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Old 12-02-2011, 01:36 PM   #1
Denon

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Now that the NDA is lifted. Can someone explain how the mercs were in beta?

How much does it cost to purchase a L90 Merc, then how much is the hourly cost?

Are they any good?

Did anyone try a PR plat run with one and did it go good/bad?

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Old 12-02-2011, 02:28 PM   #2
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lvl 90 merc cost 5p + 25g every half hour + he/she gets half your coin loot, up to and including what you get from a a player on pvp.

My experience with the different mercs varied, the healer mercs tend to be slow to start healing if your taking damage to fast, the cures seem to take priority and they are pretty good at taking care of detrimental effects, damage output seems ok. If you die they will rez you, but only after they kill the mob, if they can.

The guard merc couldn't hold aggro from my ranger and seemed rather soft, the pally merc however could pull aggro from me and keep it and would heal himself when needed. (liked the pally)

Warlock did some pretty good damage and worked very well with the exception that they seemed a little slow to get in the fight.

Dirge did some really good damage, but last time I played with him there was a bug that was doubling some of the stats, don't know if its been adjusted since then. Didnt really test out any more than that.

All in all I would say that the mercs are OK and for me probably the only really good thing from this expansion thats really not what they are asking (but thats another topic). Also note that there may be other adjustments made before release and this is going off what I experienced while I was messing with them.

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Old 12-02-2011, 02:36 PM   #3
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So the price of them was made ridicuously low, who would have thought.

If that 5P is not the cost to resummon them after you dismiss them there is an area that is going to be abused by dismissing mercs to circumvent them getting loot.

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Old 12-02-2011, 02:56 PM   #4
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i get the 5p hire fee, i get hourly rates but they still eat half your loot?

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Old 12-02-2011, 03:07 PM   #5
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The hourly rates are far too low and they don't eat half the loot, they eat half the coin so people will be doing instances with 3 players 3 mercs and getting 2x the # of drops for players as was intended by the amount of loot the developers set up to drop in the instances.

This not including what is going to be abused as I mentioned above if the 5P plat fee is not just a 1 time thing, instead of a fee charged each time you dismiss them.

I guess the only option I have is to abuse the merc system to the fullest as I see fit, if they want to make them so trivial then so be it.

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Old 12-02-2011, 03:14 PM   #6
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I misread that, they get a share of the coin..... the group i usually run with were consistently a slot short, the mercs will be nice.

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Old 12-02-2011, 03:26 PM   #7
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Stamper is my favorite so far.

Ratonga Inquisitor in East Freeport bar on the dock. He seems to heal better than the Templar and cures quickly, rezes when he can and usually about 5 sec after you die with the no rez sickness rez. He comes with group wide Tenacity, Fanatacism, etc.

I know they don't want the mercenaries to be "too good" because the bad healers will cry that they cant get groups anymore. This was actually a discussion on the beta forums so the healer spells are all adept while all the others have Expert and Master spells.

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Old 12-02-2011, 03:31 PM   #8
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The sad thing here is going to be that in many cases, the merc healers, even with Adept level spells, will STILL be better than some of the "less skilled" players in the game.

If you get outhealed by a merc, you're probably terrible.

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Old 12-02-2011, 03:34 PM   #9
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NPC's don't fall asleep when running through a dungeon so they're already better than many healers in PUGs.

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Old 12-02-2011, 03:36 PM   #10
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the healer spells will be changed when the players start moaning about how it isn't fair.

I'm not surpirsed the other spells are expert and masters for other classes, heck the day this goes live top tier masters will be on sale in the marketplace for $6 via research reducer potions, lol what a joke.

So the mercs are going to have expert and master spells (the experts will be changed to all be masters as well in time).

If the blowers words were true about it not really making a difference about selling masters because they were not hard to get anyway it just took time, people would have to run the mercs for X number of hours to get spell upgrades, but what he said wasn't the truth it was just so he could skirt the issue about the lie he told that players would decide on such issues through in-game polls. Instead we have a merc system that is going to be abused for coin (via dismissing merc) and loot purposes because zones will still give the same amount of loot for 3 players / 3 mercs as they do for 6 players. This is because these people don't have the foresight beyond what they can put on the SC shop in what and how it will affect the game.

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Old 12-02-2011, 03:40 PM   #11
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One of the rare mercs has an op temp buff with groupwide 120 potency(or cb) buff and other effects for 6 seconds but it does have a 4 min recast.
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Old 12-02-2011, 04:11 PM   #12
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How is 25 gp per half hour too low? I am not a power player by any means, but do people get that much in coin and vendor trash to actually cover this fee?

You can't count the stuff you put on the broker because that is hit or miss on actually selling anything.

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Old 12-02-2011, 04:23 PM   #13
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Even as far back as RoK, there are vendor trash items worth 25g that drop not infrequently if you are killing at a decent clip.  I've seen a few items in DoV that are nothing but vendor crap which sell for over a plat each.

Once mercs go live, everyone will have the ability to solo PR and walk out with a nice chunk of plat even after paying the merc.

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Old 12-02-2011, 04:30 PM   #14
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Lempo their crit is overly low for anything DoV just FYI. So most of them will not be critting on anything in the current heroic dungeons.

They are nice at low level.. but seems at end game the only ones worthwhile are the healers to fill gaps and not be your main healer.. you will not survive (well there was a rare healer merc that cost ALOT more that was decent though)

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Old 12-02-2011, 04:31 PM   #15
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Junglelilly@Guk wrote:

How is 25 gp per half hour too low? I am not a power player by any means, but do people get that much in coin and vendor trash to actually cover this fee?

You can't count the stuff you put on the broker because that is hit or miss on actually selling anything.

One PR run or one OoA run covers you or some time.

Also someone posted about the spell levels of the mercs.  You cannot upgrade the merc's spells. Healers are stuck at Adept.  Yes I do agree that they should be expert or Master. Bad players are just getting away with too much these days. This would be a good way to say improve or reroll because we can make AI better than you play.

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Old 12-02-2011, 04:34 PM   #16
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Banditman wrote:

Even as far back as RoK, there are vendor trash items worth 25g that drop not infrequently if you are killing at a decent clip.  I've seen a few items in DoV that are nothing but vendor crap which sell for over a plat each.

Once mercs go live, everyone with good gear at 90 will have the ability to solo PR and walk out with a nice chunk of plat even after paying the merc.

Fixed the blanket statement.

Do merc healers heal summoner pets?

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Old 12-02-2011, 04:41 PM   #17
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Brigh wrote:

Banditman wrote:

Even as far back as RoK, there are vendor trash items worth 25g that drop not infrequently if you are killing at a decent clip.  I've seen a few items in DoV that are nothing but vendor crap which sell for over a plat each.

Once mercs go live, everyone with good gear at 90 will have the ability to solo PR and walk out with a nice chunk of plat even after paying the merc.

Fixed the blanket statement.

Do merc healers heal summoner pets?

Unless they changed something ( I haven't checked in a week or so due to holiday stuff) no.

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Old 12-02-2011, 04:49 PM   #18
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So they are useless for summoners then since if your pet dies, gl to the merc keeping you up if solo.
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Old 12-02-2011, 04:53 PM   #19
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Brigh wrote:

So they are useless for summoners then since if your pet dies, gl to the merc keeping you up if solo.

They did say it was something they are working on. But atm Players, not pets, are the Mercs priorities.

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Old 12-02-2011, 04:58 PM   #20
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That is a shame because eq1 merc healers took care of pets just fine.

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Old 12-02-2011, 05:04 PM   #21
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Need a check like: If player_total = 1 And player_class = summoner Then merc_healer_priority_1 = summoner_pet And merc_healer_priority_2 = player_summoner End If SMILEY Yes I took BASIC as a kid back in the 80s and remember stuff like that.
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Old 12-02-2011, 05:18 PM   #22
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Brigh wrote:

Banditman wrote:

Even as far back as RoK, there are vendor trash items worth 25g that drop not infrequently if you are killing at a decent clip.  I've seen a few items in DoV that are nothing but vendor crap which sell for over a plat each.

Once mercs go live, everyone with good a few pieces of PQ gear at 90 will have the ability to solo PR and walk out with a nice chunk of plat even after paying the merc.

Fixed the blanket statement.

Do merc healers heal summoner pets?

There I fixed your understatement.

Also they will not have to split one iota of that money with the merc.

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Old 12-02-2011, 05:35 PM   #23
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Junglelilly@Guk wrote:

That is a shame because eq1 merc healers took care of pets just fine.

You do know the playerbase on EQ1 is alot better at the game than EQ2 also.

EQ1 did not play with you, if that game wanted to kick your butt and laugh at you it did it and you adapted to the zone or you left knowing you are not good at the game.

The merc healers in EQ1 had to be spot on the heals or nobody would touch them. They are still steps behind of EQ1 players. EQ2 mercs I wish would be better than players to make those players become better or be replaced.

**EDIT**  Mercs do heal pets but as a last priority.  Healer mercs seem to  Cure anyone/anything > Heal player > Heal self = DPS, Heal pets.

Question I have is how will mercs work with Curses/Dots that should not be cured.  :-/

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Old 12-02-2011, 05:45 PM   #24
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GeminiStar wrote:

You do know the playerbase on EQ1 is alot better at the game than EQ2 also.

EQ1 did not play with you, if that game wanted to kick your butt and laugh at you it did it and you adapted to the zone or you left knowing you are not good at the game.

Question I have is how will mercs work with Curses/Dots that should not be cured.  :-/

EQ2 used to be much more challenging than it is now.

As for the mercs knowing what to cure and what not to cure that is a good question, and the ONLY way that it could be implemented properly on the mercs would be to do it in a fashion that if a player were to improvise a way to automate it  they would be in a clear violation of the ToS.

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Old 12-02-2011, 05:46 PM   #25
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Lempo@Everfrost wrote:

Brigh wrote:

Banditman wrote:

Even as far back as RoK, there are vendor trash items worth 25g that drop not infrequently if you are killing at a decent clip.  I've seen a few items in DoV that are nothing but vendor crap which sell for over a plat each.

Once mercs go live, everyone with good a few pieces of PQ gear at 90 will have the ability to solo PR and walk out with a nice chunk of plat even after paying the merc.

Fixed the blanket statement.

Do merc healers heal summoner pets?

There I fixed your understatement.

Also they will not have to split one iota of that money with the merc.

A word such as "good" is relative and subjective, whereas "everyone" is definite, which in this case would include anyone below 85, hence my inclusion of "90" and the term "blanket statement".

You imply that only "a few pieces of PQ gear" would be enough to solo with a merc. Saying that what I said was an understatement implies that 90s with "good gear" actually would need more than "a few pieces of PQ gear", perhaps Rime instance or Drunder gear.

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Old 12-02-2011, 05:52 PM   #26
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How well do healer mercs heal characters in the party that haven't hired them?  If there are 2 or 3, will they all heal the tank?

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Old 12-02-2011, 05:56 PM   #27
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Brigh wrote:

A word such as "good" is relative and subjective, whereas "everyone" is definite, which in this case would include anyone below 85, hence my inclusion of "90" and the term "blanket statement".

You imply that only "a few pieces of PQ gear" would be enough to solo with a merc. Saying that what I said was an understatement implies that 90s with "good gear" actually would need more than "a few pieces of PQ gear", perhaps Rime instance or Drunder gear.

I was simply stating that run of the mill SF gear along with a few PQ pieces would suffice, I didn't realize that more was changed in the original statement.

90 is too generic, better players in all PQ/DoV gear will be able to it sub 90 with a merc as well.

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Old 12-02-2011, 06:01 PM   #28
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I don't know if this has been covered but can you take Mercs out in the open world? If so, how will they work on a PVP server?
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Old 12-02-2011, 06:50 PM   #29
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They function just as they would against any other enemy mob.

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Old 12-02-2011, 06:55 PM   #30
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gourdon wrote:

How well do healer mercs heal characters in the party that haven't hired them?  If there are 2 or 3, will they all heal the tank?

The merc window actually covers that.  There are three options you can toggle.

Follow will make the Merc follow whoever you set them to.

Protect makes them focus on that person to heal or basicly protect for non healer mercs. This is not to say they will not heal others, they just set the highest priority to the person you set. No pets are not included.

Assist   is more for DPS mercs, this obviously makes them target the person who place as assist.

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