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Unread 06-20-2012, 10:55 AM   #1
Illmarr

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Does the character you want to get the raid apprentice actually have to be present for the kill? And if not, does the character have to have picked up the quest before looting the item?

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Unread 06-20-2012, 11:03 AM   #2
Xianthia

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You just need the item to be looted to you (whether there for the kill or not).  When I got my first I was there for the kill and then went to do the quest.  For my second, I just logged in my alt to go in to loot the item and then do the quest.

that said and on a related note about this... why is this still not fixed to be repeatable?

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Unread 06-20-2012, 11:29 AM   #3
Rijacki

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Until it is repeatable..

To be able to enter the zone to pick up the item (and subsequently do the quest with the quest giver in zone), a character needs to be a level 92 adventurer. To be able to do the quest, the character needs to be a level 92 crafter.

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Unread 06-20-2012, 01:34 PM   #4
Yimway

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Cisteros@Crushbone wrote:

Does the character you want to get the raid apprentice actually have to be present for the kill? And if not, does the character have to have picked up the quest before looting the item?

As others stated you do not need to be at the kill.  You just need:

1) Access to cleared zone to get quest.

2) The item from Dozer looted to you.

3) Access to cleared zone to turn in quest.

As such, we're currently selling this as a package on Unrest.  We've got all we need for our own use.

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Unread 06-20-2012, 10:21 PM   #5
Illmarr

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Thanks for the replies. Just wanted to make sure there wasn't any "must be done in order" steps to it before asking to loot one for an alt on a different account. Would have hated to loot one and then not be able to use it because I hadn't hailed the questgiver

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Unread 06-21-2012, 03:24 PM   #6
Seidhkona

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At the moment the raid quest is not repeatable. I currently have one raiding toon, my provisioner, but I'd LIKE one of the raid apprentices for my armorsmith and jeweler. Right now, the only way I can do that is to (1) level the non raiding crafters to 92 (one is at 81, the other 91), then (2) find a raid that will let me bring in a gimped up non raiding toon to do the quest and get the crystal.  That means fetching a portable workstation and all the rares and fuels with foresight.

Since raids used to sell mythical updates in VP, I would expect that eventually, as more guilds have the raid on "farm" status, that one would be able to purchase this update as well. 

But I admit, I'd MUCH rather be able to go back to Yelnak and ask for a new crystal, make it heirloom, and I don't even mind if he makes me craft the whole rare thing all over again for it.

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Unread 06-22-2012, 02:33 AM   #7
Zivgar

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I have a question, why does it cost 20 rare harvests to make? I just find that so stupid.

You have to kill the last mob in a raid zone which only drops one at a time.

To make one item you have to wait 18 days.

Then once that is done you have to have gotten 6 raid drops to make that item.

So why that cost of needing 20 rare harvests? I just don't get it. Maybe one rare lumber, root, pelt, and soft metal, but 5 of each seems a little much.

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Unread 06-22-2012, 03:01 PM   #8
ratbast

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Zivgar wrote:

I have a question, why does it cost 20 rare harvests to make? I just find that so stupid.

You have to kill the last mob in a raid zone which only drops one at a time.

To make one item you have to wait 18 days.

Then once that is done you have to have gotten 6 raid drops to make that item.

So why that cost of needing 20 rare harvests? I just don't get it. Maybe one rare lumber, root, pelt, and soft metal, but 5 of each seems a little much.

as ive said before, these products need to be myth quality. the 20 rares you speak of are after other more significant hurdles. the 20 rares are actually the smallest challenge. buying loot rights, or waiting your turn in 24 man raid is the hardest. then the research wait, then the rare harvests. if making the "yelnar quest" an epic timeline would help them justify myth quality items i say go for it.

apprentices drop from x4 raids, and have a mountain of work after that. like regular myth weapon that results from combination of difficult questline and x4 kills. combines x4 kills and additional layer. the mats alone make products above x4 fabled, but it requires a crafter with its own very large hurdles.

personally i think this system needs a major overhaul. we need a skyshrine x2 raid to supplement the gaps in raid mat distribution. ive never seen a prime golem shard on broker. its nice the contested drake drops eyes, but other than that raid mats are basically confined to x4 names.

quality of items dont match challenge to get them. AND loot distribution needs to be perfect for a system that has such specific requirements. 3 of x, 2 of y, 1 of z, no substitutions.

the consumable elixirs use shards (rarest mat), and the consumable food/drink use maligonian horns, which are less common than eyes. this is bad distribution.

step 1 would be to make eyes substitutes for food/drink combines tho.

skyshrine needs more consumable combine mats, skyshrine is shallow on content, an x2  would help that, as well as provide chance to fix distribution issues.

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Unread 06-22-2012, 05:51 PM   #9
Yimway

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I dropped a thread in Items and Equipment talking about the issues of mat drop rates.

Hard for me to understand if thats a tradeskill topic or an itemization topic....

http://forums.station.sony.com/eq2/...topic_id=519395

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