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Unread 05-08-2006, 06:50 PM   #31
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Shennron wrote:

Your getting me all excited. I love argueing with Noobs.


<3 Thanks for catching this one while I was leveling my coercer all weekend.:smileyvery-happy:Pretty much gotta agree with everything you said. I can push out 400 dps with mostly master nukes and about 375 int. I can do it for as long as I need to. I actually duoed a bunch of named in bonemire with a coercer and his only comment was, "I had no idea wardens did so much damage SMILEY". For killing [expletive haxx0red by Raijinn] mobs, a coercer with the right pet will end up being faster, but for difficult mobs a warden is always going to have a better sucess rate. I have yet to meet a named mob I cannot solo unless it is immune to root (end mobs for bone clasped girdle, young dragon for bag, etc).
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Unread 05-08-2006, 06:59 PM   #32
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Shennron wrote:

Also you dont need to be uberly equipped to solo as a warden as we are not getting hit. Just get your root spells upgraded and your DD's then your set.


Maybe it's just me but my master T7 roots get broken and resisted like crazy so I like having a mitigation option (would be nice to have an AA line help with that).   That's one reason I was a bit annoyed about the mitigation drop in my lyceum items (the leggings and periapt specifically) as it cost me about 5% crushing mitigation.  I used to be able to get over 50% vs crush easily. SMILEY

I also seriously doubt wardens can take named down better than a bruiser or swash (or maybe a necro too but ours is lazy SMILEY ).  These guys farm nameds easily and far faster than we can (probably due to double attack AAs).

And to fight the really tougher nameds you do need to be well equipped - some of the mobs have a ton of hps so higher damage spells and power regen are vital.

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Unread 05-08-2006, 07:08 PM   #33
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Couple of things.

  1. It's true we can take hard nameds ourselves as long as they don't heal too much.  We can solo powerful mobs fine, slow but steady wins.  I soloed the entire peacock questline up until the epic part.  The question is... can we get 30% an hour soloing?  No.  A coercer can.  Showing screenshots of you soloing powerful mobs doesn't prove you can either.  A zerk in our guild rerolled and soloed most of his lvls going from 60-70 in 2 weeks.
  2. I'd like to know how all these Wardens are hitting int cap.  With all my intelligence gear on I'm capping out at around 380.  The int cap is 510 so I call exaggeration on a Warden hitting intelligence cap self buffed.
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Unread 05-08-2006, 07:44 PM   #34
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mikemcmodmike wrote:

Couple of things.

  1. It's true we can take hard nameds ourselves as long as they don't heal too much.  We can solo powerful mobs fine, slow but steady wins.  I soloed the entire peacock questline up until the epic part.  The question is... can we get 30% an hour soloing?  No.  A coercer can.  Showing screenshots of you soloing powerful mobs doesn't prove you can either.  A zerk in our guild rerolled and soloed most of his lvls going from 60-70 in 2 weeks.
  2. I'd like to know how all these Wardens are hitting int cap.  With all my intelligence gear on I'm capping out at around 380.  The int cap is 510 so I call exaggeration on a Warden hitting intelligence cap self buffed.



What you whining now?

There is no priest that can have 30% solo xp / hour. Not happy with it? Don't roll a priest. Hitting cap with warden is perfect possible, farm the broker for that. And with a potion you can hit over 600. Pretty useless tho :p

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Unread 05-08-2006, 07:48 PM   #35
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Read the thread before posting nonsense.  The question was originally who could solo better a coercer or warden.  I always said if you like soloing to pick a non-healer.  Read back to the 3rd post or so.

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Unread 05-08-2006, 08:09 PM   #36
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I tried getting the image posted on this thread but was having trouble with getting the image to work. I hope this hyperlink works just as well.
 
Also, ty for sticking up for me the few of you and actually believing me. The real topic of this thread is actually How well can Wardens solo(exp and named mobs).
 
I argued for experience that wardens can get experience faster than Fury's. I also argued that Wardens can solo named mobs better then Coercers. However, I will agree that Coercers can solo better for experience.

Message Edited by Shennron on 05-08-2006 09:14 AM

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Unread 05-08-2006, 08:23 PM   #37
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Unmasked wrote:

Maybe it's just me but my master T7 roots get broken and resisted like crazy so I like having a mitigation option (would be nice to have an AA line help with that). 


i have a master for my single target root, too. the resistability factor is on the original casting and the periodic chance to break. i almost never have it get resisted or break from a periodic check.however it still has a 5% chance to break with each hostile action. so here's the trick. you need to take your time and go slow with the nuking. don't use your DoT. every time the DoT ticks off the 5% check against the root goes off too. so stick with your other two nukes. i usually root and then wait until my root is almost up again before i toss a few nukes in. if the root breaks, i sometimes use my snare right away cuz it casts pretty quick and then re-root it. i'm not sure if that actually helps or not, but it makes me feel safer sometimes. :smileytongue:editi also re-root before the duration is over usually to keep it in place, and i use the time right after the root before i start nuking to recover some power with manastone, potions, vessel, or whatever.

Message Edited by Crimson Dragon on 05-08-2006 09:26 AM

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Unread 05-08-2006, 08:53 PM   #38
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I don't play end game swashy or bruiser. I'd be willing to say a bruiser might be able to solo better, although there are a lot of mobs that are stun and mez immune now but still rootable, which would compeltely destroy a bruiser. I don't know enough about a swash, perhaps there are CAs that I am not aware of but I sincerely doubt that they are more effective than a warden. Having the ability to take nearly zero damage is extremely powerful and afaik a swashy cannot duplicate that.
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Unread 05-08-2006, 09:02 PM   #39
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Heh well my problem is that I rarely solo and when I do I usually tank them as I try to have have good mitigation.  That's why I never maxxed out my subjugation.  Before I used to just tank mobs them with high mitigation and focus near the cap (420 I think?) with reasonable success.  HA comes in handy that way.  So now with my mitigation somewhat nerfed I decided to go out and try and kill some nameds and get my subjugation up there and then try out the harder mobs.

I'm currently on Shattered Weir killing the elementals.  I killed the named twice so far.  Getting the right crystals is a pain though - needed 10 kills to get last one just now. :p  After adjusting my approach and nearly dying the first time because of so many root breaks the second time was cake and I finished him off with full health and 50% power.  I'll try him one more time before moving on to someone more challenging.

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Unread 05-08-2006, 09:05 PM   #40
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xenocyst wrote:
I don't play end game swashy or bruiser. I'd be willing to say a bruiser might be able to solo better, although there are a lot of mobs that are stun and mez immune now but still rootable, which would compeltely destroy a bruiser. I don't know enough about a swash, perhaps there are CAs that I am not aware of but I sincerely doubt that they are more effective than a warden. Having the ability to take nearly zero damage is extremely powerful and afaik a swashy cannot duplicate that.


I think their AAs for double attack - with all the poisons/potions and other procs swashes can get turn them into a dps machine.  And they can heal with certain items/potions as well - and poisons aren't just about damage.  The nerf to double attack and the upcoming nerf to stun will certainly make things tougher for both classes though.

Edit: Bruisers can self heal themselves and FD plus SF lets them get anywhere in the game easily.  Part of soloing is getting to the mob and while chameleon totmes are nice they won't get you to the bottom of SoS in a minute.

Message Edited by Unmasked on 05-08-2006 10:07 AM

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Unread 05-08-2006, 10:06 PM   #41
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Unmasked wrote:

xenocyst wrote:I don't play end game swashy or bruiser. I'd be willing to say a bruiser might be able to solo better, although there are a lot of mobs that are stun and mez immune now but still rootable, which would compeltely destroy a bruiser. I don't know enough about a swash, perhaps there are CAs that I am not aware of but I sincerely doubt that they are more effective than a warden. Having the ability to take nearly zero damage is extremely powerful and afaik a swashy cannot duplicate that.

I think their AAs for double attack - with all the poisons/potions and other procs swashes can get turn them into a dps machine.  And they can heal with certain items/potions as well - and poisons aren't just about damage.  The nerf to double attack and the upcoming nerf to stun will certainly make things tougher for both classes though.

Edit: Bruisers can self heal themselves and FD plus SF lets them get anywhere in the game easily.  Part of soloing is getting to the mob and while chameleon totmes are nice they won't get you to the bottom of SoS in a minute.

Message Edited by Unmasked on 05-08-2006 10:07 AM


Dps is all well and good but swashies have no real heal and no cure. Basically it's a race between thier dps/stuns and the mob's hp. If the mob is high hp, they can't afford to take more than one or two hits from the sort of named mob that is a challenge so they are less likely to survive than a careful warden.In terms of bruisers/brawlers, FD is good for moving and getting away, but all that matters in the end is the kill (and the chest :smileywink:). Like i said above, bruisers have the edge when they can stun and mez, but SOE in thier infinite wisdom has made many of the bonemire named unstunnable and unmezzable so that's not an effective tactic. In general I agree that bruisers have the edge, but any class that doesn't have a root has to be able to control the incoming damage somehow and if those tools arent available for some reason (or they're about to get nerfed :smileymad:) then that puts them at a disadvantage.
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Unread 05-08-2006, 10:09 PM   #42
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There are cure items/potions and even heal potions/item - it also helps if that swash is also a level 70 alchemist. SMILEY  After the nerf to double attacks I'm not sure about the swash anymore though.

xenocyst wrote:


Unmasked wrote:

xenocyst wrote:
I don't play end game swashy or bruiser. I'd be willing to say a bruiser might be able to solo better, although there are a lot of mobs that are stun and mez immune now but still rootable, which would compeltely destroy a bruiser. I don't know enough about a swash, perhaps there are CAs that I am not aware of but I sincerely doubt that they are more effective than a warden. Having the ability to take nearly zero damage is extremely powerful and afaik a swashy cannot duplicate that.


I think their AAs for double attack - with all the poisons/potions and other procs swashes can get turn them into a dps machine.  And they can heal with certain items/potions as well - and poisons aren't just about damage.  The nerf to double attack and the upcoming nerf to stun will certainly make things tougher for both classes though.

Edit: Bruisers can self heal themselves and FD plus SF lets them get anywhere in the game easily.  Part of soloing is getting to the mob and while chameleon totmes are nice they won't get you to the bottom of SoS in a minute.

Message Edited by Unmasked on 05-08-2006 10:07 AM


Dps is all well and good but swashies have no real heal and no cure. Basically it's a race between thier dps/stuns and the mob's hp. If the mob is high hp, they can't afford to take more than one or two hits from the sort of named mob that is a challenge so they are less likely to survive than a careful warden.
In terms of bruisers/brawlers, FD is good for moving and getting away, but all that matters in the end is the kill (and the chest :smileywink:). Like i said above, bruisers have the edge when they can stun and mez, but SOE in thier infinite wisdom has made many of the bonemire named unstunnable and unmezzable so that's not an effective tactic. In general I agree that bruisers have the edge, but any class that doesn't have a root has to be able to control the incoming damage somehow and if those tools arent available for some reason (or they're about to get nerfed :smileymad:) then that puts them at a disadvantage.



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Unread 05-09-2006, 01:29 AM   #43
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I'm currently on Shattered Weir killing the elementals.  I killed the named twice so far.  Getting the right crystals is a pain though - needed 10 kills to get last one just now. :p  After adjusting my approach and nearly dying the first time because of so many root breaks the second time was cake and I finished him off with full health and 50% power.  I'll try him one more time before moving on to someone more challenging.

Just an update.  I killed the earthlord a few times then headed back to town to do a few things.  I decided to take some advice and tried out The Ancient Unbound Abomination - 69^^^.  This was the first time I tried this guy whether group or solo.

He was easy.  To be fair I am nearly fully mastered and fully fabled. Still as long as you don't get in melee range he is doable by most I'd think - I finished him off with full health and about 50% power.

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Unread 05-09-2006, 01:32 AM   #44
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Unmasked wrote:

I'm currently on Shattered Weir killing the elementals.  I killed the named twice so far.  Getting the right crystals is a pain though - needed 10 kills to get last one just now. :p  After adjusting my approach and nearly dying the first time because of so many root breaks the second time was cake and I finished him off with full health and 50% power.  I'll try him one more time before moving on to someone more challenging.

Just an update.  I killed the earthlord a few times then headed back to town to do a few things.  I decided to take some advice and tried out The Ancient Unbound Abomination - 69^^^.  This was the first time I tried this guy whether group or solo.

He was easy.  To be fair I am nearly fully mastered and fully fabled. Still as long as you don't get in melee range he is doable by most I'd think - I finished him off with full health and about 50% power.



Oh terrific.  This post will get snausages nerfed.  /SIGH
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Unread 05-09-2006, 01:35 AM   #45
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Arielle Nightshade wrote:
Oh terrific.  This post will get snausages nerfed.  /SIGH


!!!

Sorry I meant to say that I was one shotted by a 65^ on my way to kill that guy. SMILEY

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Unread 05-09-2006, 01:50 AM   #46
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T'Pol wrote:
I just tried the elemental mob grouped with a guardian and we both did not have enough mana to kill it as the mob kept warding and healing itself constantly. Yes i know about the roots/nuke technique but it costs a hell lot of mana.
I dont how this is working as our manapool is by all means not big enough. Could you record this with fraps as i would really like to see how this is working with your mana?
I solo'd the Earthlord several times today and in reviewing the parses I only saw him heal once (ritual).  I think if he doesn't get to melee you he doesn't heal hmself.  That's just a guess though.  I was able to do this guy finishing at roughly 50% power so as long as your FT is good and you use your manastone you should be able to manage this guy solo.
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Unread 05-09-2006, 01:57 AM   #47
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Unmasked wrote:

Arielle Nightshade wrote:
Oh terrific.  This post will get snausages nerfed.  /SIGH


!!!

Sorry I meant to say that I was one shotted by a 65^ on my way to kill that guy. SMILEY



There ya go!  Plus you evac'd with your Master I Verdurous Journey.....so you were safe? 
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Unread 05-09-2006, 02:51 AM   #48
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Well  Iwound up in the bahamas but all the mobs came with me. SMILEY
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Unread 05-09-2006, 03:06 AM   #49
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you mean that with a 70 warden you can solo named in blackburrow ? Last time i tried i was not in fabled gear and master so i get owned badly, maybe i will give a it a try again
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Unread 05-09-2006, 04:50 AM   #50
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I really hope that this will not get us all nerfed but as some other poster stated i dont think there are many people around who can actually do this solo thing.Before i went to bed i recorded a vid where i tried soloing the elemental named in shattered weir the vid should proove that the usual casual player wont be able to do this by all means.Perhaps some of you can help me out what i am doing wrong in the vid SMILEY http://rapidshare.de/files/19953402/named_solo_testing.avi.htmlJust select Free in the first screen,then wait 30 seconds enter the shown code and you will be able to dl it.Oh and pls refrain form using any flame as i am giving up much of my dignity anways by posting this in the hope we wont get nerfed.
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Unread 05-09-2006, 05:35 AM   #51
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I downloaded the file but can't run it.  Do I need a particular codec?
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Unread 05-09-2006, 05:45 AM   #52
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Its encoded with xvid if you have divx player it should run if not grab yourself the freeware player vlc (it can play everything) which is available here http://www.videolan.org/
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Unread 05-09-2006, 06:19 AM   #53
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Thanks that worked.  First thing that jumped at me was you didnt give yourself time to regen power and I didn't see you use  a manastone (don't think it was in english so really couldn't tell).  Basically take it easu.  If you're low on power just root and do nothing to regen.  Root won't break that way.
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Unread 05-09-2006, 07:38 AM   #54
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To be honest i didnt finish the manastone quest yet *g*Hm yes i could try it with waiting a little more for regen good point :smileyhappy:Also i noticed that you are using many flowing thought suff which i dont have except the prisma . I´ll give it a next try when i have manastone or a few more flowing thought items.
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Unread 05-09-2006, 08:32 AM   #55
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You have a spell that gives 9.4 power regen (spirit of the bat) and can take 2 traits that give you an additional 5 each.  That's 20 power regen over and above any items you have or nearly half a bard.  Definitely worthwhile to take in case you didn't. SMILEY
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Unread 05-09-2006, 11:27 AM   #56
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I highly doubt being able to solo heroics will get Wardens nerfed... If anything, both Druids need a dps increase now that other Priests are capable of matching and, on not-so-uncommon occasions, surpassing druid dps.
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Unread 05-09-2006, 11:42 AM   #57
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We have another warden in the guild, we both tried to max dps and each time again I out dps him with 200 dps. He asked my how that came, he got a nuke master I don't have yet. All other nukes are masters. This just proof to me that it's not about masters, it's about skills just like in every freaking game. If you ever played Counter Strike, how come Player A owns Player B each time? Cause Player A is most skilled ofcourse. Same goes for Everquest2 and any other game for that matter.
 
I'm getting bit tired of the "Warden got superb group heals so on ae mobs ofcourse they parse #1" Now can someone please be so gentle to explain me how you are going to kill a raid mob with a dead raid please? AE's are there to be taken care of or you can aswell not raid, and warden do it the best, be happy.
 
About the video:
 
1. Where is your manastone? And manastone 2 and even manastone 3? There are still a nice items and you need to use them.
2. Why don't you cure those dots?
3. Why don't you root him and run out of his range to power up?
4. I can't see your gear, but each named desire it's own equipment. Like the mob I posted need you to have 6k+ mental resist, this one prolly poison.
5. Pull with your dogs, snare it, move back abit, root it and let your dogs bite the first 10%. After they are down root and start nuking. I always pull nameds that way cause those dogs do some nice damage for the power they cost.
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Unread 05-09-2006, 05:03 PM   #58
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What are Manastones 2 & 3, which quests are they from, and roughly what level are they?

 

P.S. Actually as it's sort of in theme, anyone recommend quests for flowing thought items for a 50 Warden, either solo or grouped?

Message Edited by Gajet on 05-09-2006 02:04 PM

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Unread 05-09-2006, 07:01 PM   #59
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Crimson Dragon wrote:
i practically soloed a level 66 triple up named spider thing in the bonemire at level 69.
wizard friend came in and helped me in the last 10% but i would have gotten it eventually, and i'd gotten it that far by myself.

we solo just fine with roots, power regen gear, potions and items (manastone) and room to work with. adds will get you killed on the big boys like this named, but if you can keep the area clear and hold it down and give yourself room, unless it has some nice ranged attacks, you're set.



I'm going to have to try this, now. I mean, I've always been a decent soloer, but with what everyone is saying here, I can do far better than what I have been.

Are you saying that you can take down Named (heroic) ^^^ this way??

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Unread 05-09-2006, 07:41 PM   #60
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Some easy FT items that you can get at level 50:
 
Golden Efreeti Boots Heritage quest. You can do this with a group pretty easily and frankly I still use them at level 70. You pick this up in Lavastorm, just past the tunnel there is an NPC goblin that you talk to.
8 Sta, 12 Wis, 12 Int, 20 hp, 50 Pwr, 360 vs heat, 90 vs magic, 95 mit, FT 5
 
Ring of the Nightblood. Drops from an x3 in EL and I think it is level 42. You can most likely pwn this guy with 1 to 2 groups at level 50 and he drops the ring every time. The guys name is N'zgak or something weird like that.
6 Agi, 9 Sta, 9 Wis, 36 hp, 36 Pwr, 140 vs disease, 140 vs heat, 70 vs mental, Battlement of the Mind = FT 7
 
Robe of the Invoker. This robe is soloable but the hard part is picking up the quest. Look it up on Ogaming,com because I do not have the exact stats of this robe
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