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#691 |
Server: Nagafen
Guild: Elusive
Rank: Guild Leader
Loremaster
Join Date: Mar 2005
Posts: 681
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Killque said>> I think Warden will be the top class should these changes go through. To which I respond, "So they'll move from #2 or #3 to #1?" I mean come on. Wardens already own. Zacarus of Nagafen
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#692 |
Loremaster
Join Date: Sep 2006
Posts: 580
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w1nz wrote:
Vydar@Vox wrote:All this hate coming from a brigand. You are in the same boat as us bud, the brigs I've talked to on the test server say they've been nerfed to high heaven. Besides what we do at range you can do in melee. I mean a six second pvp root and we get a 2 second root, are you kidding me. If you can't kill a ranger with all of your six second root and all of your stuns well then......thats all there is to say about that. Root ranger, run up to ranger, ranger can't attack because he in melee range, ranger can't move because of root, dead ranger. I mean how hard is it, seriously.So... I hopped on the PvP test server. Decap loses about 3k damage for me, master I at 500 str. They also nerfed Killing Blade, yet I don't see this in the notes. You have to be kidding me. Killing Blade also loses 500 damage? So... take away our big hit, take away our minor hit... our root loses its duration by half. Decap currently does 7566 top end, on test server does 4300. Killing blade currently does 3300, on test server does 2800. So... take away our class defining abilities. Nice job guys. That's a HUGE damage decrease. That's ridiculous. So, when I go to fight a wizard, now I have to drop both of these just to drop mana shield, then I have to start from scratch on the wizard's HP, that's if I'm not dead already from the time it takes to get invis on him. I'm not crying about my "win" buttons, before you idiots jump in and complain about it. A 10 minute reuse time, 9 min with full pvp gear (which is also wrong... AA spec and PvP gear should get it down to faster reuse time, but that was nerfed) Please stop nerfing stuff. Bring others damage output up, but please stop nerfing. On our server (Vox) its already tough enough to find pvp. So if I'm so lucky as to find a few people, I want to stand a chance... not have to call in 3 friends to help me. This is not a strategic increase, this is a "group vs group only pvp" change. I plead with you, do not nerf all of this. This is ludicrous. Buff those that need the help, do not nerf everyone. Wizard damge... leave it alone. Ranger snares? Leave them alone. Healers snares? Like they get a high enough damage output right now? Come on. Sony does not learn from its historical mistakes. Just like it lost the Betamax vs VHS war due to not wanting to allow the [Removed for Content] industry on BetaMax, they did the same thing with Blu Ray vs HD DVD. Just like they did with SWG to force people into grouping, never solo'ing, and changing class balances all around, they are repeating themsevles again. Please. Don't keep swinging the nerf bat. Instead, use the buff lotion.Roll another class then crybaby. And FYI, Blu Ray beats HD DVD anyday, get your facts straight before you go on a rant throwing out false information about sony. I'm glad you got nerfed, now you can't 1 shot all the clothies. NOW you have to use some strategy don't you? boo hoo |
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#693 |
General
Join Date: Apr 2006
Posts: 75
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Zacarus@Nagafen wrote:
Killque said>> I think Warden will be the top class should these changes go through. To which I respond, "So they'll move from #2 or #3 to #1?" I mean come on. Wardens already own. Zacarus of NagafenI play a warden pretty well t7 and have to agree. I have been wondering when they are going to nerf druids for a long time. The fact that i have 3 roots (one aoe, one single, one group) that lasted 24/48/48 seconds until this patch was ridiculous in pvp. I can kill pretty much anyone when im playing well, and have to say that i think we need to be weakened. Healers especially the druids need to have their healing reduced in pvp or something like that. It's nearly impossible for a class to land enough DPS for me to consume all my power before they do (and even then theres some aces up the sleeve to pull out). I really don't like how most people just will not fight healers and unless something more is changed to the druids roots, they will become even more overpowered. There are many people who would probably agree after fighting a well played warden that they are pretty overpowered pvpers. but at least we couldnt kill a person in 10 seconds or a group in longer every 3 minutes with en garde/inspiration ![]() |
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#694 |
Server: Vox
Guild: Crimson
Rank: Leader
Loremaster
Join Date: Mar 2006
Posts: 362
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w1nz wrote:
Vydar@Vox wrote:Lawl. This makes me laugh. Will I stop playing my sassin? No. Those of us who win in PvP usually just adapt and find another way. The good players will always find a way to keep winning. I've already adapted my spec for it, planning on it happening. And as for Blu Ray vs HD DVD... I beg to differ. But that's an argument for another day. I didn't say it was better or worse, just as during its time BetaMax was better than VHS. It's Sony's stupid bonehead mistakes they do over and over again. I already have to use strategy. When I run up on a group of 3 and walk away alive? Required strategy. When I see two, and kill both, and walk away? Required strategy. Decap is NOT a one shot... hardly ever. Maybe a conjy who's already at 70% health. Your sig is bragging about your t3 toon... do you have a t7 toon? I assume you do... you obviously have little knowledge of us assassins.So... I hopped on the PvP test server. Decap loses about 3k damage for me, master I at 500 str. They also nerfed Killing Blade, yet I don't see this in the notes. You have to be kidding me. Killing Blade also loses 500 damage? So... take away our big hit, take away our minor hit... our root loses its duration by half. Decap currently does 7566 top end, on test server does 4300. Killing blade currently does 3300, on test server does 2800. So... take away our class defining abilities. Nice job guys. That's a HUGE damage decrease. That's ridiculous. So, when I go to fight a wizard, now I have to drop both of these just to drop mana shield, then I have to start from scratch on the wizard's HP, that's if I'm not dead already from the time it takes to get invis on him. I'm not crying about my "win" buttons, before you idiots jump in and complain about it. A 10 minute reuse time, 9 min with full pvp gear (which is also wrong... AA spec and PvP gear should get it down to faster reuse time, but that was nerfed) Please stop nerfing stuff. Bring others damage output up, but please stop nerfing. On our server (Vox) its already tough enough to find pvp. So if I'm so lucky as to find a few people, I want to stand a chance... not have to call in 3 friends to help me. This is not a strategic increase, this is a "group vs group only pvp" change. I plead with you, do not nerf all of this. This is ludicrous. Buff those that need the help, do not nerf everyone. Wizard damge... leave it alone. Ranger snares? Leave them alone. Healers snares? Like they get a high enough damage output right now? Come on. Sony does not learn from its historical mistakes. Just like it lost the Betamax vs VHS war due to not wanting to allow the [Removed for Content] industry on BetaMax, they did the same thing with Blu Ray vs HD DVD. Just like they did with SWG to force people into grouping, never solo'ing, and changing class balances all around, they are repeating themsevles again. Please. Don't keep swinging the nerf bat. Instead, use the buff lotion.Roll another class then crybaby. And FYI, Blu Ray beats HD DVD anyday, get your facts straight before you go on a rant throwing out false information about sony. I'm glad you got nerfed, now you can't 1 shot all the clothies. NOW you have to use some strategy don't you? boo hoo |
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#695 |
Loremaster
Join Date: Jan 2005
Location: San Antonio, Texas
Posts: 358
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Kruhl wrote:
Let's see. When EoF came out, Brigands were nerfed 9 different ways, literally. Swashbucklers were nerfed once. Literally. And this patch we STILL get more nerfs than Swashbucklers? How [I cannot control my vocabulary] is that? Swashbucklers have always been able to own Brigands- they should be getting more nerfs than we are. Totally tally between EoF nerfs and this nerf? : Swashbuckler- 3 nerfs Brigand- 12 nerfs Not to mention double up now becomes "single up" if you don't spec down AGI. Might as well just get rid of the skill altogether.Please try to remember that Freeport based classes are, and always have been, more potent than their Qeynosian counterparts. |
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#696 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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Demron wrote:
Erm.. you almost beat a wiz 5 levels above you and you think your class is underpowered? Also he "finally decided to two shot you"? what you think he was doing nothing till then? |
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#697 |
Champion
Join Date: Apr 2007
Posts: 11
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i think after this update all classes which has heal or self heal will be overpowered.. even something like bard or SK or pal.. druids with their dps and hps and manaregen will become true uber classes.. and party vs party with at least 2 healers and bard/ench will fighting forever. i think heal amount of all clasess in pvp need to be nerfed. and in first case pvp heal of druids!
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#698 |
Loremaster
Join Date: Dec 2004
Location: Austria
Posts: 105
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And what do you do against it? /invite a Druid. Problem solved. This is a MMO.
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#699 |
Server: Nagafen
General
Join Date: Apr 2006
Posts: 142
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Ulvhamne@Nagafen wrote:
Broccolisword@Nagafen wrote:No it doesn't, it just negates the function of tier 1 and tier 2 dps classes, and makes healers, mainly druids, impossible to kill. It simply moves the aspect of classes being "overpowered" to other classes. And as I said, it's the EASY fix to making fights longer. Will fights be longer? Yeah, because heals will be disproptioniately powerful compared to the majority of dps. Good group fights can already be 5-7 minutes long and are already extremely prone to being interrupted by other parties due to the no evac in combat and no zoning changes. Prolonging fights even further doesn't make the problem of getting better fights any better; in fact, it just makes it far easier to rez zerg and for other groups to interfere in a "good fight". You should look at the big picture instead of crying about other classes that "kill you too fast". After all, you're cloth, you're not SUPPOSED to be able to take a bunch of hits from melee, it's the point of wearing cloth. Furthermore, it icnreases the group mentality. Maybe certain classes who couldn't solo will be able to solo fight more efficiently, but the classes that used to solo and kill them will just be grouping in order to kill faster, so instead of getting owned by one scout, you'll just be getting owned by several at once. A few weeks after this change the majority of people who are in support will be crying when they can't get a fight without rez zerging, without people bringing "too many" people to a fight, etc. People who want to be able to solo so much never will be able to regardless of what changes they make. It's not what you class was meant for, and nerfing cetain classes isn't going to solve anything. Grats SOE!Nerfing all damage for higher tier dps is the easy way out. It does not solve any real PvP problems whatsoever.Oh well, it DOES solve the problem they are trying to solve. Too quick fights. |
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#700 |
General
Join Date: Sep 2006
Posts: 985
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![]() Manashield ratio impoved to 2:1 OMG OMG OMG Take this warlock HP 6450 Mana 6800 Miti 40%+ With new manashield, you need (6450+6800x2) х 1.66 = 33K pure damage to kill this [Removed for Content] IS THIS EVEN THEORETICALLY POSSIBLE FOR ANY CLASS IN THE GAME TO PULL 33K+ OF PURE PVP DAMAGE AFTER DPS NERF? Note that you only have a few seconds to dish out 33K of damage, because with fixed resists warlock needs just a few seconds to kill you. WHAT IS GOING ON WITH THIS GAME'S DESIGN???????????????????????? |
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#701 |
Server: Vox
Guild: Crimson
Rank: Leader
Loremaster
Join Date: Mar 2006
Posts: 362
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ElephantonRU wrote:
Yep, the improved manashield pretty much = see a wizzy or warlock = evac unless you have a full group. Who can go toe to toe with that huge of an HP bar? It's a struggle now, if I don't have decap up, can be impossible. |
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#702 |
General
Join Date: Sep 2006
Posts: 985
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![]() I think I will need to roll with a decent raid against solo sorcerors In PVE, 33K damage is what descent raid puts out in 2 seconds. So in PVP with PVP-nerfed spells, same raid would need 5-7 seconds to kill this warlock. |
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#703 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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Broccolisword@Nagafen wrote:
People who want to be able to solo so much never will be able to regardless of what changes they make. It's not what you class was meant for, and nerfing cetain classes isn't going to solve anything. Your class wasnt meant for it either, so in your terms the nerf is an EXCELLENT idea. You want no soloing you can have it. For anyone. Seriously dude, this "everyone else get a group, but us scouts can and should solo" crap is one of the reasons noone sympathises.. noone cares if scouts get nerfed to hell and back because too many of those who play them and identify with them have been behaving like this for years. Give everyone a shot at solo while keeping class differences. Thats the solution. If that means either buffing most classes or nerfing a few then so be it. Of course the few 'easy mode' classes have a disproportionate number of players right now, but then those players are mostly bandwagon jumpers anyway and will within a few weeks have chosen another class or learned to play in the (frankly just tweaked) new climate. |
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#704 |
Champion
Join Date: Jan 2007
Posts: 3
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![]() I think alot of people are forgetting that Sony has always been group oriented and never solo. Decreasing the damage and being in a group while allowing the healers to heal the same will in effect make fights longer group wise. Sony thinks your dumb if you solo and smart if you group. The question is " Is it easier to balance a single class or balance a group fighting another group?" And O M G this dang belt probably has filled 100s of posts probably now Remove it. Aslo lowering the healers heals would in effect make scouts dps just as effective as if it was higher, because lower the heals would counterbalance nerfing your dps DUMBarses! One last thing on balancing, Honestly when your thinking solo pvp it is almost impossible to balance but when your thinking group pvp there are more things you can do to cause balance. Just wanted to say something |
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#705 |
General
Join Date: Jun 2005
Posts: 169
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luwegeeeeeee wrote:
Zacarus@Nagafen wrote:Killque said>> I think Warden will be the top class should these changes go through. To which I respond, "So they'll move from #2 or #3 to #1?" I mean come on. Wardens already own. Zacarus of NagafenI play a warden pretty well t7 and have to agree. I have been wondering when they are going to nerf druids for a long time. The fact that i have 3 roots (one aoe, one single, one group) that lasted 24/48/48 seconds until this patch was ridiculous in pvp. I can kill pretty much anyone when im playing well, and have to say that i think we need to be weakened. Healers especially the druids need to have their healing reduced in pvp or something like that. It's nearly impossible for a class to land enough DPS for me to consume all my power before they do (and even then theres some aces up the sleeve to pull out). I really don't like how most people just will not fight healers and unless something more is changed to the druids roots, they will become even more overpowered. There are many people who would probably agree after fighting a well played warden that they are pretty overpowered pvpers. but at least we couldnt kill a person in 10 seconds or a group in longer every 3 minutes with en garde/inspiration In truth, I HATE the long duration warden root. If someone doesn't know enough to cure it (and then be immune from all roots for a long LONG time), they're awful anyway. Wardens are NOT a huge dps class -- that's a Fury -- and reducing heal power won't create more interesting group pvp that the devs seem to be trying to encourage. Since you're a warden, you know that you can't go out there and gank and destroy -- you whittle away at all but the non-clothies and basically win the power battle. Wardens are the strongest of the PvP healers -- they're so incredibly power effecient and their mitigation and resists are so high that they last a long time. And given time, we can kill just about any class (though I can only kill bad brigands). But healers SHOULD be all about defense just as clothies should be all about offense.
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Healing butt and taking names! Angelyc Sadist 21 Defiler/31 Weaponsmith Stacy Sadist 17 Fury/26 Sage Jaided Sadist the Exile 70 Warden/70 Sage |
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#706 |
General
Join Date: Sep 2006
Posts: 985
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![]() Please don't forget those many people out there who are "lone wolves" by nature and play only solo. "Go get a group" just does not work for many of us. If there are no solo class in this game, I will go find another game which lets me be myself in this vurtual world. This is just not very fair from SOE, I've chosen predator for assumed soloability as per class description (ability to kill fast if get to jump on). Only thing I had is burst DPS and good hands.dll to be able to unleash this burst DPS (kiting IS hard, try to kill good titled brawler with a ranger - I had fights lasting a few minutes at T3). Now if they take my burst DPS then I won't be a able to be a lonely predator any longer. kkthxbye I guess, you can have my stuff... I just put too much soul in this particular character to roll another favorite... I guess I gotta find MMORPG with more established rules without huge revamps every other month. If I have a predator with burst DPS at level 10, I'd like to still have a predator at level 70. Not a meat bag with nerfed burst DPS and no sustained DPS. While I was growing my ranger (took a while ue to playing with other chars) we rangers had like 12 nerfes already and I am just 42 at the moment. I wonder who will we be when I hit 70. Also I don't understand this whole idea of the proposed changes, almost nobody ever complained about short fights (something which SOE is trying to "fix for us". Can't fix whats not broken! Actually, we were complaining about different things: druids and big hits (HT, Decap, Snipershot). Big hits are making people upset because they give no chance! But! Instead of addressing these skills granularly, SOE revamps damage for all classes completely, and nerfs many unlucky classes as well. This is just totally uncalled for. As much as I was against 40% rule, right now I think 40% rule is just purely awesome change comparing to the newly proposed revamp, honestly. It is just so much and incomparably better fix for 1-2 shotting. Personally I think nothing will be better than GU35 PVP ever (btw I have 5 classes 20-60 of all archetypes and on all tiers - SOE you can check out my acc) - if these changes go live. Yes GU35 has a problem of resists on T6+, but even that GU36 addresses this issue, still overall with all the other changes overall PVP experience will be very degraded according to test server. Bottomline: imo, EQ2 GU35 PVP is best and most fun PVP ruleset in any MMORPG I've played in my entire life, and I am very sorry to see that it is about to be gone soon. Thank you for your attention and sorry for such a long post. |
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#707 |
Server: Venekor
Guild: Circle of Storms
Rank: Officer Alt (Raid Capable)
Loremaster
Join Date: Dec 2006
Posts: 1,609
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![]() It's people like you who don't understand the dynamics of the game and never will. You make up for your lack of skill with an ever increasing whining. Last night on my level 58 Ranger I NEVER used my two big attacks and in fact melee'd 60% of my fights and guess what? I won as many fights as I normally would have because what makes a Ranger and other scouts good is the initiative. You idiots don't understand how much more beneficial track/stealth are when used properly. Until you learn that and how to counter that none of you "nerf scouts" whiners will ever be on an even playing field with us scouts. Funny thing is a scout can play any other class after playing a scout and do better against scouts than you whiners ever will, PERIOD! I killed 28 people last night never once using my big attacks and most of the time I melee'd. I want to thank everyone last night for their insignias and thank the future whiners now for the ones I take from you after the patch when you feel more confident to stick around allowing me to kill you before you come back whining for more nerfs because you can't learn how to beat a scout. THANK YOU! |
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#708 |
General
Join Date: Jan 2005
Posts: 528
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Vydar@Vox wrote:
ElephantonRU wrote:Yep, the improved manashield pretty much = see a wizzy or warlock = evac unless you have a full group. Who can go toe to toe with that huge of an HP bar? It's a struggle now, if I don't have decap up, can be impossible. I asked a warlock on test to let me just unload with Manashield up... I used all my Ranged CAs except Sniper's Shot plus my high dmg melee attack... Warlock was still in the green with about 15% power left Think we know who will be the kings in solo pvp now hehe. |
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#709 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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ElephantonRU wrote:
I was being facetious... you were implying (and have made clear in this post) that its other classes that should shut up and group, as long as yours can solo with an advantage. Well, solution is to give everyone else a fair crack at you solo. If you NEED predator to mean "Solo king" then sorry but noone told you it would be. |
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#710 |
Loremaster
Join Date: Dec 2004
Posts: 6,450
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Ohnoez@Nagafen wrote:
Vydar@Vox wrote:Ah, this means sorcerors will be the same in t7 as in t2-5 then.ElephantonRU wrote:Yep, the improved manashield pretty much = see a wizzy or warlock = evac unless you have a full group. Who can go toe to toe with that huge of an HP bar? It's a struggle now, if I don't have decap up, can be impossible. ![]() |
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#711 |
Server: Venekor
Guild: Circle of Storms
Rank: Officer Alt (Raid Capable)
Loremaster
Join Date: Dec 2006
Posts: 1,609
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shaunfletcher wrote:
Demron wrote: |
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#712 |
Server: Venekor
Guild: Circle of Storms
Rank: Officer Alt (Raid Capable)
Loremaster
Join Date: Dec 2006
Posts: 1,609
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shaunfletcher wrote:
Demron wrote: Almost beat him. Are you serious shaun? He waved at me the entire time while I used EVERY SINGLE ATTACK I had. Let me repeat so you can get it.. I USED EVERY SINGLE ATTACK I HAD and he finally kills me once I have him almost dead. He toyed with me, he let me get him into the red. He could have killed me the entire MINUTE I was unloading every attack I had on him. SIXTY SECONDS (60) SECONDS he watched me pour my damage into him. Almost beat him. /laugh P.S. I had to go back and reread what you said.. You did say "I almost beat him" and you also said "what you think he was doing nothing till then"? Yeah, he /waved at me every so often and then killed me. You do understand you can read (granted if you can really read) combat logs to see he did absolutely nothing till then. |
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#713 |
General
Join Date: Feb 2005
Location: Venekor
Posts: 568
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shaunfletcher wrote:
ElephantonRU wrote: Solo King? ROFLMAO! Solo survivor, most of the time, till that group comes along, or a brawler, berserker, Assassin, brigand, exile ranger, hell, a fury and warden too! A scout has to be on his toes and doing alot of things just right to survive, much less win. I won't tell you to get a group though, because if you want to play solo, that's your right to choose. In group, as someone posted earlier, we get a group run speed buff, which cancels in combat, an evac, which only works out of combat and only for those who aren't in combat in your group, and wait for it, TRACK, whiich is subject to a limited range and can be overcome due to its recycle timer, availibility and usage of totems, (a ranger not in stealth can't see stealth w/o a totem running, same for invisible toons) and OMG, if we are using it, we can't track and see what/who else is out there at the same time! How embarrassing is it when the group you are with gets rolled by a fast moving pvp group, simply because you are at the mercy of a recycle timer? When they show up on track about the same time your first player is dead? Yes, having track can be a great initiative gaining tool, but it has its weak points as well. You might see a person appear on track, then start tracking to find out where they are, to only learn that they were just the lead player in overwhelming numbers, or an enemy scout who starts to run, just to lead you to an ambush. Track cannot be renewed while fighting btw if you don't have it up when the fight starts.
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#714 |
General
Join Date: Sep 2006
Posts: 985
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Demron wrote:
From what you said it is clear that you never even played a ranger. You cannot win the fight meleeing unless you fight naked AFK char. Saying that you won 60% of fight just meleing is total bull. We have just a few melee attacks and they are fairly weak. Please don't come here acting as a ranger because you either not a ranger, or you don't play on PVP server, or you were fighting trash dressed noobs who were afk. I know my class too well to believe in crap like this. I can accept a lot of crazy stuff about rangers, but not winning a fair PVP fight with melee only. And 60% of 28 is 16... so you basically said you won 16 fights melee only? Wait, for those 16 fights - you must have encountered plate wearers which are almost impossible to kill even after you unload all your skill including? I would also like to see how you were killing any healer with only melee Also, cross-posting is against rules of this forum. You made sure your fake stuff is all over these forums, how smart. |
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#715 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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Demron wrote:
If he genuinely did nothing for that long then killed you easy then that would be overpower, though at 5 levels above you he should expect a real advantage. Was he twinked beyond belief in comparison to you? He was just a wizard, where was he getting this amazing damage soak from? lets see them logs then, Im happy to be convinced wizard is madly overpowered. |
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#716 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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Harry@Venekor wrote:
A scout has to be on his toes and doing alot of things just right to survive, much less win.Sorry but Noone is going to read that without sniggering. Scouts have RULED pvp for a long time, recently their co-regents have been furies but you guys kick [Removed for Content]. Saying it aint so is.. well its bizarre. |
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#717 |
Loremaster
Join Date: Mar 2005
Location: Seattle, WA
Posts: 636
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![]() Snigger? You mean snicker... FYI - swashies still own face. 53 swashbuckler vs. 55 fury in TS, 1v1 "duel" conditiions, similarly equipped. Swashbuckler 5, Fury 0. Reach was too much for the fury, he couldn't get far enough away to survive bust dps. Root broke instantly, didn't even have to be cured, resisted snare (as usual) and no in-combat speed left fury completely vulnerable to melee dps. Also, it didn't seem like swashbuckler effective dps suffered much (overall), or at least the fury couldn't heal through it no matter what he did. Emergency heals cast on the run were about the closest thing to a working tactic the fury had, but it just prolonged the inevitable. Swash did get down into the yellow once from porcupine. Edit: anyone have similar/different results in other tiers?
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Fyste, 74 Bruiser | Dyre, 72 Assasin | Locus 73 Defiler | Keanu 70 Fury | etc. {Nagafen} Bruisers... steadily taking up the rear end since LU24 --- say NO to FD NERF 2007 |
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#718 |
General
Join Date: Nov 2004
Posts: 45
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Vydar@Vox wrote:
Lawl. This makes me laugh. Will I stop playing my sassin? No. Those of us who win in PvP usually just adapt and find another way. The good players will always find a way to keep winning. I've already adapted my spec for it, planning on it happening. And as for Blu Ray vs HD DVD... I beg to differ. But that's an argument for another day. I didn't say it was better or worse, just as during its time BetaMax was better than VHS. It's Sony's stupid bonehead mistakes they do over and over again. I already have to use strategy. When I run up on a group of 3 and walk away alive? Required strategy. When I see two, and kill both, and walk away? Required strategy. Decap is NOT a one shot... hardly ever. Maybe a conjy who's already at 70% health. Your sig is bragging about your t3 toon... do you have a t7 toon? I assume you do... you obviously have little knowledge of us assassins.Bragging about my t3 toon? No, it's a sig not a bragging tool. I suck playing brig and you can see that from my KD ratio. And yes I do have a 70 necro, and I DO get 1 shotted by decap and sniping shot mostly, if it's not a 1 shot, it's the 2nd attack that kills me. I have mostly fabled/legendary gear from labs and other raid zones too, plus mostly masters on my Necro, so I'm not really gimped. My pet doesn't even have time to run to my attacker and hit him cuz I'm dead before he can. So yes, I do think that sht should be nerfed. Against brigs and such I can at least have a chance to throw out a fear/root and fight back. And I'm going to take my t3 brig up to 70 eventually, and i'm not worried about brig getting nerfed. Will just have to change up strategy a bit like you said you are going to do(I respect that). I locked so that I could get some good pvp faction so that by time I get to 70 I'll have enough faction to buy the t7 pvp stuff while I work on getting tokens for the armor set. In closing I completely agree with the changes they're making to PVP, will be interesting. *In addition to that, if you think scouts aren't pure ownage and overpowerred in pvp, why do you think most of the server is made up of ranger/assassin/brigand/swashbuckler... not to mention fury/warden, but that's another story. Especially in the lower tiers, look at that crap sometime. Most of the level lockers are scouts and druids lol. That tells you something.
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#719 |
Loremaster
Join Date: Dec 2004
Posts: 396
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![]() Complaining so that changes are made is a completely different thing than complaining in order to prevent the changes. One is waa waa, boo hoo, change it for me. The other is, hey we all spent a long time building up our characters under the ruleset you provided. It is a matter of degree though. We will accept tweaks. But revamps will be remembered when considering EQ3 or SWG2. Do it right the first time, or.... Do it wrong and leave it that way. |
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#720 |
General
Join Date: Nov 2004
Posts: 45
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EQ3 or SWG2? ROFL, unlikely, but that made me laugh.
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