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#61 |
Journeyman
Join Date: May 2007
Posts: 82
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![]() Ok I know this is going to sound harsher than I mean for it to be but just because you were given Brenloes email to deal with a complaint against another member of the staff dosent mean you have some kind of inside track to the developers. (Gee I wonder why that happend?) as for me, I got the email addys from them from way back doing traidskills and quests, Do I think I have some kind of inside track? nope. And lets be blunt, while their are things about the old world that I can beef about, Im not realy going to bother, the sad fact is that they consider a lot of the old world stuff to be "old content", going back and fixing it to balance out the old stuff Vs the new stuff just is not going to happen unless its some lead on upcomeing new content, or the new stuff so completly overpowers the old stuff that for some reason it impacts the game. Theirs also an issue game wide (not just the PvP servers but ALL servers) in that the "Bad guys" are a bit underrepresented(Heck even at that theirs an almost constant stream of people from Freeport-Neriak comeing to Kelthin/Qeynos to "change sides".) Lets face it, from a PvE standpoint, Freeport Sucks. And thats not counting the fact that the story line quests leave you wondering half the time if the person your questing for is going to Perma kill you just to hide the Evidence, and the rest of the time you feel like your some stooge for a 3rd rate comic book bad guy whos about to get his [ARROW] handed to him by a 4yo in a blue bodysuit made out of unstable molecules. Overall the fact that at least the new zone does not suck and has a few nice things going for it for a change I think is a good thing. (and this from someone who plays the goodguys!) The reality is your seeing what goes on in a lot of games, THEY want you to use the new content, so they do things that make you want to use it. that way they can go to Smed and say "See? We know what were doing, Just LOOK at the zone pops of the zones we did! |
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#62 |
Server: Kithicor
Guild: Kagemusha
Rank: Kage
Loremaster
Join Date: Dec 2004
Posts: 57
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shaunfletcher wrote:
shioki wrote: 1) Lame. You wanna be insulting, go to Mcdonalds, at least there you can do it in person. 2) You wanna scew my feedback so that you can be insulting fine, but at least put some logic behind it. I'm not asking for a team to cater to my every whim, I'm not asking them to cater to any of my whims, I'm just asking them for genuinely new content, not old content labelled as new. 3) thousands of people thought this was superb, but the millions that have quit in the last year, prompted server merges, and caused SOE to start emulating market competitors and market to former players to get them to return is proof that SOE has had a lack of groundbreaking content to keep its players. I left at one time. I came back shortly after EoF came out and thought it was cool. I had hope for SOE that they were truly expanding the potential for the game by adding new starting cities. then this came out and I'm disappointed once again. If new starting cities will only serve to introduce the races we already have but for the opposite faction then originally available, then this game isn't really going anywhere, its just icing over problems that still won't get fixed. Its not the sweetie's that I want that is costing SOE its customer base, its the trash that's being offered that is, and when they merge servers again, maybe then you'll notice that the diminishing population that still thinks this "new" content is cool isn't there anymore. |
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#63 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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shioki wrote:
the millions that have quit in the last year, prompted server merges, and caused SOE to start emulating market competitors and market to former players to get them to return is proof that SOE has had a lack of groundbreaking content to keep its players. If thats what you think is happening with EQ2 then its a good thing if they ignore you entirely.. Server merges? wow the euro PVP never took off, that reflects only one area, and one where SOE are appalling, which is euro support. Other than that there are NO servers that even look like being merged and populations are visibly up on 1 year ago because EoF was so good. This content has been very well received, excpet by a tiny handful. Why would anyone listen to the tiny handful? |
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#64 |
Server: Kithicor
Guild: Kagemusha
Rank: Kage
Loremaster
Join Date: Dec 2004
Posts: 57
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shaunfletcher wrote:
shioki wrote:the millions that have quit in the last year, prompted server merges, and caused SOE to start emulating market competitors and market to former players to get them to return is proof that SOE has had a lack of groundbreaking content to keep its players. Tell ya what, I'll let this one slide...but do a little research on the history of eq2 since it launched. From some one that has been playing this game for more then 7 months I can tell you that there were a series of server mergers, and that over half eq2's population left even before VG came out. If eq2 ignore's me entirely that's fine, since they have been ignoring thier customer base since they launched it won't make any difference at all. If you want examples of server merges then ask what happened to the old neriak server? up from one year ago when you started playing might look good, but from 3 years ago when I started it is still down by quite a bit. |
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#65 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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shioki wrote:
Tell ya what, I'll let this one slide...but do a little research on the history of eq2 since it launched. From some one that has been playing this game for more then 7 months I can tell you that there were a series of server mergers, and that over half eq2's population left even before VG came out. If eq2 ignore's me entirely that's fine, since they have been ignoring thier customer base since they launched it won't make any difference at all. If you want examples of server merges then ask what happened to the old neriak server? up from one year ago when you started playing might look good, but from 3 years ago when I started it is still down by quite a bit. I know all about what happened, and Ive been around for a lot longer than 7 months thanks (2 years in fact). But the idea that huge numbers have left in the last year is a bit odd. The game WAS in a slump. And marketing has been handled abysmally. there are many many bad things about the games handling and early development. Listening to the user base is a useful tool, though dont mistake listening for doing what the user base seems to demand, because game players are not defacto good game designers, and giving them what they demand wholesale can kill a game dead. But anyway since mid-late last year I think they started listening much better, EoF was a clear move in the right direction and everything since seems to me a good continuation. This update is more of the same, I dont see any way this could lose them numbers at all, so I dont see how it relates to your posts? |
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#66 |
Server: Venekor
Guild: Shadows of Storm
Rank: Servant of the Shadow
Loremaster
Join Date: Aug 2006
Posts: 214
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![]() Wow, this got a little weird. Is this a place to submit bugs? I been heartbroke since my class defining spell Rift got broke in the last update and wanted to see if I could get it looked at. Makes pvp and pve a real bummer. It is no longer applying rift slam on any kind of regular basis. It knocks back and stuns but rift slam appears to be doing 0 damage more than half the time. Kudos on the job well done. Been a loyal costumer for 2 and a half years and love the hard work you guys put into it. Some of us really appreciate the effort. |
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#67 |
Server: Kithicor
Guild: Kagemusha
Rank: Kage
Loremaster
Join Date: Dec 2004
Posts: 57
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The complete explanation on how my feedback applies to this thread is rather lengthy. To shorten it I will break it up into 2 parts. The first will be in regards to Neriak as the new starting city for evil/neutral align classes. Once you guys have had time to understand this I will address my criticism of the Arasai. When EoF came out, the balance of the game was tipped considerably towards that of the Good alignment. This was felt most on PvP servers. Advantages the good side had was not only the obvious two cities to start from and that many players trying out the new city. But also almost a dominant strength over all the resources (harvesting nodes, leveling areas, quests, etc) available on faydwer. It’s remote location gave characters that start there relative safety while advancing through the first leg of levels. Now comes the second evil city, a response to the imbalance we all saw coming. What we didn’t see coming was that the new city only answered one of the problems EoF brought. There were now 2 evil cities to compete against the 2 good cities. The problem of resources was not answered though. In fact, it was compounded. If the new evil city had been on EoF and shared resources with Kelethin, it would have at least balanced the spread of available resources in the game. Neriak, and its close proximity to Freeport, doesn’t accomplish this, it causes the two evil cities to have to share resources from commonlands on up. Meanwhile Qeynos and Kelethin still enjoy the strength of uncompeted resources on all their respective zones. Now about availability to customers. If players don’t purchase EoF, they still have 2 evil cities to start from, versus one good city. Again this is felt most on PvP servers. Making the new evil city part of EoF would have helped balance this problem better. Yes no evil races started from Faydwer in EQ1, but evil classes did have the option to start from Akanon. EQ1 cities were based on race, not necessarily alignment. As the developers changed this aspect when EQ2 came along, they could easily have given a reason as to why evil races had a city on Faydwer. MajDul came out of the oasis, which was by far not a city in EQ1. Making another city on Faydwer wouldn’t have been that hard. Now going through all the lore of EQ past would require a book, but there were plenty of EQ1 evil aligned cities the developers could have chosen. And with the introduction of Ratonga/roekillik, an excuse to make up a completely new city. I understand that everyone was jones-ing for a new evil city, and that when they got it they were ecstatic. The new zone was impressive. I liked it a lot too. But choosing Neriak made no sense. The location was bad, and for all the options they had to choose from, locations they could have put it, and ways to implement it, I feel like they dropped the ball on this one. Unfortunately now it is too late. I just hope that as they add more cities, and hopefully more starting cities, that they take more time to consider why they are adding it, and what effects it will have on the rest of the game.
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#68 |
Loremaster
Join Date: Nov 2004
Posts: 113
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![]() But choosing Neriak made no sense. The location was bad, and for all the options they had to choose from, locations they could have put it, and ways to implement it, I feel like they dropped the ball on this oneWhat do you mean a bad location? This update was free for everyone, so regardless of where ever they put Neriak and its starting zone, everyone would still get these zones regardless of whether they have EoF or not. The only way to limit that would have been making them available only to those who have EoF enabled. Are you advocating that they should not have make this a free update? ETA - Argh, [Removed for Content] quote function I'm not familiar with |
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#69 |
Loremaster
Join Date: Nov 2004
Posts: 5,999
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Thormiel wrote:
I think what they are saying is that the physical access to Neriak is bad - but the funny thing about it in olden times (aka EQ1) access to Neriak was only available through Nek Forest, no other way. Freeport - East Common Lands - Nek Forest - Neriak. It has been implemented very well - the fact that people that do not have EOF on their account can still use the city and outside zone - unlike GF. The only thing they cannot do is create a evil Fae. If this would have been implemented with the EOF expansion I wonder if they would have been as lenientBut choosing Neriak made no sense. The location was bad, and for all the options they had to choose from, locations they could have put it, and ways to implement it, I feel like they dropped the ball on this oneWhat do you mean a bad location? This update was free for everyone, so regardless of where ever they put Neriak and its starting zone, everyone would still get these zones regardless of whether they have EoF or not. The only way to limit that would have been making them available only to those who have EoF enabled. Are you advocating that they should not have make this a free update? ETA - Argh, [I cannot control my vocabulary] quote function I'm not familiar with
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Fixing computer issues, one SOC7 at a time. Yes Jim, the user has experienced the dreaded PICNIC error |
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#70 |
General
Join Date: Dec 2005
Posts: 16
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shaunfletcher wrote:
shioki wrote:I'd also like to point out that there has never been more than one million people playing this game, let alone millions. In fact, last I checked, we only have about 600,000 players worldwide. And I agree with Shaun. As long as the majority and long term players are happy, then the update was successful. There's always a few people who don't approve of something, even if it's the greatest thing ever to grace your computer screen. Just stick it out if you don't like it and wait for the next expansion. But if it really bothers you, go play something else....you don't HAVE to play eq2.the millions that have quit in the last year, prompted server merges, and caused SOE to start emulating market competitors and market to former players to get them to return is proof that SOE has had a lack of groundbreaking content to keep its players.
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Morg 70 Fury Bazaar Server (formally of SH) |
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#71 |
Loremaster
Join Date: Jan 2005
Posts: 95
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shioki wrote:
Then quit the game and take your whining someplace else. The idea of free content injections via the GU is an excellent idea. Not only was it free the DLW zone ROCKED! wtg SOE |
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#72 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Myst@Vox wrote:
Wrehn@Antonia Bayle wrote:This is a PvE game that has PvP in it as such, PvP balance should and seems like it will ALWAYS come second to PvE Lore.Dendro wrote:However...it seems that citizens of Neriak have much easier access to the world than citizens of Kelethin. Let's say you create a fae and an arasai, neither of whom is a sorceror or druid. To get to the Nek/TS docks, the fae has to run all the way to the BBM docks and wait for the boat, while the arasai can just teleport instantly from the dockside market port building. For the fae to get to KoS, it has to do that first and run across TS/Nek to get to Ant/CL, then more running to get to the spires, whereas the arasai can just run the short distance from Neriak-->DL-->CL-->spires. Likewise, the carpet for Kelethin is way over at the BBM docks, but the Neriak carpet is right at the Fair camp in DL. On the other hand, Kelethin is wide open and easy for enemy citizens to move around anywhere except the royal palace, while Neriak has just one entrance, guarded by 75 epics. I imagine that must be a much greater balance issue on a PvP server. I love Neriak and DL, and having a character live there is looking very practical. I also love Kelethin, but I can't see living there except with my warden. If you gave the Combine spire KoS access and put in a teleporter from Kelethin to the BBM docks, people would still have to wait for the boats, but overall access to the world would be roughly on par with Qeynos, Freeport, and Neriak.I second this motion. |
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#73 |
Loremaster
Join Date: Nov 2004
Posts: 60
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Been away for a few months & when I saw what was coming in GU#35 I knew it was time to come back. I made the right desicion. Darklight Wood, Nektulos, Arasai: it is all fantastic. You guys are kickin' butt on content. With RoK sneaking up I cannot wait to see what other fun & adventures we have in store.
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#74 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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shioki wrote:
ke'la wrote:shioki wrote: |
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#75 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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OakravenDesade wrote:
ke'la wrote:OakravenDesade wrote:Except some of them are specificaly refered to as not being human, and if you look around theirs no other "Human" NPCs around apart from the vampires, who technicaly are not human either.They are in the Forien District, dude thats why there are Human Adults, Orge, Trolls and such there as well. The reason there are no DE kids running around the FORIEN District is because the DEs don't want thier kids running around with that rabble, if elfs even have "Kids" consitering how long lived all the verious Elfs are its rare to see an Elf Child. As for Arasai they come from Spirt Buds just like Fae as such they don't have "Kids". You oviously didn't look around much as 3 of the 4 childeren that wher playing with each other where doing so outside thier parent's house, and those parents where human not Vampires.
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#76 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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shioki wrote:
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#77 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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Actually Neriak is placed pretty well you don't even have to go into the commonlands you can go directly to Nek forrest and soon to sea. (Guess on the last one)
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#78 |
Server: Kithicor
Guild: Kagemusha
Rank: Kage
Loremaster
Join Date: Dec 2004
Posts: 57
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ke'la wrote:
shioki wrote: |
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#79 |
Server: Kithicor
Guild: Kagemusha
Rank: Kage
Loremaster
Join Date: Dec 2004
Posts: 57
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Fatkiddown wrote:
shioki wrote:They wanted feedback, I gave it to them. There's more in the game I like then dislike at the moment, so I won't be going anywhere. If you don't like people disagreeing with you stay out of the forums.Then quit the game and take your whining someplace else. The idea of free content injections via the GU is an excellent idea. Not only was it free the DLW zone ROCKED! wtg SOE |
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#80 |
Loremaster
Join Date: Nov 2004
Posts: 113
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shioki wrote:
They wanted feedback, I gave it to them. There's more in the game I like then dislike at the moment, so I won't be going anywhere. If you don't like people disagreeing with you stay out of the forums.If you and all those who do not like the Arasai gave them feedback during the development of this LU and they still went ahead with it, what exactly do you expect them to do with your feedback now? Nuke all the player created Arasai characters? Morph them into hamsters? The Arasai and Neriak is in, and both of them are not going anywhere, your continuing feedback about your hate of them is not going to make them go away. |
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#81 |
Loremaster
Join Date: Nov 2004
Posts: 54
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I am quite happy with my betrayed fae in neriak. I notice the difference quickly between the fae and the arsai. The wings alone vary greatly and I enjoy the novelty albeit small. The Fae and the Arsai are very similiar. Eh whatever, there are differences and to say they are copy / pasted is absurd. The hair and wings alone make up for a considerable difference in appearance.
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Rienlos T'Quost 60 Dark Elf Guardian Crushbone |
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#82 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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shioki wrote:
I was against the Arsai from the beginning. You are right they just cut and pasted the model with come color changes to satisfy people who wanted evil fairies. I really find it out of place to have those ugly fairies in Neriak. Actually I am not too impressed with Neriak either. We had enough fairies in EOF we don't need them all over the game. I would rather the evil had been put in via a major expansion rather than just thrown in via Taiwan ( which did nothing for the art). Basically I hope they don't mess up with Kunark. I am more but I am sorry that it won't be evil. That part of the world was always evil and making it neutral doesn't work for me. They should have stuck the Arsai there and banished them from Neriak. I am looking forward to the new race though, and I sure wouldn't use a character slot for a fae/arsai. But you hit the nail on the head -- I agree it was a better game 3 days ago. |
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#83 |
Loremaster
Join Date: Jan 2005
Posts: 6
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All i gotta say Is OMG loving the new content. i left EQ2 about sep last year for personal reasons and havent played an MMO since and have been getting the itch to play. I started playing again on may 1st and boy im glad I did. Everywhere on MMORPG sites im seeing ALOT of good stuff being said about EQ2 people are leaving WOW in droves and are looking for a new home and are finding thier way here. I have played EQ SWG and EQ2 and WOW. EQ and EQ2 are the only MMO's i have really liked. now if we can just get SOE to throw some advertisment money out and bring more players we can say goodbye to population problems. Keep up the good work Guys, EQ2 is far from dead
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#84 |
Server: Kithicor
Guild: Kagemusha
Rank: Kage
Loremaster
Join Date: Dec 2004
Posts: 57
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Thormiel wrote:
shioki wrote:You're right, and I'm kicking myself in the butt for not keeping tabs on the upcoming content. I'm hoping that this will at least influence them into not copying anymore races to a different alignment just to add new races. I'm looking forward to the sarnak, as well as the rest of the RoK expansion. Wonder when we will get to visit that second moon hovering above the sky....They wanted feedback, I gave it to them. There's more in the game I like then dislike at the moment, so I won't be going anywhere. If you don't like people disagreeing with you stay out of the forums.If you and all those who do not like the Arasai gave them feedback during the development of this LU and they still went ahead with it, what exactly do you expect them to do with your feedback now? Nuke all the player created Arasai characters? Morph them into hamsters? The Arasai and Neriak is in, and both of them are not going anywhere, your continuing feedback about your hate of them is not going to make them go away. |
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#85 |
Loremaster
Join Date: Nov 2004
Location: Ga
Posts: 18
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I have to say now that I've played my D.E. Inquis. to level 20 that I started in Darklight Woods that I really love the way this starting area was done. It may be a little more linier but compared to starting in say freeport there was alot less time spent zoning ansd back-tracking to complete quests. I also enjoyed the content because I it was easier to follow the story line through the Neriak starting quests because I didn't feel side-tracked running through zones to get where or what i need. It felt like the Dev's fit alot of content into a relativly small zone.
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#86 |
Lord
Join Date: Dec 2006
Posts: 340
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Is it me or is the newer areas just a lagfest? I can run any other zone in a raid even at the highest settings, yet I take 2 mins to load into neriak when I call home, and I get around 60+fps normally in the zone yet the sudden stutters and lockups are annoying as hell. Gotta be server sided cause EVERY other game I play, and every other zone I enter is zero stutters or lag, jsut when enter Neriak or the newbie areas its stupidly insane.
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#87 |
Tormentor of Fae
Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
Posts: 1,862
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ke'la wrote:
OakravenDesade wrote:ke'la wrote:OakravenDesade wrote:Except some of them are specificaly refered to as not being human, and if you look around theirs no other "Human" NPCs around apart from the vampires, who technicaly are not human either.They are in the Forien District, dude thats why there are Human Adults, Orge, Trolls and such there as well. The reason there are no DE kids running around the FORIEN District is because the DEs don't want thier kids running around with that rabble, if elfs even have "Kids" consitering how long lived all the verious Elfs are its rare to see an Elf Child. As for Arasai they come from Spirt Buds just like Fae as such they don't have "Kids". My problem with the children running around Neriak isn't so much of where they as to the fact that they are direct copy/paste of The Fallen Dynasty Children. At the very least they need to go in and switch out the clothing, hair, eyes and the little hats on some of them. I would really like to see more children of the different races in game. Btw: Fae do have children, the spirit bud MERGES with an appropriate Fae child and Elves have children, as well. Everything starts out as a cute and adorable bundle of "joy" for every parent. (even shrek) .. Except for Erudites. They clone themselvs through the same failed techology that changed them beyond recogonition. |
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#88 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Maroger wrote:
shioki wrote:And Dark Elfs are just Cut and Pastes of Wood Elfs. Then they streched the lore to make it apear that they where differant by saying they used to be High Elfs. I am sorry Dark Elfs are just blue skined Wood Elfs, and I still don't understand how a change that has no effect on anyone that does not role a New Toon or move to Neriak Makes the game worst. Thats like me saying, because I don't plan on going to Unrest, or that I don't plan to Raid that the game is Worst because they added a New Raid zone or that they added Unrest. If you don't use it then it has no effect on the quality of the game. |
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#89 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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KerowynnKaotic wrote:
ke'la wrote:Yes Elfs have childern, ofcourse thier "childern" are like 30, but yes they do. What I was saying is that Elf Childern are few and far between because, longer lived beings a)tend to have fewer childern, and b) when you have fewer childern they become more presouse to you so you keep them hidden longer(many times until they can care for themselfs) to keep them safe. Thats why we don't see alot of other races kids. Also I maybe wrong about the fae thing, but the way I remember my fae history quest, Fae start as Spirt Buds and those Buds become Fae, they don't merge with Faries.OakravenDesade wrote:ke'la wrote:OakravenDesade wrote:Except some of them are specificaly refered to as not being human, and if you look around theirs no other "Human" NPCs around apart from the vampires, who technicaly are not human either.They are in the Forien District, dude thats why there are Human Adults, Orge, Trolls and such there as well. The reason there are no DE kids running around the FORIEN District is because the DEs don't want thier kids running around with that rabble, if elfs even have "Kids" consitering how long lived all the verious Elfs are its rare to see an Elf Child. As for Arasai they come from Spirt Buds just like Fae as such they don't have "Kids". |
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#90 |
Tormentor of Fae
Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
Posts: 1,862
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ke'la wrote:
KerowynnKaotic wrote:*snipped some stuff*Yes Elfs have childern, ofcourse thier "childern" are like 30, but yes they do. What I was saying is that Elf Childern are few and far between because, longer lived beings a)tend to have fewer childern, and b) when you have fewer childern they become more presouse to you so you keep them hidden longer(many times until they can care for themselfs) to keep them safe. Thats why we don't see alot of other races kids. Also I maybe wrong about the fae thing, but the way I remember my fae history quest, Fae start as Spirt Buds and those Buds become Fae, they don't merge with Faries. Linky to some of Owlchick's thinking on the creation process of Fae .. |
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