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Unread 01-05-2006, 03:02 AM   #61
lisasdarr

 
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Generic123 wrote:

Czorny wrote:
This is VERY clear scheme everybody uses. And as I've already stated a thousand times, YOU ALWAYS RUN OUT OF MANA. The problem is not in spells and order of usage, but in the lack of power.

What you can solo before you hit level 50 is highly dependant on your master II selections.  Even Adept III Ball of Fire isn’t efficient enough in its damage/power to kill a heroic 3 levels below your own.  You will simply be out of power and out of health before it dies.  


Well I never run out of power, but then I took the Ball of Fire Master II (who wouldn't its our biggest hitting spell) so maybe that makes the difference. I have 135 int and 1613 power, none of my gear is particularly fantastic or rare (Check Taelok on EQII Players to see) I don't even have to convert health to power in order to succeed, but maybe you're right and I am just special.
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Unread 01-05-2006, 05:13 AM   #62
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yes. you run out of power.. but you need to consider that by the time u ran outta mana, you're probably on your 4th or 5th mob, whereas other classes are still on their 1st or 2nd mob.
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Unread 01-05-2006, 05:51 AM   #63
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Just to make things clearer.

I am a 45 level Wizard right now. I have all spells under 40 lvl at Adept III/Master II, all 40+ nukes at Adept I and Inferno at Master II.

No matter what I do and how often I use health-power conversion, I run out of mana. No matter how ofter I use Ring of Cold (Adept III) and Tether (Adept III), I run out of mana.

And I am talking about ^^^ heroics that are GREY to me (33-34 level)!

If ANYBODY knows ANY strategy except "root - nuke - root again", please, share it with me. Maybe I should drink potions like crazy or ask my Necro friend to make me a gazillion mana stones - no matter what it will be.

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Unread 01-05-2006, 06:18 AM   #64
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hmm.. is your int near your lvl cap? i am still wondering how you can't kill a ^^^ mob gre that's 15 levels under you..?! *boggles*:smileyindifferent:
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Unread 01-05-2006, 08:14 AM   #65
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Which server are you on?  If you're on Guk, I'll show you how it's done.  If you're not, create a lvl 3 toon on Guk and I'll show you.  It's absolutely ridiculous to think that wizards are bad at soloing.  The root-nuke-nuke method is the only way it's done because it's the most effective.  Heck, I'll even show you what a caster mob will do.  You can watch me get creamed by that carpet quest 3 guy in maybe 5 seconds.  And if you think rangers do it better, let me tell you, a lvl 60 ranger who thought he could tank for us became a corpse before I even realized the battle started.
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Unread 01-05-2006, 10:53 AM   #66
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Don't double root pre-50. Just make sure you're casting from max range and you'll be fine. Also, get an imbued wand already-free nukes FTW on ^^^s.
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Unread 01-05-2006, 11:03 AM   #67
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It's not even the double root etc.. I fail to see the incompetence of such a player to complain that wizards can't solo and runs out of mana to kill a white ^^^ or lower conned mob. If you can't find a strategy to kill a mob, please quit the being a wizard.
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Unread 01-05-2006, 11:48 AM   #68
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Try this: Root, and do nothing. When root is almost over, re-root. Interestingly enough, you gain your mana FASTER than you spend it on casting that root. That means that if you are fighting something that is pretty much never going to resist your root, you are good to go.So that says how to keep alive against a ^^^ heroic that is 2 levels lower. Now the trick is to KILL that thing.clicky wands are a great way. Another great way is use a stun spell. If the root breaks then he's still stunned, so you can reroot him with no fear.If you are in a 'safe' area where you don't have to worry about adds, then just root it, stun it. If root breaks, reroot. When root is almost expired, reroot. Never cast stun unless you can immediately cast root.Assuming no stuns, it's guarunteed you can kill it without running out of mana, without getting hit, without fear. If you go a bit heavy you might eventually run out of mana, but in that case you can either just sit there rerooting (no stunning) and regain your mana, or you could convert health to mana.Sure, it can take 20 minutes to kill a simple mob with that tactic, but it works. So those that say "it's impossible" no, it's not impossible. It's just really boring.But if you want to kill the mob quickly with very little danger, have plenty of mana left over, and plenty of health, bring a ranger along. I bring a ranger with me whenever I can. My wife is a ranger, I am the wizard. Together we can take on some crazy stuff...
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Unread 01-05-2006, 08:26 PM   #69
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Czorny wrote:

If ANYBODY knows ANY strategy except "root - nuke - root again", please, share it with me. Maybe I should drink potions like crazy or ask my Necro friend to make me a gazillion mana stones - no matter what it will be.



 

What nukes are you using and how often do you root?  The only nukes you should be using is either a Master II Ball of Flames, or an Adept III Ball of Fire.  The former is more power efficient.  You can also use your stun, it’s quite efficient as well.  

You should stick to your single target roots, don’t double root and refresh the root sparingly.  Ring of Cold is not very power efficient, only use it if you absolutely must.  Every root you need to cast decreases your power without decreasing mob health so be selective about their use.

Do not use your “strike” line of nukes.  They break your roots and only give you minimal damage in return.  If you use them you will need to re-root way to often and will be out of power much sooner.


 


lisasdarren wrote:

 

What you can solo before you hit level 50 is highly dependant on your master II selections.  Even Adept III Ball of Fire isn’t efficient enough in its damage/power to kill a heroic 3 levels below your own.  You will simply be out of power and out of health before it dies.  



Well I never run out of power, but then I took the Ball of Fire Master II (who wouldn't its our biggest hitting spell) so maybe that makes the difference.

I have 135 int and 1613 power, none of my gear is particularly fantastic or rare (Check Taelok on EQII Players to see)

I don't even have to convert health to power in order to succeed, but maybe you're right and I am just special.


What I said is if you don’t have Master II Ball of Fire you will go OOP trying to solo heroics close to your own level.  You have Master II BoF so how does not running out of power make you special?


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Unread 01-06-2006, 12:14 AM   #70
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Czorny wrote:
I always was wondering why wizards are so lousy in soloing. I am a 42 Wiz and it's a real pain for me to kill 30 lvl heroic with 3 arrows up. And I am even not talking about higher levels.

Every high end wizard can solo even con (white) solo triple up arrow heroic melee mobs.    The wizard's health  will never get out of the green.  If you cannot, you are not on the high end of your class.     If you cannot solo green con triple up arrow heroic melee mobs, turn in your wizard card and play some other class.  I don't care how much you think you have learned,  you are not yet a wizard and it embarasses us to read your posts. Glenolas
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Unread 01-06-2006, 08:02 AM   #71
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This thread is making me [Removed for Content]

Here are a few tips for melee mobs. if you follow the information below... YOU also can solo heroic mobs 5 levels higher than you... Well before soe nerfs us at least =)

1.) Root from max distance.

2.) Stack your roots

3.) never ever Dot unless you get bored and want some excitement

4.) Dont try to burn down the Mob. Take your time. be sure you always have 1 root up.

5.) use your HP to mana spells. if its a long fight use them early even if your mana is fine. At some point you will need to burn mana you dont have. If you use them early then you will gain more hp in the fight to convert to mana

6.) Upgrade your important spells such as your main root and main nukes to adept 3. I would do root first. If the root resists you drop before you know what hit you.

****** Now for casters ******

Follow the same rules as above but you will need to run in and out of spell range or use the enviroment to hide behind so they can cast on you.

Always stay at max distance when casting and then run out of range after you root them. If you time it right you can solo almost any caster in the game. If yuo get dareing try some of the x2 stuff. It can be really fun and challenging.. specially for figruing out how to not run out of mana =)

Once you have mastered these tehniques then you can solo caster at point blank range if you time your spells just right. The name of the game is then figuring out how to interupt their spells and keeping roots up.. Now thats fun.

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Unread 01-06-2006, 08:41 PM   #72
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Glenolas wrote:If you cannot solo green con triple up arrow heroic melee mobs, turn in your wizard card and play some other class.  I don't care how much you think you have learned,  you are not yet a wizard and it embarasses us to read your posts.Glenolas

lol SMILEYnever a truer word said
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Unread 01-06-2006, 08:48 PM   #73
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Every high end wizard can solo even con (white) solo triple up arrow heroic melee mobs.    The wizard's health  will never get out of the green.  If you cannot, you are not on the high end of your class.    If you cannot solo green con triple up arrow heroic melee mobs, turn in your wizard card and play some other class.  I don't care how much you think you have learned,  you are not yet a wizard and it embarasses us to read your posts.
Do I force you to read my posts? No. If you cannot (or don't want to) type anything usefull, try to read books or watch TV instead. Good luck.
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Unread 01-06-2006, 08:54 PM   #74
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Everything is clear except this:

2.) Stack your roots


What do you mean under "stack"? Don't think if I use Tether 2 times, I get better roots.

As for your scheme above, I always did the same. Actually, I've figured out my biggest problem - INT. Too bad nobody told me about this, in spite that I wrote how much intelligence I have on my Wiz. Recently I met another Wizard that was only 8 levels above me and he had INT twice bigger than mine. This is why I always run out of power and not able to solo any high level heroics.

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Unread 01-06-2006, 09:01 PM   #75
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What nukes are you using and how often do you root?  The only nukes you should be using is either a Master II Ball of Flames, or an Adept III Ball of Fire.  The former is more power efficient.  You can also use your stun, it’s quite efficient as well.  


I use Tether, then: Ball of Flames (A3), Paralyze (A1), Flamestrike (A1) and start over from Tether. I had no opportunity to ugrade my 40+ spells to A3 yet, so I stuck to A1 for now.

As for stun, u ment Paralyze, I guess. Aurora is almost useless in soloing.


You should stick to your single target roots, don’t double root and refresh the root sparingly.  Ring of Cold is not very power efficient, only use it if you absolutely must.  Every root you need to cast decreases your power without decreasing mob health so be selective about their use.


I use RoC only for groups. Single targets always get their portion of Tether.


Do not use your “strike” line of nukes.  They break your roots and only give you minimal damage in return.  If you use them you will need to re-root way to often and will be out of power much sooner.


What do you mean under "strike line"? A succession of nukes like BoF-Paralyze-FS one after another? Hmm... maybe this can be a problem too, coz I do use strike line of these nukes after root.
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Unread 01-06-2006, 09:03 PM   #76
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Admhel wrote:
hmm.. is your int near your lvl cap? i am still wondering how you can't kill a ^^^ mob gre that's 15 levels under you..?! *boggles*:smileyindifferent:

Can you tell me how can I determine a cap INT for the current level? Any formula? I have 179 at my 45 lvl.
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Unread 01-06-2006, 09:37 PM   #77
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Czorny wrote:
 
Can you tell me how can I determine a cap INT for the current level? Any formula? I have 179 at my 45 lvl.

That’s on the low side.  The int cap is a little over 7*level so at 45 it would be a little over 320.  You should be able to break 280 with treasured, handcrafted and readily available items at that level.  There are common 10ish int items in almost every slot at your level and don’t forget potions and rings, they make a big difference.

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Unread 01-06-2006, 09:44 PM   #78
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Czorny wrote:

What do you mean under "strike line"? A succession of nukes like BoF-Paralyze-FS one after another? Hmm... maybe this can be a problem too, coz I do use strike line of these nukes after root.


I mean the plasma strike, flame strike, sunstrike line of spells.  Don’t use them.  The damage they do isn’t worth the number of root breaks they create and you end up wasting power rerooting the mob all the time.  Stick to BoFL and Paralyze or possibly just BoFL.

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Unread 01-06-2006, 11:03 PM   #79
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stacking roots mean if you have a single root and a group root... throw them both on the target. When the mob takes damage most of the time not both roots will break.
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Unread 01-07-2006, 12:13 AM   #80
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Generic123 wrote:

That’s on the low side.  The int cap is a little over 7*level so at 45 it would be a little over 320.  You should be able to break 280 with treasured, handcrafted and readily available items at that level.  There are common 10ish int items in almost every slot at your level and don’t forget potions and rings, they make a big difference.


OMG, I am a total wuss! Gotta spend all my money to armor now. Thnx for simple formula, I'll stick to it in the future.
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Unread 01-07-2006, 12:15 AM   #81
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Robsco wrote:
stacking roots mean if you have a single root and a group root... throw them both on the target. When the mob takes damage most of the time not both roots will break.
Oh, I see. I thought they are equal and RoC is just a group version of Tether. Thnx a lot for the info!
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Unread 01-07-2006, 01:46 AM   #82
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Robsco wrote:
stacking roots mean if you have a single root and a group root... throw them both on the target. When the mob takes damage most of the time not both roots will break.

This is unnecessary unless the mob is in close quarters, and can even work against you when the second root causes the first to break.  Since the OP’s issue is going OOP, not keeping the mob rooted he should be single rooting and re-root only when his root breaks.  Double rooting takes more power and will make things worse rather then better for him.

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Unread 01-07-2006, 04:58 AM   #83
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I agree and disagree =)

Depending on the wizards level if you use Ice comet and then incapiciate the mob will sometimes sprint froward before the knockback or even go to a area whre you can not cast on him.  This makes rooting tough. If you stack your roots then the mob never sprints forward before the knockback kicks in.

Tether has such a short recast that even if your group roots breaks it then jsut cast it again. If i am in close quarters you have to do it this way... Specially if your against a caster and need to fight it at poitn blank range yuo better stack your roots or you will die.

I normally only stack my roots in small areas where  their is lots of agro around... I dont see how it can make the problem worse though. Mana should not be a issue unless your soloing x2 stuff in which case i dont stack my roots.

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Unread 01-07-2006, 04:53 PM   #84
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8 levels higher than you and nearly double the INT isn't that unusual. The 50+ gear is SO much better than the stuff that comes before it. That said, root+clicky wand will allow you to solo pretty much any yellow or below non-epic mob, assuming you don't mind spending 20+ minutes to do it and have a clear field to work in.
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Unread 01-10-2006, 02:44 AM   #85
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figwart (rare t5 cloth root) is 20g or sometimes less on my server.  Make sure you have 12 int dolls in both charm slots and rare helm, pants, and bracer since they have int on them too (go for constructors or producers the non-linen versions since they have more) I believe.  You should also look into a rare cloth neck and belt from a jeweler I am not sure, but think they have some int/power on them too.  I would find an imbued ring of intelligence as well since even if it is non-rare the buff will help a ton.  Finally I think wizzys get an int buff and I would make sure that is upgraded if possible.  I hope this helps

 

 

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Unread 01-10-2006, 03:13 AM   #86
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Damaan wrote:

figwart (rare t5 cloth root) is 20g or sometimes less on my server.  Make sure you have 12 int dolls in both charm slots and rare helm, pants, and bracer since they have int on them too (go for constructors or producers the non-linen versions since they have more) I believe.  You should also look into a rare cloth neck and belt from a jeweler I am not sure, but think they have some int/power on them too.  I would find an imbued ring of intelligence as well since even if it is non-rare the buff will help a ton.  Finally I think wizzys get an int buff and I would make sure that is upgraded if possible.  I hope this helps


Now I have 2 dolls with 12+ INT, Stein of Moggok, best possible imbued wand, nice stuff in ranged slot and almost all pieces of armor with 10 INT boost each. Was able to raise my INT to 222 and I have NO idea how to make it at least 300 at my level. I can say that maximum INT you can get at middle 40s is 240-250 approx. No chance to get it higher - just no better gears.

Didn't try to solo any heroics with my 3K power yet SMILEY

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Unread 01-10-2006, 03:23 AM   #87
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Grats on the nice jump in int and power!  I hope I was of some help and remember if things still get a little hard or tight you can get potions from an alchie.  If you know one he may even make you some for free for 1st time xp or at least cost.  There are power regen potions and int buff potions and they can be used from your inv slot like manastone can be now.  They have a recast time, but the buffs last for 30 mins I believe.

Sorry I am a little bit of a tradeskill ho so cannot help but [Removed for Content] the wares.  (there are some nice totems to regen power out of combat for downtime also, but don't know the names)

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Unread 01-10-2006, 03:54 AM   #88
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Damaan wrote:

 (there are some nice totems to regen power out of combat for downtime also, but don't know the names)


spirit of the bat t5

and spirit of the monkey t6

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Unread 01-10-2006, 05:13 AM   #89
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For a neck, get a Necklace of Flowing Orbs if you don't already have it-dam thing is still almost impossible to replace until you get a Ro neck with FT.
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Unread 01-10-2006, 12:50 PM   #90
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NightGod473 wrote:For a neck, get a Necklace of Flowing Orbs if you don't already have it-dam thing is still almost impossible to replace until you get a Ro neck with FT.

For the nech, charm, chest, secondary weapon and some other slots I do have best stuff I can get on my level.
And of coz I have NoFO SMILEY
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