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#31 |
Loremaster
Join Date: Dec 2004
Posts: 17
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![]() My rambling list: How about a rare out of the bushes and mushrooms which could be used to make rare foods? I'd like to be able to select tradskill XP instead of adventuring XP for some collection quests please, oh please, let me stack fuels, washes/oils/tempers, etc in stacks of 100 instead of 20 I'd like to see all the steps in a quest - not just the next one - so I know if I have 1 more step or 10 more A reason to visit some of the lower tier zones (maybe high level mobs that don't aggro?). I like helping newbies, but never see them since I am now in high level zones and there is nothing to attract me to low zones. I want to be able to drink a potion and not have to leave it in a slot to keep it active - it makes no sense - I should be able to swill it, which uses a charge, put it back in my backpack, have it last for the duration and not have to sacrifice a slot where I keep my hex dolls no limit to the # of quests I can have open at one time. What's the point of this? Ability of the tailor to make clothing, not just armor (and along with everyone else - the ability to dye armor/clothing). And the ability to make clothing with +tradeskill bonuses for crafters A horse that doesn't scale based on the characters size. I want my gnome to be able to ride a respectable mount - not My Little Pony - or mounts made for the larger races (maybe elephants) and smaller races (maybe a lion or cheetah)? A Soga model for gnomes that isn't all Nose! Ability to search for an item from my house using one-click to look up something I am about to sell (yes, I use a customUI for this feature) +INT food not be the same ingredient as all the drinks (ie. fruits). I can never find any food with +INT on it because it is always used for drink Guild halls no timer on the effect of imbued rings - what a pain to just recast this every 30 minutes a zone with a chain of small islands - and you have to take a small boat between them rare tailored made bags that are better than all non-rare of higher levels the chance to get a rare item off of a mob - for example, slay deer and bear, potentially get a rare pelt, slay stone goloms, a rare stone, slay treants a rare wood or root, etc. A guild alliance tab on the Guild window so if a guild aligns with another guild you can see all of the players in the aligned guilds ability to email items between cities - those in guilds have a distinct advantage in moving items between cities (guild vault). that's it for now :smileywink:
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Frederik - 73 Conjurer Spark - 23 Ranger / 60 Jeweler Sleepless Knights Kithicor Server Ironstance Level 15 Nagafen |
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#32 |
Loremaster
Join Date: Feb 2005
Posts: 68
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![]() Wish list for LU #19 Guild Halls viz: Make ammo quality affect damage done with CAs rather than ONLY with regular attacks. Also create recipes for rare throwing ammo. Revamp furniture status points: Other furniture changes: Provide a mechanism for guild leaders to know that a character asking for guild membership has had that complaints filed against their account by other guild leaders. Complaints would only be reported if filed by a leader of a guild that character's account was a member of at or shortly before the filing of the complaint (if implemented allow a period for filing due to prior complaints). This allows guilds that have been defrauded or robbed by guild members to caution other guilds against the players running these accounts. This would be an information-only type report, and might be as simple as simply the name of the guild, guild leader and date. It would be up to the new guild leader to contact the former guild and ascertain the nature, seriousness, and validity of the complaint. Message Edited by Lutefisk on 12-19-2005 01:37 PM |
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#33 |
Join Date: Sep 2005
Posts: 323
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![]() You people are so selfish. We summoners never get anything and are broke.
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#34 |
Join Date: Nov 2004
Posts: 150
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![]() The 2 necs and the con I parse regualarly appear to be right where they should be in the damage teirs, both in raids and in XP groups before we got to 60. How are you broke? |
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#35 |
Join Date: Sep 2005
Posts: 323
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![]() We need backstab and teh plate armors still. And amends.
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#36 |
Loremaster
Join Date: Nov 2004
Posts: 25
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/breakdance/tango/riverdanceand anything else you can think of while trying to herd the cats into some semblance of order while waiting to raid. If I could be breakdancing I wouldn't mind the downtime as much.
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#37 |
Loremaster
Join Date: Nov 2004
Posts: 25
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Oh! almost forgot/summonstripperpole dance
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#38 |
Loremaster
Join Date: Nov 2004
Posts: 168
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Im thinking and I see hot pink Ogre Warriors....or Lime Neon Green High elf Paladins...yeeeeaaahhh
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Pepi Necessary Evil 80 Swashy Max of 400 DPS!! |
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#39 |
Join Date: Nov 2004
Posts: 32
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I would like to see rares drop from the food type nodes. That way we can now have rare foods that last a really long time and have even better stats. Like two stats instead of just one.
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#40 |
General
Join Date: Nov 2004
Posts: 3
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![]() I would like to see a dev play an assassin on a raid, if he can get invited, and post a before and after picture to see if he has any hair left
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#41 |
Loremaster
Join Date: Dec 2005
Posts: 2
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![]() New Mounts: Unicorn and Manticore Ability for the different cities to get the other cities mounts (Even if its through some long drawn out quest in some dangerous Neutral (yet non-DoF) zone). Carpentry revamp: With so many cool peices of furniture around the realms, why not have a carpenter be able to make these? Some good looking furniture that doesnt require the use of rares. T6 Crafted furniture that actually FITS in a house (What the hell do I need with so many tents when I cant even place them outdoors). Better usage of Status points. Who the hell thought of the scale used for rent status point system? Cooking Rares: Food that actually provides uniquely named buffs ![]() More Heritage quests ![]() The ability for non-DoF players to reach the level 60 caps. Some of the vendor trash armor that drops to have stats making them worth something. Whats the point of making a few pieces of armor have a unique graphic but NOT having stats (and real stats, not stats like the Orc centurion resist armor)? Message Edited by thitchy on 12-19-2005 03:19 PM |
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#42 |
Loremaster
Join Date: May 2005
Posts: 238
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More fluffy bunnies and teddy bears.....:smileywink:
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#43 |
Join Date: Nov 2004
Posts: 178
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![]() I would like the ability to sell back my house and title
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#44 |
General
Join Date: Jan 2005
Posts: 464
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![]() That's actually one thing I kinda liked about EQ1, the ability to dye your armor whatever you wanted. My froglok warrior was stylin' in his set of black and gold armor, carrying his big lance of death. Still, I can see where you're coming from... too many people out there running around in colors that would cause permenant blindness tends to break up the emmersion many people seek in this game. What would be cool would be to have the ability to create a crest of some sort, kind of like the guild tabards in WoW. You'd make a design based off of preset graphics, and etch them on to your armor and robes. I'd like to see some cooler weapons, too. I kinda miss my lance. |
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#45 |
Loremaster
Join Date: Nov 2004
Posts: 511
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![]() Templar - fix the multitude of broken / pointless no quality upgrade spells before anything like dps changes are done.
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#46 |
Loremaster
Join Date: Aug 2005
Location: Florida
Posts: 24
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I'm still a bit of a n00b to EQ2...but I think it would be nice if they added a LFM option... Say for example, you're in some dungeon with a group, a dps decides they need to get off. Well instead of having us look at the "LFG" status and spamming the ooc trying to get a member, we can put up the LFM flag(maybe have it so you can show what archtype you are looking for) and then whenever that wizard sees theres a the group is looking for a dps, and the group is around their level and at a location they are willing to go to.. they can just send a /tell to the leader. Just my 2 newb cents. (Don't know if this idea has been brought up before.)
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#47 |
Loremaster
Join Date: Dec 2004
Location: Kithicor
Posts: 155
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![]() A semi equal distrubition of lewt across all tables from solo to raid, It seems that the majority of the kinds of loot that drop are focused more twords melee and tank type. While there has been a nice change in drop rates of VLA armor it seems that priests who wear chain are having to deal with melee / tankish type armor insted of the armor needed for their classes, This is also the same for priests who leather. The majority of leather armor has monks and other leather melee type classes in mind, leaving the leather priests to settle for sub-par stats that are needed for their classes or wear VLA armor. I would also like to see a change in the way cures work. It seems that most of the single target and group cures seem to be bugged / not working at all. I myself have experianced constant "chain casting" of cures to remove dots and other forms of damage from members in my party only comming to find out that those forms of damage are uncureable. I understand that there are going to be mobs and encounters where dots // damaging effects are not ment to be cured but not 85% + of them.
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#48 |
Join Date: Nov 2004
Posts: 107
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Well aside from the armor and weapon graphics, I would realy like to see each of the zones varied in level some. Have a reason to have people of many different levels in each of the zones. I realy hate the way the zones are right now with a specific level range and then move on to the next one, etc. I miss zones like Oasis from EQ1 where high level and low level people hunted and low level people had to actualy make sure the sand giants didn't mash em.
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#49 |
Join Date: Nov 2004
Posts: 41
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![]() In addition to my last statement, I would like to see the following:
There's a lot there to chose from! ~Enjoy! Message Edited by Erladdin on 12-20-2005 09:38 AM |
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#50 |
Join Date: Feb 2005
Posts: 60
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![]() I would like to be able to sell back my house, make T6 rare furniture, a move command so that I don't have to load up all my alts to move to a new home. Windows in houses in freeport. A city wide revamp, should have a bell, a bank and crafting supplies in every zone where there is housing. Bigger vaults in bigger houses. Vaults linked to accounts rather than toons. Double the amount of shared bank slots. Morgaine |
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#51 |
Loremaster
Join Date: Nov 2004
Posts: 51
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![]() 1. Bank exchange for toons of opposite alignment. 2. More armor/weapon design variations for all classes. 3. Pathing problem. This is the biggest joke of all. This has more of a negative effect on the game than all the others put together. There is absolutely no excuse for this issue to still exist. Over a year into the game and Im still having to pull mobs out of walls because I cant see them, in full view, cept for a toe maybe. Maybe I missed it, but I havent even seen this problem addressed. Any SOE employee out there wanna comment on this long overdue, swept under the floor, game-wide problem?? |
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#52 |
Loremaster
Join Date: Aug 2005
Location: Niterói - RJ - Brazil
Posts: 20
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![]() Hi everybody, My wish list is very short; 1- Ability to drop itens on the ground without destroy it. 2- Some city events, like a massive gnoll atack in qeynos door. []'s Marcio Happy Christmas
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please forgive me for my english. Its not my first language |
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#53 |
Loremaster
Join Date: Nov 2004
Posts: 1,357
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Just one.... BIG LIST =D http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=69130
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[] Sokolov - New Outriders [] [] Maridith(70 Defiler) Sokolov (70 Jeweler) Loklan(57 Zerker) Rebekah(47 Ranger) [] Healing Guide - Version 0.5 Fate has perfect wings |
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#54 |
Join Date: Aug 2005
Location: London, UK
Posts: 11
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I'd like to see horses jump correctly, i.e, not moving their legs as if they're running while in air.I'd also like to see horses goingon hind legsoooh and also maybe upgrades for horse? like new saddles etc?
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Blam Forums - Welcome To The Internet |
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#55 |
Loremaster
Join Date: Nov 2004
Location: Permafrost
Posts: 267
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![]() 1.) More Heritage Quest plus those "Signiture" Quests we heard about! 2.) Better pathing 3.) Better armour/Robes... appears (or at least more different designs). 4.) More heroic instances zone like those in DoF! (Love these as they are great for smaller guilds) - Shadowgates of Permafrost
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Shadowgates 90 lvl Wizard / 90 Sage - League of The Ignoble Liver - Permafrost Server Avathar 90 lvl Warden Yarrr 90 lvl Dirge Blackmyth 69 lvl Necro |
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#56 |
Tester
Join Date: Feb 2005
Posts: 498
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![]() After having to camp out of Nek castle and put up with the 18 hour lockout due to the lag caused by memory leaks on SOE's end, I have only one wish.....To see this posted in the next LU. Great news for all you paying customers out there. We have taken care of the memory leaks that have been in the game since we first released it and you will no longer suffer from horrendous lag in Qeynos Harbor, Stormhold, Nek Castle, Down Below, Vermins Snye, Crypt of Betrayal or any of the other many places that we have neglected for so long. Sunrayn, 53 guard--Test
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#57 |
Join Date: Sep 2005
Posts: 323
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![]() More art for teh summoners, thx plz.
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#58 |
Join Date: Sep 2005
Posts: 323
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Oh and please add Mender Slayer title, I am building sandcrawler faction and would love to be recognized for my pwning.
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#59 |
Loremaster
Join Date: Nov 2004
Posts: 31
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![]() Some things I would really love to see in game: - Ping meter similar to what was in EQ1 - A shortening on the length of the chain armor 'skirt' model so it only goes to mid thigh, not knee length - The possibility to display names on effect buffs (similar to what is capable on maintained buffs' - Add raid main assist designation similar to EQ1 (set by raid leader). |
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#60 |
Join Date: Dec 2004
Posts: 135
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I would like to see helmets with horns on them...especially for Dorfs and Barbarians...
And I wouldn't mind the Hammer's getting a visual re-vamp...and better aggro control for SK's...and better dps for Enchanters (as well as a proper role in raids)...oh, and...um...what the other peeps said too. |
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