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Unread 11-05-2017, 07:31 PM   #31
Chrol

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Damage reduction on Estryxia was too high. Will be lowered with the next update. Thanks!
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Unread 11-05-2017, 11:16 PM   #32
Efbomb

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I just did this fight on my Tank and it took me over an hour and several mana pots.
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Unread 11-06-2017, 02:11 PM   #33
Earar

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nice zone .. and fun fights

but :

the claws .. as said .. not always easy . and too many failed conditions knowing it's solo zone. U can die too fast and too easily

xuzl .. same .. fight is fun .. but hard to understand. and also easily failed conditions where u can die just by falling into fire and respawn isn't in the room .. so need to run back.

a bit more forgiving for solo zones ? and yeah pillars block a bit the sight on claws stuff.
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Unread 11-06-2017, 05:39 PM   #34
Elinea

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I'm fairly adept at puzzle games and such, but this So'Valiz is going to drive me to drink. And I don't drink. I can't, for the life of me, figure out the north and south claws thing. They're not a mirror image of each other, even though it says they have to match. So if I move the same claws to match them, I still get the fail condition. If it's not supposed to match, then why does it say to match them? If they are supposed to be opposite, then the text should indicate that. I shouldn't need a phd in math to do this.

Between the time limit, the Fire of Fyrm circles, and the not-mirror game, I don't see how anyone gets through this as a solo player.

p.s. I have to go to work, and because I don't want to have to fight my way through this zone again, I'm leaving myself afk online for 7 hours so I can resume this. I will scream if the server gets restarted while I'm gone Tongue
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Unread 11-07-2017, 02:47 PM   #35
Toxlas

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I've been trying to kill Estryxia for ages. After the second death the Untamed Fire effect kills me. I can't see how to stop the pillar rings from moving, I've tried running out of range, ive tried pulling the bird out, up to teleporter. I tried fighting on the birds fiery perch - nothing works. This can't be working as intended.
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Unread 11-07-2017, 04:02 PM   #36
Anatha

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I have not gone back to try the claw on my own but I want to make sure I understand its mechanic. I drew 2 circles and put 10 lines approximately where the claws are. I numbered them similar to a clock with where 12 o'clock would be position #1. Then around the circle, I numbered 2 through 10. I drew this in my graphics program so I copied the first circle and pasted it below the first circle exactly as it is above. If in the 1st round, the claw in the #1 position to the north (technically right at the north wall) gets knocked down then the claw in the #1 position in the south (opposite the south wall) needs to be knocked over. I am hoping my understanding of the mechanic is correct.
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Unread 11-07-2017, 04:16 PM   #37
Mermut

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They're not mirror images, they're exact matches... Think of them as clocks and you want them to look the same.
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Unread 11-07-2017, 11:11 PM   #38
Elinea

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I'm fairly sure I tried it that way first, but I still think this is too difficult for a solo. Even with two players in a solo zone would be better, but I'm doing this with just a merc. Anyone figured out how to train a merc to talk yet? Tongue
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Unread 11-07-2017, 11:28 PM   #39
Mermut

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Oh, I agree, it can be rough doing it solo, especially since the pillars blocking line of sight on the claws. I've already suggest the increase the time limit for the solo version.
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Unread 11-07-2017, 11:49 PM   #40
Chrol

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Have you tried So'Valiz since the update went in that prevented instant death when activating the wrong claw the first time? (Still considering slowing down rings for solo...)
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Unread 11-07-2017, 11:54 PM   #41
Mermut

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Once, but it was with another player, so not a good test of the timing.
Double PG tokens on live have distacted me a bit from beta for a bit. The adorns from PGs are nice, but double tokens is the only thing that can get me past the tedium Tongue
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Unread 11-08-2017, 12:15 AM   #42
Elinea

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My last attempt at it was yesterday morning, and I had to go to work but left myself afk in the zone. When I got home, my husband had finished it for me, so I'll have to go back in and try again myself. He said he died twice before he got it, but he's always been more adept at the movement game than I.
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Unread 11-08-2017, 02:01 PM   #43
Toxlas

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This zone is so boring. I love the layout and the basic ideas behind it but this zones reminds me why I don't like raiding. It's boring. All of this is from the perspective of a SOLO player, using a beta rolled zerc with an inq merc (Stampy)

First boss, Jiva: you have to fight in the red gargoyle to do damage. The red gargoyle is outside of melee range, so I have to use my crossbow. Fight takes forever and is just a boring stand-off as his health slowly goes down. The only thing I could do to speed it up was taunt him - that's right, I killed him with my taunts.

Second boss, So'Valiz: once you work out the mechanic, it's fine. The insta death thing was annoying but that's gone so it's OK. Could do with more time but I think that will come as well.

Third boss, Estryxia: kept killing me for 2 days, using Untamed Fire on it's 3rd life. Today it didn't cast it so I killed it, finally. No idea if I did something different or if it's been changed, don't really care, just glad it's done. Fight is a huge power drain, most of the time I was just auto-attacking and flicking Weapon Counter when it came active, having no power being a zerk with no power regen.

Fourth boss, Xuzl: Stuck on this one and got so frustrated I had to come and write this. Again, a massive power drain. The only way to start the fight with him with any power is to use auto-attack on the shards. I ignored the imps as the distraction they are. Auto-attck fights are slow and boring. When you finally get to fight him, there are those 5 swords to keep extinguishing. So the fight consists of having merc attack, me run around putting out swords and then get a 3 or 4 second window where I can start to do any damage before having to start running around putting swords out again? This is a SOLO zone, remember? Best I've managed so far is to get him to 78%. Also, the only way out is to jump into the lava and die.
I can guarantee that this will be the least used zone due to the boring fights. I can't wait to get a guildie in to help put out the swords while I kill him.
Hopefully this zone will be finished soon and I don't have to come back, ever. I know I do for the sig quest on live and I'm already not looking forward to it.
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Unread 11-10-2017, 09:51 PM   #44
Shmogre

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Having some troubles with the script on Estryxia...just can't quite figure out what is expected.

I've talked to friends who have made it through and they weren't really sure what worked. They just kind of beat on her and ran back and forth and after a few tries (and dying a few times), she finally died.

(One note: These were KA Tier4/Epic2-geared people, most of them are top-tier DPS (ranger, necro). They were surprised to see how long it took my toon to kill and to run through scripts; it was a big difference from their experience to mine. I'm currently running through with a ranger friend in order to progress and keep testing...I plan to go back on my own afterwards to get a better feel for the true "solo" experience.)
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Unread 11-10-2017, 11:11 PM   #45
Chrol

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I need to add better messaging for Estryxia. Essentially, it's kill her each time on one side of the flame then the other. You see the rings each time she is killed. If they reach the top/bottom of the pillars they're on, it's a wipe. Partial hint on the name of the sustained damage spell that's on you, called Balance of Flames. If memory serves there's more detail on that spell's examine.
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Unread 11-10-2017, 11:20 PM   #46
Shmogre

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Ah, got it, thank you. I saw the Balance of Flames damage and saw that the rings moved when she died, but couldn't figure out what made them move as they did.

Various things I tried (I really did try to figure it out, I promise Smile):

* Alternating the pillar she died near (thinking it was her death that moved the rings down on the pillar closest and up the far one)
* Keeping her in the flames as we fought ("balancing" her in the flames)
* Making sure she died in the flames (phoenix/fire/ashes)
* Fighting her between the flames and the pillar ( "balancing" her between flame and pillar - got tricky as the flames would move into/behind the walls on either end, so I wasn't sure if they were actually there)

(I honestly didn't have a chance to do a closer examine on the damage spell. I tried a few times, I was too busy running and hitting and curing...and dying. )

Many thanks for the tip, I'll give it another try!
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Unread 11-11-2017, 07:55 AM   #47
Toxlas

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What!? Is that it? I totally missed that. I spent 2 days fighting this one (and dying) I thought it was fight her next to the roost. Killed her twice doing it that way. I just ignored the flames, figured it was something that would come into the heroic zone. I must have just lucked out each time she died.
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Unread 11-12-2017, 11:08 PM   #48
Spartanec

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Avatar of Sun (x2)
160 sec fight its impossible, because new buff fervor 250 (old version buff 500 fervor)
Old version figth 240 sec +500 fervor buff more easy
Need ~200sec figth this 250fervor buff
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Unread 11-12-2017, 11:33 PM   #49
Audrel

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On Sol Ro at end of zone, the "sun rays" are disappearing without a message and well before 30 seconds. I am doing this for the second time, this time on my fury. If you fall in the lava, you die...understood. After you die, it dumps your body back in the room out of the lava. I used rebirth. Then when I try to jump the first time before Sol Ro is active, it is as though the sun rays are not there. You have to revive and click the brazier to port to reset them. However, I have survived well over 2 minutes and it isn't updating nor is the avatar spawning. I have a timer at the top of my screen and it has run down from 120 seconds, reset back to 120, and gone down almost to zero a second time, which would be 4 minutes. And it has done this twice. Please teach Sol Ro how to count down 2 minutes..
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Unread 11-12-2017, 11:55 PM   #50
Chrol

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Time has been increased.
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Unread 11-12-2017, 11:56 PM   #51
Chrol

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Can you PM me your name on beta so I can take a look. If you still have it active.
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Unread 11-15-2017, 03:23 AM   #52
Balcerak

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For Sol Ro I never saw any clue of 'sun rays' being available. I just kept fighting for 15 sec close to him and then jumped to the outside ring. Nothing said anything about a sun ray or lit up or did anything when I jumped on it except the triangles so I guessed those were sun rays. (I jumped on what I thought might be sun rays, the triangle things and they would light up after 2 secs and then poof and dump me in the lava so I gave up on them and just used them to quick jump between outside and inside). But by jumping in and out and doing dps I got the Avatar to spawn. But unfortunately using the same approach it insta killed me when I jumped to the outer ring. This whole fight is either not clear at all (shouldn't there be beams lighting up sun rays? or something?) or just doesn't work how it claims. It certainly never gives a warning other than saying 'you shouldn't stay on the outside ring too long' (how long is that?) or 'you shouldn't stay on inside too long' (again how long???) And when is it safe to go to one of the triangle things? Or is there something else that is a sun ray that I couldn't find?
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Unread 11-15-2017, 01:54 PM   #53
Fixmore

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Yesterday 11/14, had no trouble killing mobs in east and west wings using aoe's. Today 11/15, aoe's are not hitting at all, they seem non functioning at all or very, very little. The Shard of Obsidian didnt have a knock back yesterday, today they will knock you out of the room and take very little damage at all. Good job on patch
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Unread 11-15-2017, 01:58 PM   #54
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Not sure if anything else has changed but fount buff no longer has 3x potency, I've reported it here and on discord. Solos and duos are not doable at the mo.
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Unread 11-16-2017, 05:47 PM   #55
Chrol

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It's never safe to remain in the outer ring, so just assume if you enter it and get that message, you need to leave as quickly as possible. And yes, the triangles are the sun rays and are safe if they're visible. In fact, they're a requirement to stand on as you get the Solar Powered buff while on them. As for the beam of the light, there is one when you stand on a sun ray.
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Unread 11-18-2017, 03:24 AM   #56
Niami DenMother

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Sadly, this zone has me in literal tears of both pain and frustration. I recognize that a LOT of hard work went into it, but it is brutal on me. I've actually made it molo as far as the encounter with Sol Ro, after a long time spent clearing the zone to that point, but now I've stalled.

The jumping distance when you need to move from one ray to the center, then center to another ray while fighting is just really, really unforgiving, and is extremely hard on those with coordination issues for any reason, and I'm having to take longer and longer breaks in between my repeated attempts to get through this part of the instance. Frown

Edit: I *finally* did it, but, wow ... ow ow ow, that's a pretty brutal one for painful old hands.
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Unread 11-18-2017, 12:47 PM   #57
Apecoe

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In the room where you kill the avatar of the sun, the shiny can spawn on top of one of the triangles. This might cause the shiny to be unreachable if the respective triangle is down after the fight.
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Unread 11-18-2017, 04:05 PM   #58
Chrol

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Thanks. Will make sure those triangles become visible after the fight.
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Unread 11-22-2017, 02:47 PM   #59
Elowith

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Xuzl fight is unbearably long. Please increase the time between swords relighting.
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Unread 11-22-2017, 03:04 PM   #60
Elowith

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I would like to echo the difficulty of jumping for those who do not excel in Mario. This is really brutal if you have coordination problems.
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