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Unread 09-01-2010, 09:39 PM   #361
Fival

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I always liked the breeze spell graphic .... the hoola hoop

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Unread 09-02-2010, 01:50 AM   #362
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You are not the only one.  Many people have posted pro's and con's, but SOE mostly doesn't care.  Its been a trend of doing something drastic, letting people freak out, then "partly" give a tiny bit back after a few weeks, then the majority of people are happy and act like its all good.

Current proof was the XP thing, & the few animation things.  Next problem will be mitigation.

FartherAbroad wrote:

On Graphics/Update/SOE-of-late.....

This is NOT to fellow posters, this is on the ODD chance that a DEVELOPER reads this "roundtable" feedback.....so your flames etc will have no effect if you choose to comment.

I never post on this thing because quite honestly I have enough contact in game without having to contact it out of game.

I read the Patch Notes, Updates, and assorted class forums (Mostly for those lovely people that like to number crunch and tell me which item will give me 0.003% more healing/dps/etc.)

As of September 18th I will be cancelling my own, my wifes, and our shared account.  Yes, all three.  I realize that its hardly a drop in the bucket from the happiness you will be recieving shortly from the F2P crowd, but I want you to seriously look up this account and the accounts that this credit card pays for.  Look at how much "fluff" my wife has bought from the Station store even in the past year. I want you to think how many F2P accounts buying odds and ends will it take to make up my monthly balance.

The reasons for stopping are quite simple.  We waited 6 months for a GU and when it came it was pretty much a slap in the face and some pretties for the F2P crowd.  There was no "updating" taking place and it was pretty sad.  As for the spell effects, you guys have dropped the ball BIG TIME here.   EQ2's graphics were what set it APART from the rest of the eye candy out there.  So if you think that reducing the graphics so more people with ancient computers can play with a higher resolution will bring in more cash, then that is totally your choice but we don't have to enjoy it.

They say that one satisfied customer will do more to advertise a product then print or graphic medium.  I can not force my guildmates and friends to quit.  Some of them already have without posting, some have posted.  Some are hoping and waiting for a change or a rollback and some are more addicted to me.  Please SOE do not rely on the addiction/nostalgia factor to keep long term subscribers. We will eventually clue in and leave.

Its been great fun, but if there is no graphic rollback (or an option for both old and new), and the promise of a better update then when the subs come up for renew they will be cancelled.  Again, this isn't drama or a rage quit. This was a carefully thought out decision.

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Unread 09-02-2010, 02:03 AM   #363
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Rollback now !

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Unread 09-02-2010, 04:32 AM   #364
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Class: Assassin (and probably every scout class)

Ability - Anything that puts your into stealth

Problem:  It appears like you stay in stealth longer than you actually do.

As an assassin, I use stealth a lot, especially using concealment (which puts you into stealth after every successful hit).  The problem with the new stealths is the particle effects take too long and won't show you if you're immediately knocked out of stealth.

In the past, when something hit you out of stealth, your character would immediately turn opaque again and you'd know right away you weren't in stealth, but the effect now . . . lingers, for too long and it appears I'm successfully in stealth, and STILL in stealth, when reality I've been hit by a mob or an AoE (or accidentally double-tapped my insta-cast stealth) and pulled out of stealth.  I have 10 seconds to get all my stealth attacks off to get the maximum benefit out of Fatal Followup (a hit that is multiplied by the number of stealth attacks done in the previous 10 seconds).  Now, however, I can't rely on knowing visually if I've been pulled out of stealth.  I need to be able to chain all my stealth attacks and I cannot react if I don't know I'm not in stealth.  Can you please fix this to immediately show, or not show, when I'm in stealth?  

I don't REALLY need all the fancy particle effects for ANY stealth ability (though the animations are nice), simply being translucent or opaque IMMEDIATELY so I know if I"m in stealth or not is optimal.

Thanks.

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Unread 09-02-2010, 12:40 PM   #365
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archikauri wrote:

Rollback now !

Talk to wally..... that's his job.... SMILEY

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Unread 09-02-2010, 03:19 PM   #366
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in my company if a people make this he take the doors imediatly...

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Unread 09-02-2010, 03:36 PM   #367
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Thanks for the few fixes I saw from the patch yesterday, namely... Mesmerize animation now persists the duration of the effect -- good. My root (Forced Hesitation) and group mez (Pure Awe) still do not persist, though, and should. And I'm sure wizards will be happy the ice cube is gone...
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Unread 09-02-2010, 07:59 PM   #368
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archikauri wrote:

Rollback now !

+1

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Unread 09-02-2010, 11:28 PM   #369
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This post has moved: /eq2/posts/preList.m?topic_id=44532...post_id=5408482 Please be constructive in your post SMILEY
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Unread 09-03-2010, 01:46 AM   #370
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My point is : all spell sorts is hidouus !

Solution : Rollback now !

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Unread 09-03-2010, 01:50 AM   #371
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archikauri wrote:

My point is : all spell sorts is hidouus !

Solution : Rollback now !

Agree.

And holy hell what is the sound Inquisitors make now? I lol'd the first time but ewwww...

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Unread 09-03-2010, 02:35 AM   #372
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archikauri wrote:

My point is : all spell sorts is hidouus !

Solution : Rollback now !

They are not going to roll the spell effects back.

They are not going to allow two sets of spell effects.

They have posted this multiple times.

And just because i'm feeling like getting down to the level of posts like this, i'll repeat myself.

They are not going to roll the spell effects back.  They are not going to allow two sets of spell effects.  They have posted this multiple times.

Perpetuating to drown this thread in childish and embarassingly asinine repetitive comments like this (and it's not just the one highlighted) will not change this.  Repeatedly posting things in giant letters will not get your way.

I don't care how entitled you feel.  I don't care how invested in this game you feel.  You are contributing nothing other than something that equates to what can be found in child psychology textbooks.  If you don't like change, there are wonderful single player games that are stagnant that you can play.  The library is grand.  They even offer downloadable content for your uberly feared microtransactions.

I'm going to say it again, even though very obviously it is being ignored by the plethora of posters that are investing their time whining like little kids rather than contributing something that the developers can use, even if it means *Gasp* MAKING SOME OF THE SPELL EFFECTS LOOK LIKE THE OLDER ONES SOMEWHAT?! WITH THE NEW SYSTEM?  HEAVEN FORBID! TO POST IN THIS THREAD WITH THE INFORMATION THAT AMNERYS REQUESTED IN THE ORIGINAL POST!

Certainly you can offer something more than a single word argument in big red letters, backing them up a huge +1 as though it makes you feel big and proud to stand by someone who obviously has no constructive argument to give this team, and is doing nothing but waste everyone's time, and the entire purpose of this thread.

Here's an Example

~A spell name.

~A class name

~What you would change about it.

That does not translate to:

~All Of them

~Wizard

~Rollback Plz

One can't even post in this thread to offer any semblance of feedback anymore without getting burried in repetitious posts like the one quoted above.  They might as well not even bother.  Nor are the devs probably bothering to read tihs thread anymore at all.  If your goal is disruption, congratulations, you win at forum posting.  You won't get your way, but you get a little gold star for being the loudest.

However, I will post this in closing:  Maybe, just maybe, you can at least get some of what you want by actually giving the devs what they need to give you something that you want by actually offering something constructive in this thread.

However, if you think that posting "ROLLBACK NOW" is enough of an argument?  Here is something you can use.  It's brown, and doesn't require rainbow text.

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Unread 09-03-2010, 04:04 AM   #373
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Ils peuvent bien dire qu'ils ne ferons pas rollback ou qu'ils ne maintiendrons pas deux types de sorts c'est pas mon problème.

Tous les sorts sont moche, affreux, hideux, et j'en passe, que ce soit de ma classe ou des autres classes.

Ils ont décidé de changé les trucs pour mettre de la merd.e seul ! Il y'a une communautée qui en majorité n'aime pas cette update.

Maintenant si tu veux que je te site tous mes sorts un par un y'a pas de problème...

Ca va juste polluer 30 fois plus le forums pour chaque classe.

On souhaite un retour aux anciens effets, c'est tout.

Dire que l'on demande un rollback est une connerie est autant une connerie.

Chacun a sa vision du jeu.

Maintenant tant qu'on aura des effets aussi moche on demandera le rollback. Un point c'est tout.

Les anciens sorts était très bien. Ils consommais autant de CPU que les nouveaux, et étaits très appréciés. S'ils voulait les refaire, ils prennent le temps et balance pas une grosse merd.e en live en disans mais si on vous écoute on changer un ou deux sorts comme ça... vous ête heureux non ?

Si tu aimes les nouveaux sorts c'est bien pour toi. Mais pas nous.

Je me ferais pas chier a traduire car ca n'en vaut pas la peine de toute façon ils vendent le jeu en france, ils n'ont qu'a traduire.

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Unread 09-03-2010, 10:03 AM   #374
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Please be careful what is quoted.  Thank you!

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Unread 09-03-2010, 10:14 AM   #375
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Vosk, people like you are the reason crappy changes stay in games.  You are whats known as a hopeless fanboi.  If SOE says something, it must be true....   So you put up with crap because 'thats the way SOE made it'.

SOE says a lot of things, like 3 month updates going to 6 for "quality content"

There will never be mounts in store.

There will never be stat objects in store.

There will never be flying mounts.

Just because they say they won't roll back these crappy changes doesn't mean they won't.  If you like them, then post that.  Stop commenting idiotically on people that would like the changes reversed.

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Unread 09-03-2010, 10:24 AM   #376
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Vosk@Lucan DLere wrote:

archikauri wrote:

My point is : all spell sorts is hidouus !

Solution : Rollback now !

They are not going to roll the spell effects back.

They are not going to allow two sets of spell effects.

They have posted this multiple times.

And just because i'm feeling like getting down to the level of posts like this, i'll repeat myself.

They are not going to roll the spell effects back.  They are not going to allow two sets of spell effects.  They have posted this multiple times.

Perpetuating to drown this thread in childish and embarassingly asinine repetitive comments like this (and it's not just the one highlighted) will not change this.  Repeatedly posting things in giant letters will not get your way.

I don't care how entitled you feel.  I don't care how invested in this game you feel.  You are contributing nothing other than something that equates to what can be found in child psychology textbooks.  If you don't like change, there are wonderful single player games that are stagnant that you can play.  The library is grand.  They even offer downloadable content for your uberly feared microtransactions.

I'm going to say it again, even though very obviously it is being ignored by the plethora of posters that are investing their time whining like little kids rather than contributing something that the developers can use, even if it means *Gasp* MAKING SOME OF THE SPELL EFFECTS LOOK LIKE THE OLDER ONES SOMEWHAT?! WITH THE NEW SYSTEM?  HEAVEN FORBID! TO POST IN THIS THREAD WITH THE INFORMATION THAT AMNERYS REQUESTED IN THE ORIGINAL POST!

Certainly you can offer something more than a single word argument in big red letters, backing them up a huge +1 as though it makes you feel big and proud to stand by someone who obviously has no constructive argument to give this team, and is doing nothing but waste everyone's time, and the entire purpose of this thread.

Here's an Example

~A spell name.

~A class name

~What you would change about it.

That does not translate to:

~All Of them

~Wizard

~Rollback Plz

One can't even post in this thread to offer any semblance of feedback anymore without getting burried in repetitious posts like the one quoted above.  They might as well not even bother.  Nor are the devs probably bothering to read tihs thread anymore at all.  If your goal is disruption, congratulations, you win at forum posting.  You won't get your way, but you get a little gold star for being the loudest.

However, I will post this in closing:  Maybe, just maybe, you can at least get some of what you want by actually giving the devs what they need to give you something that you want by actually offering something constructive in this thread.

However, if you think that posting "ROLLBACK NOW" is enough of an argument?  Here is something you can use.  It's brown, and doesn't require rainbow text.

They are so horrid, I prefer the old style. Which was better than this trash they have now. Still valid. Sorry.

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Unread 09-03-2010, 10:48 AM   #377
isest

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Despite what other folks said I think this is still a valid topic.

I am still going to go with the following spells needs to be looked at:

Troubadour/Dirge please give us the floating spells notes back,  or make it a fun spell

SK please take a look at some of the aoe spells and try and tweak how they look to define the aoe.

Warlock Rift spell please please put it back, and take out the neon yellow that is associated with it now.

There that's my 2 cents worth, I know its not worth much.

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Unread 09-03-2010, 09:11 PM   #378
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^

HOLY crap, that was one of the biggest QQ's I've ever seen on this forum, and a QQ about someone else's QQ, lol.

Personally I am quite bummed at the new spell effects, they took all the variety and uniquness about casting spells in EQ2 and replaced them with a purple aura, blue aura and yellow aura (at least that's what the majority of my Templar spells are now).  It's quite sad, and we KNOW they won't support 2 sets of spell fx (it's not that they "cannot", it's that they "will not", let's get that straight).

So let me reiterate the suggestion that maybe we replace some variation of the old spell fx to be similar to the older versions, maybe for some of the class defining spell.  Case in point, my reactive heals used to be very very cool sword and shields which gave me a "templar" feeling that I was protecting my target.  Now they are different colored vaguely glowy auras which give me absolutely NO sense of being a Templar in the least, they make me feel more like I'm at a rave and am swinging a couple of lightsticks.  There, that's a constructive criticism with a suggestion on how to make it more palatable.

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Unread 09-03-2010, 09:39 PM   #379
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Please post some specific spell names when talking about changes.  I've looked over some of the feedback and its not always easy to determine what spell you're talking about.

I looked at the Rift and I've played a Warlock for awhile so I'm familiar with the old one which was just big rocks.  Honestly, I like the new one.  It shows a glowing rift in the ground which is kinda cool.  I understand this is opinion and not everyone will agree thought.

As far as the notes for bards, which spells?  Some of the new effects still show the notes when you are casting but don't have the persistant note effects constantly playing.  These were the types of things that had the biggest performance impact because if it was a group buff like Selo's, the notes were playing on everyone in your group and those effects definitely add up.

Please provide some more examples, we aren't beyond making some changes. 

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Unread 09-03-2010, 10:25 PM   #380
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Rothgar wrote:

...

As far as the notes for bards, which spells?  Some of the new effects still show the notes when you are casting but don't have the persistant note effects constantly playing.  These were the types of things that had the biggest performance impact because if it was a group buff like Selo's, the notes were playing on everyone in your group and those effects definitely add up.

Unfortunately, I think that it is exactly the graphics intensive persistant note effects that bards are missing so much.  I understand that these effects were a good place to look for performance improvement and therefore they likely won't be reinstated as they were but, would it perhaps be possible to give us something along those lines?  Maybe a fun spell similar to Lyssa's Perpetual Motion (level 50 dirge fluff spell) that would give us just one set of the constant floating notes?  Or perhaps change it so that just one of our self buffs has the effect, rather than giving it to the whole group?  Thanks for keeping in touch with us on this one!

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Unread 09-03-2010, 10:32 PM   #381
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Morlinde wrote:

Pheep@Unrest wrote:

Castonu wrote:

Can you please remove the Horn sound from Clara's for dirges. It is the most used debuff for every dirge and the horn sound that it makes is terribly annoying. This debuff is cast on every pull and mob in the game...please, please remove the horn sound. And while you are looking at this problem...tone down the excruciating loud combat sounds when some of these spells are cast or wearing off these mobs for dirges.

Please please please!

I would also like to add my voice to this request as I find the horn sound very intrusive and distracting.  It would be wonderful if it could be removed, or at the very least toned down.

Thank you!

Add myself as another person who'd like this removed, and I don't even play a Dirge. Got back to raiding this week and was surprised at how much I heard this horn sound on our raid nights. I kind of laughed at first, thinking "That's the horn sound they meant!" but unfortunately it got bothersome pretty fast. The Dirge horn sound combined with my Fury's ringing heal sounds made me glad I'd cranked up my tunes on my speakers to drown out the game sounds, heh.

I think there's too many "flashy" sounds going on with these new animations in general and all of them together can sound like kind of a clusterfudge of noise moreso than the old sounds/animations.

Also like to add that my Swash alt's En Garde animation is kind of laughable with the bowing, though she's somewhat freshly betrayed and does not have this spell mastered. If this animation is the same mastered, I'd really like the old animation back, or maybe even changed to something like the /brandish emote... just not the dainty silly bowing!

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Unread 09-03-2010, 10:37 PM   #382
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The constant bard notes are what people are missing.  They worked fine on the 4-year-old Pentium 4 I used to use, even in a raid on high quality settings.  I think it had an ATI x850? card in it, which isn't exactly top of the line.

Holy Intercession and Vital Intercession for templars are especially class defining and need the sword and shield effect back over the group's (for Holy) and target's (for Vital) heads.

Similarly, I think most inquisitors liked the sword/shield effect for Penance and Malevolent Diatribe, though I don't have an inq.

The old sound effects were better as well.

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Unread 09-03-2010, 10:47 PM   #383
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You DO NOT need to add bard notes to EVERYONE in the group. I think bards themselves will be fine if it was just persistant on them. 

As people have suggested make it a fluff spell or just make the new note effect persist on the bard ONLY. If you are worrying about raid lag the inclusion of 4 players having notes is alot easier to manage then 24 people having notes. Give troubadors a persistant GOLD note and give DIRGES a persistant BLUE note. 

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Unread 09-03-2010, 11:09 PM   #384
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Rothgar wrote:

Please post some specific spell names when talking about changes.  I've looked over some of the feedback and its not always easy to determine what spell you're talking about.

I looked at the Rift and I've played a Warlock for awhile so I'm familiar with the old one which was just big rocks.  Honestly, I like the new one.  It shows a glowing rift in the ground which is kinda cool.  I understand this is opinion and not everyone will agree thought.

As far as the notes for bards, which spells?  Some of the new effects still show the notes when you are casting but don't have the persistant note effects constantly playing.  These were the types of things that had the biggest performance impact because if it was a group buff like Selo's, the notes were playing on everyone in your group and those effects definitely add up.

Please provide some more examples, we aren't beyond making some changes. 

RE Rift: but the rocks are little pebbles now before they were huge boulders.

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Unread 09-04-2010, 12:12 AM   #385
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I know that I am a bit late to the topic, but I wanted to post this.  I haven't been able to log in since the changes much at all due to Real life being what it is.  However I logged in tonight to play my Templar and I have to say that I LOVE the new spell effects on her!  I found myself watching the effects more then the health of me and my partner

You have no idea how happy I was to NOT see that HUGE flying Red hammer come out every single time..  and my Beam spell is amazing!  Thankyou!  I can't wait to see what has been done with my other classes SMILEY

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Unread 09-04-2010, 12:35 AM   #386
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Rothgar wrote:

Please post some specific spell names when talking about changes.  I've looked over some of the feedback and its not always easy to determine what spell you're talking about.

I looked at the Rift and I've played a Warlock for awhile so I'm familiar with the old one which was just big rocks.  Honestly, I like the new one.  It shows a glowing rift in the ground which is kinda cool.  I understand this is opinion and not everyone will agree thought.

As far as the notes for bards, which spells?  Some of the new effects still show the notes when you are casting but don't have the persistant note effects constantly playing.  These were the types of things that had the biggest performance impact because if it was a group buff like Selo's, the notes were playing on everyone in your group and those effects definitely add up.

Please provide some more examples, we aren't beyond making some changes. 

I like the rift in the earth from the new spell effect for Rift, but the rocks falling from the sky are now so small as to be almost funny.

As a dirge, not having my persistent song effects is really annoying... I even had these back in EQ1, so I'm at a loss as to why they'd cause too much overhead in this day and age.  Maybe just tone them down, and reinstate them?

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Unread 09-04-2010, 12:47 AM   #387
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RE: Rift

I do like the added glow coming from the cracks in the ground -- especially at Master level.  HOWEVER, the rocks need to be larger.  They aren't noticeable amidst the chaos (but leave the chaos in, yeah? SMILEY ).  Also, was the screen shake removed?  That was a cool little peripheral bonus.

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Unread 09-04-2010, 12:56 AM   #388
isest

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Rothgar wrote:

Please post some specific spell names when talking about changes.  I've looked over some of the feedback and its not always easy to determine what spell you're talking about.

I looked at the Rift and I've played a Warlock for awhile so I'm familiar with the old one which was just big rocks.  Honestly, I like the new one.  It shows a glowing rift in the ground which is kinda cool.  I understand this is opinion and not everyone will agree thought.

As far as the notes for bards, which spells?  Some of the new effects still show the notes when you are casting but don't have the persistant note effects constantly playing.  These were the types of things that had the biggest performance impact because if it was a group buff like Selo's, the notes were playing on everyone in your group and those effects definitely add up.

Please provide some more examples, we aren't beyond making some changes. 

Warklock: OK I will have to respectfully disagree with you about rift.  We used to get huge rocks.  Now we get small pebbles. Also that neon yellow hurts my eyes and if your unlucky enough to get it turned at the correct angle it can wash out your screen to where you can't see anything.  So with that I have to respectfully say that I would prefer the old rift.  Also worth note i have the master spell and i get few pebbles, I saw somebody with expert spell today and he filled the screen with pebbles so there is a possibility you got the wrong visual with the wrong tier.  Also fighting a boss today and he used the old rift on us so the bosses get to use the old rift and I have to use the new one.

Troubydoor.   Yes Selo's it used to give us a swirling blue note.  Also Daelis Dance of blades gave us a gold  and Bria's Inspiring BalladDon't kill the messenger gives the dirge a blue note swirling around but somehow that was removed from the version on troubadour.  Now I have frame rate on my screen those notes did about 3 maybe 4 frame rate difference.  How about a fun spell to where i can stick the notes back on myself, I do hear what your saying however I never heard anybody complain about it.  So if you don't want to add those for group a fun spell yes please that does not take a concentration slot would make my trouby happy.

Wizard: Magma chamber what can I say no large hammer flying across the screen I loved that, been in the game since day one, now it looks like a small fire, 

SK  OK as I said AOE spells.  Thanks for fixing doom judgment that nice big round black cloud is nice to have back.   Now please take a look at the effects for the following AOEs.   Cleave Flesh, Death Cloud, Unending Agony,  Insidious Whisper, and Grave Sacrament,   These effects just are horrible, and when you look at them they really dont define the area of the AOE.   Any old school sk's remember when this use to call you a limited pet, before it got turned into a taunt? Grave Sacrament has to be the worst of the new spells for sk, that hold your weapon in the air with a rid cicle thing yea not cool.

So Rothgar if you would please review the spells that I have highlighted in read, and see what you think please.  Thanks in advance.  I really not trying to be unreasable, its just when you change things that have been very static for the past 2.5 years it takes a while to get used to the new stuff and really the some of the new stuff does not look as good as the old stuff.  I understand you say to help performance, but really some of the new spell casting ones makes you holster your weapon and shield, and I think that might be why I have noticed lower number in act one the auto attack across the board for all my toons that use auto attack.

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Unread 09-04-2010, 01:35 AM   #389
Ralpmet

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I can say for a fact that your weapon animation has nothing to do with your swinging.

I've had toons hit at a .5-.6 delay and were swinging inbetween swings in the combat log (you have double attacked xxx while my weapon is behind me)

However, abilities that stealth have an un-needed Houdini act where you completely vanish, and it makes it harder to tell if you're stealthed or not (assuming you don't just stare at your hotbar like a goober)

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Unread 09-04-2010, 02:46 AM   #390
MacDaddy62

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Please bring back the old predator Stealth and Stalk animations and accompanying sound effects.That is all.

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