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#781 |
General
Join Date: Sep 2006
Posts: 985
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Plaguemeister wrote:
Play a necro, you get 1 shotted by rangers in group/raid on raid pvp all the time.Not when you have your tank's intercept spells on you. I tell you as a ranger, it is impossible to kill a necro in this case. Most times when I see this happening I just turn around and run. |
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#782 |
Loremaster
Join Date: Sep 2006
Posts: 580
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-Arctura- wrote:
bug! Apparently we can PURCHASE the Lockets of Escape from the pvp merchant in Neriak But if we USE them (in dire need in combat) it says 'Not a Freeport Citizen' then it poofs. (and you probably subsequently die). Very cruel April Fools joke! had to find out the hard way that it was broken. Im still amiable to Freeport while being a Neriak citizen... it says in the Escape Locket description 'if not a city betrayer'... well, how come i can BUY them in Neriak then but not use them? broken! I want my 100k status back lolI thought Ohnoez said the ability to use these have been removed from the game. I think its dumb that they remove the ability to evac from pvp with the classess that have it but still give the option to those with money and status. Seems sort of contradictory to me.....I think they should remove them all together. That way if you start or decide to stay for a PvP encounter you can't just disappear when you think you're going to loose. Atleast with runners you can stun/root/snare them and still get the kill. PvP lockets are a cheap tactic. Nothing personal against you Arctura, just my thoughts on the locket. |
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#783 |
Server: Nagafen
General
Join Date: Apr 2006
Posts: 142
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shaunfletcher wrote:
Broccolisword@Nagafen wrote:Actually every class does, it's called a locket, evac root, smoke vial, rallos zek god spell, or group invite button. And if you're only concerned about T2, why should evac matter anyways, as no scouts get it until level 25? BTW totems mentioned above are available at level 20... If you would level up instead of locking at level 16 maybe you would be able to experience the full game and the items I mentioned earlier. It's honestly your own fault for locking. /cry moreYou do have a spell that gets you out of a tight spot, it's called evac. You also have an item that prevents you from being ambushed if you are perceptive, it's called vision totems. oh by the way, any class can stealth or invis in this game. buy some totems. the fact of the matter is not all classes are supposed to be able to solo as well as others. read the class descriptions, and stop crying for a game with no class differences whatsoever. |
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#784 |
Loremaster
Join Date: Aug 2006
Location: Nagafen
Posts: 296
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Broccolisword@Nagafen wrote:
shaunfletcher wrote:If Littlefoot there levels up my woodworker would be glad to sell him totems! Look me up on the broker, I can't seem to sell enough /cry.Broccolisword@Nagafen wrote:Actually every class does, it's called a locket, evac root, smoke vial, rallos zek god spell, or group invite button. And if you're only concerned about T2, why should evac matter anyways, as no scouts get it until level 25? BTW totems mentioned above are available at level 20... If you would level up instead of locking at level 16 maybe you would be able to experience the full game and the items I mentioned earlier. It's honestly your own fault for locking. /cry moreYou do have a spell that gets you out of a tight spot, it's called evac. You also have an item that prevents you from being ambushed if you are perceptive, it's called vision totems. oh by the way, any class can stealth or invis in this game. buy some totems. the fact of the matter is not all classes are supposed to be able to solo as well as others. read the class descriptions, and stop crying for a game with no class differences whatsoever. |
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#785 |
Server: Nagafen
General
Join Date: Apr 2006
Posts: 142
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He's too busy being locked at level 16 and complaining about not being able to use lvl 20 items. leave him alone.
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#786 |
Loremaster
Join Date: Aug 2006
Location: Nagafen
Posts: 296
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Broccolisword@Nagafen wrote:
He's too busy being locked at level 16 and complaining about not being able to use lvl 20 items. leave him alone.Crap, you're right. I am in a level locking guild, and to be honest, it's hard to stay locked, I never actually stopped levelling...I didn't do the debt thing except once at level 11 (so damned annoying, I gave up after that) and guess what? I am at the level cap for my level (when that goes live) as well as over 24k faction with the guard. That's with concentrating on PVP, and questing. Also, I'm a level 31 woodworker from my efforts. Good stuff...how is staying at 16 more fun? |
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#787 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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![]() I dont in the end enjoy locking much, nor do I enjoy "power classes", which is why my main pvp character right now is a 39 templar who has never had lock enabled and never will. Not sure what to do if templar is about to become a power class. Maybe I need to roll the new underpowered weakling ranger to provide me a challenge? |
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#788 |
Lord
Join Date: May 2006
Posts: 1
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Hi guys my question here is does anyone know how much fusion and ic were nerfed? anyone have decent #s on this? for the individual spells...
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#789 |
Lord
Join Date: Dec 2006
Posts: 340
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ElephantonRU wrote:
ummm dude.....hate to brreak this to ya but if you are going to blow steam up your own [Removed for Content] about class descriptions, you just might want to read what a necromancer or conjuror is as based on CLASS DESCRIPTIONS. A SOLO CLASS. Yet the pvp game changed that into a cloth wearing person with a big red target painted on it cause its lore doesnt factor into pvp. If they were to setup a pet class in pvp the way it should be , our pets would actually be a defense against your sposed solo scouts, which in all reality a scout by lore is NOT a solo class. You are a utility class based on a group needs to know where targets are, hence your tracking abilites. Your stealth provides a very good means of checking into whats going on without being detected. No where does it state your class will be the single most powerful class in the gameworld. If you've ever raided, and used a parse, you will clearly see which classes come over the top, and its by far not a scout class. You can attempt to BS the community and yourself into beleiving a scout was designed to be the god solo class of the world, or you can understand how screw'd the mechanics of the game really are. Getting back to the pet classes though, for awhile necro's had an ability to actually split our health a bit with our pets.....meanwhile for some reason the devs see this as overpowered? On test its removed...its replaced witha hate gain buff that does absolutley nothing in pvp. If this is the option being used then extensive testing needs to be done on this skill, cause at the current state, all someone has to do is setup a macro to target the last target and the necro or conj is now the target again, spam this until target dead, which is now woot a 4 seconds timers not 2. Meanwhile I still can't cast anyhting, and if it does you've made our dot dps, even less than the rangers auto attacks anyways, so why even continue playing? |
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#790 |
Lord
Join Date: Dec 2006
Posts: 340
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Ohnoez@Nagafen wrote:
Actually ya your right, I fought a wiz, illusionist and a few warlocks, won a few lost a few, but honestly those were the most enjoyable moments besides watching my scout pet eat a ranger alive while i was kiting a mystic around, and eventually slapping both down. But lets see thats a 1 in a billion fight.....gotta love bot groups even on test =P Summoners need buffage, or just remove them from pvp altogether. No defense, unless you make stun/root/fear instancast with a 2 seconds reset timer we have no chance at all. Actually why not make our pets SMART or something....like necro get's hit tank locates and taunts, er wait nm taunt is broken on pets in pvp, 2 boxed vs myself and have never been taunted off b4. Same on test. |
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#791 |
Lord
Join Date: Dec 2006
Posts: 340
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Fizantalus@Nagafen wrote:
i would like to know who all these summoners are that are pwning everyone in T7 that necessitated a change. that is all.amen bruddah!!! |
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#792 |
Lord
Join Date: Dec 2006
Posts: 340
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Broccolisword@Nagafen wrote:
Chock@Nagafen wrote:These new changes coming will help all classes. It is unreal how quick a clothie dies to a scout( less than 2 second fight) where's the fun in that. I stopped playing my necro just to grind up my brigand just to have a fighting chance against the over numbered amounts of scouts on the nagafen server. These changes should make it more interesting for any class to pvp. I agree with novusod on the Faction based quest. It takes alot of ganging nubes to get the faction needed to purchase some of the faction based equipment. Either open some kind of faction quest line or open faction items to be purchased with coins like lvl 70 pvp armor. Frankly I would like to see faction based quest!not all classes are supposed to be able to solo as well as others, nor are they supposed to be able to all survive being ambushed. Tap Tap is this thing on NECROS ARE A SOLO CLASS ALWAYS HAVE BEEN IN LORE. RANGERS ARE NOT. [I cannot control my vocabulary] GAME HAVE YOU EVER PLAYED A RANGER TO SOLO BESIDES EQ2? [I cannot control my vocabulary] GAME HAVE YOU PALYED WHERE YOU SEE A MASSIVE SPAMMAGE OF "Hi I'm a well geared necromancer, my pets and skills have all went on vacation, so I'm in need of a full group to protect my fragile [I cannot control my vocabulary]!!!" Never dude you don't klnow 1 thing about class descriptions or the lore of what these classes really are. Ever play eq1? PvP vs a necro at lvl 70 in eq1 vs ranger = Ranger tells cleric on sideline.....REZ PLEASE!!! plain and simple. The game is broken for summoners and jerks like you can't play a true solo class so you adapt a burst dps as being solo. No wher can you prove it is written as a scout is a solo class, it is a utility class, necro's have the tools and skills to solo highend content that rangers couldn't dream of soloing yet in pvp this just does not become the case. Ambushed by a ^^^ mob guess what, the tank pet taunts it off b4 we die and we can make a comeback, in pvp pet shoves finger up [I cannot control my vocabulary] and says"Your'e screw'd, I'm outta here!!!" Rangers burst dps needs yet another revamp cause right now on test summoner last 4 seconds not 2 anymore ( ooo slight improvement devs). Had a ranger actually doing 900+ per attack on test so don't think you're being all that affected in pvp. you will still be the god's you always were, cept maybe a healer will school ya from time to time. |
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#793 |
Lord
Join Date: Dec 2006
Posts: 340
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ElephantonRU wrote:
Plaguemeister wrote:Play a necro, you get 1 shotted by rangers in group/raid on raid pvp all the time.Not when you have your tank's intercept spells on you. I tell you as a ranger, it is impossible to kill a necro in this case. Most times when I see this happening I just turn around and run. Ummmm i hope you mean the actual player tank cause the ability that was slightly simliar to this on our tank pet was removed this GU. WE now have a pet buff that will 25/35% etc etc in tiers the more you spend into it to gain more hate in pve, this will not work in pvp cause all one has to do is macro to target last target and that buff is uselss. We did have a spell we could cast on pet though that would on a 20% chance allow our tank pet to intercept 93% dmg while we took 1% on what? 1 attack. Ever notice you don't see a scout run from a necro? ther isn't a reason to...you can lock our spell casting down with stuns long enough to drop us with no effort. Oh cry me a river if you get feared and a dot on you.....it now lasts for 2 seconds on fear and the dot does even less than that of the rangers auto attacks. If the devs are serious about fixing the classses then summoners need a total revamp. We have no chance. |
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#794 |
Server: Nagafen
General
Join Date: Apr 2006
Posts: 142
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shagr1414 wrote:
Broccolisword@Nagafen wrote:Stop crying. If you want to go by "lore" even though this is far from a roleplaying server, the description of a ranger in the character select screen speaks about being able to sneak up on people and kill them wuickly. The necro does not. You shouldn't bother to type an essay when all it takes to prove you wrong is a few sentencesChock@Nagafen wrote:These new changes coming will help all classes. It is unreal how quick a clothie dies to a scout( less than 2 second fight) where's the fun in that. I stopped playing my necro just to grind up my brigand just to have a fighting chance against the over numbered amounts of scouts on the nagafen server. These changes should make it more interesting for any class to pvp. I agree with novusod on the Faction based quest. It takes alot of ganging nubes to get the faction needed to purchase some of the faction based equipment. Either open some kind of faction quest line or open faction items to be purchased with coins like lvl 70 pvp armor. Frankly I would like to see faction based quest!not all classes are supposed to be able to solo as well as others, nor are they supposed to be able to all survive being ambushed. ![]() |
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#795 |
Loremaster
Join Date: Sep 2006
Posts: 580
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Fizantalus@Nagafen wrote:
i would like to know who all these summoners are that are pwning everyone in T7 that necessitated a change. that is all.Over 15k in kills and 1.4k in deaths.......maybe they just watched you all day fiz. ![]() |
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#796 |
Server: Vox
Guild: Crimson
Rank: Leader
Loremaster
Join Date: Mar 2006
Posts: 362
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shagr1414 wrote:
ElephantonRU wrote:I completely, 100% disagree with this statement. 1.) I raid constantly, and am rarely beat by a clothie. I am an Assassin, and average over 1800 dps, raid wide or more. This is not including the fact that my parse program doesn't take proc's into account for some reason. We have one clothie who has beat me yet on any of our raids for average raid parse, and that's due to a.) he kicks [Removed for Content] and b.) too many raid mobs needing jousting and being immune to melee and such. 2.) Scouts are supposed to be solo classes TO A DEGREE. They are supposed to be able to "scout" ahead, gather information, and if necessary, take out 1-2 targets. Have you ever looked up the word assassin in the dictionary?ummm dude.....hate to brreak this to ya but if you are going to blow steam up your own [I cannot control my vocabulary] about class descriptions, you just might want to read what a necromancer or conjuror is as based on CLASS DESCRIPTIONS. A SOLO CLASS. Yet the pvp game changed that into a cloth wearing person with a big red target painted on it cause its lore doesnt factor into pvp. If they were to setup a pet class in pvp the way it should be , our pets would actually be a defense against your sposed solo scouts, which in all reality a scout by lore is NOT a solo class. You are a utility class based on a group needs to know where targets are, hence your tracking abilites. Your stealth provides a very good means of checking into whats going on without being detected. No where does it state your class will be the single most powerful class in the gameworld. If you've ever raided, and used a parse, you will clearly see which classes come over the top, and its by far not a scout class. You can attempt to BS the community and yourself into beleiving a scout was designed to be the god solo class of the world, or you can understand how screw'd the mechanics of the game really are. Getting back to the pet classes though, for awhile necro's had an ability to actually split our health a bit with our pets.....meanwhile for some reason the devs see this as overpowered? On test its removed...its replaced witha hate gain buff that does absolutley nothing in pvp. If this is the option being used then extensive testing needs to be done on this skill, cause at the current state, all someone has to do is setup a macro to target the last target and the necro or conj is now the target again, spam this until target dead, which is now woot a 4 seconds timers not 2. Meanwhile I still can't cast anyhting, and if it does you've made our dot dps, even less than the rangers auto attacks anyways, so why even continue playing? ![]() |
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#797 |
Loremaster
Join Date: Dec 2004
Posts: 1,322
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![]() Vydar@Vox wrote: Everyone should be able to solo TO A DEGREE and depending on what they are facing. No one should be able to solo everything (scouts can't solo monks/bruisers/berserkers, etc depending on class) If this statement is true,or suposed to be true, then please conside the considerably unbalanced enchanters (coercers in particular). Refer to my post here and please add your views |
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#798 |
Loremaster
Join Date: Jun 2007
Posts: 104
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So, while looking at balancing out pvp. . . . how about finally hiding player lvls from the opposite team? Why is it that a person should see your lvl and have reason to know they can put the beat down on someone else because they know for a fact they have 8 levels on the other? Would it be that difficult to make players only grey/white/red for being below/in/above your lvl range? Put some risk into attacking someone pls.
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#799 |
Server: Vox
Guild: Crimson
Rank: Leader
Loremaster
Join Date: Mar 2006
Posts: 362
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Siphar wrote:
I completely agree that coercers need help. I bought one to play with and understand better, and possibly play as our back up coercer... I just relisted it. It's great as crowd control in PVE. In PvP, coercer is a complete joke. They have to have at least 2 others to even stay alive (someone to taunt the enemies off cuz cloth gets targeted so quickly, and a dps'er to buff and help them) |
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#800 |
Server: Venekor
Guild: Circle of Storms
Rank: Officer Alt (Raid Capable)
Loremaster
Join Date: Dec 2006
Posts: 1,609
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![]() Rangers burst dps needs yet another revamp cause right now on test summoner last 4 seconds not 2 anymore ( ooo slight improvement devs). Had a ranger actually doing 900+ per attack on test so don't think you're being all that affected in pvp. you will still be the god's you always were, cept maybe a healer will school ya from time to time. Didn't I say nothing would change after the patch? Bottom line is, no one wants to die, rarely will people fight long enough to learn their classes. Until people are forced to fight, and learn how to fight and kill they will always cry when they die. |
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#801 |
Loremaster
Join Date: May 2006
Posts: 3,292
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![]() What is the duration and recast of mana shield? With the 2:1 consumption now.. i can't imagin trying to take a sorcerer down with anything less than a ranger or assassin with maxed crit chances. Will any warrior ever have a chance against a sorcerer again, with mana shield? They're going to have 3X our HP with that buff. Maybe i'm just interperting it wrong.. |
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#802 |
Loremaster
Join Date: Nov 2004
Location: Canada
Posts: 1,589
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(( Offer us a Respec along with these changes. That would be nice
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#803 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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![]() Hmm do a search for posts from lockeye or Aeralik, as Im 95% sure one of them already said there would be a respec offered free.
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#804 |
Loremaster
Join Date: Aug 2006
Location: Nagafen
Posts: 296
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crazyeyes321 wrote:
So, while looking at balancing out pvp. . . . how about finally hiding player lvls from the opposite team? Why is it that a person should see your lvl and have reason to know they can put the beat down on someone else because they know for a fact they have 8 levels on the other? Would it be that difficult to make players only grey/white/red for being below/in/above your lvl range? Put some risk into attacking someone pls.Great idea. |
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#805 |
General
Join Date: Jan 2005
Posts: 528
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shaunfletcher wrote:
ROFL, no. Lots of ppl (inc myself) for pages and pages, heck I think I first asked on Page 13, yet NO answers from any Red name. |
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#806 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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![]() AH wait, he only said they were free on test to allow people to experiment. would be pretty odd not to give one on live though, given the intention of the change is to encourage people to change... |
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#807 |
General
Join Date: Jan 2005
Posts: 528
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![]() agree 100% |
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#808 |
Lord
Join Date: Jun 2005
Posts: 1
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70 ex necro and now 70 conj and 65 ranger, Personally to Fix the PVP take miracles out of game for PVP, cut back on healer power in combat have watched level 30 healers heal through 3 or 4 people attacking them over powered HUGE, take sniper shot decap ect out of PVP. plain overpowered. If taking the abilty to run out of mellee range on a ranger. give rangers Knew Combat skills that can keep us up to par once a enemy gets on top of us we have no real combat abilities once they get too close. Necros that are whining about the combat change I was between first to third ranked necro on server very rarely used tank pet, if you cannot own another class with a necro minus rangers (necro bane) You need to learn your class. Biggest problem in pvp is not one on one most of time its a fair fight less a predator gets the jump but thats the nature buy your butterfly totems and your owl totems you might stand a chance. FIX the Exploits such as whole groups zoning in combat ready when it looks to be a one on one, remove the miracles they ruin a good pvp fight if its a fair fight. Fix the exploit warping problem that keeps people out of your range the whole time they are attacking you. FIX The things that are broke NOT the Basics of the Game what makes each people there respective class. Healing needs to be realigned to amount of damage that can be given out once the Big hits are taken out of the picture, Or what you are going to see is a Server full of warden furies ect.
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Dharkon Ex 70 necro Now lame 70 Conj Tshot 65 ranger |
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#809 |
Developer
Join Date: Feb 2006
Posts: 672
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Ohnoez@Nagafen wrote:
shaunfletcher wrote:Both trees will get a free respec if you want to make adjustments due to the changes. As always though points spent in a tree will remain in that tree.ROFL, no. Lots of ppl (inc myself) for pages and pages, heck I think I first asked on Page 13, yet NO answers from any Red name. |
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#810 |
Loremaster
Join Date: Mar 2007
Posts: 184
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![]() Dear Coder. Want to know what we as a community would like to see be changed in this game? Put a timer on immunity much like it was in the past. If the changes were put into place to "alleviate" a certain issue, I would really like to know what that is. I am not talking be strict and make people "not immune" what I'm talking about is putting a timer on immunity for all kinds of immunity. If you evac, you timer ticks from 20... if you die and revive, put them on a longer time like 60 seconds, even 2 minutes... I dont know. What we need is to be able to control zones again. We used to have great battles, where the superior force could control a zone... it forced others to bring a bigger force, making grouping and a community of players to work together to bring about a common goal. Giving people permanent immunity has broken so much in this game for the PvP'ers. It's not even fun to fight in some zones now, because they evac and stand in immunity until they leave. It's no longer imperative to get a superior force, or ask your faction to come chase someone out of the zone, because they'll just stand there permanently immune... Make people have to fight or flee again please. Please. |
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