EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > PVP Discussion
Members List

Notices

Reply
Thread Tools
Unread 02-21-2008, 05:48 PM   #421
-Arctura-

Loremaster
-Arctura-'s Avatar
 
Join Date: Nov 2004
Location: Canada
Posts: 1,589
Default

Torrin wrote:
The Writs re-introduced Zerg pvp already.  Why kill solo when you get the same reward for killing in a group? Why kill in a group when you get the same reward killing in a x2? Why kill in a x2 when you get the same reward for killing in a x4? Why kill in a x4 when you get the same reward for following around a x4 and using as many AoEs as possible to get hits in?2 1/2 days I needed an Assassin, just 1 Assassin.. use to be one of the most populated classes out there, couldn't find a single one yet killed plenty of brigands and healers.  Just as I was about to ditch the writ to get a fresh one, killed 4 Assassins within 5minutes in a group.  The Writ system is about 2 things: 1) Zerg PvP, 2) LuckThere is a way around the Luck part of it... have friends in the opposite faction, which I can almost guarantee people have taken advantage of or have highly considered doing it.Lets look at the numbers.Say you and a buddy are in Qeynos, you have 2 friends in Freeport.  To completely subvert the Luck part of the writs all together everyone meets up in a hidden area.. lets use Nek forest, as it has easy access to a writ-giver with plenty of immunity and far off places to conduct business in.Now, you and your buddy pick up the same writs so you get full credit for your 2 FP friends you're going to kill.. and vice-versa.  you kill the FPs, get 4 updates: 2 Evils, 1 for each Class.. they kill you get their 4 updates.. wait 30mins.  kill them again now you need 1 update.. they kill you they need 1 update.. wait another 30mins and top off the writs, turn them in..  4 people just completed 1 writ in just over an hour.. that's 20 tokens total in lets say 1 hour 20mins (travel time + writ deleting).  Or lets make it 6 people in on it, 3 on each side.. that's 1 writ in just over 30mins on average.  Now that's a lot of tokens there.. 10 tokens per person per hour.. do it for say 4 hours a night, 40 tokens a night not bad.. little more than what scouts were getting with the old token drops.  Then each piece of set gear is 400, chest / legs 450, assuming they pvp'd enough to already have the weapons / jewelery as well.  so that's 1 piece of gear every 10 days.   1 piece of gear per person mind you, so that's 6 pieces of gear total every 10days.. if they do this for 4hours/night every night .  Lets see there's helm, gloves, bracers, shoulders, boots so that's 2000 tokens = 5(10days) = 50days = about 1 1/2 Months.  add in chest & leggings so that's another 900, so 12 days each or rather another 24days for both.  So here we are at over 2months for 6 people using the, what's the word for it... most exploitive? way possible to get tokens from these writs as fast as possible to have a full set of pvp gear.  Okay okay fair enough, raid guilds raid for months and months and months to get their gear.  but hrm.. how many nameds are in VP?  12 according to Xanadu's website.  so that's 12 Drops of gear, may not always be the gear people want but it's still top quality Gear nonetheless.  that's 12 pieces of Gear per week for 24 people to decide over.  Take the same amount of time: 2months.  {4weeks(12perweek)}2months= 96 pieces of loot..  so 24 people (some uber guilds may even use less /shrug) get at least 96pieces of loot if there are no double drops with 2 months while 6 people get 42 pieces of loot.  fair trade?"Oh but a lot of the loot may go to waste, not everyone needs everything" Okay then lets cut the VP loot in half. 48 from raiding.. 42 from exploiting writs.  Raid still wins no?What about the other days that VP isn't being raided?  I doubt any guild in VP would be sitting by doing nothing, look at the "raid" guilds on nagafen both boast about 7day/week Raiding so hrm.. not even going to get into the numbers on that.. though I will say granted a lot of the gear would probably go to Alts or Transmuted so that might be a + for the Raid squad side.So to sum it up.  It would take 6 people totally exploiting the writ system, for the pvp gear to even come close to being gained as fast as Raid loot.  And lets not get started on the Mythicals, which there is absolutely no PvP comparison to.. will save that for another thread or something.Now do some of you see why I can safely tell all the bluebie-hole surfers on nagafen to shove it?  And why the PvPers (note I said PvPers, not community, not players on pvp servers, etc.) are outraged at the insult known as the PvP Writs?  Why remain in a Faction where the only leading advantage one had was the availability of PvP Gear, when the same person can Exile to Haven and Raid getting Better Gear Faster, obtain their Mythical Weapon and get back to PvPing for the sheer enjoyment of PvPing. Personally I love to PvP, It's the whole reason I play online games and the whole reason I came to EQ2 to start with.  But I like having a goal to aim for, something to achieve, and the ability to be rewarded for Killing other people is a great idea.  Lets face it, the PvP in EQ2 is stringent at best.  The Quality of the PvP has twindled to the point it is teetering on frustration and pointlessness.  So putting a big dent in the reward system for PvPing makes the PvP itself even less appealing.  And ultimately this will doom the "PvP" servers to "PvE" status, as the true PvP Players will be on to other games, no matter how lackluster they may be, just to satisfy their desire for competitive PvP.***note in the numbers above, calculations were made on the fly in my head and a lot of considerations were left to nil so as not to be caught completely up in numerals.  the general purpose was produced and small in-consistences are void.  also it is 6am so forgive me for any typos, errata, etc.***
(( Some great stuff in here. Well said Torrin.And here's my fav quote from this page, (thanks Taear):"It makes most PvP pointless because if you're not fighting whatever the classes you need are, you're not getting any reward whatsoever and are essentially wasting your time. And this applies no matter what bloody archetype you are."
-Arctura- is offline   Reply With Quote
Unread 02-21-2008, 08:40 PM   #422
Sunfire
Server: Venekor
Guild: Midnight
Rank: Member

Loremaster
Sunfire's Avatar
 
Join Date: Sep 2006
Posts: 59
Default

While I'll agree that the writ system has killed the motivation to pvp, I won't agree with the people who keep saying that it should go back the old way.  I see people say why kill solo when you can do it a group and bla bla bla.  Exactly why kill solo when you can kill in a group!  Group pvp is fun that's why they make classes like bards and such, so you can help each other.  The old system totally favored solo scouts (that's why I made one, you try and find people to kill solo as a fury).  I play this game to group up with friends and have a good time.  If you never group pvp you are missing out and should stop calling everyone who does ZERGLINGS!  I just had the greatest fight every we faced down 3 groups of qs/exiles with just one group.  The game is about two WARING factions not about who is the best Dueler if all you want to do is name your pet "onevone"  make an arena (yes i know the stats aren't the same) or organize a BB docks duel contest.  But please stop trying to make everyone play classes solo, not every class is made to do that.  If we go back to the old system it will promote only SOLO pvp.  We can do an X kills = Y tokens system just make it more like 20 kills you 5 tokens.  Actually, the version I saw yet was something like 100 kills 2 Zerkers 2 Wardens 2 Rangers 2 Wizards, gets you a pvp item. This example is somewhere in these forums but it's late and I can't find it.  It's slow progression but at least it's progression that is do able.  And if you hate being run over by a group get a group yourself and bring that stuff back on!  Maybe if you would stop calling all those who do group pvp dumb, maybe just maybe they would group with you.

If you don't believe me about the fight said in this post:

Enoe, Makoe, Snoopdevious, Scara, Xhits, and about 13-15 others who got pwned.

vs

Darkor, Sunfire, Arcanias, Thorny, Loona, Doublefist

 BEST PVP FIGHT EVER Thanks to those q's and exiles who gave up your lives for it and as well we finally died after about 20 or so kills.  Was great!!

Disclaimer:

 Before you start calling me a [Removed for Content] and a zergling I solo pvp plenty and also enjoy that!

Hugs and Kisses Sunfire

Sunfire is offline   Reply With Quote
Unread 02-22-2008, 02:00 PM   #423
BWLeeEllison

Loremaster
BWLeeEllison's Avatar
 
Join Date: Jan 2005
Location: San Antonio, Texas
Posts: 358
Default

Well I am not asking for it to go back to the way it was.

I am only asking that there be 4 choices (as is the case with all other writ givers in the game) and that body drops be reintroduced but with a significantly reduced chance of getting a token.

BWLeeEllison is offline   Reply With Quote
Unread 02-22-2008, 05:46 PM   #424
ChopperDawg

Loremaster
ChopperDawg's Avatar
 
Join Date: Jan 2007
Location: TEXAS
Posts: 47
Default

My goodness, will I ever get zerker to show up in KP?  I've needed one now for a week!  I don't mind the writs just don't like having to get a specific class.  I don't feel like deleting quests over and over in order to get the one that is most conducive with those classes that most Qs play.  FIX THE WRITS PLEASE.  I would rather kill 20 Qs with no class specific kills than having to operate within the writs current configuration.  It certainly would go faster and I could probably get a few done in a week, since Im a casual PVPer (PVE with PVP along the way) it takes FOREVER...PLEASE FIX SOE!!!
ChopperDawg is offline   Reply With Quote
Unread 02-22-2008, 05:47 PM   #425
Brimestar

Loremaster
Brimestar's Avatar
 
Join Date: Nov 2005
Location: Ft Lauderdale, FL (USA)
Posts: 883
Default

Awesome, GU43 is coming an no PvP fix....nice *sarcasm*
__________________

Create your Profile at MyArmedForces.com.



Brimestar is offline   Reply With Quote
Unread 02-22-2008, 05:52 PM   #426
Armironhead
Server: Vox

Loremaster
Armironhead's Avatar
 
Join Date: Dec 2005
Posts: 1,194
Default

Sunfire@Venekor wrote:

While I'll agree that the writ system has killed the motivation to pvp, I won't agree with the people who keep saying that it should go back the old way.  I see people say why kill solo when you can do it a group and bla bla bla.  Exactly why kill solo when you can kill in a group!  Group pvp is fun that's why they make classes like bards and such, so you can help each other.  The old system totally favored solo scouts (that's why I made one, you try and find people to kill solo as a fury).  I play this game to group up with friends and have a good time.  If you never group pvp you are missing out and should stop calling everyone who does ZERGLINGS!  I just had the greatest fight every we faced down 3 groups of qs/exiles with just one group.  The game is about two WARING factions not about who is the best Dueler if all you want to do is name your pet "onevone"  make an arena (yes i know the stats aren't the same) or organize a BB docks duel contest.  But please stop trying to make everyone play classes solo, not every class is made to do that.  If we go back to the old system it will promote only SOLO pvp.  We can do an X kills = Y tokens system just make it more like 20 kills you 5 tokens.  Actually, the version I saw yet was something like 100 kills 2 Zerkers 2 Wardens 2 Rangers 2 Wizards, gets you a pvp item. This example is somewhere in these forums but it's late and I can't find it.  It's slow progression but at least it's progression that is do able.  And if you hate being run over by a group get a group yourself and bring that stuff back on!  Maybe if you would stop calling all those who do group pvp dumb, maybe just maybe they would group with you.

If you don't believe me about the fight said in this post:

Enoe, Makoe, Snoopdevious, Scara, Xhits, and about 13-15 others who got pwned.

vs

Darkor, Sunfire, Arcanias, Thorny, Loona, Doublefist

 BEST PVP FIGHT EVER Thanks to those q's and exiles who gave up your lives for it and as well we finally died after about 20 or so kills.  Was great!!

Disclaimer:

 Before you start calling me a [I cannot control my vocabulary] and a zergling I solo pvp plenty and also enjoy that!

Hugs and Kisses Sunfire

SOE shouldnt be in the business of forcing people to pick one game play style or the other.  A good mmo should allow flexibility and not punish innovation.  The writs are a big screw you to solo players.
__________________
Armironhead is offline   Reply With Quote
Unread 02-22-2008, 05:59 PM   #427
ChopperDawg

Loremaster
ChopperDawg's Avatar
 
Join Date: Jan 2007
Location: TEXAS
Posts: 47
Default

Yeah I'm kinda thinking the same thing, but the biggest problem I feel is not the reward system (I assume that you are talking about loss of potential tokens for solo pvpers) but the [Removed for Content] classes you have to kill.  Not fair for either side. 
ChopperDawg is offline   Reply With Quote
Unread 02-22-2008, 06:09 PM   #428
Kneemin
Server: Mistmoore
Guild: Wicked
Rank: Leader

Loremaster
Kneemin's Avatar
 
Join Date: Nov 2004
Posts: 320
Default

I think the idea is dumb as well BUT!... my real question is.....Are they thinking of a way to change/fix it now? or is 29 pages of rants not enuf?!??
__________________


Kneemin is offline   Reply With Quote
Unread 02-22-2008, 06:15 PM   #429
ChopperDawg

Loremaster
ChopperDawg's Avatar
 
Join Date: Jan 2007
Location: TEXAS
Posts: 47
Default

WOOT! You said it best I think....lets hope SOE is reading this.
ChopperDawg is offline   Reply With Quote
Unread 02-23-2008, 08:36 AM   #430
Sunfire
Server: Venekor
Guild: Midnight
Rank: Member

Loremaster
Sunfire's Avatar
 
Join Date: Sep 2006
Posts: 59
Default

Armironhead@Vox wrote:
Sunfire@Venekor wrote:

While I'll agree that the writ system has killed the motivation to pvp, I won't agree with the people who keep saying that it should go back the old way.  I see people say why kill solo when you can do it a group and bla bla bla.  Exactly why kill solo when you can kill in a group!  Group pvp is fun that's why they make classes like bards and such, so you can help each other.  The old system totally favored solo scouts (that's why I made one, you try and find people to kill solo as a fury).  I play this game to group up with friends and have a good time.  If you never group pvp you are missing out and should stop calling everyone who does ZERGLINGS!  I just had the greatest fight every we faced down 3 groups of qs/exiles with just one group.  The game is about two WARING factions not about who is the best Dueler if all you want to do is name your pet "onevone"  make an arena (yes i know the stats aren't the same) or organize a BB docks duel contest.  But please stop trying to make everyone play classes solo, not every class is made to do that.  If we go back to the old system it will promote only SOLO pvp.  We can do an X kills = Y tokens system just make it more like 20 kills you 5 tokens.  Actually, the version I saw yet was something like 100 kills 2 Zerkers 2 Wardens 2 Rangers 2 Wizards, gets you a pvp item. This example is somewhere in these forums but it's late and I can't find it.  It's slow progression but at least it's progression that is do able.  And if you hate being run over by a group get a group yourself and bring that stuff back on!  Maybe if you would stop calling all those who do group pvp dumb, maybe just maybe they would group with you.

If you don't believe me about the fight said in this post:

Enoe, Makoe, Snoopdevious, Scara, Xhits, and about 13-15 others who got pwned.

vs

Darkor, Sunfire, Arcanias, Thorny, Loona, Doublefist

 BEST PVP FIGHT EVER Thanks to those q's and exiles who gave up your lives for it and as well we finally died after about 20 or so kills.  Was great!!

Disclaimer:

 Before you start calling me a [I cannot control my vocabulary] and a zergling I solo pvp plenty and also enjoy that!

Hugs and Kisses Sunfire

SOE shouldnt be in the business of forcing people to pick one game play style or the other.  A good mmo should allow flexibility and not punish innovation.  The writs are a big screw you to solo players.

The writs are not a screw solo players.  If anything non-writs you a big screw you group pvpers.  There have always been groups and there will always be groups.  Just like there are plenty of people out there solo for scouts to sneak up on and kill in 2 secs.  With the writs you will still get tokens, and the people who play classes that cannot solo (if you think that all classes can you probably play a scout and want everyone to play solo so you can kill them and have all the tokens to yourself, btw I play a scout so that's how I know scouts are favored.) get a chance to get tokens as well.  There are classes that are NOT designed to solo and that are needed in the game and they should be able to get tokens just as much as a solo scout who can run around and kill anything they want.  All that needs to happen is the class restricted kills need to go away and people will be able to get tokens in either way they choose to play, solo or group.

I do like the idea from the guy above about 4 writ styles that would be a compromise atleast.

Hugs and Kisses,

Sunfire

Sunfire is offline   Reply With Quote
Unread 02-23-2008, 09:25 AM   #431
Taamerlane
Server: Nagafen
Guild: Illuminati
Rank: Members

Loremaster
Taamerlane's Avatar
 
Join Date: Nov 2004
Posts: 75
Default

i understand some of your points sunfire.  but the issue is that the writs do force or encourage group or raid pvp.  and some of us prefer duo/solo pvp.  and even on nagafen it is dam hard to complete writs.. solo/group/raided.. with the class specific requirements.  they need to come up with a "middle of the road" solution.  the issue is that 90% of the content in t8 right now is for solo/duos.. so the writs have created a serious flaw in "play style vs game style" if you will.i do not know the perfect solution.. but i do know the current implemenation of writs is massively flawed.i am not a scout.. i play mostly to solo pvp.. and i am skilled..  so how can it be fair that i receive 0 tokens after 100+ kills.. all solo.  the risk vs reward is totally hosed.   it took a lot of effort and patience for me to get the tokens BEFORE the writs.. now it is just dam impossible.i specifically chose not to be in a large guild on the pvp servers.. and to focus more on pvp than anything else..  the pvp gear was supposed to be a way for those of us that do not raid to get decent gear.. not easily of course.. but with some effort.. you could use tokens to buy gear that allowed you to compete with those fabled out.  they have removed that option now.. and i find myself with a tough decision.. i am beyond competitive.. so when they remove a critical path for me to better myself via gear upgrades.. it really removes my motivation to play.i know i can do other things.. but i have done quite a bit already.  so it is nice to have lofty goals to work towards.
Taamerlane is offline   Reply With Quote
Unread 02-23-2008, 03:28 PM   #432
Sunfire
Server: Venekor
Guild: Midnight
Rank: Member

Loremaster
Sunfire's Avatar
 
Join Date: Sep 2006
Posts: 59
Default

I totally agree Taamer oh btw /hug.  I'm just tired of people calling group pvp not quality and saying it doesn't take skill when it does.  You also know I solo/duo you and I have it from time to time.  The writs have killed pvp for everyone group, solo, anyone.  It really sucks!  I to have killed 100+ people and have only received 5 tokens, and I play both ways solo and group.  So I think we can all agree that the current writ system is broken.  I notice the folder for this forum was on fire hahahaha that is to funny.  I just want solo only people to know that it's not only them that are having trouble with the new system so to say that it only helps group pvp is false.  BTW when can I get some duo pvp action with you huh huh?  Been awhile since we've ripped some face off!

Hugs and Kisses,

Sunfire

Sunfire is offline   Reply With Quote
Unread 02-23-2008, 03:39 PM   #433
Kro

General
 
Join Date: Nov 2004
Location: Florida
Posts: 13
Default

60 kills to get 1 warden and sadly it took me 20 deletes to even get that so called easy writ.  Please make it mage/priest/fighter/scout or some other change or this thread going to hit 100 pages I am guessing ;(

Kro is offline   Reply With Quote
Unread 02-23-2008, 04:06 PM   #434
-Arctura-

Loremaster
-Arctura-'s Avatar
 
Join Date: Nov 2004
Location: Canada
Posts: 1,589
Default

(( still have my original writ hehe, Guardian and Illy...Guardian is not so bad, but I dont see too many Illys out alone 8-)I guess I should just join a gank squad group or raid and say 'screw-it!' to my desired playstyle hehe
-Arctura- is offline   Reply With Quote
Unread 02-23-2008, 04:42 PM   #435
BWLeeEllison

Loremaster
BWLeeEllison's Avatar
 
Join Date: Jan 2005
Location: San Antonio, Texas
Posts: 358
Default

The advantage a group or raid has with the current writ system over, say, soloists and duos, is that 6, 12, 18, or 24 people each having different specific classes they have to kill stand a far better chance of getting their writs done.  They can roll over their targets with impunity, and also with relative ease given superior numbers.  The rate at which they can dispatch random targets is more productive than soloists and duos at generating writ completions.

Yes, I do think my solution I presented before is an adequate "middle of the road" fix for the situation as it stands.  Sony does, though, need to bring back body drop tokens at a SIGNIFICANTLY reduced rate so that casual PvPers who don't feel the need to grab writs (permission from the city to kill) don't have to and still have at least SOME chance of getting tokens.

BTW Sony, thank you very much for finally reducing the costs on the PvP gear in QH.

BWLeeEllison is offline   Reply With Quote
Unread 02-23-2008, 09:56 PM   #436
Sunfire
Server: Venekor
Guild: Midnight
Rank: Member

Loremaster
Sunfire's Avatar
 
Join Date: Sep 2006
Posts: 59
Default

/Petname OnevsOne

 Probably the most common typed sentence on PvP servers.  Hahahahaha I miss seeing the Laotian Plat farmers with there OnevsOne pets.  Sony you know what I don't care make it body drops again so no one will group pvp anymore that's just fine with me.  Even though the old system CLEARLY forced people to play solo if they wanted a chance to get tokens gave me more then this system.  Here it is weeks later and still I have only gotten 5 tokens.  I have a scout so who cares about everyone else, screw'em right I'll get my tokens.

Hugs and Kisses

Sunfire

WOOOOOOT this post makes 30 pages of unanswered suggestions, ideas, [Removed for Content], gripes and complaints.  Grats all they still aren't listening.

Sunfire is offline   Reply With Quote
Unread 02-23-2008, 11:05 PM   #437
Csky

Loremaster
 
Join Date: Dec 2006
Posts: 420
Default

if you think groups all deserve credit for killing one player LOL

i dont have a problem with the writs..i have a problem with groups getting awarded for zerging solo/duo targets in a game that concentrated on solo/duo content

groups should be awarded credit for killing "grouped" people or they should have to roll on kill credit for killing one person with a group

you guys want group credit for a solo/duo encounter..thats titty baby PVP

Csky is offline   Reply With Quote
Unread 02-24-2008, 12:42 AM   #438
Brimestar

Loremaster
Brimestar's Avatar
 
Join Date: Nov 2005
Location: Ft Lauderdale, FL (USA)
Posts: 883
Default

You know what happens when you have someone with all their pvp gear in the old system...They declined tokens...And I saw not only scouts but other classes with full pvp T7 gear....
__________________

Create your Profile at MyArmedForces.com.



Brimestar is offline   Reply With Quote
Unread 02-24-2008, 01:19 AM   #439
seahawk

General
seahawk's Avatar
 
Join Date: Nov 2004
Posts: 340
Default

Csky wrote:

if you think groups all deserve credit for killing one player LOL

i dont have a problem with the writs..i have a problem with groups getting awarded for zerging solo/duo targets in a game that concentrated on solo/duo content

groups should be awarded credit for killing "grouped" people or they should have to roll on kill credit for killing one person with a group

you guys want group credit for a solo/duo encounter..thats titty baby PVP

you know Csky, I am so sorry that you fight at or near revive points.  There are many issues with the writs, but zerging has not been an issue with my groups or even when I solo.  I guess our groups don't fight or camp near revive points.  I think if anyone has read all the many pages on this thread we get the point that you are zerged each and every time you pvp.  Sorry to hear that, but pvp somewhere other then revive points.

 /fix the writs!

__________________
seahawk is offline   Reply With Quote
Unread 02-24-2008, 05:07 AM   #440
Sunfire
Server: Venekor
Guild: Midnight
Rank: Member

Loremaster
Sunfire's Avatar
 
Join Date: Sep 2006
Posts: 59
Default

Csky wrote:

if you think groups all deserve credit for killing one player LOL

i dont have a problem with the writs..i have a problem with groups getting awarded for zerging solo/duo targets in a game that concentrated on solo/duo content

groups should be awarded credit for killing "grouped" people or they should have to roll on kill credit for killing one person with a group

you guys want group credit for a solo/duo encounter..thats titty baby PVP

Unless you are just completely illiterate, which by the "a game that conentrates on solo/duo content" comment you clearly are, you would realize that this game is actually based around the premise of two WARING factions.  It is not Street Fighter which is a solo/duo style fighting game.  If a group is out rolling around they are looking to kill who ever of the opposing side they see, that's called war.  If they happen to come across you and you're solo/duo, well you're stupid for being out in a WAR ZONE all by yourself or with only one person.  It's not the other groups fault that noone likes you and you have to play by yourself or that you choose to be an Elitist.  I never said that groups deserve credit for killing one person I said stop calling group pvp zerging and gank squads and as you put it "titty baby PVP".  Soloists/Elitists who don't want to group getting killed by a group are just casualities of war.  Get over it!  Also, if you would read I refered to the gentlemen who talked about the 4 different writ styles for solo, group, raid.  Do us all a favor go back to school learn how to read, and stop making your childish comments.

 Also, if your getting zerged try fighting somewhere away from a flying station, or a revive point.

Hugs and Kisses,

Sunfire

Sunfire is offline   Reply With Quote
Unread 02-24-2008, 05:18 AM   #441
Csky

Loremaster
 
Join Date: Dec 2006
Posts: 420
Default

i dont have a problem with being zerged..i have a problem with the entire group getting rewarded like they actually accomplished something killing people by outnumbering them over skill

and i [Removed for Content] when you defend group PVP when i can go in several tiers and see "someone gonna die" camping zone in's for lesser targets zoning in

heres the fix to PVP writs

-make evac not work while someone is getting hit in PVP only

-get rid of tracking on PVP servers or make totems that make people untrackable

-bring back token body drops and when groups zerg lesser targets they have to roll on that token..and if they fight a formidable fight with another group they each get a token..which is fair risk vs reward

Csky is offline   Reply With Quote
Unread 02-24-2008, 05:40 AM   #442
Sunfire
Server: Venekor
Guild: Midnight
Rank: Member

Loremaster
Sunfire's Avatar
 
Join Date: Sep 2006
Posts: 59
Default

If you want to see a great middle ground try reading farther back in then the last post. Read the post about having the 4 types of writs. It's only one or 2 pages back.

Yes, you'll see me fight by a revive point or a zone in.  But, you won't see me cry about it when the rest of person's group zones in or they revive and comeback.  Actually if you would READ more then the current page you would see the post where I was thanking people for doing it.  Some of them got killed 2 or 3 times.  All I've been talking about in this thread is that there are classes who cannot solo and need a group to get some good pvp (not just getting killed no matter what they do in 5 secs *cough T7+ furies cough*). So should they be punished because there needed classes for PVE can't solo pvp but want to PVP for some nice gear, NO they shouldn't.  If you read more then one post you would see that.  It's a conversation go back and catch up.

Hugs and Kisses,

Sunfire

Sunfire is offline   Reply With Quote
Unread 02-24-2008, 06:54 AM   #443
BWLeeEllison

Loremaster
BWLeeEllison's Avatar
 
Join Date: Jan 2005
Location: San Antonio, Texas
Posts: 358
Default

BWLeeEllison wrote:

EXAMPLE 1:Kill 5 enemy playersReward: Minimum tokens & sundries

EXAMPLE 2:Kill 3 enemy playersKill 1 "archetype here"Kill 1 "archetype here"Reward: Couple extra tokens & sundries

EXAMPLE 3:Kill 3 enemy playersKill 1 "subclass here"Kill 1 "subclass here"Reward: Couple less than max tokens & sundries

EXAMPLE 4:Kill 3 enemy playersKill 1 "specific class here"Kill 1 "specific class here"Reward: Maximum tokens & sundries.

Every other NPC in the game that offers writs offers four to choose from.  This should be no different.  The examples posted above give players a chance to play hard or easy, however they like it.

Sunfire is referring to this.  BTW I would add that body drops should be reinstituted but at a greatly reduced drop rate to make writs more attractive for groups while not completely hamstringing the "elitist" player.

BWLeeEllison is offline   Reply With Quote
Unread 02-24-2008, 01:07 PM   #444
Sunfire
Server: Venekor
Guild: Midnight
Rank: Member

Loremaster
Sunfire's Avatar
 
Join Date: Sep 2006
Posts: 59
Default

If I haven't said it this is a great post!  Also, it's a great idea and I would totally be on board with something like this.  Thanks for reposting it.

Sunfire is offline   Reply With Quote
Unread 02-24-2008, 01:54 PM   #445
Csky

Loremaster
 
Join Date: Dec 2006
Posts: 420
Default

Sunfire@Venekor wrote:

If you want to see a great middle ground try reading farther back in then the last post. Read the post about having the 4 types of writs. It's only one or 2 pages back.

Yes, you'll see me fight by a revive point or a zone in.  But, you won't see me cry about it when the rest of person's group zones in or they revive and comeback.  Actually if you would READ more then the current page you would see the post where I was thanking people for doing it.  Some of them got killed 2 or 3 times.  All I've been talking about in this thread is that there are classes who cannot solo and need a group to get some good pvp (not just getting killed no matter what they do in 5 secs *cough T7+ furies cough*). So should they be punished because there needed classes for PVE can't solo pvp but want to PVP for some nice gear, NO they shouldn't.  If you read more then one post you would see that.  It's a conversation go back and catch up.

Hugs and Kisses,

Sunfire

who says everyone has to solo? i never implied that at all and i dont think that would be reasonable especially with the level ranges. you think people should be expected to line up and feed orange con players kills one ata time????although i never met a class that isnt capable of killing something not everyone wants to 1v1 and shouldnt have to

i dont care how many people someone kills people with,  the issue is the reward system NOT the amount of people it takes..if 2 people kill someone they used to share the reward for sharing the kill,  as they should have

if a pack of wolves kills a lion they dont each get a whole lion..they get a portion of the lion and THAT is the issue with the new system

a writ system of "kill 5 players for 5 tokens" or whatever isnt ever gonna work becauuse players may as well be blindfolded thats so easy mode..especially when groups are rewarded for killing solo/duo targets..get real

Csky is offline   Reply With Quote
Unread 02-24-2008, 02:18 PM   #446
Spacezzz

Loremaster
 
Join Date: Mar 2005
Posts: 18
Default

One easy fix so hoping they read this would be to put in a mercy rule.  Like make it kill 5 faction people and 2 class OR kill 20 people.  That way if you cant find some class out you get your reward after 20 kills.  Maybe include exiles in the 20 kills SMILEY

__________________
Image Hosted by ImageShack.us
Spacezzz is offline   Reply With Quote
Unread 02-24-2008, 02:20 PM   #447
Sunfire
Server: Venekor
Guild: Midnight
Rank: Member

Loremaster
Sunfire's Avatar
 
Join Date: Sep 2006
Posts: 59
Default

Csky wrote:
Sunfire@Venekor wrote:

If you want to see a great middle ground try reading farther back in then the last post. Read the post about having the 4 types of writs. It's only one or 2 pages back.

Yes, you'll see me fight by a revive point or a zone in.  But, you won't see me cry about it when the rest of person's group zones in or they revive and comeback.  Actually if you would READ more then the current page you would see the post where I was thanking people for doing it.  Some of them got killed 2 or 3 times.  All I've been talking about in this thread is that there are classes who cannot solo and need a group to get some good pvp (not just getting killed no matter what they do in 5 secs *cough T7+ furies cough*). So should they be punished because there needed classes for PVE can't solo pvp but want to PVP for some nice gear, NO they shouldn't.  If you read more then one post you would see that.  It's a conversation go back and catch up.

Hugs and Kisses,

Sunfire

who says everyone has to solo? i never implied that at all and i dont think that would be reasonable especially with the level ranges. you think people should be expected to line up and feed orange con players kills one ata time????although i never met a class that isnt capable of killing something not everyone wants to 1v1 and shouldnt have to

i dont care how many people someone kills people with,  the issue is the reward system NOT the amount of people it takes..if 2 people kill someone they used to share the reward for sharing the kill,  as they should have

if a pack of wolves kills a lion they dont each get a whole lion..they get a portion of the lion and THAT is the issue with the new system

a writ system of "kill 5 players for 5 tokens" or whatever isnt ever gonna work becauuse players may as well be blindfolded thats so easy mode..especially when groups are rewarded for killing solo/duo targets..get real

What are you talking about?  Everytime you reply to me it has nothing to do with what I have said.  Thank you for pointing out the obvious with the pack of wolves example.  I have never said everyone should line up for what ever the hell you are trying to say in your first line.  All I said is that the old system favored some classes while hurting others, and stop saying that the only "true" and "skilled" PVP is Solo.  I also suggested that you should look at someone elses idea (who was nice enough to post for you).  Next time read what is being said and put some intelligent thought into what you say, and don't try and quote me on something I haven't said.  If you would read a couple posts like I suggested you would see that I have said the writ system is broken, but it needs work to help classes that don't have track, or 1,000,000 DPS (no classes don't have exactly 1,000,000 DPS it is a metaphor) and it should encourage group pvp as well and not just solo PVP.

Nice try though.  If would like to discuss something with me please do it by talking about what I have actually said and not what your [Removed for Content] off about.

Hugs and Kisses,

Sunfire

Sunfire is offline   Reply With Quote
Unread 02-24-2008, 02:37 PM   #448
-Arctura-

Loremaster
-Arctura-'s Avatar
 
Join Date: Nov 2004
Location: Canada
Posts: 1,589
Default

BWLeeEllison wrote:
BWLeeEllison wrote:

EXAMPLE 1:Kill 5 enemy playersReward: Minimum tokens & sundries

EXAMPLE 2:Kill 3 enemy playersKill 1 "archetype here"Kill 1 "archetype here"Reward: Couple extra tokens & sundries

EXAMPLE 3:Kill 3 enemy playersKill 1 "subclass here"Kill 1 "subclass here"Reward: Couple less than max tokens & sundries

EXAMPLE 4:Kill 3 enemy playersKill 1 "specific class here"Kill 1 "specific class here"Reward: Maximum tokens & sundries.

Every other NPC in the game that offers writs offers four to choose from.  This should be no different.  The examples posted above give players a chance to play hard or easy, however they like it.

Sunfire is referring to this.  BTW I would add that body drops should be reinstituted but at a greatly reduced drop rate to make writs more attractive for groups while not completely hamstringing the "elitist" player.

(( Great idea. And yes to corpse drops restored, but at less frequency
-Arctura- is offline   Reply With Quote
Unread 02-24-2008, 02:42 PM   #449
Csky

Loremaster
 
Join Date: Dec 2006
Posts: 420
Default

you said people were punished because they couldnt solo and i responded..if you dont want responses on a board then dont post on a board

if you read what i also said a few posts back which was:

-get rid of tracking on PVP servers or make totems that make people untrackable

-make evack not work when someone is getting hit in PVP only

-bring back body token drops

 you would realize that there goes that vast solo class advantage that certain classes had in the past..yet rewards PVP in a more reasonable way then rewarding zergers and griefers

BTW i know what sunfire was refering to and the first suggestion was what i was refering to which was the certain amount of kills for a certain amount of tokens which would be too easy mode and ridiculous in a game where groups were rewarded for kiling lesser targets in inlimited numbers

Csky is offline   Reply With Quote
Unread 02-24-2008, 03:13 PM   #450
Sunfire
Server: Venekor
Guild: Midnight
Rank: Member

Loremaster
Sunfire's Avatar
 
Join Date: Sep 2006
Posts: 59
Default

"you said people were punished because they couldnt solo and i responded..if you dont want responses on a board then dont post on a board"

There you go again.  Putting words in peoples mouths.  I didn't say I don't want responses I said if you want to discuss stuff with me make it about what I said and don't quote me incorrectly.

The point I am trying to make is that going back to the body drop only system is dumb and favors certain classes.  Please let's not nerf anyone anymore I think we can all agree that the nerf bat gets out of hand sometimes.  What I am suggesting is that we go with what BWLeeEllison posted.  I think that would meet the needs of everyone. 

But it's ok I ain't mad at ya sometimes people just can't listen to what the other is saying, and clearly you and I are those people.  So I will be ending the discussion here.  Post what ever you like to this I won't respond to you again, so you can misquote me.

Hugs and Kisses,

Sunfire

Sunfire is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 01:10 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.