EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > International (2007-2012) > Les Forums de la langue Française > Principal Forum > Discussions Générales
Members List

Notices

Reply
Thread Tools
Unread 05-18-2006, 10:16 AM   #31
Kainsei

Loremaster
Kainsei's Avatar
 
Join Date: Jan 2006
Posts: 449
Default


Soffrina wrote:

Test Update 17/5/06

*** Achievements ***

- Brawler: Eagle's Fury: Reduced melee critical chance.


Snif...Au moins ils nous ont donné un respec AA gratuit, c'était donc pour ca...:smileytongue:Merci pour les infos Soffrina
__________________
(sorry for the bad english)
Lanari the Jade Tiger - lvl 70 Monk - Storms Server

Lovely Cirth
Kainsei is offline   Reply With Quote
Unread 05-19-2006, 07:17 PM   #32
Soffrina

Community Relations
Soffrina's Avatar
 
Join Date: Nov 2005
Location: La Jolla, CA
Posts: 6,938
Default

PS. Reformuler pour plus de clarté

 

*** Combat ***

- Many named and boss encounters will no longer use their abilities while they are stunned or stifled.

- Most creature-specific abilities (such as attacks unique to a certain type of animal) can now be subdued via stifle effects.

 

*** Betrayal ***

- Haven fences will now have a 50% markup on goods that you purchase from Qeynos or Freeport.

- An NPC has been added for Collection quests in Haven.

- You can now purchase food and drink from a merchant in Haven.

Soffrina is offline   Reply With Quote
Unread 05-19-2006, 07:42 PM   #33
Pru

Pru's Avatar
 
Join Date: Dec 2004
Location: Grise Pierre
Posts: 566
Default

Les rares T7 vont etres tagge legendaire pour les identifier du reste ou la confusion actuelle est voulue ?
__________________
Pruut le nain

Par Rallos Zek ce soir le sang vas couler a flot.
Pru is offline   Reply With Quote
Unread 05-19-2006, 09:15 PM   #34
Tremis2

Loremaster
 
Join Date: Nov 2004
Posts: 189
Default



Pruut wrote:
Les rares T7 vont etres tagge legendaire pour les identifier du reste ou la confusion actuelle est voulue ?


*** Tradeskills ***

- Items crafted from rare components are now referred to as Mastercrafted.
Tremis2 is offline   Reply With Quote
Unread 05-20-2006, 03:02 AM   #35
Soffrina

Community Relations
Soffrina's Avatar
 
Join Date: Nov 2005
Location: La Jolla, CA
Posts: 6,938
Default

Test Update 19/5/06

*** Quests ***

- Quests that previously required fungi now require a different component, as fungus has been removed from the game.

- Cvaka and Vashazdar will now properly complete their quests. If you currently have this quest at the "ready to complete" stage, you will need to find 2 bonded loam before the quest will update and complete.

 

*** Player-versus-Player ***

- You can no longer evacuate (Escape, Depart, etc.) while No Zoning is Allowed.

- Protecting Grove, Ring of Fire, Forge of Ro and other similar spells will no longer cause a player to become carnage flagged upon casting.

 

*** Combat ***

- Summon Gazer Pet and Hatch Gorg Egg will now appear under the Abilities tab instead of the Spells tab in the Knowledge Book.

Scout changes:

- Troubador: Lullaby: Reduced power cost.

- Troubador: Bria's Entrancing Sonnet: Removed damage, periodic break chances, and power cost.

Mage changes:

- Conjuror: Offering: Can only be used on the caster's primary pet.

- Coercer: Terrible Awe: The amount of hate generated by the mesmerize effect has been reduced.

- Illusionist: Phantasmal Splendor: The amount of hate generated by the mesmerize effect has been reduced.

 

*** Achievements ***

- Brawler: Sta 5: Mantis Bolt: No longer triggers melee auto-attack.

- Summoner: Starter: Possess Minion: Can only be used on the caster's primary pet.

- Summoner: Str 5: Implode: Can only be used on the caster's primary pet.

 

*** Tradeskills ***

- Level 20-59 carpenter recipes no longer call for subcombines, and new recipes have been created.

- Level 20-59 woodworker recipes no longer call for subcombines, and new recipes have been created.

- Level 20-59 provisioner recipes no longer call for subcombines, and new recipes have been created.

 

*** User Interface ***

- There is some new functionality with the Quest Helper window. Pressing Ctrl+, (comma) or Ctrl+. (period) will scroll forward and backward through recently selected quests. You can also use Alt+. (period) to cycle quests that were recently updated. UI modders, explore the new eq2ui_journals_active.xml file in order to integrate arrows, drop-downs, etc. into your creations.

- Some quests that were previously flagged Heroic in the journal are no longer designated as Heroic.

 

*** UI Files Modified ***

eq2ui_journals_active.xml

Soffrina is offline   Reply With Quote
Unread 05-22-2006, 10:33 PM   #36
Silthalion

Loremaster
 
Join Date: May 2006
Posts: 9
Default

Bon moi j'aimerai des précision sur le craft c'est quoi qui va ètre enlever en faite ? c'est les recette contenue dans la essential/advenced  apothecary et autre.. ?Ou les petit truc qui faut fabriquer du style clou ... pour faire l(objet que l'on veut réellement crafte ?
Silthalion is offline   Reply With Quote
Unread 05-23-2006, 04:12 AM   #37
Soffrina

Community Relations
Soffrina's Avatar
 
Join Date: Nov 2005
Location: La Jolla, CA
Posts: 6,938
Default

Test Update de 22/5/06

*** Items ***

- The focus benefit on the Mithrian Greaves of the Veteran has been reduced to 8 seconds.

- The focus benefit on the Greaves of Annihilation has been reduced to 8 seconds.

 

*** Combat ***

Fighter changes:

-Paladin: Stuns from weapon procs are reduced to 2 seconds.

-Monk: Winter's Talon: Stun changed to Daze. Increased duration to 3 seconds.

-Bruiser: Burn Through: The damage done by the initial hit in the Burn Through line (i.e. Blazing Lunge, Flaming Lunge) has been reduced.

Mage changes:

-Warlock: Freeze: Reduced stun duration from 4 to 3 seconds. Power cost reduced slightly.

-Summoner: Call Servant: Reduced Casting time from 5 to 2.5 seconds.

-Coercer: Psychic Wail: Duration reduced to 5.0 seconds.

-Coercer: Ego Shock: Casting time is 2.0 seconds.

-Illusionist: Headache: Casting time is now 1.5 seconds.

-Illusionist: Color Shower: Casting time increased to 2.5 seconds. Reuse set at 45 seconds. Reduced duration to 10 seconds.

Priest changes:

-Fury: Irritating Swarm: Targets an encounter. Increased casting skill debuff amount. Removed power drain component.

Scout changes:

-Swashbuckler: Disarming Grin: Reduced power cost. Reuse timer increased to 60 seconds.

 

*** Tradeskills ***

- There are now level 50-59 advanced carpenter recipes available on the Maj'Dul faction merchants.

- Harvested components that are no longer used are now worth a bit of money and can be sold to merchants.

- All interim and refined components can now be used in place of raw items.

 

 

Soffrina is offline   Reply With Quote
Unread 05-23-2006, 04:03 PM   #38
meritytes-ld

 
Join Date: Nov 2004
Posts: 57
Default

Bonjour Soffrina et merci pour toutes ces informations.

Juste une petite chose, c'est une communauté francaise ici, et il serait peut etre de bon ton de penser à ceux qui ne comprennent pas l'anglais. Il est deja omnipresent dans le jeu, si il le devient sur ce forum :smileymad:  .Il est deja si peu fréquenté :smileysad:

Merci SMILEY 

 

__________________


Server Storm (half french - half english) [c]
Scion recrute , passez nous voir : http://scion.stools.net/
meritytes-ld is offline   Reply With Quote
Unread 05-23-2006, 08:34 PM   #39
Soffrina

Community Relations
Soffrina's Avatar
 
Join Date: Nov 2005
Location: La Jolla, CA
Posts: 6,938
Default



meritytes-ldys wrote:

Bonjour Soffrina et merci pour toutes ces informations.

Juste une petite chose, c'est une communauté francaise ici, et il serait peut etre de bon ton de penser à ceux qui ne comprennent pas l'anglais. Il est deja omnipresent dans le jeu, si il le devient sur ce forum :smileymad:  .Il est deja si peu fréquenté :smileysad:

Merci SMILEY 

 



De toute façon beaucoup des joueurs français par curiosité jettent un œil sur le forum US pour voir le test update. On traduit pas le test update, car la traduction du ‘test update’ est une perte de temps pour les traducteurs. Il y aura toujours de changements dans le texte et ils traduisent que la version finale :smileyhappy:

.

 ‘Le forum est si peu fréquenté’ mais pas à cause du ‘test update’ en agnlais hmmmmm......dans l’événement  organisé par Svens on a eu très peu de votes par rapport au nombre des joueurs, et rien était en anglais :smileytongue:…


Soffrina is offline   Reply With Quote
Unread 05-23-2006, 08:47 PM   #40
meritytes-ld

 
Join Date: Nov 2004
Posts: 57
Default

Vous avez raison après tout, a quoi bon se casser la tete ! pas vrai? Vos arguments sont imparables et tellement pointus, autant s'incliner :smileysurprised:  
__________________


Server Storm (half french - half english) [c]
Scion recrute , passez nous voir : http://scion.stools.net/
meritytes-ld is offline   Reply With Quote
Unread 05-24-2006, 02:22 AM   #41
Pru

Pru's Avatar
 
Join Date: Dec 2004
Location: Grise Pierre
Posts: 566
Default


-----------------------------------------------------------
Soffrina wrote:
.
 ‘Le forum est si peu fréquenté’ mais pas à cause du ‘test update’ en agnlais hmmmmm......dans l’événement  organisé par Svens on a eu très peu de votes par rapport au nombre des joueurs, et rien était en anglais :smileytongue:…
------------------------------------------------------------

Il ne vous est peut être pas venu a l’esprit que l’utilisation d’un navigateur en plus du jeu en plein écran étais incompatible ?
Un forum en jeu serais plus utilise.
D’ailleurs ce mélange jeu + forum obligatoire me choque profondément.
Personnellement je ne surf sur le forum que lorsque je suis au travail a la maison je n’y vais jamais.
Sauf pour les payements obligatoires.
Pour résumer je ne surf sur les forums que lorsque je ne peux pas jouer.
Et je pense qu’il en est de même pour beaucoup de personnes et que toutes celles qui ne peuvent pas y accéder via leur travail n’y viennent tout simplement pas.
Un forum en jeu serais un plus non négligeable, voir intégrer ce forum dans l’interface (sans lancement de navigateur mais via une visualisation du jeu, une fenêtre forum)
De plus:
Your post has been changed because invalid HTML was found in the message body. The invalid HTML has been removed. Please review the message and submit the message when you are satisfied.
C’est extrêmement énervant.
 
__________________
Pruut le nain

Par Rallos Zek ce soir le sang vas couler a flot.
Pru is offline   Reply With Quote
Unread 05-24-2006, 03:34 AM   #42
Cirth_Beer

Custom Avatar
Cirth_Beer's Avatar
 
Join Date: Nov 2004
Location: Storms
Posts: 2,336
Default

Your post has been changed because invalid HTML was found in the message body. The invalid HTML has been removed. Please review the message and submit the message when you are satisfied.
C’est extrêmement énervant.
 +1 !c'est super pénible, sinon pour le test update en anglais, ca me gène pas (mais bon je lis l'anglais) mais c'est vrai que ce serait pas mal de le mettre en français en plus ca macherait déjà le travail pour l'update final qui ne necessiterai que des retouches mineures SMILEY
__________________
Cirth_Beer is offline   Reply With Quote
Unread 05-24-2006, 08:31 AM   #43
maelona

Dragon Riddler
maelona's Avatar
 
Join Date: Oct 2005
Location: France
Posts: 573
Default


Cirth_Beer a écrit:Your post has been changed because invalid HTML was found in the message body. The invalid HTML has been removed. Please review the message and submit the message when you are satisfied.
C’est extrêmement énervant.
 +1 !c'est super pénible, sinon pour le test update en anglais, ca me gène pas (mais bon je lis l'anglais) mais c'est vrai que ce serait pas mal de le mettre en français en plus ca macherait déjà le travail pour l'update final qui ne necessiterai que des retouches mineures SMILEY

+1 cointreau ! deja plus de monde pourrait discuter du prochain update, surtout les englophobe comme moi SMILEY
__________________
maelona is offline   Reply With Quote
Unread 05-24-2006, 03:22 PM   #44
Falkounet

Loremaster
Falkounet's Avatar
 
Join Date: Nov 2004
Posts: 103
Default

Honnetement le test update change tres fréquament : c'est normal ce n'est pas une version stable puisque c'est du test, donc demander a quelqu'un de s'occuper du test update note, c'est ce priver de ses service pour la traduction sur d'autres points qui me semblent bien plus utiles dans le jeu. Donc je comprend la reponse de Soffrina qui dit que c'est du temps de perdu (mais bon c'est juste un probleme de tact, et elle ne doit pas vraiment connaitre la conotation de cette expression, moi je parlerais aussi bien anglais qu'elle francais je me permettrais de faire des reflexions sur l'utilisation de telle ou telle expression mais ce n'est pas le cas SMILEY )
Par contre je dois bien avouer que le copier coller du test update sur le forum francais je doute de l'utilité, vu que ceux qui lisent l'anglais et qui sont interressé sont déja allé le voir sur le forum US, et si il y a un debat a avoir dessus quelqu'un le lancera bien assez tot et créant son propre post SMILEY
__________________
Falkounet is offline   Reply With Quote
Unread 05-24-2006, 04:02 PM   #45
Cirth_Beer

Custom Avatar
Cirth_Beer's Avatar
 
Join Date: Nov 2004
Location: Storms
Posts: 2,336
Default


Soffrina a écrit:

Chausson wrote:
Sinon Soffrina, vous savez pour quand elle est prévue la LU 24 svp ? SMILEY
LU 24 est prévu pour mercredi de la semaine prochaine
euh c'est passé live aujourd'hui alors ? (j'ai vu aucune modif donc je suppose que non)
__________________
Cirth_Beer is offline   Reply With Quote
Unread 05-24-2006, 09:02 PM   #46
Soffrina

Community Relations
Soffrina's Avatar
 
Join Date: Nov 2005
Location: La Jolla, CA
Posts: 6,938
Default


Cirth_Beer wrote:
euh c'est passé live aujourd'hui alors ? (j'ai vu aucune modif donc je suppose que non)


Il va passer live dans quelques heures

Message Edited by Soffrina on 05-24-2006 12:04 PM

Soffrina is offline   Reply With Quote
Unread 05-24-2006, 11:07 PM   #47
Soffrina

Community Relations
Soffrina's Avatar
 
Join Date: Nov 2005
Location: La Jolla, CA
Posts: 6,938
Default

Test Update 24/05/06

 

*** The New Consignment System ***

- Part of the new consignment system is now available for testing.

- In order to test the system, speak with a broker and list your items for sale in the new Sell tab.

- To collect coin from your broker sales, click the Take Coin button on the Sell tab.

- To add items to the vendor, simply drag and drop what you'd like to sell from your inventory.

- You may stack multiple items of the same type on the vendor, even if those items cannot normally stack.

 

*** Gameplay ***

- Zone reuse timers will not restart themselves after they have initially been set. That is, the first point within an instance that you acquire a reuse timer will determine when it expires.

- Poisons will no longer drop on death during or after mentoring.

 

*** Player-versus-Player ***

- PvP-based experience is now split based on the number of nearby group members rather than the total number of group members.

 

*** Zones and Population ***

- Lucan and Antonia have both told their city guards to be more mindful of their AoE attacks and to not hit those they normally think of as friends.

- Gizrin Mimbles in East Freeport and Tocks Mimbles in Qeynos Harbor have left and given up on their discount travel business due to lack of interest.

 

*** Quests ***

- You can now respawn The Remains of Gord for the "Crazy Talking Skull" quest in The Serpent Sewer if you fail to kill him the first time.

- Pages for "The Story of Ankexfen" will now update the collection they are part of.

 

*** Combat ***

- If a pet owner does not have hate when their pet dies, the encounter will no longer break.

- Abilities that include targeted and self buffs (Martial Order, Ancient Pledge, Stand Firm, etc) will now cancel when the target is no longer in game.

 

*** Tradeskills ***

- Merchants outside each tradeskill instance will sell recipe books for all artisan classes. The recipes that appear will depend on your selected tradeskill and level.

 

*** User Interface ***

- Tooltips in the loot window will now show information on an item's effects.

- You can now scroll the spell effects area in examine windows with your mouse wheel.

- You can no longer attune items while they are in your shared bank.

- The icons on recipe examine windows and tooltips will now correctly display what quality levels you have made. This does not resolve incorrect display of quality levels for items made in the past.

- You can now delete items in your house vault without first moving them to your inventory.

- Guild MotDs will now allow you to use the Enter key to create a multiple line message of the day.

- Password-protected chat channels will now actually require a password for entry.

- Tracking will now properly resume after evacuating or respawning from death.

- It is now easier to see when a mob's mez is broken.

 

*** UI Files Modified ***

eq2ui_inventory_market.xml

eq2ui_journals_active.xml

Soffrina is offline   Reply With Quote
Unread 05-24-2006, 11:23 PM   #48
Cirth_Beer

Custom Avatar
Cirth_Beer's Avatar
 
Join Date: Nov 2004
Location: Storms
Posts: 2,336
Default


Soffrina a écrit:
Cirth_Beer wrote:
euh c'est passé live aujourd'hui alors ? (j'ai vu aucune modif donc je suppose que non)

Il va passer live dans quelques heures

Message Edited by Soffrina on 05-24-2006 12:04 PM


euh gallenite à dit que ca sortirait en meme temps que l'adventure pack :o
__________________
Cirth_Beer is offline   Reply With Quote
Unread 05-24-2006, 11:24 PM   #49
Svens Daert

General
 
Join Date: Jan 2005
Location: Corse
Posts: 982
Default



Soffrina wrote:


Il va passer live dans quelques heures



Aux dernieres nouvells le LIVE UPDATE 24 a été reporté.

En effet :

I wanted to get the word out that we will be holding Update 24 on Test Server a little longer. It's now scheduled to go live on 6/14/2006.

Source : http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=9853

Svens Daert is offline   Reply With Quote
Unread 05-25-2006, 12:38 AM   #50
Soffrina

Community Relations
Soffrina's Avatar
 
Join Date: Nov 2005
Location: La Jolla, CA
Posts: 6,938
Default



Svens Daerthe wrote:


Soffrina wrote:


Il va passer live dans quelques heures



Aux dernieres nouvells le LIVE UPDATE 24 a été reporté.

En effet :

I wanted to get the word out that we will be holding Update 24 on Test Server a little longer. It's now scheduled to go live on 6/14/2006.

Source : http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=9853



merci Svens pour l'info.....c'est la faute de Blackguard qui doit nous tenir au courant. ...Je viens de lui parler et il a dit que LU 24, LU 25 et  les Adventure Packs vont tous sortir le 14 de juin
Soffrina is offline   Reply With Quote
Unread 05-25-2006, 01:06 AM   #51
Svens Daert

General
 
Join Date: Jan 2005
Location: Corse
Posts: 982
Default

Lol je dirai pas ce que je pense de Blackguard tlm le sais :p
Svens Daert is offline   Reply With Quote
Unread 05-25-2006, 02:17 AM   #52
Cirth_Beer

Custom Avatar
Cirth_Beer's Avatar
 
Join Date: Nov 2004
Location: Storms
Posts: 2,336
Default

n'empeche lu24+25 en meme temps c'est chercher le bug-ton pour se faire battre SMILEY
__________________
Cirth_Beer is offline   Reply With Quote
Unread 05-25-2006, 12:52 PM   #53
Svens Daert

General
 
Join Date: Jan 2005
Location: Corse
Posts: 982
Default

Ca va etre un de ces [expletive haxx0red by Raijinn] le 14 juin lol

Entre le lag sur fallen dynasty, les bugs en tt genre du LU24 les bugs en tt genre du LU 25 hihi :p

Svens Daert is offline   Reply With Quote
Unread 05-26-2006, 12:17 AM   #54
scorpion noir

Loremaster
scorpion noir's Avatar
 
Join Date: Apr 2005
Location: france
Posts: 436
Default

ca va etre du beau SMILEY crash zone en tout genre j' en passe des bonnes et des meilleures ca va etre d'un comique Allez rdv tous sur le chat le 14  SMILEY
__________________


Fall in love for Soffrina
scorpion noir is offline   Reply With Quote
Unread 05-26-2006, 12:27 PM   #55
Tzampa-MP

Tzampa-MP
Tzampa-MP's Avatar
 
Join Date: Nov 2004
Posts: 328
Default

/em regarde vite son agenda...14 Juin -> Travail15 Juin -> ReposDonc ça devrait passer :smileywink:
__________________
Tzampa-MP is offline   Reply With Quote
Unread 05-26-2006, 03:52 PM   #56
Zhephiraa

Tester
Zhephiraa's Avatar
 
Join Date: Nov 2004
Posts: 457
Default

Hum! Je pratiques l'anglais aussi bien qu'un vache espagnole...Donc, dans un soucis de clarté, j'aimerais qu'on m'explique:

-pourra-t-on trahir sur genoraire, et garder sa classe? (exemple, un mystique qeynosien pourrait-il trahir vers freeport, et verra-t-on bientot des templars a freeport? Ou des defilers à qeynos?

__________________
Yssis, Chante-sory lvl 80 -retraitée-
Zhephiraa is offline   Reply With Quote
Unread 05-26-2006, 03:56 PM   #57
Zhephiraa

Tester
Zhephiraa's Avatar
 
Join Date: Nov 2004
Posts: 457
Default

Gorenaire, pas gero machin, bien entendu...:smileytongue:
__________________
Yssis, Chante-sory lvl 80 -retraitée-
Zhephiraa is offline   Reply With Quote
Unread 05-27-2006, 04:20 AM   #58
levlelfe

Loremaster
levlelfe's Avatar
 
Join Date: Dec 2004
Posts: 219
Default

Apres de tels nerf sur un maximum de classes il ont tout interet de faire passer la pillule du nerf avec du nouveau contenu, histoire de camoufflé le degout des joueurs par de nouvelles zones a decouvrir, d'ou l'interet ici de l'intelligent LU24 + Extension, pas si con que ca finalement SoE qd c'est pour proteger leur propre interet SMILEY
 
Moi j'dis wait and see (et j'fais parti des classes qui vont prendre le plus gros nerf >> summoners), sert a rien de pleurer avant d'avoir mal ... meme si sur le papier je vous l'accorde, ca fait peur.
 
Le premier revamp s'est plutot bien passé (yavais de tout, du nerf aussi ...), et je pense que meme si SoE a de tres gros progres a faire sur pas mal de point, je penses qu'ils ont prouver qu'il maitrisaient un peu plus leur jeu, je parle notamment de l'amélioration entre les 2 extensions precedentes.
 
 

Message Edited by LevLorC on 05-26-2006 05:21 PM

levlelfe is offline   Reply With Quote
Unread 06-06-2006, 10:16 PM   #59
Soffrina

Community Relations
Soffrina's Avatar
 
Join Date: Nov 2005
Location: La Jolla, CA
Posts: 6,938
Default

Test Update 6/6/06

*** The Fallen Dynasty ***

- There is now an introductory quest leading from the old world to the isle of Mara.

- "Force of the Forsaken" power tap used by many ghosts in the Forsaken City has been toned down.

- The Careless Scout Helm should once again appear when worn.

- The Clay Covered Leggings should now properly equip in the legs slot.

- The named mobs of the Forsaken City should now be noticeably tougher than the standard mobs of the zone.

- Empowered Xuun'vok should be considerably more powerful.

- The Ring of the Sea Chanty can now be equipped by mages.

- Zama's Teaching Device can now be equipped by crusaders.

- The Nizari have become more dangerous overall.

- Travel through Mystic Lake should be improved. Fewer mobs now see invis, the monkey population has been reduced, and many encounters in the middle of the zone have been changed from heroic to solo. The respawn point on Mystic Isle is now clear of hostile mobs.

- Female villagers should no longer be bald. While such a hairstyle choice can be appealing under the right circumstances, in this case we found it creepy.

- Many bugs were fixed and additional polish applied to dialogue, quests, and items.

Note: The Fallen Dynasty beta buffer will no longer buff players to level 70. We have a high number of level 70 characters already and would appreciate testers providing feedback on how the zones feel with characters in their 50s and 60s.

*** Kingdom of Sky ***

- Haraghur the Deathless had his respawn time significantly reduced and no longer drops loot since he is primarily a quest target.

*** Player vs. Player ***

- Additional respawn points have been added to the Enchanted Lands for all alignments. A word of warning, though: not all the areas are as safe as Bobick's Landing.

- The will of The Overlord and Antonia now further protects their citizens in the adventure yards. The Sunken City, the Graveyard, the Sprawl, the Ruins, Oakmyst Forest, the Forest Ruins, the Caves, and the Peat Bog had their valid range of PvP targets lowered to 4.

- Hostile actions should no longer cancel the no-zoning effect.

*** Items ***

- Scouts who wield the 2h version of the Wurmslayer will no longer be able to hit opponents with it. Switch to the dual-wield version!

- The following bucklers had their block chance reduced for balance reasons:

- Shield of the Flapping Wing

- Azjerorz Guard

- Nocturnal Supremacy

- The Blazing Shield of Heat Reflection can no longer be equipped by priests.

- The Ancient Velium Rapier was changed from +slashing to +piercing.

*** Tradeskills ***

- Another gaggle of tradeskill bugs was fixed. Go go good Beghn!

*** User Interface ***

- Conversation bubbles will now appear in a better spot when Options-> User Interface-> Attach Conversation Bubble to NPC's head is unchecked.

Message Edited by Soffrina on 06-06-2006 02:17 PM

Soffrina is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 10:09 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.