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#31 |
General
Join Date: Nov 2004
Location: Today California, Tommorrow Neveda, next week washington.
Posts: 177
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Read the whole post. Thanks~ Come on guys, jesus is it that hard to understand the point here.
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#32 |
Join Date: Dec 2004
Posts: 837
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![]() Well accidentally zoning out means the player is an idiot. I mean common, just don't move around using your mouse or work around it. On the other hand having a mob camp the revive point is [expletive haxx0red by Raijinn]. That's happened to us twice in DT. Raid zones in and an eyeball aggros right away before anyone's ready. That part definitely needs a fix. |
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#33 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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(yes, rhetorical question there champ.)
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#34 |
General
Join Date: Nov 2004
Location: Today California, Tommorrow Neveda, next week washington.
Posts: 177
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![]() Hard to say, since havent seen that in this post yet. Disagreeing is fine, trying to belittle somoene making a perfectly good argument isnt. There is way too many players beating their chests and trying to make people feel stupid on the forums, I gave up pointing this out last month, once again I will give up now. if your paranoid enough, one might almost think it was purposeful to distract from the issue at hand, for no reaosn than out of spike for some wierd reason /shrug. But since its rhetorical I guess the quesion doesnt matter ![]() To those that posted there is no skill/challenge, I agree, it should be fixed, but like I said, not super important
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#35 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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![]() Go back and read my posts. I simply disagreed and gave what my guild does to avoid the issue. We have never wiped on zone in and lived in DT for months. You quoted me after I was responding so someone who was belittling those who did not agree with him. Again I refer to the Plane of Fear in EQ1....there should be more zones like that in EQ2, and small risk that some say they face in DT, which again I have never seen happen, does not need to be changed in mine and others opinion.
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#36 |
General
Join Date: Nov 2004
Location: Today California, Tommorrow Neveda, next week washington.
Posts: 177
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![]() Strange how there has not been a zone in like it in 7 years. I wonder why that is.
** Edit ** Also PoFear, if you want to use that comparison, was designed that way and htere was a strat for it, that involved skill, with a small amount of luck on invis blowing out. There is zero skill in the DT zone in, its just luck of the draw. Message Edited by Tazric on 12-15-2006 01:35 PM |
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#37 |
Join Date: Nov 2004
Posts: 255
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![]() Killing people, wiping raids simply for zoning in, is totally 100% lame. Plain and simple. It's total BS. It isn't about challenge, it's about treating your players fairly. Having a game mechanic that starts a raid off at 90% armor is lame. It adds ZERO fun to the game. It just pisses people off. Message Edited by Scortch on 12-15-2006 03:54 PM |
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#38 |
Loremaster
Join Date: Mar 2005
Posts: 131
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![]() LOL! I didn't think my OP would prove to be so productive! OK, it didn't get a zone-in fixed . . . yet. But it did give me a pretty clear list of posters whose judgement is worthless to me, so it will save me a lot of reading in the future . . . even when they are taking their meds properly lol. The only thing that everyone (eventually) agreed is that you can be attacked on the spot you zoned in on. I suppose that's progress lol. That makes a peaceful zone-in the result of luck. If you think that's something useful - or intentional - fine. Like I said, I'm glad I have your names lol. Until SOE can accomplish simultaneous group zoning, I and others see no point in insta-zone-in-aggro. Many of us who think this way don't care about how "tough" the eyes are now, or how Combat Engine Version 3.2 has made life difficult. If we need to get better to do what we used to do . . . fine, we will . . . its just "more content" lol. But, we do believe this zone-in situation is an artifact, an accident, with only laziness and inattentiveness as barriers to correcting it. For those of you who feel it is a good test of who belongs in a raid zone and who doesn't, perhaps your judgement will be supported when we see it employed in more than just this zone in EQ2.
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