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#61 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() Are we still seeing the crashes or has it been resolved? |
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#62 |
Server: Butcherblock
Guild: Singularity
Rank: Leader
Loremaster
Join Date: Sep 2005
Posts: 62
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![]() Kinda hard to tell since the server is set to PVP and we cant form a raid to test it |
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#63 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() Post a time and date you plan to be online and formed up ready to raid (aside from those who cannot join the raid) and I can set faction for people to join the same raid. |
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#64 |
Loremaster
Join Date: Nov 2004
Posts: 20
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![]() no crashes tonight like last time we did have people get kicked offline while fighting corroval and someone zoned in and the yeti dude was buggin out when someone wasnt with us, going into an unattackable state, yet no way for us to die or wipe it |
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#65 |
Loremaster
Join Date: Nov 2004
Posts: 705
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![]() Please scedule dates and time for us Gninja. Your team did that with Miriguals Planar Shard and it worked very well. Enticing players out of their holes for the title's made sure raid times were successful and testing data and imput came in mass quantity. Please consider doing this on test and testcopy so we can get into that zone. Theres typically 7-15 people on testcopy and only half of them are level 90. On these scheduled dates can you set testcopy back to pve please? |
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#66 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() Built@Butcherblock wrote:
Which Yeti dude? Tamer Nicoli? How far through the zone did you guys get? |
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#67 |
Loremaster
Join Date: Dec 2005
Posts: 472
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![]() yes Tamer Nicoli thank you for making my dream possible of being a bowling pin. |
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#68 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() Heh did you like that? :p I think I found the issue with Tamer and will see if I can get a fix in soon for it. Otherwise you guys can skip him he is not required for progression. |
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#69 |
Tester
Join Date: Feb 2005
Posts: 68
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![]() Took 2 groups into here tonight 5/14 on Test server after the tells you sent me =) -Zone layout is neat and busy. Alot going on and interesting storyline thus far. -Trash mobs seemed easy enough, but like all things nowadays, a ton of hp. Trash seemed to average between 10-12 million hp per mob. With a 2group raid wide of only 60K, fights where taking a little while, but I guess thats to be expected. -The forge clickie does need to be adjusted like stated before. Its hard to click it once on top of the blower. -Hoarfrost Pyreflyt encounter was interesting. The egg hatches only spawned one at a time which was good. those adds had a ton of HP for only being heroic. But we noticed through logs and ACT that he kept randomly doing 50k+ non crit focus damage with his Pyreskin. He insta killed 2 of us shortly after the kill, then a minute and twelve seconds later, insta gibed our tank with a double focus damage hit of 20K and 50K damage. We had this problem before back in necrotic asylum when the last guy was buggy. I am curious if that in intended, or we just arent used to it, not being fluent raiders. The curse at 90% was unexpected, but we didnt have enough time to do any more pulls after our couple attempts since some had to log. -We scored a master off the trash which was a nice upgrade for us undergeared test players. I hope master trash drops continue ala SOH zone. Looking forward to going back in soon =)
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Taybrien - Dirge Blaarg - Guardian Vrashnak - Assassin ~ NULLI SECUNDUS ~ |
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#70 |
Server: Butcherblock
Guild: Singularity
Rank: Leader
Loremaster
Join Date: Sep 2005
Posts: 62
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![]() 5/17: I dunno if it is because we are still using an older zone, but the doors leading into the room that had the teleporter and the two named you had to split is locked and people cannot open the doors (use on the door is greyed out and it says there is an enchantment on the door). Luckily we had people still down at the trainer to call to. |
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#71 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() Which door? the door inside the room or the door before the room? Can you provide a loc? |
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#72 |
Server: Butcherblock
Guild: Singularity
Rank: Leader
Loremaster
Join Date: Sep 2005
Posts: 62
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![]() ill post it sometime tonight |
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#73 |
Server: Butcherblock
Guild: Singularity
Rank: Leader
Loremaster
Join Date: Sep 2005
Posts: 62
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![]() just curious, but how many names are there that need to be killed for progression and how many are optional? |
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#74 |
Server: Butcherblock
Guild: Singularity
Rank: Leader
Loremaster
Join Date: Sep 2005
Posts: 62
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![]() got a couple people randomly kicked (Ainya, Chelsyx, and Baiynexx) at 9:20 est in Odaufe's room while killing trash. |
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#75 |
Loremaster
Join Date: Nov 2004
Posts: 20
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![]() it was the doors after the 2nd chick...the statue lady says some enchantment on it, and we got lucky we had people logged out down at the tamer to call to....but no way to get back in the doors after we came back |
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#76 |
Server: Butcherblock
Guild: Singularity
Rank: Leader
Loremaster
Join Date: Sep 2005
Posts: 62
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![]() LOL dancing on your corpse is a nice touch |
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#77 |
Server: Butcherblock
Guild: Singularity
Rank: Leader
Loremaster
Join Date: Sep 2005
Posts: 62
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![]() Odaufe & Kastus are amazing....great fight |
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#78 |
Loremaster
Join Date: Nov 2004
Posts: 20
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![]() hahahaha omg that odaufe and kastus fight is amazing...very good job on that one guys nice to see you trying to make fights a little bit more fun instead of the stupid curefests that are more annoying than fun.... up the difficulty of stuff without upping the annoyance factor, good job on this one |
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#79 |
Loremaster
Join Date: Nov 2004
Posts: 20
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![]() the front door still says barricaded from the inside, when you are inside trying to open it....and you can clearly see that isn't barricaded =P lol |
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#80 |
Server: Butcherblock
Guild: Singularity
Rank: Leader
Loremaster
Join Date: Sep 2005
Posts: 62
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![]() Location of the door we cant open is 335.41, -16.00, -388.25 |
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#81 |
Loremaster
Join Date: Nov 2004
Posts: 20
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![]() not letting the front door open after killin that lady sucks.... oh and having to run the zone twice to be able to get to the last boss is pretty stupid, if thats the plan or need to up the drop rate on furs if that isnt the plan, cause we're all at 10/20 or lower the required amount to 10 |
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#82 |
Server: Butcherblock
Guild: Singularity
Rank: Leader
Loremaster
Join Date: Sep 2005
Posts: 62
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![]() Is it a bug that you cant get enough yeti pelts or whatever one time through? We only got 10 and see no more mobs |
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#83 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() It is intended for you not to be able to collect enough pelts the first time through but second time should give you enough.There are also a few dropped quests in the zone that require a couple runs to complete. This allowed us to put slightly better rewards on the quests since you need to run the zone multiple times to get the rewards. The final quest to challenge the dragon rewards the Breastplate Pattern. It sounds to me like that door is bugged I will look into it. First time you go through all named aside from Tamer Nicoli and Statue of the Snowbeast are required. Second time through once you have the Glacial Sledge you can skip the first two named as well. All of the named you can skip should have some extra rewards/reasons to kill them. |
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#84 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() Door fixed with next build. |
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#85 |
Server: Butcherblock
Guild: Singularity
Rank: Leader
Loremaster
Join Date: Sep 2005
Posts: 62
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![]() First off, I love the new direction that boss encounters have taken to make them challenging. As a healer, I hated TSO with regards to all the curing. My two favorite fights in the zone were the Yeti Trainer and the two ice golem brothers near the end. I like that the challenge of these fights is not placed solely on the healers, but engages the entire raid force to make the fight successful. Now to my pet peev of the zone, not to be able to fight the final mob first time through. I can understand making some of the quests require multiple runs so you can offer better rewards, but in my opinion you should be able to access the final mob first time through regardless of being able to finish every quest. Atleast from my viewpoint (and I do realize the zone was not aimed at top tier raid guilds), the reason for running the zone is for the challenge of tackling new content and the one or two items that may be good from some of the final mobs (compared to what we can already obtain from hardmode mobs). In my opinion requiring a guild to run the zone 2x just to fight the final mob seems like an annoying speed bump that just impeeds progression through the zone. If the problem is an amazing reward if linked to the yeti glove quest (which as far as we can tell is what is needed to access the last mob), maybe that reward should be shifted to a different quest. Again, I really did enjoy the zone. Please keep up the good work |
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#86 |
Loremaster
Join Date: Nov 2004
Posts: 591
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![]() the idea of not being able to try the entire zone on the first time in the zone is on par with the idea of not putting any resists on gear during TSF launch...(i.e., one of the worst ideas ever implemented.) being able to kill/clear on the first run through is one thing...not even being able to try is just inane. Im not sure why anyone would think this is what players want. I get that in order for the quest rewards to be good you have to have some negative, but locking players out of content isnt the way to do it.
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-Thanatosis: 90 defiler of Oasis |
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#87 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() How is this different than say for example Lair of the Dragon Queen? You have to kill Herald to get the item needed to kill Toxxulia so you had to do the normal mode (not fight the dragon) till you spent one run of the zone killing normal mode. |
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#88 |
Server: Butcherblock
Guild: Singularity
Rank: Leader
Loremaster
Join Date: Sep 2005
Posts: 62
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![]() I never saw the reasoning behind that either. Especially since the teleporting aspect of the fight isnt what truely makes it challenging. Also, Dragons Lair is a 10 minute zone which is significantly shorter than icy keep. |
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#89 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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![]() I don't see the issue. |
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#90 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() I tried to set the zone up where the Ice Maiden boss would feel like the final boss. You are also not left with anything on track or any sign that you need to do anything else on the first run except for the quest not being completed. I was hoping for it to be more of a reward for clearing through a second time to add to the replayability so you would see something new going through a second time. Also I doubt very many guilds are going to be able to clear the zone on first attempt anyway its 9 encounters to figure out. Expecially the type of raid groups this zone is aimed at. |
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