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#61 |
Loremaster
Join Date: Nov 2004
Posts: 1,016
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![]() Everyone in a 60 guild starts to store their status items as soon as their guild levels, so don't think you are alone in this. Those of you that said you got all your status items by adventuring, well, kudos to you, the higher tier status items will not affect your progression. YOU CAN STILL TURN THOSE IN and they will give guild status. The ones that do not, are the lower tier ones. Hence, the only ones affected at launch are the level 60 guilds that have hoarded up tons of the stuff which they bought mainly from plat selling toons, as someone else duly noted. Now plat sellers have one less venue to gain their funds... win win situation. Like someone else also noted, you get guild xp much faster by doing city writs and crafting writs than actually getting the drops, so that is a moot point too.
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"Change is inevitable" - AM Sephastus 80 Wizard - Retired Onosphire 80 Guardian- Retired |
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#62 |
General
Join Date: Nov 2004
Posts: 62
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This change doesn't bother me in the slightest. There are far more efficient ways of leveling a guild then hording status items for turn in. I have always viewed the status items as a kind of bonus. Maybe there is a reason SoE doesn't want guilds hitting level 70 and 80 right when RoK drops. Perhaps the the rewards are going to be worth the effort? I doubt it but one can hope.
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#63 |
Tester
Join Date: Nov 2004
Location: Murrieta, CA
Posts: 86
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Joining in my vote here; if this was intended, it's a ridiculous change.My alt guild has members from level 1-70, both my own alts and friends. The guild itself is level 26, so the t1 alts and t2 alts can no longer contribute their status items for guild level.Granted, they don't give a lot of guild exp so my question is, why change it at all? You've already taken the amount of exp that you need to level the guild to a (IMO) ridiculously high number, so again, why?
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#64 |
Loremaster
Join Date: Aug 2005
Posts: 704
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Bloodfang@Nagafen wrote:
I think this change, if it is to go ahead into live, is very, very, very wrong.I also think the answers saying that low-level players should do writs instead of using status loot for GSP is wrong. Not every player likes doing adventuring writs. Not every player wants to craft and then those that do don't all love the TS writs. Some players never ever do HQ's because "they are too long" (their whine, not mine). Some players just like to go out and kill stuff - the status loot is then their only way of contributing GSP.Most guilds see GSP as a sign that players are contributing to the good of the guild (hopefully not the only sign, but a sign at least).Some low-level players WILL be badly impacted by this change.You don't have to look far in these forums to find someone going on about "play styles" and how we should accept that there are a variety and let people do what they are happy doing etc. Well, telling a "I only have an hour in the evening and I like to kill stuff" player that he has to do writs is not going to go down well.So, let's try and come up with a better solution to whatever the unstated ("stealth change" so the reason cannot have been given) problem is shall we?For example, why not make the status loot NO TRADE (as previously suggested) and don't let it drop from grey mobs?This wouldn't solve the buying up of existing status loot but would, in the future, mean that only loot with a players adventure level would be available and only available to them. |
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#65 |
Server: Antonia Bayle
Guild: Blackhawks
Rank: Leader
Loremaster
Join Date: Nov 2005
Posts: 691
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Bloodfang@Nagafen wrote:
Uh - thats 9000 and 36000 Personal status - not guild status - per writ run isnt it? You forgot to divide by ten. It would be 900 and 3600 respectively unless Im mistaken?
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![]() "Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game." - Gary Gygax |
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#66 |
Server: Antonia Bayle
Guild: Blackhawks
Rank: Leader
Loremaster
Join Date: Nov 2005
Posts: 691
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Dasein wrote:
Kaalenarc@Antonia Bayle wrote:To be equally fair - other changes affecting this wide a section of the playerbase are ANNOUNCED. This one wasnt. Even if its on test - we still should be told.To be fair, it hasn't been implemented yet, it is still on test.
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![]() "Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game." - Gary Gygax |
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#67 |
Loremaster
Join Date: Nov 2004
Posts: 1,151
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![]() Err, one of the earlier posters said that the T7 items would work for guild level below 60. I didn't see anyone else react to that so I will by asking: Does this mean that even T7 items are useless to a level 60 guild? If what the earlier poster said is true, level 60 guilds will have no items that can be turned in for status until the expansion comes out and we start killing 71+ mobs? Edit: Here it is... EtoilePirate wrote: I hit up the broker on Test, because all I had were T7 items, and it's true: the T1 ones "also give guild status if your guild is under level 10," and the T7 ones "also give guild status if your guild is under level 60." And that does eliminate one way newbies can help. |
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#68 |
Loremaster
Join Date: Nov 2004
Posts: 1,016
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![]() Seriously... in a full day of adventuring with your friends, how many status items do you end up with in your bag??? If you get a full stack you have been out there ALOT. Now lets do that math... a stack of T1 GSP loot is: 2000 personal status (which you still gain), and 200 Guild status, which starting on LU38 will not happen anymore. That is right... 200 status. Now, lets go out and do a writ for the same level... You spend much less time, and guess what... you get the same status reward. If you don't like to do writs, or crafting writs, or HQs, then too bad for you... you would have only contributed 200 status to your guild in an entire day of adventuring. This will cause the foucs of your day's work to shift from mindless killing, to killing with a purpose, which imo is good.
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"Change is inevitable" - AM Sephastus 80 Wizard - Retired Onosphire 80 Guardian- Retired |
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#69 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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Wilin wrote:
It seems to be the case that any status item currently in the game will not be useable to level past the current cap. This would be consistent with the T2 status items being So indeed, for members of a level 60 guild, all status items they have or acquire pre-rok are useless for their guild. Even if obtained at the highest current levels of the game. Ooops. |
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#70 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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Freliant wrote:
Logical failure. People obtain status items from killing in the normal course of game play. Questing, exploring, killing in the normal run of the game, not remotely mindless. Writs are mindless killing if anything in the game is. Making low level plyaer do writs instead of playing the main game is hardly improving anything. repeating writs is grinding and farming. |
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#71 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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Freliant wrote:
Soooooo, if my level 60 guild goes out & hordes up tons of T7 status items between now & ROK, without paying a single copper penny to any plat seller, & we turn in hundreds & hundreds of them the day ROK comes out, & maybe even get a guild level from it ... you won't pitch a fit? EDIT: OK, never mind. Apparently, T7 items won't give us status, because we're already level 60. That takes this change from merely ill-conceived, to MIND-BLOWINGLY dumb. In any event, Freliant ... it would be a very nice thing if you would refrain from accusing guilds of which you have absolutely no knowledge, of having spent real world money to raise their guild status. In the case of my guild, you're simply wrong, so take your false accusations & stuff them in the closet where they belong.
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#72 |
Loremaster
Join Date: Feb 2006
Posts: 403
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Oakleafe wrote:
For example, why not make the status loot NO TRADE (as previously suggested) and don't let it drop from grey mobs?This wouldn't solve the buying up of existing status loot but would, in the future, mean that only loot with a players adventure level would be available and only available to them. /nods I wouldn't be as unhappy if this was the change. I admit that I've dropped some money on status items in the past when we were really close to a guild level - but we'd adjust accordingly. It's just nice to have an option to not chain myself to the stove or kill the same critter over and over. City writs get old fast. It's nice to know that I could pick up a few things just wandering around in the world and doing my favorite quests... on any of my characters.. and have it matter a little at least. |
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#73 |
General
Join Date: Nov 2004
Posts: 496
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![]() I agree that this is a fairly unimaginative and disingenuous attempt to prevent something that really was never a "problem" in the first place. It communicates to players, "You must hurry and grind up to 70 to help your guild." That is assuming guilds will be interested in taking in lower level characters at all. I'm a bit surprised that the developers would be so unimaginative and egregious to think that this is a solution to anything at all, it is akin to amputating a kid's legs to keep him from playing in traffic.
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#74 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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Freliant wrote:
If you think that doing writs all day is somehow not mindless killing, then I respectfully suggest you've never spent an entire day grinding writs. Writs -- whether kill writs or craft writs -- are the very DEFINITION of mindless grind.
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#75 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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Freliant wrote:
No, actually they can now charge a premium for the higher level status items without having to worry that people will buy more of the lower status items at a much cheaper price.This actually HELPS farmers to sell Status Items for gold/plat which they then sell on.Make the Status Items NO-TRADE and everybody stays happy (other than those who want to buy their guild levels/farm status items for plat) |
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#76 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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![]() I'd like to also point this out: level 60 guilds are now effectively screwed out of turning in hundreds of status items when ROK comes out ... but the farther below 60 your guild is, the less you're affected. Let's say your guild is level 20. All status items from T3-T7 will still give you guild status. You can pile them up in the hundreds between now & ROK release, & turn them all in at once. But if you're already level 60, you're simply hosed, & it's nothing but mindless grinding of writs, & hoping for the odd T8 item you find???? Some people seem to think this is a good deal. I respectfully suggest those people aren't thinking. Please keep in mind that "guild level" has absolutely NOTHING to do with "player level". I could start a guild with my level 70 Swashy, kick everyone out of it so it's all me me me, & then buy/farm up as many status items as I can, & turn them all in, & because my LEVEL 1 guild is well below the cap, my solo guild will still climb like a rocket. This is one of the most ill-conceived changes I've ever heard of.
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#77 |
Loremaster
Join Date: Mar 2005
Posts: 394
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#78 |
Loremaster
Join Date: May 2005
Posts: 2,399
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Siltha wrote:
So to get personal status from those Items I will have to drop my guild and join a lvl 10 guild? Actually, unless I'm misreading, you will still get personal status. Your guild just won't receive any. However, whether everyone here agrees with it or disagrees with it is inconsequential. SOE will do what it wants to do regardless of how we feel about it. What I truly have a problem with is that this change was unannounced. Yes, a previous poster reminded us that it was only on test, but that doesn't change that it was still unannounced. There is a special forum for the Test Server where updates and changes are posted. This change was not listed anywhere amongst them. It truly is a "stealth" nerf, and stealth nerfs are never good. Period. Personally... I disagree with the change because this will hurt lower level players. (I cannot stress that enough, I feel.) I currently play on three different servers. On two of the servers, I have maxxed out characters, but on one of the servers, my highest level character is a T4 warlock in a lvl 54 guild. She does writs for about an hour maybe twice a week. (I have RL to tend to. I can't grind writs all day to earn status.) She also does every HQ that she's strong enough to do, but a few writs can easily earn more status than one HQ. That,a nd there's only a limited number of HQs that she can do. She's not high enough for the bulk of them. The largest way she contributes status is through selling the status items she gains when she adventures. This change would effectively take out her largest and least time-consumive means of contribution to her guild. My main's guild is sitting at the level cap, but we're a family guild who bases guild rank entirely upon contributed status to the guild, so our members are constantly earning status to move up the ranks even at level cap. We have people of all levels in our guild including some who are completely and totally new to the server, EQ2, and even MMOs in general. This change is going to hurt those people most. (It won't affect Sapphy and Noz any as the only items I've saved are the ones I've hunted myself.) On the flip side of the coin I also understand not wanting to trivialize guild levels and that a huge bulk of money generation for plat farmers is through the broker sales of status items. A better solution would have been to flag the items as "no-trade." Why? Because say I wanted to break off from LOTT and form my own new guild for raiding or whatever. I get a bunch of friends together, and we can still power level that guild all the way to level cap by farming status items. Our guild is starting at zero, and we have scores of T7 and T8 status items in the bank that we've been holding onto. So... How is that really stopping that problem of trivializing guild levels? It's not. Someone else already pointed out another potential problem with this proposed system. Those guilds that race to level cap at every expansion? Yeah, you think they're vicious when an x-pack just releases? Wait until they find out they have to do writs to level their guild. Regular players won't be able to get a writ in edgewise. |
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#79 |
Loremaster
Join Date: Mar 2005
Posts: 583
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![]() Now last time I helped my guild level before we hit the cap, I remember 20k personal (2k guild) status would add maybe .25% to level 59. So unless Guild levels 61-80 takes far less experience, that would mean a guild would need like 25 players with Station Access accounts (12 characters each ) filled with nothing but t7 status items to make between Guild level 65 to 70. If they are going to add this type of requirement to status items, then they need to change higher status items slightly. If it is a t2 status item it need this requirement. (Selling it also earners guild status if your guild equals level 10 or below 20.) Reason is I still see newer guilds exploiting the current system by turning in higher status items when their guild is a lower level. This would make the change consistent. Okay, seriously this change on the test server is one of the worst. It reverses Guild Experience decay which required lots of high level guild members. |
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#80 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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Part of the problem is that many guilds use the members individual 'guild status' as a way of determining their rank within the guild. (Not our own guild I must add).So lower level players will have a method of generating status (i.e. progressing their rank) taken away from them...Meanwhile the farmers continue to sell high level status items for as much gold as they can get...Make them NO-TRADE, nobody should be able to claim 'status' for kills they did not achieve themselves.
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#81 |
Loremaster
Join Date: Nov 2004
Posts: 1,016
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![]() When you pick up writs, (at least when I do) I pick them up because I am going to be doing some quests or other actions in the area in question. A by-product of my adventuring is that I do a writ, so its anything BUT mind-numbing. And you are mistaken on how farmers work. They stake out an easy area and kill everything, mainly named if they can help it. They do not go to T7 zones because they will most likely be killed by the mobs, or trained by peaved players, hence, they will have a big chunk of their funds cut off. And T8 items currently drop from all level 70+ mobs. Those will still give status to level 60 guilds once RoK comes out. There is one thing they could do IMO... make it so that all status items in the game automatically give their status to the person holding them, and all future status item automatically give status to the person that loots it and their guild. And on top of this, they could make grey mobs not drop status items. That would solve the current "hoarding" problem and will still allow low level players to contribute to their high level guilds through meaningless deaths.
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"Change is inevitable" - AM Sephastus 80 Wizard - Retired Onosphire 80 Guardian- Retired |
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#82 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Kaalenarc@Antonia Bayle wrote:
Ok now your going over board, not telling the community that 85% of the classes are going away and its changing from an RPG style game into an FPS style game is completly differant, then ONE DEV forgetting to tell the person that logs the updates(for placement into the notes) that they made a minor change to the writ iteams, or more likly that the minor change was done. Like others have said, you really should not be able to Farm lvl 60 creatures to level a lvl 70 guild. I personally think this is a good change that is long over due. Should there have been something in the update notes? Yes. Are the devs currently working 18hr days and trying to do 10 things at once, wich could lead to making mistakes like not telling the Update Logger that a change went in? YES. |
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#83 |
Loremaster
Join Date: Sep 2005
Location: Reading, England
Posts: 2,309
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Kalyai wrote:
They will still be able to do all those things. Personal status isn't affected by the change, only guild status. |
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#84 |
Tester
Join Date: Nov 2004
Location: Marlborough, MA
Posts: 1,641
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![]() I'd like to add my voice to those asking for this change to be reconsidered. I'm leader of a small guild that mostly consists of my own alts anymore, plus a few friends from outside the game. My higher-level girls sell the loot they don't need and sometimes use the coin they received to purchase stacks of status items off the broker to help level the guild (which is now -- finally -- almost level 30). Grinding writs isn't enough. Selling the few status items I've collected on my own isn't enough. Granted, I knew it wouldn't be easy being a "guild of one" after the rest of the active members headed for the hills, but being able to purchase and turn in stacks of status loot to increase my guild level by a couple of percent here and there makes me feel as if I'm actually making progress. I don't raid -- hell, I don't even group much anymore -- and I've invested a lot of time and energy into my guild. I don't want to feel like I'm being forced to join a larger guild because it's next to impossible for me to eventually make something of my small, quiet, perfectly acceptable guild. The amount of status contributed per member has already been slashed once, and it's hurt small guilds. I feel that doing this will only hurt them further.
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#85 |
Lord
Join Date: Nov 2006
Posts: 55
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This change is awesome and way overdue. There should never be anything you can stockpile to trivialize a major feature of an expansion.
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#86 |
Server: Antonia Bayle
Guild: Havok
Rank: Officer Alt
Loremaster
Join Date: Sep 2005
Posts: 501
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![]() Going out on a limb here with a wild guess... I'm betting that there is NOT going to be any T8/T9 status loot available.... Sounds to me like they are phasing status loot out of the game but going to still allow the loot that is left to be used on any pre level 60 guild to clear it from the market place. I wonder if anyone on test has found any status loot drops from mobs or if that has dried up... (I think I might go check that out) I think the stealth maneuver however is wrong!! Maybe they don't need to tell us "WHAT" is in store for RoK... but they should let us know "THAT" our system is changing instead of sneaking it in on test for someone to "maybe" find it... In my opinion... If status loot disappeared completely it wouldn't be such a bad thing as long as it's across the board... Use this junk up on smaller guilds and don't let any more drop... Maybe they have other plans for status earnings coming up in RoK that we're not aware of... *hopeful thinking* |
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#87 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Jenesi wrote:
Freliant wrote:The XP you gain from quests GOES DOWN as you lvl, you turn in a T1 collection quest and you might as well not be getting any XP. In fact Status Loot iteams are the ONLY way to lvl ANYTHING in game that does not lose a sugnificant amount of "XP" once you have out lvled it.And doing T1 collection quests and getting xp for them is a bad thing then then also? You can buy them or spend the time running around a zone collecting them to save up and insta lvl your char when RoK comes out. What is the difference? If you have the money to spend buying crap to help lvl your guild then bye all means its your money |
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#88 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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PublicVoid wrote:
There should never be anything you can stockpile to trivialize a major feature of an expansion. This change does NOTHING to prevent guilds below level 60 from stockpiling status items to trivialize a major feature of the expansion. All it does is tell level 60 guilds, "Get back to mindless grinding!"
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#89 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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PublicVoid wrote:
This change is awesome and way overdue.There should never be anything you can stockpile to trivialize a major feature of an expansion.Yeah, cos hurting every guild below level 60, just to stop level 60 guilds from stock-piling is a 'solution'.Plat sellers will increase the price of status items and make even more plat because they know that mid-level (30-40) guilds cannot use lower, cheaper status items to level. |
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#90 |
Loremaster
Join Date: Nov 2004
Posts: 1,016
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Flaye@Mistmoore wrote:
PublicVoid wrote:BS. If the guild is below level 60, they are not stockpiling status item. They are turning them in.There should never be anything you can stockpile to trivialize a major feature of an expansion.
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"Change is inevitable" - AM Sephastus 80 Wizard - Retired Onosphire 80 Guardian- Retired |
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