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Unread 06-17-2007, 07:08 AM   #781
Elephanton

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Plaguemeister wrote:
Play a necro, you get 1 shotted by rangers in group/raid on raid pvp all the time.
Not when you have your tank's intercept spells on you. I tell you as a ranger, it is impossible to kill a necro in this case. Most times when I see this happening I just turn around and run.
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Unread 06-17-2007, 12:06 PM   #782
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-Arctura- wrote:
bug! Apparently we can PURCHASE the Lockets of Escape from the pvp merchant in Neriak But if we USE them (in dire need in combat) it says 'Not a Freeport Citizen' then it poofs. (and you probably subsequently die). Very cruel April Fools joke! had to find out the hard way that it was broken. Im still amiable to Freeport while being a Neriak citizen... it says in the Escape Locket description 'if not a city betrayer'... well, how come i can BUY them in Neriak then but not use them? broken! I want my 100k status back lol
I thought Ohnoez said the ability to use these have been removed from the game.  I think its dumb that they remove the ability to evac from pvp with the classess that have it but still give the option to those with money and status.  Seems sort of contradictory to me.....I think they should remove them all together.  That way if you start or decide to stay for a PvP encounter you can't just disappear when you think you're going to loose.  Atleast with runners you can stun/root/snare them and still get the kill.  PvP lockets are a cheap tactic.  Nothing personal against you Arctura, just my thoughts on the locket.
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Unread 06-17-2007, 12:31 PM   #783
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shaunfletcher wrote:
Broccolisword@Nagafen wrote:
You do have a spell that gets you out of a tight spot, it's called evac. You also have an item that prevents you from being ambushed if you are perceptive, it's called vision totems. oh by the way, any class can stealth or invis in this game. buy some totems. the fact of the matter is not all classes are supposed to be able to solo as well as others. read the class descriptions, and stop crying for a game with no class differences whatsoever.

Stealth and Invis totems become available at what level? (oh wait I forgot, T2 lock is for scouts only, like soloing in a world run according to broccoli)

Most classes do not get Evac abilities at all.

Actually every class does, it's called a locket, evac root, smoke vial, rallos zek god spell, or group invite button. And if you're only concerned about T2, why should evac matter anyways, as no scouts get it until level 25? BTW totems mentioned above are available at level 20... If you would level up instead of locking at level 16 maybe you would be able to experience the full game and the items I mentioned earlier. It's honestly your own fault for locking. /cry more
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Unread 06-17-2007, 12:44 PM   #784
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Broccolisword@Nagafen wrote:
shaunfletcher wrote:
Broccolisword@Nagafen wrote:
You do have a spell that gets you out of a tight spot, it's called evac. You also have an item that prevents you from being ambushed if you are perceptive, it's called vision totems. oh by the way, any class can stealth or invis in this game. buy some totems. the fact of the matter is not all classes are supposed to be able to solo as well as others. read the class descriptions, and stop crying for a game with no class differences whatsoever.

Stealth and Invis totems become available at what level? (oh wait I forgot, T2 lock is for scouts only, like soloing in a world run according to broccoli)

Most classes do not get Evac abilities at all.

Actually every class does, it's called a locket, evac root, smoke vial, rallos zek god spell, or group invite button. And if you're only concerned about T2, why should evac matter anyways, as no scouts get it until level 25? BTW totems mentioned above are available at level 20... If you would level up instead of locking at level 16 maybe you would be able to experience the full game and the items I mentioned earlier. It's honestly your own fault for locking. /cry more
If Littlefoot there levels up my woodworker would be glad to sell him totems!  Look me up on the broker, I can't seem to sell enough /cry. 
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Unread 06-17-2007, 12:45 PM   #785
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He's too busy being locked at level 16 and complaining about not being able to use lvl 20 items. leave him alone.
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Unread 06-17-2007, 01:11 PM   #786
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Broccolisword@Nagafen wrote:
He's too busy being locked at level 16 and complaining about not being able to use lvl 20 items. leave him alone.
Crap, you're right.  I am in a level locking guild, and to be honest, it's hard to stay locked, I never actually stopped levelling...I didn't do the debt thing except once at level 11 (so damned annoying, I gave up after that) and guess what?  I am at the level cap for my level (when that goes live) as well as over 24k faction with the guard.  That's with concentrating on PVP, and questing.  Also, I'm a level 31 woodworker from my efforts.  Good stuff...how is staying at 16 more fun?
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Unread 06-17-2007, 03:51 PM   #787
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I dont in the end enjoy locking much, nor do I enjoy "power classes", which is why my main pvp character right now is a 39 templar who has never had lock enabled and never will. Not sure what to do if templar is about to become a power class. Maybe I need to roll the new underpowered weakling ranger to provide me a challenge?

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Unread 06-17-2007, 03:57 PM   #788
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Hi guys my question here is does anyone know how much fusion and ic were nerfed? anyone have decent #s on this? for the individual spells...
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Unread 06-17-2007, 04:20 PM   #789
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ElephantonRU wrote:

Please don't forget those many people out there who are "lone wolves" by nature and play only solo. "Go get a group" just does not work for many of us. If there are no solo class in this game, I will go find another game which lets me be myself in this vurtual world.

This is just not very fair from SOE, I've chosen predator for assumed soloability as per class description (ability to kill fast if get to jump on). Only thing I had is burst DPS and good hands.dll to be able to unleash this burst DPS (kiting IS hard, try to kill good titled brawler with a ranger - I had fights lasting a few minutes at T3). Now if they take my burst DPS then I won't be a able to be a lonely predator any longer. kkthxbye I guess, you can have my stuff... I just put too much soul in this particular character to roll another favorite...

I guess I gotta find MMORPG with more established rules without huge revamps every other month. If I have a predator with burst DPS at level 10, I'd like to still have a predator at level 70. Not a meat bag with nerfed burst DPS and no sustained DPS. While I was growing my ranger (took a while ue to playing with other chars) we rangers had like 12 nerfes already and I am just 42 at the moment. I wonder who will we be when I hit 70.

Also I don't understand this whole idea of the proposed changes, almost nobody ever complained about short fights (something which SOE is trying to "fix for us". Can't fix whats not broken! Actually, we were complaining about different things: druids and big hits (HT, Decap, Snipershot). Big hits are making people upset because they give no chance! But! Instead of addressing these skills granularly, SOE revamps damage for all classes completely, and nerfs many unlucky classes as well. This is just totally uncalled for.

As much as I was against 40% rule, right now I think 40% rule is just purely awesome change comparing to the newly proposed revamp, honestly. It is just so much and incomparably better fix for 1-2 shotting.

Personally I think nothing will be better than GU35 PVP ever (btw I have 5 classes 20-60 of all archetypes and on all tiers - SOE you can check out my acc) - if these changes go live. Yes GU35 has a problem of resists on T6+, but even that GU36 addresses this issue, still overall with all the other changes overall PVP experience will be very degraded according to test server.

Bottomline: imo, EQ2 GU35 PVP is best and most fun PVP ruleset in any MMORPG I've played in my entire life, and I am very sorry to see that it is about to be gone soon. Thank you for your attention and sorry for such a long post.

ummm dude.....hate to brreak this to ya but if you are going to blow steam up your own [Removed for Content] about class descriptions, you just might want to read what a necromancer or conjuror is as based on CLASS DESCRIPTIONS.  A SOLO CLASS. Yet the pvp game changed that into a cloth wearing person with a big  red target painted on it cause its lore doesnt factor into pvp.  If they were to setup a pet class in pvp the way it should be , our pets would actually be a defense against your sposed solo scouts, which in all reality a scout by lore is NOT a solo class. You are a utility class based on a group needs to know where targets are, hence your tracking abilites. Your stealth provides a very good means of checking into whats going on without being detected. No where does it state your class will be the single most powerful class in the gameworld.  If you've ever raided, and used a parse, you will clearly see which classes come over the top, and its by far not a scout class.   You can attempt to BS the community and yourself into beleiving a scout was designed to be the god solo class of the world, or you can understand how screw'd the mechanics of the game really are.  Getting back to the pet classes though, for awhile necro's had an ability to actually split our health a bit with our pets.....meanwhile for some reason the devs see this as overpowered?  On test its removed...its replaced witha  hate gain buff that does absolutley nothing in pvp. If this is the option being used then extensive testing needs to be done on this skill, cause at the current state, all someone has to do is setup a macro to target the last target and the necro or conj is now the target again, spam this until target dead, which is now woot a 4 seconds timers not 2.  Meanwhile I still can't cast anyhting, and if it does you've made our dot dps, even less than the rangers auto attacks anyways, so why even continue playing?
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Unread 06-17-2007, 04:34 PM   #790
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Ohnoez@Nagafen wrote:

U really shouldnt say Mages.  Sorcerers with there 2:1 Manashield is quite amazin.  Around 33k dmg on avg u need to do them in about 4-6 secs b4 they kill u.

U should say Summoners, not Mages cause some Mages did get buffed up.

And LOL to the Ranger that says our Melee is strong, rofl that is classic!

Actually ya your right, I fought a wiz, illusionist and a few warlocks, won a few lost a few, but honestly those were the most enjoyable moments besides watching my scout pet eat a ranger alive while i was kiting a mystic around, and eventually slapping both down.  But lets see thats a 1 in a billion fight.....gotta love bot groups even on test =P

Summoners need buffage, or just remove them from pvp altogether. No defense, unless you make stun/root/fear instancast with a 2 seconds reset timer we have no chance at all. Actually why not make our pets SMART or something....like necro get's hit tank locates and taunts, er wait nm taunt is broken on pets in pvp, 2 boxed vs myself and have never been taunted off b4. Same on test.

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Unread 06-17-2007, 04:36 PM   #791
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Fizantalus@Nagafen wrote:
i would like to know who all these summoners are that are pwning everyone in T7 that necessitated a change.  that is all.
amen bruddah!!!
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Unread 06-17-2007, 04:45 PM   #792
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Broccolisword@Nagafen wrote:
Chock@Nagafen wrote:
These new changes coming will help all classes. It is unreal how quick a clothie dies to a scout( less than 2 second fight) where's the fun in that. I stopped playing my necro just to grind up my brigand just to have a fighting chance against the over numbered amounts of scouts on the nagafen server. These changes should make it more interesting for any class to pvp. I agree with novusod on the Faction based quest. It takes alot of ganging nubes to get the faction needed to purchase some of the faction based equipment. Either open some kind of faction quest line or open faction items to be purchased with coins like lvl 70 pvp armor. Frankly I would like to see faction based quest!
not all classes are supposed to be able to solo as well as others, nor are they supposed to be able to all survive being ambushed.

Tap Tap is this thing on  NECROS ARE A SOLO CLASS ALWAYS HAVE BEEN IN LORE.  RANGERS ARE NOT.  [I cannot control my vocabulary] GAME HAVE YOU EVER PLAYED A RANGER TO SOLO BESIDES EQ2?  [I cannot control my vocabulary] GAME HAVE YOU PALYED WHERE YOU SEE A MASSIVE SPAMMAGE OF "Hi I'm a well geared necromancer, my pets and skills have all went on vacation, so I'm in need of a full group to protect my fragile [I cannot control my vocabulary]!!!" Never dude you don't klnow 1 thing about class descriptions or the lore of what these classes really are.  Ever play eq1?  PvP vs a necro at lvl 70 in eq1  vs ranger = Ranger tells  cleric on sideline.....REZ PLEASE!!! plain and simple. The game is broken for summoners and jerks like you can't play a true solo class so you adapt a burst dps as being solo.  No wher can you prove it is written as a scout is a solo class, it is a utility class, necro's have the tools and skills to solo highend content that rangers couldn't dream of soloing yet in pvp this just does not become the case.  Ambushed by a ^^^ mob guess what, the tank pet taunts it off b4 we die and we can make a comeback, in pvp pet shoves finger up [I cannot control my vocabulary] and says"Your'e screw'd, I'm outta here!!!" 

Rangers burst dps needs yet another revamp cause right now on test summoner last 4 seconds not 2 anymore ( ooo slight improvement devs).  Had a ranger actually doing 900+ per attack on test so don't think you're being all that affected in pvp. you will still be the god's you always were, cept maybe a healer will school ya from time to time.   

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Unread 06-17-2007, 04:56 PM   #793
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ElephantonRU wrote:
Plaguemeister wrote:
Play a necro, you get 1 shotted by rangers in group/raid on raid pvp all the time.
Not when you have your tank's intercept spells on you. I tell you as a ranger, it is impossible to kill a necro in this case. Most times when I see this happening I just turn around and run.

Ummmm i hope you mean the actual player tank cause the ability that was slightly simliar to this on our tank pet was removed this GU.  WE now have a pet buff that will 25/35% etc etc in tiers the more you spend into it to gain more hate in pve, this will not work in pvp cause all one has to do is macro to target last target and that buff is uselss.  We did have a spell we could cast on pet though that would on a 20% chance allow our tank pet to intercept 93% dmg while we took 1% on what? 1 attack. 

Ever notice you don't see a scout run from a necro?  ther isn't a reason to...you can lock our spell casting down with stuns long enough to drop us with no effort.  Oh cry me a river if you get feared and a dot on you.....it now lasts for 2 seconds on fear and the dot does even less than that of the rangers auto attacks.

If the devs are serious about fixing the classses then summoners need a total revamp.  We have no chance.

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Unread 06-17-2007, 06:19 PM   #794
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shagr1414 wrote:
Broccolisword@Nagafen wrote:
Chock@Nagafen wrote:
These new changes coming will help all classes. It is unreal how quick a clothie dies to a scout( less than 2 second fight) where's the fun in that. I stopped playing my necro just to grind up my brigand just to have a fighting chance against the over numbered amounts of scouts on the nagafen server. These changes should make it more interesting for any class to pvp. I agree with novusod on the Faction based quest. It takes alot of ganging nubes to get the faction needed to purchase some of the faction based equipment. Either open some kind of faction quest line or open faction items to be purchased with coins like lvl 70 pvp armor. Frankly I would like to see faction based quest!
not all classes are supposed to be able to solo as well as others, nor are they supposed to be able to all survive being ambushed.

Tap Tap is this thing on  NECROS ARE A SOLO CLASS ALWAYS HAVE BEEN IN LORE.  RANGERS ARE NOT.  [I cannot control my vocabulary] GAME HAVE YOU EVER PLAYED A RANGER TO SOLO BESIDES EQ2?  [I cannot control my vocabulary] GAME HAVE YOU PALYED WHERE YOU SEE A MASSIVE SPAMMAGE OF "Hi I'm a well geared necromancer, my pets and skills have all went on vacation, so I'm in need of a full group to protect my fragile [I cannot control my vocabulary]!!!" Never dude you don't klnow 1 thing about class descriptions or the lore of what these classes really are.  Ever play eq1?  PvP vs a necro at lvl 70 in eq1  vs ranger = Ranger tells  cleric on sideline.....REZ PLEASE!!! plain and simple. The game is broken for summoners and jerks like you can't play a true solo class so you adapt a burst dps as being solo.  No wher can you prove it is written as a scout is a solo class, it is a utility class, necro's have the tools and skills to solo highend content that rangers couldn't dream of soloing yet in pvp this just does not become the case.  Ambushed by a ^^^ mob guess what, the tank pet taunts it off b4 we die and we can make a comeback, in pvp pet shoves finger up [I cannot control my vocabulary] and says"Your'e screw'd, I'm outta here!!!" 

Rangers burst dps needs yet another revamp cause right now on test summoner last 4 seconds not 2 anymore ( ooo slight improvement devs).  Had a ranger actually doing 900+ per attack on test so don't think you're being all that affected in pvp. you will still be the god's you always were, cept maybe a healer will school ya from time to time.   

Stop crying. If you want to go by "lore" even though this is far from a roleplaying server, the description of a ranger in the character select screen speaks about being able to sneak up on people and kill them wuickly. The necro does not. You shouldn't bother to type an essay when all it takes to prove you wrong is a few sentences SMILEY PS I'm not a ranger
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Unread 06-17-2007, 07:23 PM   #795
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Fizantalus@Nagafen wrote:
i would like to know who all these summoners are that are pwning everyone in T7 that necessitated a change.  that is all.
Over 15k in kills and 1.4k in deaths.......maybe they just watched you all day fiz.  SMILEY
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Unread 06-17-2007, 08:26 PM   #796
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shagr1414 wrote:
ElephantonRU wrote:

Please don't forget those many people out there who are "lone wolves" by nature and play only solo. "Go get a group" just does not work for many of us. If there are no solo class in this game, I will go find another game which lets me be myself in this vurtual world.

This is just not very fair from SOE, I've chosen predator for assumed soloability as per class description (ability to kill fast if get to jump on). Only thing I had is burst DPS and good hands.dll to be able to unleash this burst DPS (kiting IS hard, try to kill good titled brawler with a ranger - I had fights lasting a few minutes at T3). Now if they take my burst DPS then I won't be a able to be a lonely predator any longer. kkthxbye I guess, you can have my stuff... I just put too much soul in this particular character to roll another favorite...

I guess I gotta find MMORPG with more established rules without huge revamps every other month. If I have a predator with burst DPS at level 10, I'd like to still have a predator at level 70. Not a meat bag with nerfed burst DPS and no sustained DPS. While I was growing my ranger (took a while ue to playing with other chars) we rangers had like 12 nerfes already and I am just 42 at the moment. I wonder who will we be when I hit 70.

Also I don't understand this whole idea of the proposed changes, almost nobody ever complained about short fights (something which SOE is trying to "fix for us". Can't fix whats not broken! Actually, we were complaining about different things: druids and big hits (HT, Decap, Snipershot). Big hits are making people upset because they give no chance! But! Instead of addressing these skills granularly, SOE revamps damage for all classes completely, and nerfs many unlucky classes as well. This is just totally uncalled for.

As much as I was against 40% rule, right now I think 40% rule is just purely awesome change comparing to the newly proposed revamp, honestly. It is just so much and incomparably better fix for 1-2 shotting.

Personally I think nothing will be better than GU35 PVP ever (btw I have 5 classes 20-60 of all archetypes and on all tiers - SOE you can check out my acc) - if these changes go live. Yes GU35 has a problem of resists on T6+, but even that GU36 addresses this issue, still overall with all the other changes overall PVP experience will be very degraded according to test server.

Bottomline: imo, EQ2 GU35 PVP is best and most fun PVP ruleset in any MMORPG I've played in my entire life, and I am very sorry to see that it is about to be gone soon. Thank you for your attention and sorry for such a long post.

ummm dude.....hate to brreak this to ya but if you are going to blow steam up your own [I cannot control my vocabulary] about class descriptions, you just might want to read what a necromancer or conjuror is as based on CLASS DESCRIPTIONS.  A SOLO CLASS. Yet the pvp game changed that into a cloth wearing person with a big  red target painted on it cause its lore doesnt factor into pvp.  If they were to setup a pet class in pvp the way it should be , our pets would actually be a defense against your sposed solo scouts, which in all reality a scout by lore is NOT a solo class. You are a utility class based on a group needs to know where targets are, hence your tracking abilites. Your stealth provides a very good means of checking into whats going on without being detected. No where does it state your class will be the single most powerful class in the gameworld.  If you've ever raided, and used a parse, you will clearly see which classes come over the top, and its by far not a scout class.   You can attempt to BS the community and yourself into beleiving a scout was designed to be the god solo class of the world, or you can understand how screw'd the mechanics of the game really are.  Getting back to the pet classes though, for awhile necro's had an ability to actually split our health a bit with our pets.....meanwhile for some reason the devs see this as overpowered?  On test its removed...its replaced witha  hate gain buff that does absolutley nothing in pvp. If this is the option being used then extensive testing needs to be done on this skill, cause at the current state, all someone has to do is setup a macro to target the last target and the necro or conj is now the target again, spam this until target dead, which is now woot a 4 seconds timers not 2.  Meanwhile I still can't cast anyhting, and if it does you've made our dot dps, even less than the rangers auto attacks anyways, so why even continue playing?
I completely, 100% disagree with this statement. 1.)  I raid constantly, and am rarely beat by a clothie.  I am an Assassin, and average over 1800 dps, raid wide or more.  This is not including the fact that my parse program doesn't take proc's into account for some reason.  We have one clothie who has beat me yet on any of our raids for average raid parse, and that's due to a.) he kicks [Removed for Content] and b.) too many raid mobs needing jousting and being immune to melee and such.  2.)  Scouts are supposed to be solo classes TO A DEGREE.  They are supposed to be able to "scout" ahead, gather information, and if necessary, take out 1-2 targets.   Have you ever looked up the word assassin in the dictionary?   SMILEY  Isn't that what burst damage is for?  To hit really hard really fast, take out a target, then take off?  Better scouts don't have to run, but that's what scouts are meant to do.  Should a scout class be able to take out 5-6 people?  No.  Should it take out 1-2 people?  yes, depending on those 1 or 2 people's class as well.  Necro's should also be able to solo TO A DEGREE.  I believe that their tank pets need a huge buff in that they need to actually taunt instead of just dying.  Conjy's, same way.  I always ignore the pets, and they never taunt me off.  If the pet really does give me hassle, I just two shot the pet. Everyone should be able to solo TO A DEGREE and depending on what they are facing.  No one should be able to solo everything (scouts can't solo monks/bruisers/berserkers, etc depending on class)
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Unread 06-17-2007, 09:21 PM   #797
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Vydar@Vox wrote: Everyone should be able to solo TO A DEGREE and depending on what they are facing.  No one should be able to solo everything (scouts can't solo monks/bruisers/berserkers, etc depending on class) If this statement is true,or suposed to be true, then please conside the considerably unbalanced enchanters (coercers in particular).

Refer to my post here and please add your views

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Unread 06-18-2007, 02:26 AM   #798
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So, while looking at balancing out pvp. . . . how about finally hiding player lvls from the opposite team?  Why is it that a person should see your lvl and have reason to know they can put the beat down on someone else because they know for a fact they have 8 levels on the other?  Would it be that difficult to make players only grey/white/red for being below/in/above your lvl range?  Put some risk into attacking someone pls.
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Unread 06-18-2007, 04:37 AM   #799
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Siphar wrote:

Vydar@Vox wrote: Everyone should be able to solo TO A DEGREE and depending on what they are facing.  No one should be able to solo everything (scouts can't solo monks/bruisers/berserkers, etc depending on class) If this statement is true,or suposed to be true, then please conside the considerably unbalanced enchanters (coercers in particular).

Refer to my post here and please add your views

I completely agree that coercers need help. I bought one to play with and understand better, and possibly play as our back up coercer... I just relisted it. It's great as crowd control in PVE.  In PvP, coercer is a complete joke.  They have to have at least 2 others to even stay alive (someone to taunt the enemies off cuz cloth gets targeted so quickly, and a dps'er to buff and help them)
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Unread 06-18-2007, 05:03 AM   #800
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Rangers burst dps needs yet another revamp cause right now on test summoner last 4 seconds not 2 anymore ( ooo slight improvement devs).  Had a ranger actually doing 900+ per attack on test so don't think you're being all that affected in pvp. you will still be the god's you always were, cept maybe a healer will school ya from time to time.

Didn't I say nothing would change after the patch? SMILEY

Bottom line is, no one wants to die, rarely will people fight long enough to learn their classes. Until people are forced to fight, and learn how to fight and kill they will always cry when they die.

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Unread 06-18-2007, 10:31 AM   #801
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What is the duration and recast of mana shield?  With the 2:1 consumption now.. i can't imagin trying to take a sorcerer down with anything less than a ranger or assassin with maxed crit chances.

Will any warrior ever have a chance against a sorcerer again, with mana shield?  They're going to have 3X our HP with that buff.

Maybe i'm just interperting it wrong..

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Unread 06-18-2007, 11:19 AM   #802
-Arctura-

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(( Offer us a Respec along with these changes. That would be nice SMILEY
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Unread 06-18-2007, 11:37 AM   #803
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Hmm do a search for posts from lockeye or Aeralik, as Im 95% sure one of them already said there would be a respec offered free.
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Unread 06-18-2007, 12:35 PM   #804
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crazyeyes321 wrote:
So, while looking at balancing out pvp. . . . how about finally hiding player lvls from the opposite team?  Why is it that a person should see your lvl and have reason to know they can put the beat down on someone else because they know for a fact they have 8 levels on the other?  Would it be that difficult to make players only grey/white/red for being below/in/above your lvl range?  Put some risk into attacking someone pls.
Great idea.
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Unread 06-18-2007, 12:39 PM   #805
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shaunfletcher wrote:
Hmm do a search for posts from lockeye or Aeralik, as Im 95% sure one of them already said there would be a respec offered free.
ROFL, no.  Lots of ppl (inc myself) for pages and pages, heck I think I first asked on Page 13, yet NO answers from any Red name. 
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Unread 06-18-2007, 12:48 PM   #806
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AH wait, he only said they were free on test to allow people to experiment.

would be pretty odd not to give one on live though, given the intention of the change is to encourage people to change...

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Unread 06-18-2007, 12:51 PM   #807
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agree 100%

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Unread 06-18-2007, 01:17 PM   #808
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70 ex necro and now 70 conj and 65 ranger, Personally to Fix the PVP take miracles out of game for PVP, cut back on healer power in combat have watched level 30 healers heal through 3 or 4 people attacking them over powered HUGE, take sniper shot decap ect out of PVP. plain overpowered. If taking the abilty to run out of mellee range on a ranger. give rangers Knew Combat skills that can keep us up to par once a enemy gets on top of us we have no real combat abilities once they get too close. Necros that are whining about the combat change I was between first to third ranked necro on server very rarely used tank pet, if you cannot own another class with a necro minus rangers (necro bane) You need to learn your class. Biggest problem in pvp is not one on one most of time its a fair fight less a predator gets the jump but thats the nature buy your butterfly totems and your owl totems you might stand a chance. FIX the Exploits such as whole groups zoning in combat ready when it looks to be a one on one, remove the miracles they ruin a good pvp fight if its a fair fight. Fix the exploit warping problem that keeps people out of your range the whole time they are attacking you. FIX The things that are broke NOT the Basics of the Game what makes each people there respective class. Healing needs to be realigned to amount of damage that can be given out once the Big hits are taken out of the picture, Or what you are going to see is a Server full of warden furies ect.
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Unread 06-18-2007, 02:05 PM   #809
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Ohnoez@Nagafen wrote:
shaunfletcher wrote:
Hmm do a search for posts from lockeye or Aeralik, as Im 95% sure one of them already said there would be a respec offered free.
ROFL, no.  Lots of ppl (inc myself) for pages and pages, heck I think I first asked on Page 13, yet NO answers from any Red name. 
Both trees will get a free respec if you want to make adjustments due to the changes.  As always though points spent in a tree will remain in that tree.
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Unread 06-18-2007, 02:07 PM   #810
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Dear Coder.

Want to know what we as a community would like to see be changed in this game? 

Put a timer on immunity much like it was in the past.  If the changes were put into place to "alleviate" a certain issue, I would really like to know what that is.  I am not talking be strict and make people "not immune" what I'm talking about is putting a timer on immunity for all kinds of immunity.  If you evac, you timer ticks from 20...  if you die and revive, put them on a longer time like 60 seconds, even 2 minutes... I dont know.  What we need is to be able to control zones again.  We used to have great battles, where the superior force could control a zone...  it forced others to bring a bigger force, making grouping and a community of players to work together to bring about a common goal. 

Giving people permanent immunity has broken so much in this game for the PvP'ers.  It's not even fun to fight in some zones now, because they evac and stand in immunity until they leave.  It's no longer imperative to get a superior force, or ask your faction to come chase someone out of the zone, because they'll just stand there permanently immune...

Make people have to fight or flee again please.  Please.

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