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#31 |
Server: Unrest
Guild: Old Timer Guild
Rank: Member
Loremaster
Join Date: Aug 2006
Posts: 2,363
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![]() easiest way is an automatic tag for peeps who invite one of their alts. This way the gl can see it's an alt and it stays as "recruit" or noob or w/e until the person who invited their alt get's a hold of the gl to give the info as to main's name. Our guild puts under each character main's name and forum's name. Symbols are used for main, officer, leader, helper, member's alt. It's simple and it works. |
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#32 |
Loremaster
Join Date: Jul 2006
Location: San Diego, CA
Posts: 2,610
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![]() Rothgar wrote:
It'd probably be a good idea. I can see a guild wanting to allow established members (who've been in long enough for everyone to be comfortable with them) to invite alts in but not allow a brand-new recruit (who just joined yesterday and they don't really know yet) the same ability. |
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#33 |
Tester
Join Date: Apr 2005
Posts: 353
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![]() This is what I'm talking about... Eshaac
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The Old Test; Eshaac 84 Ranger, 92 Jeweler ; Eshaack 92 Beastlord, 37 Provisioner ; Faelander 20 Assassin, 20 Woodworker Curley 32 SK, 32 Alchemist ; Squint 20 Mystic, 22 Sage |
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#34 |
Server: Unrest
Guild: Old Timer Guild
Rank: Member
Loremaster
Join Date: Aug 2006
Posts: 2,363
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![]() Turzen wrote:
Nice idea..... you really don't need the YES/NO boxes because the check or no check in the boxes by the various symbols to the right does the same thing. So for the first 2 or 3 symbols (pink/blues) you could check them and the latter 5 (white & greens) leave them unchecked. Or in the Member Alts box, when a member becomes a blue or pink, you can list all the names of the alts and place a check in the box next to the toon's name the leader(s) agree can be invited by the member if the member so desires. Makes for nice flexibility and the leaders still retain control. The leaders may ok certain alts, but not all of them. For example, a raiding guild may want the Main's alts - bruiser on the main's account; and 'lock on the 2nd account if the member agrees. So the leader would like the main's alts by name and check the box. Then the member can invite without tracking down a leader who may or may not be online. |
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#35 |
Loremaster
Join Date: Jul 2010
Posts: 928
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The FBI is encouraging users to visit a website run by its security partner, http://www.dcwg.org , that will inform them whether they're infected and explain how to fix the problem. After July 9, infected users won't be able to connect to the Internet. |
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#36 |
Tester
Join Date: Apr 2005
Posts: 353
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![]() Alvane@Unrest wrote:
Well, the members alts box ( in game command; /invitealt ), is not for the leader as I don't feel the leader should have access to any members alts as some people don't want everyone knowing who their alts are which is why they hide them from view on forums like eq2players. That box is strictly for the member for his/her own alts. The leader decides or leader and officers or the entire guild depending on how the guild is run whether or not to allow alt invites ie.. yes or no, then the leader can decide at which rank a member can invite their own alts. From what I'm seeing in the way your stating it, I can see it all getting way more complicated as far as coding goes than it needs to be. I think keeping it simple is the best way. Eshaac
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The Old Test; Eshaac 84 Ranger, 92 Jeweler ; Eshaack 92 Beastlord, 37 Provisioner ; Faelander 20 Assassin, 20 Woodworker Curley 32 SK, 32 Alchemist ; Squint 20 Mystic, 22 Sage |
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#37 |
Tester
Join Date: Apr 2005
Posts: 353
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![]() Hope this does not get lost and forgotten... Eshaac
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The Old Test; Eshaac 84 Ranger, 92 Jeweler ; Eshaack 92 Beastlord, 37 Provisioner ; Faelander 20 Assassin, 20 Woodworker Curley 32 SK, 32 Alchemist ; Squint 20 Mystic, 22 Sage |
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#38 |
Server: Mistmoore
Guild: Shadows and Dust
Rank: Officer
Loremaster
Join Date: Feb 2005
Posts: 25
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![]() It would make for a nice holiday gift, especially with the infamous merging of the servers. |
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#39 |
Loremaster
Join Date: Oct 2007
Posts: 39
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![]() Some guilds may not WANT alts in the guild - or may not want them without officer approval. Firstly they may want just one character in during a probation period as set by the guild. Secondly some roleplaying guilds - and we do have a pair of RP servers - may treat each member as an individual and not view all characters on the same account as fungible. Is it such a big deal for an officer or other guild inviter under the current rules to type /guild invite [name] a few times and for the member to have to switch characters to get the invitations? Or do some people switch guilds every week so that this becomes a big burden to keep doing that? |
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#40 |
Loremaster
Join Date: Jul 2005
Location: Minnesota
Posts: 1,155
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![]() jaelithe wrote:
That's why it's being suggested that it's implemented as something allowable by permissions. If your guild leader doesn't want it, they can leave the invite alts boxes unchecked across the board.
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_________________________________ "EQ2 is not a "free to play" game, so microtransactions are unlikely to ever have the "front seat" role that they have in F2P games" - SmokeJumper - 4/20/2010 |
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#41 |
Loremaster
Join Date: Mar 2005
Location: South Bend, IN
Posts: 687
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![]() jaelithe wrote:
"Fungible" earns jaelithe +1500 points for excellent word usage. KA-CHING! I think mostly it's about people in solo or low-population guilds that just want to get all their ducks in a row when they want to, and not have to wait on someone else, have two accounts to dual box with, or temporarily invite a friend to the guild so they can invite another character on their account, etc. I think it's fine to include the ability to invite offline characters as a permission option separate from traditional invite privileges, so that guild leaders will still have absolute control over who comes into the guild, and can choose to not enable it at all if they like. Enabling it would help with any situation where the person with invite power and the person wanting to join keep missing each other due to busy lives, different time zones, guild leader goes on vacation for a couple weeks, etc. We all get mail cued up while we're logged out. Offline invites being cued up and activating upon login would be just about as complicated to set up as that, I'd think. I see no reason why this wouldn't be feasible, from a layman's point of view of course. It certainly seems like it would useful! Offline guild invites would certainly save players a lot of hassle, just like in-game mail does. I still remember the days before those mail kiosks went in. Getting someone's order to them had be to done face to face, always awkward when I lived in Qeynos and they lived in Freeport, or if they only logged on during the day and I was night-owling. Those mail kiosks were a welcome feature, as I'm sure offline guild invites will be.
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#42 |
Loremaster
Join Date: Feb 2006
Posts: 294
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![]() I think some of you people are over-thinking this issue. Make it permissions based, then you don't need all the extra coding of adding automatic notes, etc. Seriously, if you're a large guild and this is an issue, don't give the permission to do it...it's that simple. For smaller guilds it makes perfect sense and would be easier to police. It's truly not SOE's issue about your player notes anyway. I can see the point of giving larger guilds the ability to sort by rank or date or whatever they would like. For my small guild it doesn't matter. I actually had this issue last night. I made a toon, leveled it up a bit, then wanted to join my guild, but no one was on. I dual-booted the game on my computer and logged in as my daughter who does have invite permissions on her main toon (mainly for my convenience) and then invited myself. I then logged over to my main and promoted myself, which can be done when the other toon is offline as long as they've already joined the guild. This would make perfect sense to implement especially with the smaller populations now. My guild (an alt guild of raiders, but I'm casual and basically the security guard) has no one logging in lately as I think they've cleared everything and they are waiting for the next expansion. |
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#43 |
Tester
Join Date: Apr 2005
Posts: 353
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![]() jaelithe wrote:
I think you need to re-read my post and that of others before you post again here. You seem to have missed everything I and others have said or just simply not understood any of it. Everything you have posted has been addressed as a yes or no option and permission is given by rank. If they are on probation then you do not allow that rank permission as shown in my images I've posted. Pls read carefully before you post Thanks. Eshaac
__________________
The Old Test; Eshaac 84 Ranger, 92 Jeweler ; Eshaack 92 Beastlord, 37 Provisioner ; Faelander 20 Assassin, 20 Woodworker Curley 32 SK, 32 Alchemist ; Squint 20 Mystic, 22 Sage |
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#44 |
Server: Lucan DLere
Guild: Ordained Protectorate
Rank: Leader
Loremaster
Join Date: Mar 2007
Posts: 132
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![]() I think they should allow a single player to start their own guild as well. As we all know, people have been getting around this requirement for a long time by recruiting temporary groups anyway. If they introduce a method to allow one person to invite their own alt, I don't see it as being a big deal to remove the arbitrary restriction of needing six people to start it up in the first place. Five years ago there would have been a firestorm of "no way"s on this idea because it "wouldn't promote a sense of community" but these days I don't foresee many people objecting. |
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#45 |
Tester
Join Date: Apr 2005
Posts: 353
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![]() Wish they'd say if this was going to be added in the upcoming expansion or later down the road or not at all.. Eshaac
__________________
The Old Test; Eshaac 84 Ranger, 92 Jeweler ; Eshaack 92 Beastlord, 37 Provisioner ; Faelander 20 Assassin, 20 Woodworker Curley 32 SK, 32 Alchemist ; Squint 20 Mystic, 22 Sage |
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#46 |
Loremaster
Join Date: Mar 2005
Posts: 759
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![]() Fendaria wrote:
I personally love this idea. One way to solve your concern Fendaria would be to automatically "flag" all characters of the same account with the character name of a designated main. I know our guild asks that everyone use the "NOTES" section to list all alts that are in the guild. If there was a way to do this automatically or at the very least allow guild leaders/officers the ability to search/see a characters list of alts, that would be very helpful.
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Ahria ~ Templar/Provisioner (90) ~~~ Anobabylon ~ Warden (90) /Alchemist Anobelle ~ Coercer/Jeweler ~~~ Beah ~ Warlock/Sage Dharknehz ~ Assasin (90) /Weaponsmith ~~~ Jeffica ~ Bruiser/Tailor Laurn ~ Defiler (90) /Carpenter (90) ~~~ Psahng ~ Troubador/Woodworker Vacri ~ ShadowKnight (90) /Armorer ~~~ Xhexania ~ Necromancer/Unskilled FAYDARK --> BEFALLEN --> OASIS |
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#47 |
Loremaster
Join Date: Jan 2010
Posts: 47
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![]() Rothgar wrote:
Sweet! |
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#48 |
Loremaster
Join Date: Mar 2005
Location: South Bend, IN
Posts: 687
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![]() I'd forgotten all about this. Any word on whether or not it's feasible?
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#49 |
Loremaster
Join Date: Nov 2004
Posts: 825
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![]() Was anything ever done with this? I did see a response from Rothgar which made it seem like a possible.
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Please visit my dungeons by Hedvika on AB: Hall of Fame: Help Feed the Dragons! (No, you won't be the food!) Look for Poet's Dungeon: The Mad Poet's Release returning soon. ---------- Aluriel's chronicle of a scavanger hunt through 50 player decorated homes and guildhalls:.... http://photobucket.com/AlurielsAdventure |
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#50 |
Loremaster
Join Date: Oct 2005
Posts: 1,139
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![]() Eshaac wrote:
I see nothing wrong with a guild being able to set it so that people can invite their own alts, if they want to give members that option. |
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#51 |
Server: Everfrost
Guild: Divine Reapers
Rank: Elder Officer
Loremaster
Join Date: Jan 2009
Posts: 766
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![]() Wingrider01 wrote:
I think that is the point though -- to invite offline players through the mail system which is a great idea.
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Quote: Patch Notes All ground mounts have received a large boost in speed. So they can now outrun FLYING mounts in the air? EPIC FAIL ![]() |
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#52 |
Server: Guk
Guild: Defenders of the Light
Rank: Count
Loremaster
Join Date: Feb 2008
Posts: 1,938
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![]() Wingrider01 wrote:
not alts on the same account |
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#53 |
Tester
Join Date: Apr 2005
Posts: 353
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![]() Still no word on this I see. Eshaac
__________________
The Old Test; Eshaac 84 Ranger, 92 Jeweler ; Eshaack 92 Beastlord, 37 Provisioner ; Faelander 20 Assassin, 20 Woodworker Curley 32 SK, 32 Alchemist ; Squint 20 Mystic, 22 Sage |
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#54 |
Loremaster
Join Date: Mar 2005
Location: South Bend, IN
Posts: 687
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![]() I'm sure it's still on a list or on someone's radar. It's a great feature idea. I hope they can find a cost-effective way to implement it. From the info from Vegas, it seems like they've got quite a few plates spinning right now.
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#55 |
Tester
Join Date: Apr 2005
Posts: 353
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![]() Tock@Antonia Bayle wrote:
Would be nice though if someone would say that "yes" it is on our list of things coming... Eshaac (aka Heppy)
__________________
The Old Test; Eshaac 84 Ranger, 92 Jeweler ; Eshaack 92 Beastlord, 37 Provisioner ; Faelander 20 Assassin, 20 Woodworker Curley 32 SK, 32 Alchemist ; Squint 20 Mystic, 22 Sage |
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#56 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
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![]() Alenna@Guk wrote:
Thats why you ask someone online to invite said alt. |
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#57 |
Loremaster
Join Date: Oct 2005
Posts: 1,139
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![]() Fendaria wrote:
I believe someone suggested making it like a checkbox that shows all the alts at once and checking them off. The same could be done on this end. But then most of us don't really need to do these things on a regular basis. |
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#58 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
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![]() d1anaw wrote:
Keep track of main/alt via officer note. We put in our notes if its an alt, who's alt, and who invited. Only people that really *need* to know whos alt is whos is the person that can/would be kicking, and the officer crew. |
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#59 |
Tester
Join Date: Apr 2005
Posts: 353
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![]() With all the updates going on these days, I'm surprised they couldn't just slip this one in... Come on Guys! Or are they going to add this to the next Expansion? Eshaac
__________________
The Old Test; Eshaac 84 Ranger, 92 Jeweler ; Eshaack 92 Beastlord, 37 Provisioner ; Faelander 20 Assassin, 20 Woodworker Curley 32 SK, 32 Alchemist ; Squint 20 Mystic, 22 Sage |
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#60 |
Loremaster
Join Date: Nov 2004
Posts: 39
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![]() All we need is a pop-up box when you log into game on an alt : Would you like to join your Guild < YES , NO , NOT YET > YES= auto join with a tag in the notes showing you are an alt of NO= will not join and never ask me again. (have a /command available to join later : /Joinguild) NOT YET= you will be asked next time you log in. Guild officers can set a flag for members ranks that could invite alts this way. Easy and simple. |
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