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#31 |
Member
Join Date: Jan 1970
Posts: 0
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5 tries in this zone with font on merc out etc
1 time the trash mob was MiA so could not open the grate to reach the last boss 4 times i could of the 4 times I could reach the end boss all 4 times the boss went down to 1% and did not die it just replened to 4% to 5% and keeps on doing this each time it hits 1% ie unkillable during this fight if you evac the boss becomes WHITE named and is not agro and you have to reset and start over ------------------------------------- 6th try ( Auto attack only ) with minimal dps from CAs and it died , seems to auto repair only if too much dps |
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#32 |
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Day 4, still no progression in this zone. Now Toa the Shiny just one shots me.
I don't think I have the patience for this beta. |
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#33 |
Member
Join Date: Jan 1970
Posts: 0
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Toa the Shiney was a total nightmare , took over 30 pulls to kill him , guess i got lucky
am a BL and had to use spiritual to mana fed and heal self god help anyone that cant feed and heal End Boss Behemoth was on this 1 run going ok till it 1 shot me 20 sec into the fight after the curse i can not cure expired revived and now their is NO boss so cant pull a 2nd time unless i want to reset the zone and have another 30 pulls on Toa guess what I don't want to spend another Minute in here let alone an hour to get that far. |
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#34 |
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Toa and the other 2 have a short circuit mechanic. The power drain happens when they short circuit. they each short circuit at some point in the fight and if you hit them whilst they are short circuited then it is a huge power drain and damage spike.
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#35 |
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Killed Toa the Shiny and The Behemoth, was talking to Meldrath the Marvelous to get quest update when crashed (other guildie online crashed at the same time). After logging back on continued talking to Meldrath and got update. Now i should find the Gyro-stabilized Sorcerous Generator, the last part of the conraption whatever...
But Toa is back! So is The Junk Beast and the Manaetic Behemoth and doors that were open are locked. Tried to kill Toa again but he seems impossible to kill, even behaves differently. No text message of the electrical charge anymore that they gave before the crash. |
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#36 |
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Yeah I couldn't kill behemoth, but then talked to the great gear and a few of the mobs there went agro and I killed them. But then it got stuck. Great gear kept saying they wouldn't be saved if killed etc but none went agro. Reset zone and Toa and friends don't say anything to clue you into who to go after. So it is all a guess and of course I die.
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#37 |
New Member
Join Date: Jan 1970
Posts: 0
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Toa and his buddies are being a pain. I get the two adds down to 5% or lower, and they keep healing. So I decide that I will use an ascension when they are that low and just take them out. Halfway through casting the ascension spell, it will tell me the target is not alive, and then they will heal up to 15-20%.
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#38 |
New Member
Join Date: Jan 1970
Posts: 0
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Is Toa supposed to be killable at the moment? I am on attempt number 20+ today. You can't seem to kill the adds before Toa, and I can't seem to kill Toa without getting killed first.
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#39 |
New Member
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Behemoth is giving me trouble... I submitted a bug report but figured it should also be here, in case others experience the same thing.
When dying at the same time as the final named in Gears in the Machine, The Maneatic Behemoth, it will reset as a non-attackable NPC, not allowing me to try the fight again. No chest drop and no update either and I did go back to entrance to speak with Meldrath which is a no go. The final shiny and the portal to Valor do show up though, indicating the end of the instance. Need to reset the instance and do it again to redo the final fight, which will be my third attempt. Been killed multiple times due to the Watchful Gaze expiring on me, and as a Paly, it seems like I am unable to cure myself. Mercs (this case, Kenny) seems to be able to on the fist curse, but not the second one, hence failing. Resetting the instance once more and will try with Evania, or however you spell her name. |
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#40 |
Member
Join Date: Jan 1970
Posts: 0
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The Toa fight needs to be scaled down, the damage from their short circuit is far out of line considering you're almost always at a point of being unable to deal damage to the main target.
If you don't have a 100% heal you pretty much can't do this encounter without wasting hours. |
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#41 |
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Confused by this zone. The heroic just before the Behemoth is like a bugged boss to kill. The Behemoth is non aggro so you can just run past and talk to the Great Gear, pick up the widget and update the quest. Couldn't kill the Behemoth.
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#42 |
Member
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The mob "a clockwork scanner" near the end of the zone .. infront of "The Manaetic Behemoth" has insane amount of health for a solo instance and his buff Celestial Guard says Increases Resolve of caster by 378.0.
He had more health then the other mobs in the zone, even more then the named in the zone. Since he didn't to much damage to me i just let him hit me while i cleared the zone and got my updates. |
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#43 |
Well-Known Member
Posts: n/a
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I'd stopped on this zone last week, as the Behemoth/ Great Gear room was buggy for me. Today, that Clockwork Scanner in the Manetic Behemoth fight took 3 times longer to kill than the Behemoth himself. He needs to be slapped around a bit.
Also, Gninja, is this end zone portal for "Coliseum of Valor" supposed to pop before you even talk to the Great Gear? 24.26 12.72 -231.07 1.13 0.00 0.00 I'd noticed this the other day, when the zone was bugged, thought it part of bug, but still there. |
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#44 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Yes, the portal to leave spawns after the final boss. The Great Gear thing is a quest objective/event. It does not happen every time you are in the zone, only if someone is on that step of the sig quest. |
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#45 |
Well-Known Member
Posts: n/a
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#46 |
Member
Join Date: Jan 1970
Posts: 2
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(1509820438)[Sat Nov 4 19:33:58 2017]
The Junk Beast had somhow 1.901.125.246.207 hitpoints took 9 minutes by 4kkk dps The Manaed Behemonth 2.884.296.518.111 hitpoints and took 20 min to kill These two had much to high hp |
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#47 |
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Those people saying they can not kill certain mobs or they are taking too long, can you please post your hp, potency and doublecast?
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#48 |
Member
Join Date: Jan 1970
Posts: 2
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![]() 39m HP 156k Pot (because Fount of Power) 76% DC 14% ADC But I'm sure ist not a Problem of the Equipment. For exampe Gatekeepter Karatil had 23.377.784.633 HP.. this is only about 1,2% of the HP of my long duration fight with The Junk Beast ![]() |
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#49 |
New Member
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ran into the same issue with the mobs taking forever to kill
beta buffed 105 Paly, wearing the scaling gear and all the new orange adorns plus the IV Proving grounds adorns. 146k pot 4k cb 800k AM This was the 2nd and 3rd named Mob in first instance. I quit both fights after 5minutes and only got them down 25% As a Paly I was only doing about 200m dps on these fights. I brought in a friend who solo'd these mobs last week no problem when he was doing the sig line. Together we killed the mobs but the fights were around 4 minutes. |
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#50 |
Member
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Just helped someone in this zone, and the bosses are stupidly tough. Gave up on last mob after 6 mins after he healed back to full hp, although I probably would have gave up though boredom anyway.
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#51 |
New Member
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i just ran 5 heroics today and will be unkillable for anyone not in tier 4 raid gear . The tier one trash has 35k mit REALLY
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#52 |
Active Member
Join Date: Jan 1970
Posts: 0
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![]() I'm running through the quest line once more. I can't see how any of my other characters will finish this on beta, let alone live. I've tried the second instance five times and still can't seem to get the mobs down. I can kill one and then the next one seems impossible. This beta experience for me has been less than satisfying. Sure, I've found bugs and reported quests etc, but three weeks away from release and I've managed to complete the quest line once. To add a bit more info, I have four characters in beta that are working the quest line. One finished it. The rest more than likely won't (at least at this point of the beta). Each stalled on a different step/mob, whether it's because they don't have the dps (like the templar) or just can't do enough to get through a zone or grasp a mob's strategy. Really taking a beating on this beta as far as confidence to even get through it on live. |
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#53 |
Member
Posts: n/a
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![]() I can only assume the mobs have been set too high deliberately and will be nerfed when we're live, or it's an oversight. I don't expect to one shot them but I have 167k pot with the fervor buff, and I'm geared out with all the adorns and 5 or 6 heroic items I've picked up. I've never done beta before, so don't know if the mobs fluctuating from easy to impossible to easy to impossible etc is normal, but as things stand right now, people aren't getting past this zone. |
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#54 |
Active Member
Join Date: Jan 1970
Posts: 0
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![]() In past years, some solo mobs have been accidentally introduced at heroic levels, buffs have been set a bit too high, durations too long or too short, and other random things. That's why it's important for people of all classes to test on beta, to give a bigger picture, and it's extremely important for people to give feedback when they get stuck on a mob, a fight, or a zone (by reporting through these forums, using /bug in-game, and so on). We still have weeks to go before release, so hang tight...it will start coming into focus. Keep an eye on the beta update notes and the other beta forums, keep sharing feedback, and keep talking to fellow players (it's a good sanity check that you aren't alone |
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#55 |
New Member
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I would like to say that this zone is making me feel like it's not worth it to try to get the beta reward. It's very disheartening and is the hardest "solo" zone I've seen. I can't even "molo" it.
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#56 |
New Member
Join Date: Jan 1970
Posts: 0
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My wife and I are tring to run the questline together and are getting wrecked. Repair bot 5000 is just beating the dog out of us. I am 110 guard in beta test gear. she is 110 dirge in beta test gear. It does not matter how I pull she is killed on pull. If this is the way it is going to roll out there is no way we will be able to do the questline on live. We are not raiders, and mostly only group together now. When I check other write ups only thing listed is a power drain. I found in the solo zones I am more face down and she is too.
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