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#1 |
Tester
Join Date: Nov 2004
Posts: 75
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I have 3 ruthenium(tier4) clusters in my bank and would like to ask for some advice from seasoned wardens about Adept3 choices. Short Background-I have a 35 warden on Test Server. Being almost completely devoid of mid-range players, I find myself soloing alot! I have already upgraded summer's flame to ADT3, and chose nature's embrace as my Master2. I want to make sure I'm not a [Removed for Content] healer when in groups, so I choose any and all possible upgrades that make me the best group healer I can be, even though grouping tends to be few and far in between.Ok so looking at the tier4 spells in the sticky above I'm seeing...30 perennial essence30 oakskin31 summers flame (adept3)32 nature's embrace (master 2)32 blessing of the wild32 winds of frost (adept 1)33 protection of the seasons34 warden of the forest35 grasping roots (adept1)35 numbing spores36 ...appears to be missing from the list, so I will assume it's a special spell that doesn't have a line, or doesn't get upgraded37 frost bite38 bramblecoat (adept1 in bank)39 bitter frostAssume that if I don't mention it, the spells are/will be app4. It seems there are not a whole lot of "healing" options in tier4, aside from nature's embrace and numbing spores.Should I...- upgrade the damage spells (frost bite, winds of frost...)?- upgrade one or 2 of the buffs?- try to sell the rutheniums and use money to buy tier5 adept rares? (economy on test is weird, so selling is often not an option)As far as soloing is concerned, I find that I do pretty well. I can take on a yellow ^ (+1/+2 levels) just fine, and sometimes can handle an add of a single non-arrow mob at same time. I can also take on groups of yellow vv's. However, fights usually take upwards of 1minute to 1.5 minutes. Those groups take awhile, esp if they have healers. Is this pretty much norm for wardens?Any advice will be welcomed.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 505
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![]() Spirit of the Bat should be your first choice. It's a lvl 35 spell, and will give you +9.4 in combat power regen, which is really handy. As for our other choices, I usually follow a simple rule of thumb: heals first, then buffs and nukes last.
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 119
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![]() Me'z have qwestshun bout dat... Spirit o da bat, it makin joo gain da mojo fastah... Do it werk with anudder mojo regen'er... lik da Invoker Robe? just askin, nar tryin ta hijak dis wun, jus doin sum thinkin, joo know in case heem wanna know...
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![]() Troll of Venekor/Troll Sex Symbol |
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#4 |
General
Join Date: Nov 2004
Posts: 1,554
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![]() yes sotb stacks with other mana regen buffs, and the reason there's nothing in the list for lvl 36 is because the only spell we get at 36 is equinox which is a grp rez and non-upgradeable. Get sotb and spores is my advice.. prolly frostbite for last one but you wont' be able to use that til 39 so dunno how much that'll matter to you.
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#5 |
Tester
Join Date: Nov 2004
Posts: 75
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took your suggestions and running with it right now. I'm a happy warden. Thanks!
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#6 |
Join Date: Dec 2004
Posts: 196
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![]() with SOTB, i just got an adept3 for this...the in-combat regeneration per tick is 9.2...my prismatic weapon is 12 per tick...not bad at all i think
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#7 |
General
Join Date: Nov 2004
Posts: 1,554
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I'm running 43 per tick self buffed at 60 =) still need a battlement of the mind item + the t6 regen items though >.>
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#8 |
Join Date: Nov 2004
Posts: 1,132
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Does that count the 10 from our traits?
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#9 |
General
Join Date: Nov 2004
Posts: 1,554
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![]() yes it does
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 158
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![]() Running 52 / tick in combat bonus on my warden. I highly recomend the traits, and SotB. Other than that I don't see much worth upgrading in T4. I'd try to sell them or trade for rubies. Since you're more of a solo player, I'd probably get regen and cold DD upgraded first. Regen means you'll get alot more efficiency, thus having more mana to play with, less direct heals to cast. Frostbite may be a good choice, because it'll lower cold mitigation even more, so all your nukes will be doing more damage as well. Or if you're going to be taking on more of the multi mob encounters, grab winds of frost. Not sure how you solo, but if you're doing kiting or root / nuke then upgrade grasping roots, that way it gets resisted alot less. Lots of options, but I think your best is to sell 'em and upgrade the T5 spells. You're already halfway thru T4 anyway
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#11 |
Loremaster
Join Date: Dec 2004
Posts: 2,727
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I agree wholeheartedly...with the caveat that..you may be a solo player now, but that could change in a minute when you find a good group. If your spells are optimum for a good group healer, you will still be able to solo, but if you have not beefed up your heals you might wish you had at some point. Wardens can solo fairly well, IMO - but what any healer class is made for is some kind of group. (Duo, etc..). I'd suggest you optimize yourself that way...however if you choose to go the 'solo Warden's set up..Fel's post is exactly right for good upgrades, I think. Edited to prevent rambling..... Message Edited by Arielle Nightshade on 11-17-2005 10:01 PM |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 505
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Just derailing this thread a bit regarding in combat regen stacking. Are we sure that all the diff in combat power regen stack [Removed for Content] each other? I got a rather disturbing report from a guildy who had a respec left, that the two +5 traits do not in fact stack with each other. If you picked both you still on get +5 instead of +10. Has anyone done any tests after LU16 to confirm that all our incombat regen does stack? It wouldn't be the first time things got stealth nerfed.
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