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Unread 06-01-2007, 12:49 AM   #301
CyberDavid

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Seriouslly I can not stand you guys who complain about this level locking. Its really not that big of a deal. If people are quiting over it its because they arn't mature enough to relize its apart of the game. So many people sit here and complain and complain you want this and that nerfed making it like pve servers. I'd bet that 90% of the complainers are wanna be lockers who just dont like dying to someone because they have been locked longer and think its cheap.

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Unread 06-01-2007, 12:54 AM   #302
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Chopp@Nagafen wrote:

Seriouslly I can not stand you guys who complain about this level locking. Its really not that big of a deal. If people are quiting over it its because they arn't mature enough to relize its apart of the game. So many people sit here and complain and complain you want this and that nerfed making it like pve servers. If you get so mad over getting killed by lockers you got 2 options.

1. Go to level 30+ there is not nearr as many pvpers there.

2. Go back to pve....please...do us all a favor.

Spoken like a true locker. It is NOT part of the game this feature was never intended to be abused like this. I think you meant to say you are not mature enough to realize this. This isnt about nerfing, this is not a class ability. This is a game feature that is now being abused, if you all werent abusing this feature there would be no crying as you call it. Oh wait sorry my bad this is a class defining ability right.
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Unread 06-01-2007, 01:00 AM   #303
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Chopp@Nagafen wrote:

Seriouslly I can not stand you guys who complain about this level locking. Its really not that big of a deal. If people are quiting over it its because they arn't mature enough to relize its apart of the game. So many people sit here and complain and complain you want this and that nerfed making it like pve servers. I'd bet that 90% of the complainers are wanna be lockers who just dont like dying to someone because they have been locked longer and think its cheap.

If they gave SKs a 1 mile AOE Harm touch that 1 hit kills any class, I bet you'd be whining day and night.
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Unread 06-01-2007, 01:13 AM   #304
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Image_Vain wrote:
Chopp@Nagafen wrote:

Seriouslly I can not stand you guys who complain about this level locking. Its really not that big of a deal. If people are quiting over it its because they arn't mature enough to relize its apart of the game. So many people sit here and complain and complain you want this and that nerfed making it like pve servers. I'd bet that 90% of the complainers are wanna be lockers who just dont like dying to someone because they have been locked longer and think its cheap.

If they gave SKs a 1 mile AOE Harm touch that 1 hit kills any class, I bet you'd be whining day and night.
I am sure everyone would be mature enough to realize its part of the game and all would be wellSMILEY
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Unread 06-01-2007, 01:26 AM   #305
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This thread created by another brings up alot of good points as well.

http://forums.station.sony.com/eq2/posts/list.m?topic_id=349773

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Unread 06-01-2007, 01:57 AM   #306
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firedawg911 wrote:
Fact of the matter is that most of the people these level locking idiots are killing are people that are just leveling up that could care less about pvp.  So they are killing people that arent geared out and using less than adept 1's for the most part.  They are nothing less than a bunch of Reavers of Fate wannabe's imo.  If you want to pvp jump up to tier 7 and quit picking on undergeared and spelled toons.  I have leveled a few toons up and I honestly just laugh at the little twinks stalking people for easy kills.  I just dont see the fun in killing people that you know you have a huge advantage over.

But Firedawg, that actually is not true.  There are so many people of both FP and Q faction that level lock, build a ton of aa, and PvP constantly.  Killing greens is boring whether you're 70 or 17 -- I prefer a good, fair fight in whatever tier.  I have enough faction, so if someone is just leveling up, I have no interest in fighting them anyway.  Honestly, my most pve levels were 62-68 on Jaided -- I had so many 70s so hot for my level 62 Champion then Destroyer title (maybe Slayer as well, I don't remember how low it dropped) that I ended up having to hide in instances because SoS was NOT happening for me until I was high enough to avoid being oneshotted by a scout who would then evac away.

The ganking happens on all levels -- I find a lot more good, fair fights in t2/t3 than I did in t7.  Where two fairly evenly matched groups actually square off and fight rather than just hunt and gank.  Then again, it also is nice because the pvp is far easier to find, and so I don't have to invest nearly as much time to get those fights either.

Hugs!

Edit: I wanted to add I am not complaining at all about the pve levels or dying to pvp.  On a pvp server, I'm going to get ganked, that's definitely just the nature of pvp.  And pvp is SO much more fun than pve -- really, it's the fear of that happening which can make the most mundane things exciting.

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Unread 06-01-2007, 05:15 AM   #307
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CresentBlade wrote:
It is NOT part of the game this feature was never intended to be abused like this. I think you meant to say you are not mature enough to realize this. This isnt about nerfing, this is not a class ability. This is a game feature that is now being abused, if you all werent abusing this feature there would be no crying as you call it. Oh wait sorry my bad this is a class defining ability right.

On what authority do you state that it was never intended to be used this way? If you're not a dev (and by your posts I am willing to bet the entirety of my retirement fund that you're not) or have access to a dev post specifically stating this then you're only posting an opinion that you're trying to present as fact without even the benefit of credible evidence.

Conversely, let's look at it this way. Locking was implemented in PVE to allow players to spend more time in a tier if they chose to do so. SOE didn't disable locking on PVP servers. Verdict? Locking was intended, IMO of course, but that opinion is supported by credible evidence.

CresentBlade wrote:

What you mean fight other people that might beat me NO WAY!SMILEY

They dont want to fight anyone that might put up a fight.SMILEY

Ah, you mean like 70s running from other 70s and only sticking around to snipe solo 62s?

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Unread 06-01-2007, 05:20 AM   #308
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I have almost 30k faction with the Lucanic Knights, I never level locked. But I stopped leveling, insted I started PVP-ing.  You see... to be able to actually buy PVP gear, you need faction, and faction goes up too slow, so unless you stop leveling and start PVP-ing, it will be hard to catch up on your faction.

And thus, level locking has it's purpose, it's neither immature nor "evil". It's simply a requirement that applys to those that would like to be able to use the PVP gear avalable from lower levels.

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Unread 06-01-2007, 08:15 AM   #309
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Raaziell wrote:

I have almost 30k faction with the Lucanic Knights, I never level locked. But I stopped leveling, insted I started PVP-ing.  You see... to be able to actually buy PVP gear, you need faction, and faction goes up too slow, so unless you stop leveling and start PVP-ing, it will be hard to catch up on your faction.

And thus, level locking has it's purpose, it's neither immature nor "evil". It's simply a requirement that applys to those that would like to be able to use the PVP gear avalable from lower levels.

This is the case.. but its not why the great majority level lock at all. Its hard to see a sensible solution mind..

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Unread 06-01-2007, 09:21 AM   #310
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Hello all.

If anyone want to see how the pvp is at t2 chek this out

http://files.filefront.com/PVP_vide...;/fileinfo.html

Made by Light

http://files.filefront.com/pvp_figh...;/fileinfo.html

Made by Fluffy (old one)

Canno Fodder loves u all =)

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Unread 06-01-2007, 09:36 AM   #311
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Fluffyhairball@Nagafen wrote:

Hello all.

If anyone want to see how the pvp is at t2 chek this out

http://files.filefront.com/PVP_vide...;/fileinfo.html

Made by Light

http://files.filefront.com/pvp_figh...;/fileinfo.html

Made by Fluffy (old one)

Canno Fodder loves u all =)

*grin* both are a bit old, and while the first is NOT the most flattering (nor typical SMILEY ), it does show that the pvp is far more than just gank fest of noobs in island gear!  But is that the fight where someone in my group hit a red warlock while warded?  I usually don't die that quickly.  If it is, the fight we had 10 minutes later was FAR better SMILEY 

Edit:  One thing that does happen in lower tier pvp is people in higher tiers (yes, 70s as well) hang out right in the fight, hoping someone accidently hits them, then they unleash for free fame/faction.  NOT complaining, just pointing out that many people go for fame the easiest way possible in ALL tiers.

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Unread 06-01-2007, 09:46 AM   #312
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Heh i know it was fun to fight u guys that day and u did get us back.

I did link thous vids to show what the t2 is all about.

Fights are long and fun dont know why t7 players dont like it?

Maby its to hard for them *grin*

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Unread 06-01-2007, 09:51 AM   #313
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Fluffyhairball@Nagafen wrote:

Heh i know it was fun to fight u guys that day and u did get us back.

I did link thous vids to show what the t2 is all about.

Fights are long and fun dont know why t7 players dont like it?

Maby its to hard for them *grin*

It was awesome that day -- that is what makes PvP fun again.  There are guilds when I see them I know I have a good fight heading my way -- Cannon Fodder is definitely one of them!

Hugs!

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Unread 06-01-2007, 09:58 AM   #314
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CresentBlade wrote:

In T7 their are no orange cons everyone is even. By T7 you should know how to play your class and aquired good gear.

In T7 the 70's are the red/oranges and the 62's are way more under geared by comparison than anyone else in the game.. fact.
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Unread 06-01-2007, 09:59 AM   #315
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CresentBlade wrote:

What you mean fight other people that might beat me NO WAY!SMILEY

They dont want to fight anyone that might put up a fight.SMILEY

No idea what you're talking about, troll.  And yes, i'll keep pointing out your underbridge behavior as long as you keep doing it.
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Unread 06-01-2007, 10:01 AM   #316
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CresentBlade wrote:
Spoken like a true locker. It is NOT part of the game this feature was never intended to be abused like this. I think you meant to say you are not mature enough to realize this. This isnt about nerfing, this is not a class ability. This is a game feature that is now being abused, if you all werent abusing this feature there would be no crying as you call it. Oh wait sorry my bad this is a class defining ability right.
Can i see your SoE employee ID to confirm that you know it wasn't intended?  If possible, an employee pay stub with the organization ID of the game design division?
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Unread 06-01-2007, 10:04 AM   #317
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shaunfletcher wrote:
This is the case.. but its not why the great majority level lock at all. Its hard to see a sensible solution mind..
It's amazing how many people can get this so completely wrong.
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Unread 06-01-2007, 10:08 AM   #318
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Angelyc@Nagafen wrote:

It was awesome that day -- that is what makes PvP fun again.  There are guilds when I see them I know I have a good fight heading my way -- Cannon Fodder is definitely one of them!

Hugs!

i can't see the vids here, but we've had a ton of good fights with cannon fodder.  paladin tank ftw..

Slash Duel used to be a good fight, but they tell us that we wiped them w/o losing a man because they had guys who hadn't twinked yet in group... and then tell us that they're leveling up because they're at max faction.  lol.. (the two things are generally a contradicition).  Ah well, i'm sure some other Q guild will take their place.

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Unread 06-01-2007, 10:38 AM   #319
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Bozidar wrote:
CresentBlade wrote:
Spoken like a true locker. It is NOT part of the game this feature was never intended to be abused like this. I think you meant to say you are not mature enough to realize this. This isnt about nerfing, this is not a class ability. This is a game feature that is now being abused, if you all werent abusing this feature there would be no crying as you call it. Oh wait sorry my bad this is a class defining ability right.
Can i see your SoE employee ID to confirm that you know it wasn't intended?  If possible, an employee pay stub with the organization ID of the game design division?
I am glad someone called CresentBlade out on this because he has been repeating over and over again without challenge.
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Unread 06-01-2007, 12:22 PM   #320
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Unread 06-01-2007, 12:29 PM   #321
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Bozidar wrote:
shaunfletcher wrote:
This is the case.. but its not why the great majority level lock at all. Its hard to see a sensible solution mind..
It's amazing how many people can get this so completely wrong.

Im not sure where you are going with that.. (and currently I support no change to level locking). Are you telling me Im being daft though?

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Unread 06-01-2007, 12:31 PM   #322
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Tillious@Vox wrote:

Because the majority rules. All you have to do is get a small group of people to complaina and SoE will change it. I think that has been proven with some of the new ridiculous additions.

That's exactly the point. I hope the people who don't like beer (do they even exist?) don't complain about the beer from Unrest that gives 20 to all stats simply because they like to drink lemonade instead of beer.
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Unread 06-01-2007, 01:24 PM   #323
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Just as a clarifying point here...and I've withdrawn myself from either side of this arguement..."level locking" was originally introduced to Sony Games in the first Everquest when AA's where put in the game.  AA's were introduced as something to keep players who had hit the level cap something to progress towards.  Once AA's were introduced, the option to turn off level xp was given to others who were not at the level cap to work towards AA's as well.  Originally you were given the option to have your xp go to leveling AA's, or you could put a % of your experience towards AA's and keep the rest going towards progressing in levels.  Someone else out there from the olden days of EQ may be able to remember if there was a level requirement for switching xp over to AA's or not...honestly I'm not certain. 

So, there's a history of "level locking" and AA's.  It's not something Sony dropped in on EQII.  It's been a part of Sony's games for awhile - and honestly until I can be certain that there was or wasn't a level requirement to begin working on AA's in the original EQ, I'm not going to put out any further hypothesis regarding what the developers had in mind when they put AA's in EQII...I don't work for Sony, so I have no idea.

Anyway...for the time being, the system is as the system does.  Just gotta work around what you don't like...I have, and I'm begining to enjoy the game again.  SMILEY

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Unread 06-01-2007, 02:00 PM   #324
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CresentBlade wrote:
Chopp@Nagafen wrote:

Seriouslly I can not stand you guys who complain about this level locking. Its really not that big of a deal. If people are quiting over it its because they arn't mature enough to relize its apart of the game. So many people sit here and complain and complain you want this and that nerfed making it like pve servers. If you get so mad over getting killed by lockers you got 2 options.

1. Go to level 30+ there is not nearr as many pvpers there.

2. Go back to pve....please...do us all a favor.

Spoken like a true locker. It is NOT part of the game this feature was never intended to be abused like this. I think you meant to say you are not mature enough to realize this. This isnt about nerfing, this is not a class ability. This is a game feature that is now being abused, if you all werent abusing this feature there would be no crying as you call it. Oh wait sorry my bad this is a class defining ability right.

Here is the original intention of having a mechanic to lock combat xp:

1)  So you can avoid out-levelling your friends

2)  So you can enjoy more of the game's content before outlevelling it

These purposes existed at launch, BEFORE there was a OR pvp.  They still exist now.  There are simply stronger motivations for them in PvP.  In PvP it is WAY more important not to outlevel your friends who have less play time because of PvP zone lvl engagement rules.  AA and gear upgrades (see number 2, "content" ) are simply MORE important in PvP.

There is no abuse here.  There is no imbalance, because EVERYONE who plays the game has the option to do it.  The fact that new players may not know as much about the game does not mean abuse or imbalance.  Newbies are always at a disadvantage due to lack of knowledge.  For example, they usually don't know what gear is better than others, or where to get the gear, or what zones to hunt in, or what the good quests/rewards are etc.

The only difference is that the stakes are higher in PvP because your enemy is not a stupid mob.  This is true with or without locking, AA, gear -- whatever.  If someone comes to a PvP server without understanding this, or has a problem with it, they simply should not PvP.

Please explain again how a game feature that is available to all players is somehow "abuse".

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Unread 06-01-2007, 02:13 PM   #325
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You simply cant get low lvl pvp gear UNLESS you lock.So for soe to remove lvl locking they would have to rethink all the lower lvl pvp gear.

Id be happy if they remove lvl locking if they remove ALL instances and made ALL raid zones contested and the only way you could lvl is through pvp alone.

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Unread 06-01-2007, 02:17 PM   #326
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shaunfletcher wrote:
Bozidar wrote:
shaunfletcher wrote:
This is the case.. but its not why the great majority level lock at all. Its hard to see a sensible solution mind..
It's amazing how many people can get this so completely wrong.

Im not sure where you are going with that.. (and currently I support no change to level locking). Are you telling me Im being daft though?

I believe that there is indeed some Daftness going on here, yes.  The "great majority" of people i've played with (99.9% xp lockers) do it for faction and AA... but you can get AA at any level.  My original brigand was 25 when eof came out, got to 30th with 38 AA (and i didn't even do all the cool tricks i've learned since then SMILEY )

Faction is king.  It's fun, it's sometimes fast paced... but T2 is for the faction.  If you permalock in T2.. the only other reasons i'd consider "decent" are:

1) Looting.  You can make a great deal of money at lvl 14/15.

2) You have a dedicated enemy that is permalocked and you love hunting his or their arses down SMILEY  Why break up a good thing? (but this usually results in one team leveling up once their heads are handed to them)

The great majority have been locking for a long time, for faction.

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Unread 06-01-2007, 02:41 PM   #327
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whats the deal with foam in a can?
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Unread 06-01-2007, 03:05 PM   #328
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Fluffyhairball@Nagafen wrote:

Heh i know it was fun to fight u guys that day and u did get us back.

I did link thous vids to show what the t2 is all about.

Fights are long and fun dont know why t7 players dont like it?

Maby its to hard for them *grin*

I see a ton of you all locked at 17 all on the 200 to all resist mounts fully decked out in gear and spells. Man life must be so hard for you, guess your waiting on guildies eh so you can all level up togetherSMILEY
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Unread 06-01-2007, 03:10 PM   #329
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Bozidar wrote:
CresentBlade wrote:

What you mean fight other people that might beat me NO WAY!SMILEY

They dont want to fight anyone that might put up a fight.SMILEY

No idea what you're talking about, troll.  And yes, i'll keep pointing out your underbridge behavior as long as you keep doing it.

Man you are such a cry baby and you get so mad so fast, all you have done is insult my reading skill, called me blind time after time. your the one doing all the trolling and you are crying more then a 1 year old with a diaper full of poo.

Someone change Bozidar diaper so he will stop throwing such a hissy fit.

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Unread 06-01-2007, 03:18 PM   #330
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Answer MY post, CrescentBlade.
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