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#31 |
Loremaster
Join Date: Nov 2004
Posts: 1,834
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![]() Alvane@Unrest wrote:
Seriously? I'm sorry but that's kind of sad (and not in the way you mean). He quit because he made a choice and refused to take responsibility for that choice? Again, you know, going in, that exile is intended to be temporary and that exiles do not have all the amenities of city dwellers. And if you don't know it, you find it out rather quickly and can then CHOOSE to rejoin a city. |
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#32 |
Server: Antonia Bayle
Guild: Havok
Rank: Officer Alt
Loremaster
Join Date: Sep 2005
Posts: 501
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![]() erin wrote:
I have to agree here - to quit over something like that is pretty sad . . . no one is ever "stuck" in Haven, guided there by a misleading GM does not mean you can never leave. if it was such a huge source of frustration and if he had time and resources to create a work around then he certainly could have taken the four hours or so that it takes to rejoin a city and re do any spells/CA's that were lost. |
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#33 |
Server: Nagafen
Loremaster
Join Date: Nov 2004
Posts: 217
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![]() Lethe5683 wrote:
For the simple people: |
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#34 |
Server: Blackburrow
Guild: Kindred Souls
Rank: Member
Lord
Join Date: May 2009
Posts: 178
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![]() The hole in the ground was never meant to be a permanent home, that much was stated from the beginning. Choosing to live outside of the protection of the cities should leave Haven open to attack from both factions. Instead, it's immune. You can't even access it unless you know the secret handshake. A place hostile to both of the other superpowers, yet untouchable. Even the DPRK doesn't whiz on both sides of the fence at the same time. Haven should be open for full-on invasion from both factions. Open PvP zone on all servers. Ah, the old days of exiles on Nagafen screaming about equal rights ... how I miss those days. |
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#35 |
Loremaster
Join Date: Jan 2005
Posts: 680
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![]() I see two options: 1. Do away with the exile system completely and give everyone who is currently exile a forced choice to become a citizen with Qeynos or Freeport. Get rid of the Haven and change the Betrayal quest so that you are effectively without a city at all until you finish the quest. If it's too long now, shorten the entire betrayal quest down so that the process isn't so time consuming (it has been a LONG time since I've done the Betrayal, but last time it took me about 2 days to complete the process while slacking off on an alt). 2. Remove factions entirely, and allow anyone to live in whatever city they so choose. Fine, force certain classes to 'start' on a certain side to begin with but remove the requirement to betray your chosen class if you want to change citizenship. As a defiler I should be allowed to live in Qeynos, as there's no way that the city knows that I'm a defiler. The fact I'm an arasai shouldn't disqualify me, since I can currently become a citizen of Qeynos just by betraying to mystic. I would still "look" evil, with my arasai features but for some unexplainable reason Qeynos is able to determine that I'm a mystic and therefore a good guy. In both cases, the deity system needs to be reworked. There's so many directions that could be taken with the deity system to make it overall more viable than it is now. Deity writs could be added (which reward favor) and all miracles/blessings could be redone so that one deity isn't "the" best choice. Relax the alignment requirement for deities in general so that it's not based on city but class if anything. Personally I don't see a reason to keep the alignment restrictions at all, even if the result is a few templars running around worshiping Innoruuk and Cazic Thule or Defilers worshiping Quellious. There will be the oddball combination, but there's no real reason to disallow that even for lore reasons. The actual result will likely be all priests with a power gamer mentality gravitating towards Rodcet Nife, which isn't such a terrible thing. |
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#36 |
Server: Permafrost
Loremaster
Join Date: Dec 2004
Posts: 128
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![]() Just simplify it already.. let people worship whoever they want. Even from a RPG stand point, the diety segregation is completely prejudice. Evil alignment classes need to heal just as much and good aligned need to be able to deal damage. |
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#37 |
Server: Unrest
Guild: Old Timer Guild
Rank: Member
Loremaster
Join Date: Aug 2006
Posts: 2,363
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![]() Cynith@Antonia Bayle wrote:
I'm not going to go into detail other than the inability of a particular GM to provide correct information, plus no further responses from those higher up the ladder was just one of the reasons why he quit. He did manage to get his personal guild to level 64 before he left. I'll just say there were numerous factors that were piled up one on top of the other to where he had to make a decision to drop some of his accounts in order to have more freedom to play the way he invisioned, or quit. It's unfortunate that many things that happened to him were due to changes in policies. The betrayal quest and the mistakes of the GMs were only one of the factors. BTW, the erroneous GMs and that betrayal problem occured two years before he finally had enough. And he took that on as a challenge to work through that one particular situation. I can tell you that we did have tons of fun with him two boxing and me tagging along to heal most all of the TSO group instances at level. It took us a while and we really had to work out strats based on what we had to work with - but eventually we were successful. I apologize if I worded it wrong - I should have said "A friend of mine quit the game (and he had 6 accounts) because of the exile situation." amoung others. |
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#38 |
Server: Guk
Guild: Order of the Fox
Rank: Officer
General
Join Date: Jul 2005
Posts: 422
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![]() Dorrian@Oasis wrote:
I do agree with this part at least. The Diety/worship system is a joke as it is, and the Diety buffs/powers are practically worthless due to their insane reuse timers. That said - I totally agree with what everyone has said. Haven is a temporary place. Period. You are not supposed to spend your character's 'life' there. No exception. I'd have no qualms nuking the place from orbit and forcing a choice upon everyone to move.
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Stormcaller Zalora Swifttail, Paragon of Truth The Edge of Forever Bar and Grill - 2 Lucie Street, South Qeynos, Guk Server ![]() |
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#39 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() You people are completly missing the point. This has nothing to do with satying in exile forever and everything to do with the fact that there is no logical reason for exiles to be unable to access the shared bank while even good and evil can access the same shared bank. |
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#40 |
Server: Blackburrow
Guild: Kindred Souls
Rank: Member
Lord
Join Date: May 2009
Posts: 178
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![]() On the flip side, there's no reason that they should be able to access it. I mean, they're trying to have the best of both worlds with loyalty to none. Agree with the whole deity thing, though. |
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#41 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() Shiirr@Blackburrow wrote:
What "best of both worlds"? There is no advantage to living in haven other than being able to choose any diety which is kind of trivial IMO. And there is a reason that they should be able to access it, common sense and game balance. |
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#42 |
Loremaster
Join Date: Nov 2004
Location: Crushbone
Posts: 1,047
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![]() Lethe5683 wrote:
There are people in this thread who have made it quite clear that their reason for being in Exile is to have a class aligned with one city and a diety aligned with another, and they want access to all the benefits of citizenship (ie, a shared bank) without the penalties of Exile as well. Thus, the best of both worlds. "Common sense" however, says if you're hiding in a cave in the middle of the woods, you're not gonna have access to the amenities of modern city living. Game balance would best be served if people would stop abusing the system by maintaining their exile state and then complaining about the penalties inherent to it. Exile was given severe penalties specifically FOR game balance. |
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#43 |
Loremaster
Join Date: Nov 2004
Posts: 1,834
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![]() Iskandar wrote:
Well said. If there's no advantage then stop being an exile. Obviously there is one, deity (please dear gods people, note that its deity not diety, unless you're worshipping dieters). The disadvantage for one, is the loss of shared banks. Do you want the deity of your choice or do you want a shared bank? Pick one. |
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#44 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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Alignment and Faction in EQ2 has little meaning anymore. Mostly it makes it harder for devs to write quests.
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#45 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() Iskandar wrote:
Common sense being that they already allow sharing of a bank between cities on different continents that are all but at war with each other, allowing them to share items with exiles makes sense following their logic. |
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#46 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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![]() Open the factions thus allowing anyone to gain factions with ANY and EVERY city they choose to. If you want to be an exile for RP or whatever, thats your choice but Robinhood wasnt sleeping at the Hilton and you shouldnt expect to either. Just saying . . . |
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#47 |
Loremaster
Join Date: Nov 2004
Location: Crushbone
Posts: 1,047
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![]() Lethe5683 wrote:
Common sense says this whole thread is pretty pointless, but we still post here anyway. If you want to RP being an exile there is an excellent way of doing so that does not involve ANY city or ANY alignment. Your imagination! Allow me to demonstrate..... I am Iskandar, a Ranger. I once served Queen Antonia, protecting the city of Qeynos from all who would threaten her. But now... now I am an outcast. My home is lost, my friends have abandoned me, and my only solace is found in the forest around me. I have not given up -- I will restore honor to my name and return to the city of my birth, my home. And until that day, I walk the lands of Norrath to do what little I can to uphold the ideals of Qeynos. It's quick and simple (that was like ten seconds of typing with no real effort) and involves absolutely no factions or quests or ANYTHING other than a bit of imagination. To RP this, all I do is avoid Qeynos. My house is still there, but I don't visit it. I remove Call of Qeynos from my hotbars. I use non-aligned cities for vendors (ie, Maj'Dul, Mara, Paineel). Oh, and those non-aligned cities have banks with -- surprise! -- a shared bank. Imagine that. |
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#48 |
Champion
Join Date: Apr 2010
Posts: 14
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![]() So, has anything changed? No dev response whatsoever from what I see... |
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#49 |
Loremaster
Join Date: Nov 2004
Posts: 5,999
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![]() Domingo wrote:
they responded in the countless other threads that have been posted about exiles - exile was not intended to be a long term thing so the beniefits that are given characters that are not exiled are more diverse then exiled characters, so no
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Fixing computer issues, one SOC7 at a time. Yes Jim, the user has experienced the dreaded PICNIC error |
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#50 |
Server: Unrest
Guild: Equilibrium
Rank: Officer
Loremaster
Join Date: Mar 2006
Posts: 218
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![]() i can't believe you guys arguing against having a shared bank for exiles... its completely ridiculous that you use the arguement of being in a cave... i mean... REALLY? REALLY? you're in a cave so you don't get shared bank? what kind of bs nonsense is that. shared banks between evil and good cities but not if you're in a cave?! A CAVE?!!!! complete lack of any logical sense going on here... no shared banks for ANY of your toons is unfair regardless of city/location is pretty idiotic. |
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#51 |
Server: Unrest
Guild: Old Timer Guild
Rank: Member
Loremaster
Join Date: Aug 2006
Posts: 2,363
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![]() I suspect once the profession change comes into play, the betrayal system will be mute. SoE has already indicated they will be allowing folks to change profession much like one can change tradeskill choices, though whether or not it will be free or not remains to be seen. One can already change citizenship easily, change crafting, change race, change servers, change their character's name, change their looks, so it's just a short step to also change your profession. More classes are now neutral. And I'm sure a race or two or three will also become neutral, too. Norrath is becomming homogenized. Once that is done, there will be no reason for a betrayal system. |
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#52 |
Loremaster
Join Date: Feb 2006
Posts: 553
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![]() If they didn't want exile to be a permanent choice they wouldn't have added a guild registrar and other necessities. Shared banks for exiles go! |
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#53 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() Why hasn't this thread been locked yet? There's no point to this discussion, because you're not going to accomplish anything from it. They're not going to change this, because there is no reason or need to. Yes, everything argued in this thread still counts as "No reason". |
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#54 |
Loremaster
Join Date: Dec 2005
Posts: 440
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![]() i dont see the problem now with the new GU out, almost every class has been made neutral so you can live in either city, only think there are a few that cant so why is this post still going on? |
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#55 |
Loremaster
Join Date: Feb 2006
Posts: 553
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![]() Cusashorn wrote:
I'm glad you're the decision maker as to whether a thread has a reason or not. This is actually a important subject on pvp servers as FFA pvp is the way to go but it'd be nice to have shared banks. |
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#56 |
Loremaster
Join Date: Dec 2005
Posts: 440
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![]() Nariox@Nagafen wrote:
why is this a PvP issue? good and evil cant share a bank on a pvp server. or atleast the last time i checked they could not. and if you are not good or evil then you should not have a bank, maybe an exile shared bank but you should not beable to do it with the cities. and i agree that this thread should have been locked because there is no problem any more, almost all classes are neutral now other than crusaders, shammys, brig/swash, and summoners so there should not be a big deal any more. |
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#57 |
Loremaster
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
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![]() Razgar@Antonia Bayle wrote:
you fail at making a point. everyone always says its not suposed to be a perm faction,its only a temporary bridge faction between cities. but every time i ask not a single person can show me whare a dev or gm said that. ill pay anyone 25pp on AB if you can find a dev post of him or her saying that. if they never intended people to stay exile they wouldnt have let exiles make guilds or own guild halls . |
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#58 |
Developer
Join Date: Nov 2004
Posts: 35
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![]() Exiles were definitely a side-effect of the betrayal quest, and not an intentional feature. Some support was given to them in the past, but I wouldn't plan on anything new. Other than a wider deity choice, what motivates players to stay as exiles on the PVE servers? |
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#59 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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![]() Waters wrote:
That's something I've always wondered myself. |
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#60 |
Loremaster
Join Date: Nov 2004
Posts: 391
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![]() cool titles
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The above post is most likely cynical, sarcastic, offensive, rude, unnecessary, and informative. I apologize for any information gained from said post. It was meant purely to be cynical, sarcastic, offensive, rude, and unnecessary. |
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