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#1 |
Loremaster
Join Date: Jul 2008
Posts: 625
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![]() Such a low but powerful level. So easy to just gain all 300aa at lv 10. Such a wonderful number is that level 10. Level 10.... Made two characters and in two days got both of them 300aa at lv 10. Twink and slaughter with raf+potions+server+90 bonus. Level 10...my friend...level 10. Funny thing that there algorithm behind the 'aa curve.' I do understand why developers might not ease up the curve at 90 due to the thinking that this is where we will sit for along time doing countless quests and zones etc... Suppose the cure for this is just lock down when and where we can use the aa's instead of altering the math? Interesting...Level 10..
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#2 |
Loremaster
Join Date: Jun 2005
Posts: 378
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![]() I'm not entirely sure what you are trying to say? these double xp weekends are optimal for maxing AA's and if you want to do it at 10 then why the heck not. Others have done it you are not the first.. I'd rather be higher level and do it but to each their own I would like to see the AA experience better for questing on regular xp weeks, so that you could essentially solo quest in each tier (once) without locking and have your aa's around 250 or more , or be able to play in groups and convert it more easily on a regular xp week. Or have some alternate weekends that are double quest and quest AA exp, since it looks like they weren't effected by it last weekend. At least that way everyone won't be scrambling to contested areas and competing for the big rooms of mobs. |
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#3 |
Loremaster
Join Date: Nov 2005
Posts: 1,403
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![]() Gems@Antonia Bayle wrote:
He was trying to say that the algorithm to calculate AA exp maybe, probably or perhaps has a minor flaw that is based on the level of the char. As in lvl 17 inquis gaining 170 AA in one weekend just by soloing Wailing Caves. Those are just unconfirmed rumors ofc. |
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#4 |
Server: Butcherblock
Guild: Gathering Shadows
Rank: Senior Member
General
Join Date: Aug 2007
Posts: 213
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![]() Who cares imo? I mean... if you can level lock at level 10 and get 300 AA's fast, that's awesome imo. Less garbage to deal with later and you can just focus on standard leveling, gearing up, buying aspirin for raids that are way to hard and shouldn't be in this game, etc. |
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#5 |
Loremaster
Join Date: Jul 2008
Posts: 625
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![]() Oh just the funny math involved in this algorithm.
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#6 |
Lord
Join Date: Nov 2010
Posts: 1,338
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![]() I've done this a few times now and whatever algorith is being use increases exponentially and I am pretty sure that your adventure level has little to nothing to do with it. From what I've expereinced it is simply AA XP and Converted Adventure XP needed increases for each AA level you earn. There seem to be 'magic numbers' or 'hell levels' which make a real jump in the needed XP. Otherwise, some people like to get them out of the way @ 10-20 other like to get them done @ 90. I've done it both ways and prefer the former. |
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#7 |
Loremaster
Join Date: Feb 2009
Location: Houston, TX.
Posts: 1,308
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![]() Nrgy wrote:
There has to be something involved with what level your toon is though. Think about it for a bit. If you are level 90 and you want to go from 250 to 251 AA, it might take 300,000 mob kill exp converted to AA to gain that AA point. At that level the heroic mobs you are killing could be anywhere from 1,000 to 3,000 exp each. If you are level 10, the solo mobs you are killing are probably going to be worth about 30 exp each. It's simply not feasible to attain 300,000 exp by killing creatures that award that little exp unless there is something else going on that says you need far less due to your adventurer level. In my example, you would have to kill 10,000 mobs to gain one AA. And as experience shows, the AA come far faster than that at low level... even AA that high. Trust me, I have tested it pretty extensively. There absolutely is something else going on that takes your adventurer level into account. Once the new expansion hits, I am preparing to do some extensive testing on my new beastlord locked at level 10. I will grind 300 aa and see how much exp it takes. Then I plan on deleting him and remaking him to grind up to level 90. Then I will grind 300 AA and see how much exp it take. I simply don't have the patience to do it over and over at every level... although true testing should. But I at least plan on showing in a concrete manner that it takes more experience at level 90 to gain 300 AA than it does at level 10. I know it won't be perfect since location discoveries and looting certain status items may give me AA that I can't stop, but I can cut out all quest, collection and named mob AA. That means I should be able to hit level 90 with a minimum of AA experience or points. What little I will have should be statiscally insignificant to the overall results of the test. |
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#8 |
Lord
Join Date: Nov 2010
Posts: 1,338
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![]() urgthock wrote:
(Assuming a Bonus XP Weekend, Vitality, RAF, Vet Bonus, Pot) 500% - 700% XP Bonus
The difference is which mob you can kill faster and which mob will respawn sooner. When you are mentored you have a built-in XP penalty, but that is the only difference in XP and is easily overcome with quantity and speed. Many, if not most, people who are doing this are using 2 accounts with one level 90/300 mentored down grouping with a level 10/0. Its the level 10 toon which is getting all the AA. If the toon which needs the AA is actually the toon which is doing the killing then the whole situation changes. Regardless as to which toon needs the AA, in all cases, the RAF bonus out weights any mentoring penality by more than 100% (additive). |
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#9 |
Loremaster
Join Date: Feb 2009
Location: Houston, TX.
Posts: 1,308
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![]() Nrgy wrote:
I am pretty sure that this is completely false. I know I didn't gain (almost) a level every kill of a heroic mob at that level when I recently Pled an alt grinding mobs. |
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#10 |
Lord
Join Date: Aug 2010
Posts: 289
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![]() urgthock wrote:
Not sure about level 10, since I never checked. Mentored to lv 50 (from 90), it is around 1750 for yellow con ^^^ mob with mentor penalty, double xp, and without RAF. It is almost the exact same xp if I am killing level 80 ^^^ mob without mentoring, except that I could kill the lv 50's a lot faster. The xp per relatively con mob doesn't really change much from level to level. They just add more xp needed per level, so you have to kill more mobs going up in levels. That's why grinding AA is easier at lower level because the mobs dies faster and you get the same amount of xp converted to AA. |
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#11 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Yeah exp math in this game is borked. I wouldn't ask them to fix it though, cause anything they fix lately just breaks it more. Right now think of it as a feature. You can level lock at level 10, go to some choice spots that allow getting an aa every 2 minutes, max AA, then enjoy doing dungeons and whatever you like leveling up. IMO, if they want to fix this problem, just let people bypass leveling, cause we've all demonstrated that is trivial for those who understand the game.
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#12 |
Lord
Join Date: Nov 2010
Posts: 1,338
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![]() urgthock wrote:
Going from AA Level 0 to AA level 1 takes about 1 or 2 kills ... going from AA level 250 to AA level 251 takes about 250 kills. I can go through my logs to find the actual number, but I'm currently at work and I really don't feel like going into that much detail. Barring the fact that the 3,000 was a fictitious number I can assue you that when my Level 21 unmentored toon (AA Slider 100%) was in a group with my mentored level 90/275 toon AND a level 21 unmentored RAF (AA Slider 100%) and a level 23^^^ (orange con) was killed, both the level 21 toons recived ~900 AA xp PLUS ~1600 Converted xp PLUS any encounter XP bonus Converted. That same mob rewarded the 90/275 (mentored @21) with ~45 AA XP Plus ~64 converted XP. The 3,000 number is relative to the normal XP from killing a mob (100%) + double XP event (100%) + RAF Bonus (200%) + Mentored bonus (10%) + RAF Mount bonus (10%) + Potion bonus (110%) + veteran bonus (20% - ?180%?) + Zone bonus (hidden) + Vitaility (200% but usually zero due to the grind). So, up to about 900%, but usually around 730% of the normal XP. So if a mob normally gives 400 XP with all those bonuses the toon would receive ~2,800 XP ... mind you these numbers are only available during very rare times when all the star line up in the sky exactly right. I have also found that the Server 100% (double XP event) is either not additive, but multiplictive OR there are some parentheses in the wrong place because the above example is NOT the case when the server is not rewarding 100%. XP is based on the Con to the mob relative to players level killing it not the mobs actual level. A level 90 player killing a level 90 mob will reward about the same XP as a level 10 player killing a level 10 mob. In reality it is easy to say that a level 90 can kill a level 90 much faster then a level 10 can kill a level 10, due to gear, AA and Spells/CAs. So, if you are single boxing and want efficent AA then level up to 90 and grind it. If you are 2+ boxing then mentor down to 10-20 and grind it. Its all pretty simple really. The trick is to find a 'good' spot which ever way you decide to do it. This last event .. my level 21 toom made 251 AA, my other level 21 toon made 218 AA (becasue they don't have any Veteran XP bonus and can't /claim 110% pots until the account is 365 days old and RAF accounts are rewarded 362 days) and my mentored 90 went from 275 to 295 all in the same time. I'm looking at it .. and the Math actually works. |
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#13 |
Lord
Join Date: Nov 2010
Posts: 1,338
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![]() urgthock wrote:
And if your not aware .. combat XP converted into AA XP is not a 1:1 convertion .. it is more like a 1:8 convertion. Its easy enough to test as long as you have a level 10-90 which isn't at 300 AA yet. Kill a mob with the slider @ 0% AA and then kill the same mob with the slider @ 100% AA. You'll see the difference immedately.
Its not my world of Math, I only live in theirs. |
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#14 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Nrgy wrote:
What you have to love is the bonus xp from killing the entire encounter! Like that needs some extra-ordinary bonus tied to it. I like that i can lock at level 10, bring a friend and get 100 aa in 90 mins, its great really, I'd hate to see it changed.
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#15 |
Lord
Join Date: Nov 2010
Posts: 1,338
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![]() Atan@Unrest wrote:
I'm finding that 17 is optimal if you have a 'friend' helping. |
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#16 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Nrgy wrote:
To be clear, 100 aa in 90 mins was not using a RaF. That was just my wife mentoring my new toon. RaF would have been fun to see though.
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#17 |
Lord
Join Date: Nov 2010
Posts: 1,338
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![]() What I mostly hate is leashing mobs.... slows down the whole process. |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 787
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![]() Deago wrote:
I concur with those that don't believe the order of getting levels vs AA matters much, if at all. I power leveled a bruiser from 0/0 to 90/300 this 2x XP weekend. I ran him up in levels first, by which time he'd gotten 40 accidental AA's, then ran the AA's up. I didn't start until Sat morning, and finished around noon Monday. I took several daytime breaks, and had ~6 hours of sleep both nights. Using this stop and smell the roses approach, as best I can decipher my notes, it took (rounded) 17 hours to level him and 18.5 to max his AA's afterward. That was good enough for me. I chose to level him first because I didn't know how long the run would take from a zero level zero AA zero vitality startup, and knew if I had a level 90 with some shortfall of AA's, running his Fabled/Enervated and god quests, as well as gearing him up, would top off any remaining shortfall. It turned out I had time to top off 2 slacking crafters from 80 to 90 after the bruiser got done. Other details: He contributed zero to the killing. I purchased no potions, as I never do. His account had 2 six packs of 110% /1.0 hour claimables, and a 6 pack of something like 70% /45 mins. I used them all. Being newborn on Sat a.m., he had zero vitality. Once an hour he got the vitality tick, so probably had 28%(briefly) over the 2 days he was leveling. |
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#19 |
Lord
Join Date: Nov 2010
Posts: 1,338
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![]() Glenolas wrote: I concur with those that don't believe the order of getting levels vs AA matters much, if at all. This is usually why I stop when grinding low level toons around 250 .. my goal is usually to be at 280 when I reach 90. That might be the wrong way to think about it, but for some reason I like to earn the last few AA on the toon and it gives me the chance to learn how to play them as well. Its a little sad that everything in the middle is been-there done-that. |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 321
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Who cares.
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#21 |
Loremaster
Join Date: Dec 2004
Location: Tampa, FL
Posts: 2,157
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![]() Level 14 has always seemed to work best for me. |
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#22 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
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![]() Flamewing@Butcherblock wrote:
Fact that a level 10 can grind out 300 AA faster than a level 90 can. The calculations are out of whack. It's not that people do it to twink out exactly,but because its faster and easier to lock at 10 to grind them out than to do it at 90. |
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#23 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Nadirah@Crushbone wrote:
Complaining about it will only get the rate gain at lower levels nerfed and / or the xp curve to earn more AA greatly tweaked. They aren't going to make aa gain easier at 90 cause of how silly it is at level 10-17.
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 787
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![]() Nadirah@Crushbone wrote:
Hours, please. Stick with the math, it is your friend. Career batting averages always get better after you retire. |
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#25 |
Loremaster
Join Date: Jul 2008
Posts: 625
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![]() Remember: No penalty to quests mentoring down. RAF still adds the same bonus mentored down to quests. Which means... Complete many quests, mentor down to your raf toon and turn them in thus no penalty on the quest but a super bonus Can fly through levels this way on solo mode. Very quick for Mr/Mrs soloquest. Grind grey quests to reach 90 with ease this way. Cheers.
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