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#61 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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![]() Cesium@Nagafen wrote:
On PvE servers? Like what, besides "the Exiled"? What I can say is that people do go Exile for the Deity choices, but even if they change their mind about the deity they are reluctant to switch back to a city, since they will lose all of their Master spells. |
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#62 |
Loremaster
Join Date: Dec 2005
Location: Netherlands
Posts: 1,285
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![]() Waters wrote:
I only can think of a roleplaying issue |
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#63 |
Loremaster
Join Date: Nov 2004
Posts: 700
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![]() Waters wrote:
Nothing. |
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#64 |
Server: Venekor
Guild: Opus Dei
Rank: Captain
Loremaster
Join Date: Feb 2005
Location: Yucaipa, CA
Posts: 1,213
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![]() Waters wrote:
Nothing but a third faction on PVP servers is great. Give Exiles a shared bank amongst exiled toons and give them PVP writ merchants. They can already BG for gear right so why not give em what they need to remain exile - pvp writs. All the master loss at re-unification is fine. Having an exile faction on the PVP servers ahs always been a good idea. It spices fights up and makes things alot less predictable.
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Obin 92 Iksar Necro Opus Dei Nagafen Vlahkmaak 92 Troll Guardian Nagafen Dwyrm 92 Dwarf Paladin Nagafen Shoofaug 92 Iksar bruiser Nagafen Vlah 92 Troll Inqy Nagafen Vlahk 50 SK Nagafen Glavlahnus 92 Woodelf Ranger, betrayed and back again Cructik 92 TROLL BL Nagafen |
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#65 |
Loremaster
Join Date: Aug 2007
Posts: 607
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![]() Waters wrote:
How about the pvp server where ppl stay exile for more pvp?
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(Koppar PvP video) http://www.youtube.com/watch?v=p8VCJxS5p3s |
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#66 |
Server: Nagafen
Guild: T R I B U N A L
Rank: Alts
Loremaster
Join Date: Mar 2007
Posts: 158
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![]() Vlahkmaak@Nagafen wrote:
PVP writs would be an excellent addition for exiles. |
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#67 |
Loremaster
Join Date: Nov 2004
Posts: 700
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![]() Waters wrote:
Stop PvP derailing, Naggy. |
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#68 |
Loremaster
Join Date: Apr 2005
Posts: 263
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![]() Lethe5683 wrote:
Nope. Exile is supposed to be hard and should stay that way. They are exiles and lucky they get anything other then a hole in the gound to sleep in.
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#69 |
Loremaster
Join Date: Aug 2008
Posts: 298
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![]() Waters wrote:
The fact that you people at SOE seem to have no clue how to balance deities correctly, and for people to maximize their class if they are a good toon, they are forced to excile and pick an evil deity. |
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#70 |
Server: Nagafen
Guild: Laser Beam Attack Walrus
Rank: Joffrey Baratheon
Loremaster
Join Date: Sep 2007
Posts: 158
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![]() Leko wrote:
This would be true, BUT they added guild halls, so this point means nothing. I don't see why SOE just doesn't give exiles shared banks, and maybe even there own token system its a pvp server why not make it fun for pvpers? oh wait SOE doesn't care about pvp... |
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#71 |
Server: Guk
Guild: Lions den
Rank: Royalty
Loremaster
Join Date: Feb 2006
Posts: 153
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![]() I just betrayed one of my alts the other day to change classes and well wouldn't you know it, it told me I would not have a shared bank. Haven doesn't have housing either so why not complain about that. Why is it that a exile can come into my city but i can't go to theirs? I guess there should be no penalty for BETRAYING? I think they should do away with the guild halls and the crafting area and have little there that way your left with very little choices. |
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#72 |
Loremaster
Join Date: Feb 2006
Posts: 553
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![]() Mosha DKhan wrote: {0} That is my exact point. On pvp servers we look at exile as a 3rd faction regardless if SOE does or not. It has bankers, brokers, class trainers, a guild registrar, crafting stations. Exiles on pvp servers can kill players from Qeynos, Freeport, and each other. I'm not asking for a shared bank that links Qeynos and Freeport, I'm asking for a shared bank that allows you to share items between exiles. |
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#73 |
Loremaster
Join Date: Feb 2006
Posts: 553
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![]() Sydares wrote:
I'm just amused that he's addressing PVE servers but ignoring something that people have wanted for so long on pvp servers. Then again, the EQ2 dev team hates PVP. |
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#74 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() Nariox@Nagafen wrote:
Why should they have any reason to change such a trivial part of the game just to make the lives of the minority of the players on one server happier? I'm in agreement with others above. If anything, a ton of the stuff that Haven provides you should be taken away to force you to move on. The devs have to look at the majority of the game and ask what significance this issue is to most of the players. You're complaining that the diety system is inbalanced. Like I said back before this thread got Necro'd, go build a time machine back to 1996 and tell Vhalen to create a Good god of War if it means that much to you. The diety system doesn't need to be balanced. It's based off the lore of this game, which is 14 years too late to change now. Maybe they should change the Betrayal system altogether. Most of the classes are neutral now, so there's no point to betray when you can start as them. Maybe they should institute a new betrayal system for those 8 remaining classes who are still good/evil, and go back to how it used to be before Haven was introduced. You're given a city to choose from and what class you want to become, and you are then forced to go through with it, with no safe havens anywhere along the line. |
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#75 |
Loremaster
Join Date: Feb 2006
Posts: 553
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![]() You probably shouldn't quote me and argue stuff I never even brought up. I know you're a big lore junkie, honestly I don't care. PVE players are bringing up the deity argument, PVP players are bringing up the FFA pvp aspect. I'm with the pvp players. Exile has everything a city has minus the shared banks, why not put them in and help the pvp servers a bit? We all know (pvp players) that a 3rd faction makes the game alot more interesting for us. |
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#76 |
Loremaster
Join Date: Feb 2006
Posts: 553
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![]() Cusashorn wrote:
They've made simple changes before for such insignificant stuff. Why do you feel like you're entitled to changes that only benefit you but if someone else asks for something it's labeled insignificant and you want to bash it to death. And if you're going to bring up the game's lore as your argument, well thats already been destroyed multiple times. |
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#77 |
Loremaster
Join Date: Nov 2004
Posts: 140
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![]() I might be wrong, but can't you exile, then get your faction up with a city and use their bank without actually finishing the betrayal? I haven't tried this but I dont see why not. You can be exiled but still have high faction with one city. Sorry if I'm wrong or if this has already been said. |
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#78 |
Loremaster
Join Date: Nov 2004
Posts: 242
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![]() Waters wrote:
The desire to be unique. As an Exile on a PvE server, you can be one of the only Necromancers or Shadowknights safely wandering the streets of Qeynos, or the only Conjurer or Mystic in Neriak. In fact, the desire to be different is so powerful that sometimes I think it's the only thing that keep people playing some of the least mechanically desirable classes in the game. For example if you choose to be a Monk at high levels, you have to realize that unless you have some hookups/favors to call in with a raiding guild, no one will ever let you tank, or even want to group with you in an instance that has any appreciable level of difficulty. But you do get the satisfaction of knowing that you are one of the few high level monks that continue to play despite this fact. That alone keeps a certain level of monks playing, despite class woes that have persisted for years and no real hope in sight. Being seen as unique can be a powerful motivator. |
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#79 |
Loremaster
Join Date: Dec 2004
Posts: 1,424
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![]() Waters wrote:
This is basically it. But in the high-end gameplay, any advantage you can get (however small) is seized upon. You desperately need to rebalance gods so that the good side has something equivalent to Anashti Sul. |
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#80 |
Loremaster
Join Date: Nov 2004
Posts: 700
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![]() Vinka@Antonia Bayle wrote:
And this is Vinka, hitting the nail on the head. The deities are in sore need of updating, rebalancing, and expansion. There are plenty of unrepresented deities. (There's an entire spectrum of demigods you could tap into, for instance.) |
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#81 |
Server: Unrest
Guild: Old Timer Guild
Rank: Member
Loremaster
Join Date: Aug 2006
Posts: 2,363
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![]() Eventually betrayal system will be worthless since SoE is looking at putting in the ability to change professions similar to changing the chosen craft. Then no one will need to betray. As for citizenship, it's purdy much a direct link except for Q & FP but even then it isn't difficult. |
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#82 |
Loremaster
Join Date: Dec 2004
Posts: 441
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![]() This is actually pretty annoying... I've had my character exiled for only a few hours, and I do intend to pick a city eventually... I'm just going through all the bounty quests before I start on the serious faction grinding as they're good AA! However, I noticed I had a lot of Seals of Arad in the shared bank with my Conjy. Logged on the exiled character, went to check some items, noticed there was something I could buy that would be an upgrade. Went to get the seals from the bank... and I can't. Bit annoying that I now have to wait until I've finished betrayal to get the red adorn slot gauntlets I wanted... but such is life. For the most part, I can survive without the shared bank, but there are some items you can't trade, which means you can't access them at all!
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Yaevin T'Kar: 90/250 Conjuror Elnan Tarmikos: 90/250 Shadowknight Teion Orval: 90/250 Guardian |
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#83 |
Tester
Join Date: Dec 2004
Location: Texas
Posts: 1,807
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![]() An interesting sidenote to Exile status is that you still have access to your old home. So even if your city faction isn't all that great you can still get to your lodgings. I had a toon using her 5 room status house in Qeynos the entire time she was in Exile. Though it was a bit of a pain to get there without using the guildhall call to your house. |
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#84 |
Loremaster
Join Date: Nov 2004
Posts: 664
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![]() Nariox@Nagafen wrote:
It amazes me how PvP players complained over and over again about the lack of PvP at launch, and then are surprised when it doesn't get sufficient attention even after it's put in. It's obvious PvP was never a priority for this game, but you lot still wanted it. Well, you got it, but don't expect it to become a great PvP experience. That requires a large staff devoted to balancing and other PvP-specific issues, and SOE just doesn't prioritize it that way. Powers &8^] |
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#85 |
Loremaster
Join Date: Aug 2005
Posts: 229
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![]() Waters wrote:
I seriously tempted to go exile just to get the correct deity. Rangers have it horrible when it comes to deities since Anashti Sul is the best dps deity to have. I'm hoping that rangers can just switched cities (good to evil) and not lose masters since rangers are neutral. /hint |
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#86 |
Loremaster
Join Date: Aug 2005
Posts: 229
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![]() Vinka@Antonia Bayle wrote:
That's because the Devs actually never play classes at the high end. They just don't see stuff like this. |
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#87 |
Loremaster
Join Date: Nov 2004
Posts: 203
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![]() Waters wrote:
Repeatable quests to gain faction with a city that make you want to suicide?
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Ocabs - 90 Templar - Everfrost Benezia - 90 Warlock - Everfrost |
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#88 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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![]() Luceus@Everfrost wrote:
Oh please, you can be done with the repeatable quests in as little as two hours. That's about how long it takes to run a couple dungeons these days. |
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#89 |
Loremaster
Join Date: Oct 2005
Posts: 72
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![]() Don't want to mess with the deities? Choose agnostic when you make your character and problem solved. At least that's what I did when I made my character back in 2006. My deity is 'None'. Not sure if that's still an option but it works for me. |
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#90 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() Forebian wrote:
Everquest 2's diety system is quest and faction-oriented. You don't choose your diety at character creation. You only chose to be agnostic as a player. |
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