the zone boss. Just doesnt sit well with me. Sorry.

You should be keen about it because without it I don't see the zone getting much use.  The only thing in there worth killing for most guilds is Vrewwx, if you could go straight to it it'd be like Zarrakon or Trakanon or whatever.  Doing the whole zone though?  No thanks.  Not when there are 5 other instances and 2 contested to worry about.  Especially guilds like mine that only raid 4 days a week.

why I think it would be better as a x2. Guilds that raid could do it on offnights with alts. PUG would do it alot more since they would only need 12 people.  Small family guilds that might only have 15 or so people could plan nights around it. And lets face it the loot sucks it would be in line for an easy x2.

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Unread 05-27-2010, 07:32 PM   #80
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Killing Vrewwx Icyheart did not update the quest. Sorry if this had been posted already.

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Unread 05-27-2010, 07:48 PM   #81
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Killing the challenge mode version should update the quest after next update

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Unread 05-27-2010, 11:40 PM   #82
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Did the twins fight tonight... way out of line for the difficulty of the zone. The mobs are easy during the burn to 76/51/26, but in that last percent the memwipe is just ludicrous. Also, in the last 25% we were seeing loads of memwipe with a "You think you can burn us down one by one" message even though the mobs HP were within 1%, that seems buggy.

We killed it, but it was pretty ridiculous given the level of difficulty of the zone (and the quality of the loot...)

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Unread 05-28-2010, 12:39 AM   #83
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Alright, having done the zone in its completion, I have to agree with several of the above posters - after we've run through the raid zone once (or if you're feeling sadistic, a few times) there should be a way to simply open the door and hop right to D'ina and Vrewxx. It's a massive zone full of loot that nobody really cares about until the very last encounters, and it's stuffed to the brim with trash.

There should absolutely be a quest to kill D'ina or Vrewxx which awards you with the means of unlocking the last door. That way, people with already busy raid schedules don't need to try to justify an entire evening of raiding on clearing unwanted targets for unwanted transmutation fodder.

There's not enough time in most raid schedules to justify the long clear to Vrewxx, so essentially all you're doing is assuring that no raids will bother to come back after the first time through to get kills on the board.

New Quest:

Kill D'ina or Vrewxx

Reward: Something to explode or open the front door.

Otherwise, there's almost no way we're going to be running this zone a second time.

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Unread 05-28-2010, 01:24 AM   #84
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Went back to the zone tonight.

The following stopped the LD's in chess room:

1) Particles to 0 to preven animation.

2) Turned off Log file

After that no LD's whatsoever.  *shrug*

We got to Odaufe and Kastus, and we understand the fight, but they were getting to 75% (yes both at 75%) then just running a constant aggro wipe.  We kept dpsing them for 2 mins of agro wipe madness and they never combined.  My expectation is when they are both 75% they should combine and advance the script.

Oh, when it bugged out on us, we had no emotes, just agro wipeage.

To be honest, that fight is going to be pretty tough for casual types.

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Unread 05-28-2010, 01:34 AM   #85
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I LoL'ed at the yeti sliding all around the room and still attacking people with his face in the dirt.

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Unread 05-28-2010, 01:47 AM   #86
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The twins is kind of a pita... when we get them to 77/76 they rampage with memwipes making it nearly impossible to get them to combine....  the one time we got them to combine - we know how to split em - too many folks dead from him to recover after we did split them....

This fight is stopping even the mid tier and higher raid guilds with T1/T2 equiped gear lol

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Unread 05-28-2010, 02:05 AM   #87
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After going through the zone for the first time ever, I have no plans of going through it again... ever.

The only good thing about this zone is Vreewx, and you have to go through an entire zone that may take 2 hours tops just to get some loot out of the Hard Version of the last mob of the zone. Because nothing else in the zone, not even alts are interested in getting. We got tonight like 6 Distilled manas and destroyed all the patterns we picked up.

I recommend to have a quest for this zone much like Veeshan's Peak. Force each member of the raid go through the whole zone with a quest they need to finish, and after you kill the Maiden before Vreewx, you complete the quest and you can now go directly to Vreewx and not have to worry about the rest of the useless zone.

Another recommendation is to have every boss in the zone have a hard-mode with better loot, that way can enjoy the zone and get better gear out of it.

This zone really had some potential, but with how easy the zone is, and how terrible the loot is; I don't think it's worth going through all the trouble of doing the whole zone unless you really need some Distilled Manas for adorns.

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Unread 05-28-2010, 02:10 AM   #88
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Overall I think it's a nice zone for learning how to raid, since there's a bunch of interesting scripts.

The x2 trash with a ton of hitpoints was very annoying though, especially since it couldn't drop any loot.

I did particularly like the connection to the Frostfell event.

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Unread 05-28-2010, 10:33 AM   #89
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The x2 trash borks by being more than just annoying, but because they are automatically broken encounters, you cannot get any of the quest updates.  It also made no sense to me that some of the x2 trash had more hp than the x4.  The Corival also pulled his awesome encounter reset on us after being at about 25% with over half the raid gone from being crashed to desktop by him.  I like the zone, but the bugs need to be fixed and the loot needs to be tweaked.

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Unread 05-28-2010, 10:57 AM   #90
Gharyn

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I don't know which is more disappointing, the fact that they recycled Permafrost and called it a 'new' zone, or the fact that no one is complaining about it.
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