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#1 |
Loremaster
Join Date: Nov 2004
Posts: 73
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![]() So maybe I'm alone in this, but I seriously think that level locking on pvp servers is highly overrated, cheap, and utterly ridiculous. Every now and then while in Kelethin (and other cities) I'll see people killing themselves against the guards and respawning and doing it over and over again just to get exp debt. Why? For the sole purpose of being a low lvl yet high AA having character. Heck, the other day I asked if I could join the guild PvP group but I was too high, and they said ‘you should have a teen level-locked toon just for PvP'. That's ludicurous IMO. This is obscene. I believe that: A: What SHOULD and DOES matter more when it comes to excelling at PvP is your own personal skill and knowledge at how to play your class; being able to tailor your tactics to any given situation. THAT is what truly matters. B: Level-locking is essentially as cheap as twinking. Sure, you'll slightly outmatch your opponents due to your higher AA, but is that a fair fight? No. It's not. The greatest joys of PvP is engaging in a PC vs. PC or group vs. group battle in which the opponents are evenly matched. The ones where you find yourself and your opponent both with 50 hp left and your heart races with anticipation of a lucky crit or parried blow. C: It gets boring being the same level with the same spells/combat arts for such a long time. You're missing out on A LOT. Heck, a lot of classes don't meet their full potential until their 20's and 30's. Sure you'll get a few new abilites here and there with your AA's, but it's nothing extraordinary! So in summary.... Level-locking is LAME And I have absolutely NO RESPECT for anyone who does it. You shame the nature of what PvP is SUPPOSED TO BE.
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____________________________________________ Bluua - Fae Troubadour / Jeweler (Nagafen server) |
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#2 |
Guardian
Join Date: Oct 2006
Posts: 756
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It is slowly killing the game now, was ok when just a couple of people were doing it. Now yes theres a bunch of guilds teir 2-3 only. I could care less either way they pay not to play it is their money. If they removed level locking bunch of people would cry they would quit, not that it would really matter you would never see them past teir 3 anyway /shrug
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#3 |
Tester
Join Date: Apr 2005
Location: Vegas
Posts: 35
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I've just returned to the game after a long hiatus. I've currently turned combat xp off and am now just leveling using quest xp. I'm trying to get as many aa's as i can and also experience as much of the pve game as i can while enjoying some great pvp. Am i getting rolled by twinks? Yes. But i'm working on harvesting and getting myself geared up. You gain levels way to quick at the lower levels. Everything is greyed out by the time you get around to picking up the quests. Believe me, i'm leveling fast enough just on quest xp. I'm sure that will change as i lvl up though. One thing i've wondered is how many players would be around in the low tiers if soe got rid of the xp disabling. very very very few. And that would be a real quick way to get rid of all the new players that join. I'd rather be mowed over by twinks when i first start out, then to see no one at all. just my dirty penny.
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#4 |
Loremaster
Join Date: Aug 2006
Location: Nagafen
Posts: 296
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![]() To the person who said no one would notice: Between just 3 guilds of level lockers on the freeport side, there are 95 unique members (accounts.) That's 1420.25 a month assuming they have JUST the basic 14.95 subscription. That's 17043 a year in subscriptions from just THREE of these guilds. So, I think SOE would notice quite a bit. Plus these guilds include some very active players. (Norrath Pirates, University Of, Best Friends Forever). Just figured I'd mention that...now think of the fact that there are an insane number of these guilds on both factions, and 2 other pvp servers (I believe its just 2 now) and you come to realise, that's alot of players, and alot of money. So yeah, a loss would definately be felt. Also realise this friend, alot of these twinks are alts of higher tiered players, as OP mention in his post, alot of people recommend a tier 2 / 3 alt for pvp. Anyways, dont hate, just putting it out there :p |
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#5 |
Loremaster
Join Date: Mar 2005
Posts: 1,097
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im in 2 guilds currently. 1 is a t2 guild so my brig is going to be locked at probably 17 or 18 when he reaches it. The other is t3 so the warlock will be locked around 20. Its where all the pvp is on the servers with t4 and up just being a pain in itself to find pvp that isnt in some random pack wandering the el's in full fable or a grp of people waiting by a bell or spire.
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#6 |
Loremaster
Join Date: Dec 2004
Posts: 399
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![]() Level locking Is lame i agree. IMO if you disable Exp you disable AA Exp. If you disable Exp it means quest and AA are locked. If you kill a player .. you always get Exp. This would ensure you will have enough kills to get PvP gear if you level off kills. You are always progressing toward higher end content. Tier 2 level locking ..[I cannot control my vocabulary].. all that happens is that those tiers are full of classes who are imbalanced in that tier. T3 swamped with shadowknights. HT easy button for the win. T2 -T3 full of furries .. no classes have the DPS burn yet to overcome the healing, and fury dps his huge. Good number of necro's in T3 th fear gives the chance to kill a target with low HP easy at that tier. It has been said before and its true.. New players dont come. Why would you Many have eard of the PvP servers in the PvE and come over to give it a shot. They roll a toon.. hit level 10 wearing the quest gear from started zones. And get killed non stop. They cant hit players who are the same class and level. Players are running arround at 55% run speed cutting them down . They are being HT for 150% of their max health. If they complain it "L2P" noob. or told ..well what ya need to do is "Grind up a crafter to lvl 70 and make alot of cash" Then start a new char who has an easy win button. Then every day spend 30 min killing yerself on a guard to max yer debt. Then take all of yer crafted cash and sponsor yer character. Get all mastercrafted gear. All adept 3 at least spells. Then start farming masters or buying them on the market. While doing that make sure Exp is turned off and just do quests over and over till you get 30 AA'a at level 15 now that you have invested weeks of effort to Die hundreds of times and grind 70 crafting levels and have 30 AA's . You stand a chance.. Now you can run away from other twink characters cause they might be too tough .. they migh t have doed 5000 times and have 70 AA's . You want to look for new green players with "Normnal" gear .. and use no skill and "Gank them" Wuahahahahahah you will feel yer little [Removed for Content] grow .. Now you are having Fun ... Right .. Locked at a level with no more quests to do ... you did them all .. no better gear to look forward to ... no progression ... but hey if ya get bored you can just turn on exp for 7 more levels ... spend all yer cash on rares and go attack a guard 2000 more times. THAt's playing man .... Thats FUN!!!! ... Hey why are you going back to the Blue Server .. you must be a noob .... L2P man L2P. Level lockers should be on Venekor for sure .. They are Role Playing to the Extreme . Locked at a level where imbalance is insane.. They pretend to play the game.. The build a fantasy world where they pretend to have skill .. To the level lockers .... come out and play with the BIG fish ya bunch of guppies. The classes become fully formed at lvl 50. till then you are all just farting in the baby pool talking smack with a rattle in yer hand and a diaper full of doodie. |
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#7 |
Loremaster
Join Date: Nov 2004
Location: Longshadow Alley
Posts: 113
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![]() The fun and challenge of level locking is attacking groups higher in level than yourselves. Sure you can 'gank' a green but you can and do gank greens at 70 too..I don't get the comparison there? The thing you DONT have at level 70 is targets who con yellow and red to you, decreasing the risk and decreasing the number of targets you have. Most level lockers have one if not several level 70s already..the reason theres so many of them is it's fun to have danger at every turn again. RED CON danger. |
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#8 |
Loremaster
Join Date: May 2005
Posts: 88
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![]() Then level lock in exile. How can you challenge yourself by hiding behind level ranges? Or do you mean challange yourself at your convenience. The tier2 locking especially on Nagafen is dire. I'm just thankful we have the highest population to try and make up for the locking however the option to "Disable Combat XP" should be removed from PVP. Level as slowly as you want, kill yourselves on the guards and accrue your XP debt, but gain XP from PVP kills you should. Cheap, rediculous and plain wrong it is. |
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#9 |
Loremaster
Join Date: Aug 2006
Location: Nagafen
Posts: 296
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KannaWhoopass wrote:
For the record, explain to me why you believe it is wrong that we want to do as many quests as possible...AND STILL GET CREDIT FOR THEM. What is wrong for PVP'ing at that level. I quest ALL the time. I accrue debt so that I can do more quests! And guess what? So much pvp happens while im doing my thing, that by the time I've 'DONE ALL THE QUESTS'...I will have the fact to kick the crap out of people while I continue to do quests. Honestly, at the rate I am progressing, I will have not only 100AA, but full faction before I hit the level cap. And it's not like its the first time I've taken a toon to 70, I REGRET not doing this the first time. So. L2P. (That was out of spite btw, thx.) |
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#10 |
Loremaster
Join Date: Aug 2006
Location: Nagafen
Posts: 296
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Dequi@Nagafen wrote:
I'm going to agree with this. Pvp kills should give a minimal amount of xp, I think PERMA level locking is wrong, but I do think that it has enabled a good many people to really enjoy the game. |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 100
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![]() IMO level locking should be disabled on a pvp server... A - if your a newb who doesnt buy plat and your tryin to learn the game - you are just some one to gank - how much fun is that?? How fair is it when you get gank over and over by fabled out level 20's with extreame AA's. B - The reason the pvp game is in its current state on most servers (low pop) is simply because you get hunted at every tier ( not by players you may be equal to but professional level whatever all AA'd and Fabled out) on the way to T7 were its totally messed up anyway. C - Level locking is being used for nothing other than ganking squads who hunt down solo's and kill every 30 mins, I mean I go through the lands and all I ever manage to see these days are the level lockers camping zone lines and or griff towers, I know there level locked because I know there higher level toons. If you have a kill ratio of 100 to 1 then somethings not right with the game at all. Even if you kill/camp these guys are so twinked out its rediculas to an average gamer. D - The argument that they pay to play is silly I know 30 people who wont play the game at its current state because of the way these players are locked - This is not what was intended for the game - it was put inplace so if friends were out leveling eachother they could stay in the same tier without having to mentor, letting them catch up. I see no good reason for it on a pvp server as it has no real benifit to the game, and no argument so far has any kind made any kind of sence. It hurts the player pop in the end because as pplbring up new toons they are forced into instance zones and cant even enjoy progressive play. |
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 399
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![]() 95% of level lockers have a lvl 70 alt feeding them cash feeding them items Ya said it yourself not your first lvl 70. Ok go have some real fun . start your character on the opposite faction. No friends trading you cash No exiling alts with cash Just ENJOY the game as you say lock yerself with NO money Spend all of your time harvesting that t2 t3 rares for gear and spells have no cash to pay the crafters for their time. Have no friends make stuff for ya for free. You will be ganked and beaten to a pulp. tell me how much you Enjoy that. But you wont .... and neither do the new characters to the server .... L2P without the crutches ... L2P when exp off means AA off Join me at the high end of the game .. where we all have money gear and spells at master .. i know its scarry here .. ill hold yer hand .. we can get thru it together. http://eq2players.station.sony.com/...terId=871864120 wow 3 days of play wearing all blackened iron gear and legendary let me guess rare poisons too . looks like you are roughing it Ratface.. destroyer no less .. nice ... i hear thats what all the NEW player wear .. i wonder how many new lvl 15's can kill you ? nice place to lock too lvl 15 .. before any peeps can buy the see stealth totems. Ballzy man hardcore all mastercrafted and only mystics and swashies can see you commin ... wonder why they dont play?
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#13 |
Loremaster
Join Date: Mar 2006
Posts: 38
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![]() Level locking is only cheap and wrong when all you do is go around and kill people who have no chance of fighting back. Even then, that's debatable because it IS a PVP server, and just like in real life, there will always be someone who has the upper hand. PVP vs other locked lowbie twinks is a TON of fun. Not everyone has the time to level a character up to 70 to PVP and get max faction... people have different schedules, life demands, etc. It really brought back the fun in this game for me. Don't tell me it is cheap because being level 70 running around in gank squads, camping islands up in KOS, is just as bad. In essence every level 70 is a 'locked twink' because what else can they work on but getting the best gear and masters? I hate people who argue that it is ruining server populations... if you can't deal with getting ganked suck it up and find a new game. Stop whining about it. For those of you who talk about raising the level cap for PVP to a different level... think that not EVERYONE has large amounts of playtime. You can't cater a game to only the dedicated players, with my current play schedule it would take me years to hit level 70! |
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#14 |
Loremaster
Join Date: Dec 2004
Posts: 399
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![]() AbyssalSoul How does your argument make any scense. If you didnt have alot of play time ...you would be .. a lower level . At a similar level as those who.... have played as much as you. At level 70 we are level locked . we have hd 70 levels of common time to aquire items, craft , do instances. we have all had equal opportunities to better our characters. One thing im sure of is we dont have lvl 120 charactes feeding us cash and items. Level lockers are not low level characters .. the are the ego extensions of a lvl 70 for the most part they are lvl 70's who cant play for squat at 70 where we all had the same time to play .. the same chances to better ourselvs. so instead twink out an alt to unbalane the playing field. What lockers doing is beating up new players, who never had the chance to twink a char , who are new and cant possibly have the gear spells or AA's . They are totally disadvantaged in every way and leave the game. Unlock yer char .. play when you have time .. level at the pace you want .. and know that the people you are fighting have kill about the same number of mobs .. been playing the same number of hours .. and are wearing simillar gear to you .. Then if you kill them .. you are skilled ..and a little lucky.. and not just another player who's skill lies in killing themselvs on the docks and transfering cash to alts. Its player vs player not player VS my player and my 3 lvl 70 alts |
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 375
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![]() You should see the locked Q's running in groups attacking solo noobs in DW.. The best part, was the level 12 mystic doing quest there. Noone can touch him due to his wards. I watched him, level 12, attack a level 17 dirge and kill him in a matter of seconds, while the dirge never got him out of the green.. That must be really fun. Actually, it's fear, They know they cant mow everyone down like a god at level 70, so they lock at lower levels killing noobs to make themselves feel above the noobs.. Then they flex..LOL.. watched a locked monk kill a caster that was afk, then /flex /laugh and corpse hump.. To the guy that said you like the challenge, then take that locked toon and exile. You wont though, because locked people are to busy farming titles and kvd ratio's, period! Pvp doesn't bring in enough accounts for SoE to spend time working on it, or they would have toned down damage so fights last longer than 3 seconds, and fix overpowered classes/spells/CA's..
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 113
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![]() Without mentoring, disabling xp is the only way for friends with varying amounts of play time to be able to PvP together. Mentoring in PvP cannot be allowed, because any x number players who are insert_level_here can become a raid of x number of GROUPS that level instantaneously. So level locking is all there is left. I would have no problem if locking xp locked ALL forms of xp, including quest, discovery, collection AND AA. The other thing I have NO problem with about level locking, is that it allows players to max out their gear before outlevelling it. This would not be a problem if this game was not so pathetically easy or the xp curve so fast. But as it is, you outlevel your gear way too quickly to get any real satisfaction of having it (part of the "fun" of mmos is advancing your gear as well as levels etc.) So go ahead and disable ALL xp, including AA when locked. Those who lock so they can stay the same level as their friends, and so they can get decent gear for the tier they are in can still do that. Of course, the OP could also simply level past all those T2 level lockers in a matter of days, if he has a clue how to play this game, and then it doesn't matter then, does it? Or just race to max level where -- SHOCK -- EVERYONE IS LOCKED!
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#17 |
General
Join Date: Jun 2006
Posts: 86
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I have to agree, it is lame.
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#18 |
Loremaster
Join Date: Dec 2004
Posts: 396
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![]() I locked at 18 and am now 38 (64aa.) I did not lock so that I can kill noobs. I did it so I can kill red cons. |
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#19 |
Loremaster
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
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the person that said sony would feel the money loss if they get rid of level locking from all the canceled accounts, are you kidding me? sony is a multi Billion dollar a year company, yeah thats B for billion. do you honestly think they would even feel the 30k a year hit and i think thats a very high guess of how many would cancel. no they wouldnt, sony could compleatly eliminate all of soe right now and tomorrow they would never see a sizeable profit loss. your monthly fee goes mostly to hardware upgrades and maintenence, and salaries of the people that maintain them .the only kind of real income soe has if developing the expansions and software. you can go into any software store and will be lucky to find a single copy of eq2 on the shelves.
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#20 |
Loremaster
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
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this is why more people should play on pvp test once in a wile. then they would know how bad they are"fixing"thing befor ethey put it to live.
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#21 |
Guardian
Join Date: Oct 2006
Posts: 756
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Safia@Nagafen wrote:
I can see where your coming from but the truth is they run from anything that might be slightly dangerous. |
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#22 |
Guardian
Join Date: Oct 2006
Posts: 756
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#23 |
Guardian
Join Date: Oct 2006
Posts: 756
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convict wrote:
I agree, to all the people saying you want a challenge then go exile. I bet that wont last long at all and besides we all know the challenge thing is just a excuse. |
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#24 |
Scholar
Join Date: May 2007
Location: In a basement, a very, very, dark basement, I havent seen the sun in like, 10 years =(
Posts: 454
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I'm sure we can all agree that an Extra cheese stuffed crust pizza is always good.
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 73
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Image_Vain wrote:
I'm sure we can all agree that an Extra cheese stuffed crust pizza is always good.YOU ARE WRONG! I DISAGREE! Thin crust with extra pepperoni is the best ![]()
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____________________________________________ Bluua - Fae Troubadour / Jeweler (Nagafen server) |
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#26 |
Guardian
Join Date: Oct 2006
Posts: 756
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Mazzick@Antonia Bayle wrote:
Image_Vain wrote:Thin crust for the win!!! Omg I am so hungry now...thanksI'm sure we can all agree that an Extra cheese stuffed crust pizza is always good.YOU ARE WRONG! I DISAGREE! Thin crust with extra pepperoni is the best ![]() |
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#27 |
Lord
Join Date: Jun 2006
Posts: 2
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![]() Well, this cetainly explains my experience with PvP. I have a couple of lvl 70 toons on PvE servers and decided it was time to try my hand at PvP. So I started a toon and took him to Darklight Woods. Was progressing through the quests, getting my little rewards, and having a bit of fun. Then I hit lvl 10. Got killed shortly after while trying to turn in a quest. Ok no problem, it is PvP after all, so I learn to be a little more watchful. I keep going till I get to lvl 14. Ok time to try a little pvping. No matter what lvl the competition was I couldnt even hit them. I would get a few CA's off and I was dead. How is a new player ever gonna compete with level locked players that either have a high lvl alt feeding them plat or buying plat? It seems I have to lvl a toon all the way to 70 just to be able to try out PvP. Not sure I want to go through that much work just so I can see if i like PvP. If this is gonna be eveyones introduction to PvP than I dont see many new players staying very long. |
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#28 |
Server: Nagafen
Guild: Tunare Watch
Rank: Council of Tunare
Loremaster
Join Date: Jun 2006
Location: Philthadelphia
Posts: 124
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![]() I raced my main to 70. i missed out on all kinds of pvp. so i made a couple lowbies and started twinking them for T2 pvp. i can see that i is near impossible for "new" players to kill or keep up with the twinks, but if SOE wanted to stop it, all they had to do is make all pvp kills worth adv xp regardless of lock xp. |
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#29 |
General
Join Date: Aug 2005
Posts: 177
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XP locking (in itself) is not the problem here. It's the way people choose to play their XP locked toons. It's actually a really good idea to lock your XP from L10-40 or so. On PvP OR PvE (but more so on PvP obviously). The array of quests is so vast that you simply can't do everything before they grey out unless you turn off combat exp. Finishing out one or more AA lines == a much stronger character for that level. This is desirable in both PvE and PvP. It's a valid game mechanic and in no way should be disabled. However, the vast majority of people who do this do it with less than honorable intentions. They create full groups (or guilds) of locked people with the sole intention of gearing out way beyond what the average player for that level can achieve, and this grants them almost absolute dominance in PvP. Is this a problem? Sure, you can call it that. But don't blame the mechanic, blame the people who abuse it. I've wavered back and forth on this issue. When I first started on Nagafen last summer I made a swashbuckler and locked it at L26. This was my second character, my first being a ranger that I got to T5 and stopped playing. A bunch of my guildies wanted to make a 6 man guild that was to be the ultimate PvP group for that tier. We were mostly scout classes, not very well balanced (look at the old Monged group with Rigz, Exhale, Troj, and Scrotty if you want to see true T3/4 dominance... well balanced classes in a PvP group of skilled players, it was awesome to behold), but we had fun. We spent most of our time roaming CL, Ant and TS looking for groups of blues to yellows (or oranges) to kill. What we ended up with was mostly green ganking with the occasional "good fight" against the yellows or oranges. Just how it was back then. The novelty wore off after awhile, people moved on to different things, and the group fell apart. Then, I started my brigand. Didn't lock it (except for a brief period at L58 to try to catch up on some faction), just took it to T7 quickly. I enjoyed the character in the "traditional" way that most people expect a PvP character to be played and levelled. Sure. Great. But as you all know T7 PvP can be just as lame as level locked PvP, except for different reasons. The novelty wore off there too. I was hungry for a new challenge. So I set off to create the ultimate "fun" character. I rolled up an illusionist, locked it at L10, bought a GL60 horse, forced exp debt, did all that good stuff, and racked up the AA with the intention of exiling it and keeping it locked when I got to L35. And I'll tell you, it's crazy awesome. Fully mastered and legendary/MC. No tracking. That little illy is a beast in PvP in most situations. And not only that, but I don't feel that... er... that slimy cheapness that I would if I had locked an easy-mode class and kept it faction based in its home city. It's a true challenge. When you're suddenly attackable by everyone of any level or faction, and you can't see them coming, but you can give them a pretty good fight if they're solo or in a small group, the game takes on a whole new element of fun. Try it sometime. Roll up a new character (any class), take it to exile early on, rack up the AA, and I guarantee you'll feel good about the PvP brawls you'll get into.
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Become Death [The Kraken], 80 Brigand, Nagafen |
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#30 |
General
Join Date: Aug 2005
Posts: 177
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Acelectric wrote:
It's all about time investment vs returns, and this is to be expected. Think about who you're going up against. These are players who have spent months or years building up the resources to equip their mains and in doing so have made enough money to gear out alts as well. You just started there. You are likely in treasured gear with apprentice or adept spells. They're in full MC/legendary with mostly masters or AD3's. Why would you expect to win? You shouldn't. It's a fact of life. It's not a pretty one, but as they say, "all's fair in love and war". This is war. =) The solution? Spend some more time with your character. Harvest rares to gear/AD3 yourself out. You'll be surprised how quickly you can gear yourself up, and the dramatic difference that it makes in your PvP effectiveness. You're also not very experienced in the dynamics of PvP since you just started, and these people have been doing this for quite awhile. PvP strategy is nothing like PvE. I came from a long time PVE background as well, and it's an interesting way to play the game. I don't know if I'll ever go back. Just stick with it and give it some time, don't expect to dominate at first and you'll be alright. (oh, and dont rush to level like some people will recommend. i would highly recommend locking your xp for most of the time and just levelling off quests. the AA points will be more than worth it, and you'll be able to gear yourself up easier. trust me on this.)
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Become Death [The Kraken], 80 Brigand, Nagafen |
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