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Unread 06-14-2006, 06:18 PM   #31
Jowita

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I dunno, I'm not even 50 yet (just got 41 the other night), so I can't speak on how it is in the so-called "end-game." The one thing that will keep me coming back every night, no matter what SOE does to the ranger class, is this: groups. As long as I can find groups, even nominally proficient pick-up groups, I'll be okay. That's why I play, really. I just love the group dynamic. Heh, even bad group dynamics--gives me something to talk about the next day, eh? SMILEY

So, as long as I can find a group, I won't be leaving anytime soon. Besides, how could I possibly leave when there are excellent (albeit furry) folks like Kaeros to keep me from taking myself too seriously? SMILEY

Oh, one other thing -- I really enjoy doing Heritage Quests, and they're a lot of fun to do as a ranger. Speaking of HQs, I should take this opportunity to thank the people who play brigands on Antonia Bayle. For two HQs (Hadden's Earring and PGT), it was a brigand each time who answered my call to help kill the final mob. Brigands FTW!

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Unread 06-15-2006, 12:51 AM   #32
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bentgate wrote:

Hey Bongo,

Let me try and find those refernces.

1. Well for the first one - you jsut need to read the description of the Ranger class on the EQ2 website. We are masters of range.

2. This one was back when the argument about the change in legendary imbued rings went in. People were complaining about why the chagnes and Dev said the rings were overpowered and they were jsut finding out because they had no itemization in the game. Basically, devs were out there willy nilly making items with no master plan. It is somewhere in this thread I think.

http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=46901#M46901

 

3. The exploiter statment by Blackguard himself.

"Some players have been using this to their advantage by deliberately equipping slow weapons in order to give their fast-casting combat arts a better chance to proc."
http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=47688&view=by_date_ascending&page=2

 

Both of these are very long thread. THe 3rd one I found the comment for you. The 2nd one I just posted the thread. Sorry but you will have to scroll through for a red name to get the post.

 

 




thanks for looking those up for me. now that you mention the slow weapons to increase proc chance i do remember reading that back when they were nerfing it. I'll have to read the other post tomorrow as i'm leaving work in 10 minutes.
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Unread 06-15-2006, 01:13 AM   #33
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Having said what I said, earlier in this post,  I do believe the following is a bit of a joke.
 
 Rogue: Walk the Plank: Added root effect to Hold Direction.
- Rogue: Avast Ye: Increased damage.
- Rogue: Abilities that have an empty offhand requirement also check that the primary weapon is not 2-handed.
- Rogue: Pick Pocket: Reduced Recovery time to 0.25 seconds. Increased coin rewards
- Swashbuckler: Disarming Grin: Increased recast timer to 60s from 30s. Reduced Power cost.
- Swashbuckler: Cold Throw: Reduced damage.

Predator: Intoxication: Damage over time effect will now stack with other allies.
- Predator: Point Blank Shot: Reduced stun duration, Recast time lowered to 45s, damage decreased
- Ranger: Thorny Trap: Duration of Root effect has been reduced.
- Ranger: Storm of Arrows: Can no longer be cast on the run.
Looks like and rogue classes do get all the love.   Once again I digress into the shadows to watch my berzerker friend parse every fight and laugh at me.
Not that it bugs me *twitch*
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Unread 06-15-2006, 02:10 AM   #34
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Nikki656 wrote:
Having said what I said, earlier in this post,  I do believe the following is a bit of a joke.
 
 Rogue: Walk the Plank: Added root effect to Hold Direction.
- Rogue: Avast Ye: Increased damage.
- Rogue: Abilities that have an empty offhand requirement also check that the primary weapon is not 2-handed.
- Rogue: Pick Pocket: Reduced Recovery time to 0.25 seconds. Increased coin rewards
- Swashbuckler: Disarming Grin: Increased recast timer to 60s from 30s. Reduced Power cost.
- Swashbuckler: Cold Throw: Reduced damage.

Predator: Intoxication: Damage over time effect will now stack with other allies.
- Predator: Point Blank Shot: Reduced stun duration, Recast time lowered to 45s, damage decreased
- Ranger: Thorny Trap: Duration of Root effect has been reduced.
- Ranger: Storm of Arrows: Can no longer be cast on the run.
Looks like and rogue classes do get all the love.   Once again I digress into the shadows to watch my berzerker friend parse every fight and laugh at me.
Not that it bugs me *twitch*



Hahahaha, yeah, that is kinda funny in a sick way.  SMILEY  Ah well, more power to 'em! We had our months of being overpowered, it's gotta ebb and flow for everyone. Not that rogues are overpowered (at all), just in overall better shape than we are.
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Unread 06-15-2006, 03:20 AM   #35
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I play a swashie(and a ranger)  and never noticed the double attack on ranged as a swashie as I don't range attack much ( when I do I throw the daggers SMILEY. ) but if in fact it is doing this it is a bug and will be fixed as it isn't intended.  They have been slowly pruning the unintended side effects of this AA  ability.  First they made it so the second attack didn't have the normal chance to proc everything (poisons , casted procs etc).  This patch caught the 2-hander exception that some were using to great effect. It is suppose to give a rogue with a 1 hander and an empty secondary slot  an additional chance to attack but only with that  weapon.  So if this is causing ranged weapons to double attack it is simply a  bug.  Using it as a case of comparision of AAs seems a bit questionable. Still some debate over whether this AA line yields any more dmg for the swashie than going dual wield,  which is as it should be,  provides a bit of flaver  SMILEY.  Two make the single weapon approach even break even with normal dual wield and no AAs takes quite a few points. Drevva
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Unread 06-15-2006, 07:47 AM   #36
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Nikki656 wrote:
Having said what I said, earlier in this post,  I do believe the following is a bit of a joke.
 
 Rogue: Walk the Plank: Added root effect to Hold Direction. nerf, it used to be a full stun
- Rogue: Avast Ye: Increased damage.
- Rogue: Abilities that have an empty offhand requirement also check that the primary weapon is not 2-handed. nerf aimed at the wurmslayer
- Rogue: Pick Pocket: Reduced Recovery time to 0.25 seconds. Increased coin rewards
- Swashbuckler: Disarming Grin: Increased recast timer to 60s from 30s. Reduced Power cost. nerf
- Swashbuckler: Cold Throw: Reduced damage. nerf

Predator: Intoxication: Damage over time effect will now stack with other allies.
- Predator: Point Blank Shot: Reduced stun duration, Recast time lowered to 45s, damage decreased
- Ranger: Thorny Trap: Duration of Root effect has been reduced.
- Ranger: Storm of Arrows: Can no longer be cast on the run.
Looks like and rogue classes do get all the love.   Once again I digress into the shadows to watch my berzerker friend parse every fight and laugh at me.
Not that it bugs me *twitch*


You're pointing at a list of 6 alterations to Rogue classes and 4 of the alterations are nerfs and you come out with "Rogues get all the love"... you muppet.

You also neatly miss the fact that the Rogues WIS AA line got jumped on heavily last update. They are attempting to even out the Rogue AA.

It's sickening the number of Rangers still shuffling around behaving like depressed goths.

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Unread 06-15-2006, 05:54 PM   #37
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Carnagh wrote:
It's sickening the number of Rangers still shuffling around behaving like depressed goths.
That's funny right there, i don't care who ya are....
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Unread 06-15-2006, 06:48 PM   #38
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Carnagh wrote:


Nikki656 wrote:
Having said what I said, earlier in this post,  I do believe the following is a bit of a joke.
 
 Rogue: Walk the Plank: Added root effect to Hold Direction. nerf, it used to be a full stun
- Rogue: Avast Ye: Increased damage. Not Nerf
- Rogue: Abilities that have an empty offhand requirement also check that the primary weapon is not 2-handed. nerf aimed at the wurmslayer
- Rogue: Pick Pocket: Reduced Recovery time to 0.25 seconds. Increased coin rewards Not Nerf
- Swashbuckler: Disarming Grin: Increased recast timer to 60s from 30s. Reduced Power cost. nerf
- Swashbuckler: Cold Throw: Reduced damage. nerf

Predator: Intoxication: Damage over time effect will now stack with other allies. NERF
- Predator: Point Blank Shot: Reduced stun duration, Recast time lowered to 45s, damage decreased NERFF
- Ranger: Thorny Trap: Duration of Root effect has been reduced. NERF
- Ranger: Storm of Arrows: Can no longer be cast on the run. NERF

 
Looks like and rogue classes do get all the love.   Once again I digress into the shadows to watch my berzerker friend parse every fight and laugh at me.
Not that it bugs me *twitch*


You're pointing at a list of 6 alterations to Rogue classes and 4 of the alterations are nerfs and you come out with "Rogues get all the love"... you muppet.

You also neatly miss the fact that the Rogues WIS AA line got jumped on heavily last update. They are attempting to even out the Rogue AA.

It's sickening the number of Rangers still shuffling around behaving like depressed goths.



Edited out completely for sanity's sake.  For trolling Ranger boards you owe 5 pp to all the rangers on this board for arrow expenses.     As I take the high road my ranger friends please congratulate my new found friend on his ability to flame and his ability to forget EVERY update. 

 

 

 

Message Edited by Nikki656 on 06-15-2006 10:03 AM

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Unread 06-15-2006, 11:32 PM   #39
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No ranger wants to see a rouge nerfed.. Well, cept maybe some pvp people SMILEYAll we want, is to play a game, to mid highend to highend. Where our class isent being outshined by other classes in a lower tier.. Let me put it in terms people can understand. Your a boxxer, you train everyday you are the best of the best at what you do.. You get in a fight with some 95 pound kid  who whines to his mamma everytime he gets made fun of. You put him in the ring with ya, you try your best.. You fall on your [expletive haxx0red by Raijinn] and get the living sh*t beat out of you. - This is where we are comming from.
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Unread 06-16-2006, 12:07 AM   #40
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Three options here folks.....

1) quit...just pack up your toys and go home!

2) retire...stop playing your char and sit around like a bunch of ole geezers in the park.." well, in my day we could run like the wind as we shot a zillion arrows at everything that moved and killed'em dead... then those (insert adjectives and nouns) nerfed the crap outta us!"

3) adapt and overcome...re-learn your char...know your strenghts and more important your weaknesses!

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Unread 06-16-2006, 02:02 AM   #41
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I believe I've stated that no matter what nerfs hit I'm playing a ranger.  It's what I enjoy and I'll continue to adapt and overcome.    I always have in whatever game I've played.     Like I stated earlier.  I usually stay away from the boards that way I'm oblvious to whatever they do or to whoever has something to say about it.   I guess I figured I could come here and learn a few things about how to adapt and overcome.    Guess I was wrong.  I'll figure it out on my own,  I generally do.  I like your willingness to offer up options tho.  It shows great forethought and originallity.  I'm quite sure that hasn't been said before. 

 

Point of interest, the nerfs they hit us with aren't apocalyptic.  Just annoying.   Point blank was quite useful as it was for doing nice damage up close in tight situations.   The stun situation is something I've already overcome as it's not that big a deal.    My last statement on the subject is more of a observation.   Perhaps we can worry less about the PVP aspects of the class when the majority of the servers are pve and the nerfs for pvp effect the population as a whole.  Point of fact, PVP servers are crawling with "cry more noob WTFZ0R I wtfpwned u" people who get smoked by a class and complain until the devs are pulling their hair out and give in.   I understand that nerfs are a necessary evil.   I also understand the need for class balance.  What I don't understand is the systematic demolition of a class brick by brick.  If they keep going they will have us wearing cloth and paying 20 pp a stack for arrows and doing less damage with ca's and auto attack than Templars do when they're hitting a mob with their little wands of destrucion.  Melodramatic I know.  But ask yourself this.  If it were you watching a Berserker out dps you, when you know how to play your clase quite well, not once, not twice but repeatedly on a parser.  Wouldn't you, at the very least, raise an eyebrow?

 

I digress.  It's not that bad,  I love my class and I will continue to play it no matter how hard the nerf bat swings.  As I've said before, it's nice being oblivous.  Which after this post I will be from now on.    I just think some of you people saying that we're whining and crying and "walking around all goth" need to step back and look at it from a different angle.  Perhaps one that doesn't impede your view of the whole picture. 

 

Thanks and good luck to all of you.  

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Unread 06-16-2006, 02:04 AM   #42
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boondoggle wrote:

Three options here folks.....

1) quit...just pack up your toys and go home!

2) retire...stop playing your char and sit around like a bunch of ole geezers in the park.." well, in my day we could run like the wind as we shot a zillion arrows at everything that moved and killed'em dead... then those (insert adjectives and nouns) nerfed the crap outta us!"

3) adapt and overcome...re-learn your char...know your strenghts and more important your weaknesses!



Sorry, those aren't all valid choices.  Specifically, your #3 is invalid.  There is no "adapt and overcome".  This implies if a ranger simply tries harder or "learns his class" that he can once again rise to tier-1 dps.  Sorry, ain't gonna happen.  Can't happen.  The class maxes out at tier-2 given current game mechanics/equipment and other class' skills and AAs compared to those of rangers.  So let me redo your list:

Four options here folks.....

1) quit...just pack up your toys and go home!

2) retire...stop playing your char and sit around like a bunch of ole geezers in the park.." well, in my day we could run like the wind as we shot a zillion arrows at everything that moved and killed'em dead... then those (insert adjectives and nouns) nerfed the crap outta us!"

3) Grit your teeth and bear it.... simply resign yourself to being tier-2 dps with no offesetting utility

4) Post calm, objective, supported messages on this board describing the issues involved in hopes that the devs might relook ranger dps shortcomings.

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Unread 06-16-2006, 05:17 PM   #43
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Ok,you want clam objective options, how about this....as far as PvP goes, you never go out in the big bad world solo...ever! Learn how to max your potential DPS, with a combo of potions,poisons and even how you approach your target. Sleath...sleath...sleath...our best damges comes from that postition. If your surprised off guard by a group of freeps, unprepared to fight run...run...run...last resort evac! That's what we do! You are not proving anything by standing there getting the snot beat out of you!

The Ranger can be a effective and contributing part of a group, a tank, a healer, a couple of clothies and the scout can be a formidable force to come upon while out roaming the wide open spaces.

And yes you can re-learn your char, all of us that have played through all the LU's from the very beginning have been forced to "adapt and overcome" all the changes to this class!

And Sony.....well, the bottom line is that if you are not playing the game the way they want you to, they will make changes....don't worry, other classes will see the nerf bat heading their way.

The Scout classes are only the flavor of the week, if you are reading any of the other forums you will soon discover that people are whinning about every class....

 

my 2 cents worth

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Unread 06-16-2006, 05:59 PM   #44
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boondoggle wrote:

Ok,you want clam objective options, how about this....as far as PvP goes, you never go out in the big bad world solo...ever! Learn how to max your potential DPS, with a combo of potions,poisons and even how you approach your target. Sleath...sleath...sleath...our best damges comes from that postition. If your surprised off guard by a group of freeps, unprepared to fight run...run...run...last resort evac! That's what we do! You are not proving anything by standing there getting the snot beat out of you!

The Ranger can be a effective and contributing part of a group, a tank, a healer, a couple of clothies and the scout can be a formidable force to come upon while out roaming the wide open spaces.

And yes you can re-learn your char, all of us that have played through all the LU's from the very beginning have been forced to "adapt and overcome" all the changes to this class!

And Sony.....well, the bottom line is that if you are not playing the game the way they want you to, they will make changes....don't worry, other classes will see the nerf bat heading their way.

The Scout classes are only the flavor of the week, if you are reading any of the other forums you will soon discover that people are whinning about every class....

 

my 2 cents worth



This is not PvP and no one where really cares about PvP so just take that action to the PvP boards. The fact of the matter is alot of us have been around here for  long time and are sick of SOE jacking up Rangers. We have adapted (every LU), we have overcome (every LU) and you coming here posting like that is all it takes is really arrogant and demeaning to a lot of Rangers that have been through alot.

Just b/c you are fine with game mechanics that limit you to less DPS than tanks and other support classes does not mean we have to sit back and be satisfied with being mediocre. Don't belittle other people that want their class to be where it shoud be. Mediocrity might be ok for you, but for a lot of Rangers we want the game mechanics to allow us to do as much damage as our assassin counterparts.

If you are a raiding Ranger, it is even worse. So, please, go be happy in your world of mediocrity and let people that want change ask for change as long as they do it in a calm and constructive manner. I am sorry but  I am so sick of people coming in here and telling us to learn and adapt. We are still here so obviously we have learned and adpated but it does not mean we have to sit here and get the shaft.

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Unread 06-16-2006, 07:34 PM   #45
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I respect your opinion...but you need to wake up and smell the coffee...the blue servers have been left behind in the dust, SOE is only interested in PvP right now.
 
You can sit around an belly ache until doom's day comes, you will never see the Ranger return to the glory days it once had! This class is set-up as a supportive role, not an EQII God!
 
If you haven't noticed, SOE wants players to group, they don't want you out soloing. But I guess that doesn't apply to you since you have capped your char at 70, so now all you have left to do is raid!
 
Don't come down on me with a condescending attitude like you have been around since the first conception art was drawn for this class.
Most likely we both have been here since Nov. 8,'04, so I've been through all the LU's also!

Message Edited by boondoggle on 06-16-2006 08:36 AM

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Unread 06-16-2006, 07:38 PM   #46
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Why don't you both take a deep breath and step away for a bit, geez.
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Unread 06-16-2006, 07:42 PM   #47
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boondoggle wrote:
I respect your opinion...but you need to wake up and smell the coffee...the blue servers have been left behind in the dust, SOE is only interested in PvP right now.
 
!

Message Edited by boondoggle on 06-16-2006 08:36 AM


From what I see - PvE hasent really been effected by PvP. PvP has its own spellsets and its own rules, I do feel that the changes that have taken place are due to solo content ballancing and keeping util ontop of util.
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Unread 06-16-2006, 08:01 PM   #48
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Personally I feel the class hasnt changed based on how I play, only the damage done has. So for me no it hasn't lost its flavor. I just wish I could go back in time when I was only level 40 and had no clue what a parser was and how bad my damage was. Ignorance truely was bliss back then.
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Unread 06-16-2006, 08:50 PM   #49
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boondoggle wrote:
I respect your opinion...but you need to wake up and smell the coffee...the blue servers have been left behind in the dust, SOE is only interested in PvP right now.
 
You can sit around an belly ache until doom's day comes, you will never see the Ranger return to the glory days it once had! This class is set-up as a supportive role, not an EQII God!
 
If you haven't noticed, SOE wants players to group, they don't want you out soloing. But I guess that doesn't apply to you since you have capped your char at 70, so now all you have left to do is raid!
 
Don't come down on me with a condescending attitude like you have been around since the first conception art was drawn for this class.
Most likely we both have been here since Nov. 8,'04, so I've been through all the LU's also!

Message Edited by boondoggle on 06-16-2006 08:36 AM


And pray tell me, what do we support? What utility do we have that allows us to support people? The Ranger is a DPS class that does mediocre DPS. Period. Who said anything about EQ2 god. I play my ranger because I like Rangers. I dont care about my DPS but I do care when SOE makes half [expletive haxx0red by Raijinn] changes that affect our class that are obviously not thought out. If we are a support class, as you said, where is my utility. What is my purpose?


 

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Unread 06-16-2006, 10:12 PM   #50
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lol @ rangers as a support class.  If you mean, as in we need (emotional support), then you'd be right.

Actually it should be "COL" (Cry Out Loud) SMILEY

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Unread 06-16-2006, 11:26 PM   #51
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boondoggle wrote:
I respect your opinion...but you need to wake up and smell the coffee...the blue servers have been left behind in the dust, SOE is only interested in PvP right now.
 
You can sit around an belly ache until doom's day comes, you will never see the Ranger return to the glory days it once had! This class is set-up as a supportive role, not an EQII God!
 
If you haven't noticed, SOE wants players to group, they don't want you out soloing. But I guess that doesn't apply to you since you have capped your char at 70, so now all you have left to do is raid!
 
Don't come down on me with a condescending attitude like you have been around since the first conception art was drawn for this class.
Most likely we both have been here since Nov. 8,'04, so I've been through all the LU's also!

Message Edited by boondoggle on 06-16-200608:36 AM


 

1. I think the previous 2 posters stated it well. We have no utiltity to support anyone. If you have been around as long as you say you have then where the hell did you get the idea that we are a support class?

2. So you say SOE wants players to group and they don't want us to solo, are we the only ones then? I doubt this LU stopped wizards from root/nuking heroic named, or even stopped brawlers from going toe to toe with same mobs. Granted they might have made it more difficult for summoners but I'm sure they are still better at it than us.

Frankly your points are invalid and on the verge of ludicrous. BTW the level we were at when we were considered "Gods" is the same level every other dps except us is currently at now. Guess we are the only ones who wont be "Gods" now.

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Unread 06-16-2006, 11:30 PM   #52
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Marcuzs wrote:


boondoggle wrote:
I respect your opinion...but you need to wake up and smell the coffee...the blue servers have been left behind in the dust, SOE is only interested in PvP right now.
 
You can sit around an belly ache until doom's day comes, you will never see the Ranger return to the glory days it once had! This class is set-up as a supportive role, not an EQII God!
 
If you haven't noticed, SOE wants players to group, they don't want you out soloing. But I guess that doesn't apply to you since you have capped your char at 70, so now all you have left to do is raid!
 
Don't come down on me with a condescending attitude like you have been around since the first conception art was drawn for this class.
Most likely we both have been here since Nov. 8,'04, so I've been through all the LU's also!

Message Edited by boondoggle on 06-16-200608:36 AM


 

1. I think the previous 2 posters stated it well. We have no utiltity to support anyone. If you have been around as long as you say you have then where the hell did you get the idea that we are a support class?

2. So you say SOE wants players to group and they don't want us to solo, are we the only ones then? I doubt this LU stopped wizards from root/nuking heroic named, or even stopped brawlers from going toe to toe with same mobs. Granted they might have made it more difficult for summoners but I'm sure they are still better at it than us.

Frankly your points are invalid and on the verge of ludicrous. BTW the level we were at when we were considered "Gods" is the same level every other dps except us is currently at now. Guess we are the only ones who wont be "Gods" now.




Amen Bruva!
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