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#31 |
Loremaster
Join Date: Jul 2005
Location: Lehigh Valley PA
Posts: 248
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![]() LOVE THE ZONE!! took a lot longer than I expected, so I had to leave right as we were getting the skeletal parts, but I enjoyed everything up untill that part. The bartender even dropped a legendary fist my bruiser will happily use. 52 DR called "Closing Time" =P I chuckled when I saw that one! Bravo! |
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#32 |
General
Join Date: May 2005
Posts: 2,833
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For those wanting to see some images of Unrest check out my post in the Fan Art Section.
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#33 |
Loremaster
Join Date: Nov 2004
Posts: 151
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This is hands down the best zone yet. The atmopshere, the puzzles, the music, everything! Please make more zones like this and you will have many happy Norrathians! One suggestion, and that is the items. All items, progression, should remain in tact, but it would be nice if someone goes LD or leaves the zone, the item could transfer to someone else's inventory. I know that is a strange request but it's just an example, and will prevent some groups from progressing even though they earned it. Overall, excellent work. More zones like this!
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#34 |
General
Join Date: May 2005
Posts: 2,833
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Hopefully the bugs that have surfaced will be fixed. I did this a 2nd time and we ran into the bartender problem where he wouldn't spawn correctly after the bar was cleared.
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#35 |
Loremaster
Join Date: Nov 2004
Posts: 576
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my biggest concern is going in with someone who goes ld while holding onto something. if there is a way to code so that maybe its a quest like nek castle where everyone gets an update to the quest that would be awesome.
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#36 |
Loremaster
Join Date: Nov 2004
Posts: 589
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Amana wrote:
Hopefully the bugs that have surfaced will be fixed. I did this a 2nd time and we ran into the bartender problem where he wouldn't spawn correctly after the bar was cleared.Did you happen to die or FD during the ring event, and subsequently kill an encounter before it full reset (i.e. you kill one mob, wipe, then kill the other?). In my experience this can break a ring event. |
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#37 |
Loremaster
Join Date: Nov 2004
Posts: 55
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I really wish I was high enough level, and guilded, to be able to get into the Estate of Unrest
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#38 |
General
Join Date: Dec 2004
Posts: 141
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![]() The zones solid. The layout is nice and house quests are decent. Issue 1. Bone collections from the "shards" the mobs often path under the plateforms. Issue 2. Time sink , your looking at 2 1/2 - 3 hours to complete the zone. Thats basicly speed killing the zone , and having the quest items on hand as your progressing. Issue 3. Itemization is off do to how easy this zone is. Ie. Festering shield is better then Badge of Service. With MM Castle being a much harder zone. Pros... 1. Great visuals and affects for zone (zombies and skull in particular) 2. 99 % bug free besides the above issue I have had. 3. Balanced mobs and placement theres not really anything hard about the zone if you play smart. - Krovax |
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