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Unread 01-08-2010, 10:16 AM   #61
MurFalad

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Ghostwise9 wrote:

To add a bit more - I understand the previously mentioned immersion issue, and concur that the running animation does look comedic at high speeds.

A possible simple approach would be to offer a minor variant, with two options being available:

- Always Hide Mount

- Hide Mount While In Combat

The first is particularly nice for those with animal forms (lion, wolf, etc.), bardic types who carry on with the EQ1 tradition of zooming around on foot, etc. The second is there for people who enjoy the combat animations but can't be arsed to dismount/remount and, more importantly, want to enjoy the combat bonuses from special mounts (my monkette, Stonebrunt, is currently using a flying carpet and can't dismount since this thing has limited charges. The spin kick animation with both legs staying firmly planted on the carpet is grotesque, and the *reason* why I picked a monk is because I so enjoyed the bojutsu and artistic martial arts animations, dangit). 

Another point is that, at least in the Shattered Lands and Faydwer, the exotic mounts everybody and his dog are sporting (rhinos and warg) seriously clash with the rest of the art style. They look out of place. An appearance slot for mount would probably lead to higher use of the beautiful horse models, who never look out of place and seem to have received a lot of artistic attention.

I'd like that option, dismounting for combat would be no more different then running into a stream.  The only one thing that would be needed is to keep the mount stat bonuses which should not be rocket science to implement.

I do actually dismount myself now and then when fighting with my Froglok Guardian, the mounted combat is ok, but the dismounted combat looks so much better even if I am losing a small number of stats. 

With your two options I think it would fix with number 2 the combat, I'd also expand this too for tradeskilling since that also looks a bit silly when you are towering above the bench (dismounting in buildings also would feel better, stairs are awkward on a horse ).

As for option 1 its just the high speed running that puts me off, if something looks wrong in the game it breaks the immersion so I'd prefer that people chose to ride a mount for the speed, but that's just my opinion.  And the jumping thing is an in game difference between being mounted and not mounted, if there were an appearance slot should a player get a benefit of being able to run like a horse and jump like a human?

Having a mount appearance slot though would be good, even though I prefer the idea of mounts having different speeds the latest (and larger) mounts just are not to my taste as I'm not a fan of big Rhinos/Wargs, so a mount appearance slot would solve that.

That's just my take on it.

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Unread 01-25-2010, 05:50 PM   #62
Ghostwise9

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MurFalad wrote:

With your two options I think it would fix with number 2 the combat, I'd also expand this too for tradeskilling since that also looks a bit silly when you are towering above the bench (dismounting in buildings also would feel better, stairs are awkward on a horse ).

My Provisioner cooks in North Qeynos (easy access to the bank, the trade installations, guild halls, etc.) and since she's on a mount with charges, always cook on horseback. As long as you only cook things that magical horses don't want to eat, it's kinda OK. 

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Unread 02-06-2010, 03:15 AM   #63
snowli

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mount equipment slot for bonuses, with mount appearance slot next to it, and a no mount appearance item.

4 checkboxes to turn off others or your mount, with in/out combat boxes in the UI section under Mounts

job done!

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Unread 02-06-2010, 09:00 AM   #64
Dechau

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5 Pages of text, and not a single reply from a Dev ??

There are many people who would love to have this /hide Mount option, for more than 1 reason..

Its not gonna be game breaking or anything to not show the mounts, as we can already get the same runspeed when not using em..

So any Dev who could come with a tell if we are going to get this in SF or maybe in LU55 ?

Thanks

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Unread 02-18-2010, 12:53 AM   #65
Jarnvargr

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Dechau wrote:

5 Pages of text, and not a single reply from a Dev ??

There are many people who would love to have this /hide Mount option, for more than 1 reason..

Its not gonna be game breaking or anything to not show the mounts, as we can already get the same runspeed when not using em..

So any Dev who could come with a tell if we are going to get this in SF or maybe in LU55 ?

Thanks

Actually ... can you get the He-Man Battlecat ... I mean Highland Stalker runspeed of 65% without a mount.  Or let me re-phrase that ... can you get it without the Battlecat?

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Unread 02-20-2010, 03:04 PM   #66
Dechau

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Devyn@Antonia Bayle wrote:

Dechau wrote:

5 Pages of text, and not a single reply from a Dev ??

There are many people who would love to have this /hide Mount option, for more than 1 reason..

Its not gonna be game breaking or anything to not show the mounts, as we can already get the same runspeed when not using em..

So any Dev who could come with a tell if we are going to get this in SF or maybe in LU55 ?

Thanks

Actually ... can you get the He-Man Battlecat ... I mean Highland Stalker runspeed of 65% without a mount.  Or let me re-phrase that ... can you get it without the Battlecat?

That's what I'm saying also SMILEY

Its easy to get to 70-85 runspeed with no mounts today, but the bonus from Mounts are very nice to have, so I really don't see why we should not be able to hide the mounts..

kkthnxbye

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Unread 02-20-2010, 05:11 PM   #67
FireDragon

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+1 vote for /hide mount - guessing this would be easy to implement

+2 vote for mount slot and mount appearance slot - guessing more work here tho...

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Unread 03-01-2010, 01:58 PM   #68
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Not too concerned with mount appearance personally, but 100% agree with /hide_mount.  Especially with everyone running around on over-sized, goofy looking when running cats.

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Unread 03-01-2010, 02:08 PM   #69
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I didn't read this whole thread just the first and last pages but for those of you who wanted a dev answer they gave it during the their upstream on SF launch day.

I think it was Brenlo that they wanted the mounts to be visible when possible. He also madem ention that stats on mounts might not have been the best idea.

There was no comment on mount appearence items that i can remember.

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Unread 03-02-2010, 03:55 AM   #70
Dechau

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Sanjii@Antonia Bayle wrote:

I didn't read this whole thread just the first and last pages but for those of you who wanted a dev answer they gave it during the their upstream on SF launch day.

I think it was Brenlo that they wanted the mounts to be visible when possible. He also madem ention that stats on mounts might not have been the best idea.

There was no comment on mount appearence items that i can remember.

To bad I was not able to hear that myself, or to be able to ask more about it SMILEY

Anyways, we now have 70+ posts about this subject, and still there is no red name I.E Dev who has given a straight answer..

Will I be buying Totems for the rest of my EQ2 days and still out run the horses, or will I actually be able to get a Mount with some decent stats and still be able to run around in my Illusion ? (Read -> Hide the mount)..

Thanks for the straight answer SMILEY

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Unread 03-10-2010, 12:13 AM   #71
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I like this idea, and I can't imagine much harm in it.

Or, if a complete hide is out of the question, a horse appearance slot as suggested. I love my Saryrn Deathcharger, but the look does not match my character at all, especially since she's cold themed (Vieice Shiverheart) and the horse has flaming hooves of DOOOOM.

I usually use a Parade Steppes Pony instead because the pure white look matches my pure white get-up, but 24% speed is barely an upgrade above walking, especially in comparison to my Deatcharger's 55%. :3

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Unread 03-10-2010, 01:31 AM   #72
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Fyreflyte responded to one of the earlier posts regarding mounts and hide/appearance slots here:

There's been a lot of internal discussion on this topic, as it's something we'd like to see as well. There are some technical difficulties with the way mounts currently work that prevent it from being a quick and easy addition. We have some time scheduled after the expansion to look into this, but beyond that I can't give you anything solid.

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Unread 03-10-2010, 03:41 AM   #73
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Thanks for that, Eveningsong.

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