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Unread 10-13-2010, 06:44 PM   #31
Hilt

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Wurm wrote:

Seriously? You expect us to pay money for house item slots? Since I crashed right after seeing that on the WONDERFUL WELCOME TO EQ2 window (we can no longer turn off) I wasn't able to see if my house had more slots by default... but I have to admit seeing the 1,200 house slot item [Removed for Content] me off to no end.

Smokey, you and your team have some real guts, I'll give you that.

You know, when I see ladies of the evening in the downtown where I live, I'm not really thinking they have guts.

Theyre just whoring their product.

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Unread 10-13-2010, 06:58 PM   #32
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Daenu@Antonia Bayle wrote:

I can't see anyone spending $6 on a SC expander item when there is one that can be bought for less than a plat in game.  I'm just kinda disappointed that they didn't give us the slots in question.  Oh well.  I will buy an expander and trying to say anything else would be a bold faced lie.  But...I won't like it..  Other than that, I love the new outdoor areas.  I'm going to have a ball decorating mine today.

the sc version and the crafted versions stack with each other i would of bought the sc version if they didn't kick us out of the game / off of server for siting in our house's so that being said i really see no point in paying real life $$$ for something that doesn't exist or function like it should kinda useless to buy it use it and get kicked for trying to enjoy it

take 1 break in house/guild hall and tell me where u end up character select/could not connect to login server/wrong username password/ect

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Unread 10-13-2010, 07:15 PM   #33
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Sarah wrote:

We all spend money on "useless" crap... the item only has value if we put value into it... just consider whats important and purchase it or not... or just let it go.

I kind of look at this from the perspective that, for some players, it's more of a hobby than just a game they play occasionally on their computer. And people will spend ridiculous amounts of money on their hobbies (i.e.: golfers dropping $300 on a new titanium club, model train nuts spending thousands to build their "dream" setup, etc.) In that context, spending an extra $10 or $15 for something that makes the game more fun for them is not really that "out there". There is a fine line that SOE needs to be careful not to cross (selling raid gear for cash, for example, would be far over that line) but stuff like tracking potions and house item expanders, I just can't see how that's really such a big deal.

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Unread 10-13-2010, 07:32 PM   #34
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Arandar@Everfrost wrote:

Sarah wrote:

We all spend money on "useless" crap... the item only has value if we put value into it... just consider whats important and purchase it or not... or just let it go.

I kind of look at this from the perspective that, for some players, it's more of a hobby than just a game they play occasionally on their computer. And people will spend ridiculous amounts of money on their hobbies (i.e.: golfers dropping $300 on a new titanium club, model train nuts spending thousands to build their "dream" setup, etc.) In that context, spending an extra $10 or $15 for something that makes the game more fun for them is not really that "out there". There is a fine line that SOE needs to be careful not to cross (selling raid gear for cash, for example, would be far over that line) but stuff like tracking potions and house item expanders, I just can't see how that's really such a big deal.

I don't even care if they sell raid gear for cash.  I wouldn't buy it because then I wouldn't have a reason to play anymore, but if my neighbors want to buy it, I couldn't care less.  They can sell copies of my character for 50SC on a double SC weekend and I wouldn't care. 

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Unread 10-13-2010, 08:11 PM   #35
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Andok wrote:

Arandar@Everfrost wrote:

Sarah wrote:

We all spend money on "useless" crap... the item only has value if we put value into it... just consider whats important and purchase it or not... or just let it go.

I kind of look at this from the perspective that, for some players, it's more of a hobby than just a game they play occasionally on their computer. And people will spend ridiculous amounts of money on their hobbies (i.e.: golfers dropping $300 on a new titanium club, model train nuts spending thousands to build their "dream" setup, etc.) In that context, spending an extra $10 or $15 for something that makes the game more fun for them is not really that "out there". There is a fine line that SOE needs to be careful not to cross (selling raid gear for cash, for example, would be far over that line) but stuff like tracking potions and house item expanders, I just can't see how that's really such a big deal.

I don't even care if they sell raid gear for cash.  I wouldn't buy it because then I wouldn't have a reason to play anymore, but if my neighbors want to buy it, I couldn't care less.  They can sell copies of my character for 50SC on a double SC weekend and I wouldn't care. 

It amuses me that you wouldn't care when allowing SC to run amuck is hurting the game each time something sells.

Not monetarily, but content wise.

If SC makes more money of course it will become the focus.

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Unread 10-13-2010, 10:35 PM   #36
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Lethe5683 wrote:

They need to add new craftable/questable alternatives to these with eqal capacity.  Afterall they did say that SC was "an alternative path" to getting items in game.

The crafted pocket expander *is* the alternate path. We're just lucky that they allowed them to stack.

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Unread 10-13-2010, 11:06 PM   #37
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NightGod473 wrote:

Lethe5683 wrote:

They need to add new craftable/questable alternatives to these with eqal capacity.  Afterall they did say that SC was "an alternative path" to getting items in game.

The crafted pocket expander *is* the alternate path. We're just lucky that they allowed them to stack.

Is there a 200 slot slot crafted pocket expander in game?

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Unread 10-13-2010, 11:19 PM   #38
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Dont bash the marketplace, it keeps EQ / EQ2 in business. For those of us that aren't kids and have a job / money, those xp potions come in handy I must say. All these expansion, content updates, updates in general are because of stationcash. Without it, the game probably would be another planetside/SWG of sorts.

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Unread 10-13-2010, 11:39 PM   #39
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Fishpoke wrote:

Dont bash the marketplace, it keeps EQ / EQ2 in business. For those of us that aren't kids and have a job / money, those xp potions come in handy I must say. All these expansion, content updates, updates in general are because of stationcash. Without it, the game probably would be another planetside/SWG of sorts.

Then it might as well die.

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Unread 10-13-2010, 11:57 PM   #40
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Vortexelemental@The Bazaar wrote:

Fishpoke wrote:

Dont bash the marketplace, it keeps EQ / EQ2 in business. For those of us that aren't kids and have a job / money, those xp potions come in handy I must say. All these expansion, content updates, updates in general are because of stationcash. Without it, the game probably would be another planetside/SWG of sorts.

Then it might as well die.

The irony of someone who plays on the RMT server complaining about Station Cash items is thick enough to need a chainsaw to cut...

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Unread 10-14-2010, 12:06 AM   #41
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NightGod473 wrote:

Vortexelemental@The Bazaar wrote:

Fishpoke wrote:

Dont bash the marketplace, it keeps EQ / EQ2 in business. For those of us that aren't kids and have a job / money, those xp potions come in handy I must say. All these expansion, content updates, updates in general are because of stationcash. Without it, the game probably would be another planetside/SWG of sorts.

Then it might as well die.

The irony of someone who plays on the RMT server complaining about Station Cash items is thick enough to need a chainsaw to cut...

The ignorance of someone who doesn't know about how the exchange works needs a jackhammer to smash...

You know it's all voluntary there right? I can be completely isolated from any cash transactions and not have to ever touch it.

Station Cash is completely different. I can never have those items without using money.

I've never used the exchange, nor have I wanted to. I used the marketplace for a period of time, until I realized what it meant in the long run.

Now, I just quit. There's no point in  playing a game that makes me pay them to pay them more.

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Unread 10-14-2010, 12:29 AM   #42
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PlaneCrazy wrote:

Why does it [Removed for Content] you off?  It's the same thing as the character slots.  they are giving the players more options for a premium. They are not taking anything away from you... in fact, along with the nice outdoor patios they gave us this patch, they also upped our base house item limit (for free).

I agree. There is NOTHING on station cash that is required. And if someone wants to use HIS/HER money to get something, he/she has every right to do so. It's kind of like being [Removed for Content] because someone else can buy a bigger house than you can.  But then it provides ample opportunity to complain about something.

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Unread 10-14-2010, 12:32 AM   #43
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Wurm wrote:

Make it a check box and more of us would be happy.

Nah. Many of these people will never be happy unless/until they get to control every aspect of the game and how every other person is "allowed" to play.

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Unread 10-14-2010, 12:38 AM   #44
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Vortexelemental@The Bazaar wrote:

Hunting rats in antonica 10$

Upgrading my house in game 15$

Making new alts 50$

Having fun - Not available.

Then perhaps a different pasttime is in order.

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Unread 10-14-2010, 01:04 AM   #45
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d1anaw wrote:

Vortexelemental@The Bazaar wrote:

Hunting rats in antonica 10$

Upgrading my house in game 15$

Making new alts 50$

Having fun - Not available.

Then perhaps a different pasttime is in order.

Yar, no der?

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Unread 10-14-2010, 01:29 AM   #46
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Vortexelemental@The Bazaar wrote:

Andok wrote:

Arandar@Everfrost wrote:

Sarah wrote:

We all spend money on "useless" crap... the item only has value if we put value into it... just consider whats important and purchase it or not... or just let it go.

I kind of look at this from the perspective that, for some players, it's more of a hobby than just a game they play occasionally on their computer. And people will spend ridiculous amounts of money on their hobbies (i.e.: golfers dropping $300 on a new titanium club, model train nuts spending thousands to build their "dream" setup, etc.) In that context, spending an extra $10 or $15 for something that makes the game more fun for them is not really that "out there". There is a fine line that SOE needs to be careful not to cross (selling raid gear for cash, for example, would be far over that line) but stuff like tracking potions and house item expanders, I just can't see how that's really such a big deal.

I don't even care if they sell raid gear for cash.  I wouldn't buy it because then I wouldn't have a reason to play anymore, but if my neighbors want to buy it, I couldn't care less.  They can sell copies of my character for 50SC on a double SC weekend and I wouldn't care. 

It amuses me that you wouldn't care when allowing SC to run amuck is hurting the game each time something sells.

Not monetarily, but content wise.

If SC makes more money of course it will become the focus.

It may hurt the game for you, but it enhances it for others.  

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Unread 10-14-2010, 02:27 AM   #47
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Andok wrote:

Vortexelemental@The Bazaar wrote:

Andok wrote:

Arandar@Everfrost wrote:

Sarah wrote:

We all spend money on "useless" crap... the item only has value if we put value into it... just consider whats important and purchase it or not... or just let it go.

I kind of look at this from the perspective that, for some players, it's more of a hobby than just a game they play occasionally on their computer. And people will spend ridiculous amounts of money on their hobbies (i.e.: golfers dropping $300 on a new titanium club, model train nuts spending thousands to build their "dream" setup, etc.) In that context, spending an extra $10 or $15 for something that makes the game more fun for them is not really that "out there". There is a fine line that SOE needs to be careful not to cross (selling raid gear for cash, for example, would be far over that line) but stuff like tracking potions and house item expanders, I just can't see how that's really such a big deal.

I don't even care if they sell raid gear for cash.  I wouldn't buy it because then I wouldn't have a reason to play anymore, but if my neighbors want to buy it, I couldn't care less.  They can sell copies of my character for 50SC on a double SC weekend and I wouldn't care. 

It amuses me that you wouldn't care when allowing SC to run amuck is hurting the game each time something sells.

Not monetarily, but content wise.

If SC makes more money of course it will become the focus.

It may hurt the game for you, but it enhances it for others.  

I'm glad you play games specifically for the counterpurpose of their existence.

game 1  (gm)n.1. An activity providing entertainment or amusement; a pastime:

I mean sure, if you like spending money and have the ability. Good for you. I don't, won't, and can't.

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Unread 10-14-2010, 03:11 AM   #48
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Vortexelemental@The Bazaar wrote:

Andok wrote:

Vortexelemental@The Bazaar wrote:

It may hurt the game for you, but it enhances it for others.  

I'm glad you play games specifically for the counterpurpose of their existence.

game 1  (gm)n.1. An activity providing entertainment or amusement; a pastime:

I mean sure, if you like spending money and have the ability. Good for you. I don't, won't, and can't.

You pay for this game from day one (or soon after, if you started a free trial, I suppose). Just because you disagree with the current economic model doesn't mean everyone else does. As you have said, it's no longer something you agree with and you plan to leave. How does harping on those who have a different view do anything for you?

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Unread 10-14-2010, 03:33 AM   #49
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Vortexelemental@The Bazaar wrote:

Andok wrote:

Vortexelemental@The Bazaar wrote:

Andok wrote:

Arandar@Everfrost wrote:

Sarah wrote:

We all spend money on "useless" crap... the item only has value if we put value into it... just consider whats important and purchase it or not... or just let it go.

I kind of look at this from the perspective that, for some players, it's more of a hobby than just a game they play occasionally on their computer. And people will spend ridiculous amounts of money on their hobbies (i.e.: golfers dropping $300 on a new titanium club, model train nuts spending thousands to build their "dream" setup, etc.) In that context, spending an extra $10 or $15 for something that makes the game more fun for them is not really that "out there". There is a fine line that SOE needs to be careful not to cross (selling raid gear for cash, for example, would be far over that line) but stuff like tracking potions and house item expanders, I just can't see how that's really such a big deal.

I don't even care if they sell raid gear for cash.  I wouldn't buy it because then I wouldn't have a reason to play anymore, but if my neighbors want to buy it, I couldn't care less.  They can sell copies of my character for 50SC on a double SC weekend and I wouldn't care. 

It amuses me that you wouldn't care when allowing SC to run amuck is hurting the game each time something sells.

Not monetarily, but content wise.

If SC makes more money of course it will become the focus.

It may hurt the game for you, but it enhances it for others.  

I'm glad you play games specifically for the counterpurpose of their existence.

game 1  (gm)n.1. An activity providing entertainment or amusement; a pastime:

I mean sure, if you like spending money and have the ability. Good for you. I don't, won't, and can't.

I don't know what you mean by "specifically for the counterpurpose of their existence" - games and entertainment cost money, and EQ2 is a huge bargain even at twice the price.  

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Unread 10-14-2010, 03:38 AM   #50
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Vortexelemental@The Bazaar wrote:

You know it's all voluntary there right? I can be completely isolated from any cash transactions and not have to ever touch it.

Station Cash is completely different. I can never have those items without using money.

What you're saying works either way though.... you know the Marketplace is all voluntary, right? You can be completely isolated from any Marketplace transactions and not have to ever touch it.... The Exchange is completely different. I can never buy an account there without using money.

It's all a matter of perspective.

I know, I know -- I'm a tool, a pawn, blinded by whatnot, and whatever....   But believe it or not, there are people throughout this game who have never used the Marketplace. Not even once. There are people who have never even taken a peek at LoN. I know a few of them, people I play and raid with every day -- if you asked around, I'd bet you probably know a few as well.

They are people who are just like you -- people who don't, won't or simply can't use the Marketplace. Not one single penny from any of them has gone to anything but their monthly sub and the price of an expansion. And there is nothing whatsoever that keeps them from enjoying and using this game to the fullest, just as much as anyone else who plays.

Like it or not, the Marketplace is a part of this game now. And as such, it is up to us, as the consumers of the EQ2 product, to provide proper feedback that will allow the developers and producers to create a complete product that we can ALL be happy with. SOE, like ANY company, is here to make a profit... driving customers away does not make a profit -- but communicating with them and tailoring your product to meet their expectations does.

With proper feedback -- mature, calm, rational, analytical, detailed, and precise -- we can work to establish limits and boundaries on what we do and don't want to see on the Marketplace. Ragequitting and flaming the forums may be a great stress relief for some -- but it does absolutely nothing to promote change.

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Unread 10-14-2010, 11:56 AM   #51
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Vortexelemental@The Bazaar wrote:

It amuses me that you wouldn't care when allowing SC to run amuck is hurting the game each time something sells.

Not monetarily, but content wise.

If SC makes more money of course it will become the focus.

Whether or not one of us buys something off SC doesn't affect YOUR game in the least. It only affects your apparent need to control how the game should be play from YOUR perspective. So the question becomes who do you think you are that you have the right to demand that?

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Unread 10-14-2010, 11:57 AM   #52
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NightGod473 wrote:

Lethe5683 wrote:

They need to add new craftable/questable alternatives to these with eqal capacity.  Afterall they did say that SC was "an alternative path" to getting items in game.

The crafted pocket expander *is* the alternate path. We're just lucky that they allowed them to stack.

When did they allow them to stack? I've never been able to use more than one in any house. I would certainly make my own and use it if that were possible.

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Unread 10-14-2010, 11:59 AM   #53
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Vortexelemental@The Bazaar wrote:

Fishpoke wrote:

Dont bash the marketplace, it keeps EQ / EQ2 in business. For those of us that aren't kids and have a job / money, those xp potions come in handy I must say. All these expansion, content updates, updates in general are because of stationcash. Without it, the game probably would be another planetside/SWG of sorts.

Then it might as well die.

Says you because in your world your way is the only way. How selfish is that?If you are so miserable with the way the game is being run, then go create your own where you can control everything and everyone in it or go find something else to do.

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Unread 10-14-2010, 12:02 PM   #54
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Vortexelemental@The Bazaar wrote:

Now, I just quit. There's no point in  playing a game that makes me pay them to pay them more.

And that is precisely what you should do if you are so miserable playing. So why are you here continuing to complain and bash about a game you are no longer playing? Because no one else should play because you don't like it? Go find a book to read or something.

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Unread 10-14-2010, 12:21 PM   #55
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Iskandar wrote:

But believe it or not, there are people throughout this game who have never used the Marketplace. Not even once. There are people who have never even taken a peek at LoN. I know a few of them, people I play and raid with every day -- if you asked around, I'd bet you probably know a few as well.

They are people who are just like you -- people who don't, won't or simply can't use the Marketplace. Not one single penny from any of them has gone to anything but their monthly sub and the price of an expansion. And there is nothing whatsoever that keeps them from enjoying and using this game to the fullest, just as much as anyone else who plays.

That's me.

As it has been said and I aggree with it - if someone else wants to buy extra fluff things or potions or whatever it does not affect my enjoyment of the game at all.

It's nice that there are options for those who don't have the time to devote or who don't enjoy the leveling process (for me I'd get BORED out of my tree with a max level character) I have used my potions from vet rewards but they aren't required for me. I'm sure I am not the only person playing who plays this way.

It's a game and people all play differently and SOE is a BUSINESS and like any business thier goal ultimately is to make money. From a business perspective anything they can do to increase their revenue is good thus SC and the marketplace are very unlikely to ever go away. This being the case it is in everyone's best interest to try to make it as useful as possible without being game breaking.

Giveing people the option to have an extra character or some more space in thier houses or some potions to level faster is in no way game breaking. For those of us who choose not to buy these things we won't even notice or care. For me, it seems that the only people who 'care' about what's being sold in the SC are those that feel they should be entitled to the same things without putting in the same work/cash/time whatever have you.

Why be upset because there is something in the game that you can't have? There are lots of things that not everyone will get..Tons..Millions even. Things that you can NEVER have no matter how much you pay or how long you have played - this is no different. What does it mattter? it's just like saying "If I can't have it, then no one can".

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Unread 10-14-2010, 12:38 PM   #56
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d1anaw wrote:

NightGod473 wrote:

Lethe5683 wrote:

They need to add new craftable/questable alternatives to these with eqal capacity.  Afterall they did say that SC was "an alternative path" to getting items in game.

The crafted pocket expander *is* the alternate path. We're just lucky that they allowed them to stack.

When did they allow them to stack? I've never been able to use more than one in any house. I would certainly make my own and use it if that were possible.

The crafter 100 expandable version stacks with EITHER the 100 SC OR the 200 SC version.

The 100 SC version does NOT stack with the 200 SC version.

I think that's what Nightgod meant, only didn't spell it out.

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Unread 10-14-2010, 01:44 PM   #57
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Koldriana wrote:

Iskandar wrote:

But believe it or not, there are people throughout this game who have never used the Marketplace. Not even once. There are people who have never even taken a peek at LoN. I know a few of them, people I play and raid with every day -- if you asked around, I'd bet you probably know a few as well.

They are people who are just like you -- people who don't, won't or simply can't use the Marketplace. Not one single penny from any of them has gone to anything but their monthly sub and the price of an expansion. And there is nothing whatsoever that keeps them from enjoying and using this game to the fullest, just as much as anyone else who plays.

That's me.

As it has been said and I aggree with it - if someone else wants to buy extra fluff things or potions or whatever it does not affect my enjoyment of the game at all.

It's nice that there are options for those who don't have the time to devote or who don't enjoy the leveling process (for me I'd get BORED out of my tree with a max level character) I have used my potions from vet rewards but they aren't required for me. I'm sure I am not the only person playing who plays this way.

It's a game and people all play differently and SOE is a BUSINESS and like any business thier goal ultimately is to make money. From a business perspective anything they can do to increase their revenue is good thus SC and the marketplace are very unlikely to ever go away. This being the case it is in everyone's best interest to try to make it as useful as possible without being game breaking.

Giveing people the option to have an extra character or some more space in thier houses or some potions to level faster is in no way game breaking. For those of us who choose not to buy these things we won't even notice or care. For me, it seems that the only people who 'care' about what's being sold in the SC are those that feel they should be entitled to the same things without putting in the same work/cash/time whatever have you.

Why be upset because there is something in the game that you can't have? There are lots of things that not everyone will get..Tons..Millions even. Things that you can NEVER have no matter how much you pay or how long you have played - this is no different. What does it mattter? it's just like saying "If I can't have it, then no one can".

What things can I never obtain besides things that have been removed from loot tables or are special event items?

You're all making a straw person fallacy by assuming that I care if YOU all get them. I don't, spend your money as you wish. Why would I play on exchange if I cared what you did?

Comparing the Exchange to the Marketplace is NOT the same thing. It's apples to oranges.

The exchange has no content in game which I must pay a second time to obtain. It sells all time based items.

The marketplace sells content of which I CANNOT find anywhere else.

Totally different concepts.

If you want to pay, pay.

If I want to play, why can't I play?

(Items such as character slots should have always existed, and just exacerbates my point by showing that because the Marketplace exists things that never would have, will happen. It is a good thing, but how long will that last?)

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Unread 10-14-2010, 01:47 PM   #58
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Where's my premium prescription option so I can play on a server that integrates all content into playability and not cash transactions?

Why can't I just pay more per month for all access to quests that offer these items?

I don't mind supporting a company, but doing so for more than the cost to play the game is ridiculous.

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Unread 10-14-2010, 01:54 PM   #59
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I use station cash for fluff.

But for a very very long time we were told we couldn't have more slots due to lag.

And all of a sudden we can buy slots for $$$ That's what bothered me enough to make this thread.

I could personally care less if people like buying items on SC. I just want more honesty from our development team.

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Unread 10-14-2010, 01:57 PM   #60
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Wurm wrote:

I use station cash for fluff.

But for a very very long time we were told we couldn't have more slots due to lag.

And all of a sudden we can buy slots for $$$ That's what bothered me enough to make this thread.

I could personally care less if people like buying items on SC. I just want more honesty from our development team.

I would prefer that as well.

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