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#31 |
Loremaster
Join Date: Feb 2005
Location: Land of the Short Brown Kiwi
Posts: 2,041
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One thing that has been bugging me: when did the pillars get placed in the FQ? Ah know the area in both games and don't remember any pillars in EQ1 entrance
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V`Wak N`Ron: Teir`Dassin of the 56th Order, Gods of Najena Htaed Ybdehcuotnu: Gnecro of the 40th Order, Gods of Najena Phoendi Phyres: Eru-Din of the 28th Order, Gods of Najena Kilitty: Kemplar of the 30th Order, Gods of Najena Zabisuto Zyhopic: Guktassin of 27th Order, Spirits of Glencoe on Butcherblock Tralgarth: Trollsionist of the 28th Order, SoG on Butcherblock {2nd on Server} Blacqphlag Killzphast: Arserker of the 20th Order, Spirits of Glencoe on Butcherblock Hwalgren N`Gareen: Faeden of the 20th Order, Spirits of Glencoe on Butcherblock Reynes: Wooden Mule of the 7th Order, Spirits of Glencoe on Butcherblock You can kill me, but you will not stop me Ah can be killed, but ah will not die! |
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#32 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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DrkVsr wrote:
One thing that has been bugging me: when did the pillars get placed in the FQ? Ah know the area in both games and don't remember any pillars in EQ1 entrance There are many old EQlive zones that have had a huge facelift. These zones don't have to be an exact replica from EQlive. Look at Rivervale. It didn't have a huge river running through the middle of the city. Runnyeye doesn't even look anything like it used to. The Temple of Cazic Thule no longer has a huge maze or vast network of sewers. Blackburrow has been completely rebuilt after it was destroyed. the Gnolls stuck with thier tradition so much that they even rebuilt the collapsed Everfrost tunnel. Solusek Ro has had a major expansion downward into the earth, thanks largely in part to the Solusek Mining Company. Permafrost looks almost nothing like it used to. |
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#33 |
Server: Storms
Guild: Apocalypse
Rank: Honorifique
Loremaster
Join Date: Feb 2005
Location: storms
Posts: 870
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troodon wrote:
Gabrinex wrote: when You create an elf, you can't make it old. just humans, barbarians, gnomes, dwarves ... and then, the first king and queen might be immortal as being the "first brood" too. or like in real royalty ... kings and queens were having royal names. Same here, maybe they were called that way. I don't know |
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#34 |
Loremaster
Join Date: Feb 2005
Location: Land of the Short Brown Kiwi
Posts: 2,041
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Cusashorn wrote:
DrkVsr wrote:One thing that has been bugging me: when did the pillars get placed in the FQ? Ah know the area in both games and don't remember any pillars in EQ1 entrance Actually, there was a river running through Rivervale, it was where Chomper lived (and also where they got the name from) One part of the original and new FQ they kept the same was the entrance gate, just was wondering when they added the Pillars (probably between EQ time and the collapse/loss of FQ)
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V`Wak N`Ron: Teir`Dassin of the 56th Order, Gods of Najena Htaed Ybdehcuotnu: Gnecro of the 40th Order, Gods of Najena Phoendi Phyres: Eru-Din of the 28th Order, Gods of Najena Kilitty: Kemplar of the 30th Order, Gods of Najena Zabisuto Zyhopic: Guktassin of 27th Order, Spirits of Glencoe on Butcherblock Tralgarth: Trollsionist of the 28th Order, SoG on Butcherblock {2nd on Server} Blacqphlag Killzphast: Arserker of the 20th Order, Spirits of Glencoe on Butcherblock Hwalgren N`Gareen: Faeden of the 20th Order, Spirits of Glencoe on Butcherblock Reynes: Wooden Mule of the 7th Order, Spirits of Glencoe on Butcherblock You can kill me, but you will not stop me Ah can be killed, but ah will not die! |
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#35 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() *checks the map* oh you're right. Yeah that is a river. I thought there was only the Lake where chomper was found, but yeah.. there's a small part of rivervale on the other side of the river. Still, the facelift thing still applies to many zones. The stone City Hall is nowhere to be found or mentioned anywhere in EQ2. Gotta question what happened to it. |
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#36 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Gabrinex wrote:
I think you take this far to seriously. Relax. Seriously. We're talking about a universe in which people who die, get back up no worse for wear a few hundred feet away. The concept of an immortal elf created directly by a goddess is simply not that -odd-. Sure, there are some pillars in the Fallen Gate which mention other kings and queens. Yes, thats an inconsistancy. It's odd. But in the lack of further supporting evidence (And I admit, I cribbed the info re: Instruction manuals from someone else's work) to either side of the case, What is one to do? It IS known that Tearis ruled at least during EQI, given that was the name of the High Elven king. So we have a 600 year old king. It's not exactly a stretch to have a 6000 year old king at that point.Accually it is... consitering 600 years is about equil to a 90 year old Human for a Norathian Elf... in other words still with-in the natural lifespan of an Elf but at the far end of it. |
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#37 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() Yeah High elves usually live to be about 800 at the absolute extremes of thier life, and Dark Elves to 700 at the most extreme. No other race has a longer lifespan than the High Elves. |
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#38 |
Loremaster
Join Date: Sep 2007
Posts: 7
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![]() History The High Elves originally hailed from Tunaria, before their home there was destroyed in anger by Solusek Ro. He burned their city and the surrounding woodlands to the ground and all that remains is a barren desert and dry, grassy plains. Many areas of which are populated by the charred, animated remains of the previous inhabitants, who died in the fire or in isolation some time after. Their old Elven home has since seen many others arrive and claim it and is now known as Antonica, the memory of Tunaria lost under the sand and toil of Human civilisation. The once united Elves were forced to abandon Tunaria, unable or unwilling to rebuild on the shattered remains of their homeland. The Elves fled across the ocean to the newly discovered Faydwer and those who chose to try and recreate their society built the beautiful, marble city of Felwithe. As much as they could they retained the structure of their previous lifestyles and still study the Arcane from the ancient scrolls and texts brought with them or recovered. Those who still reside in Felwithe are now known as the High Elves and through the ages have kept the pale skin and fair hair of the first Elves of Tunare. They are slightly taller than their Wood Elf cousins but are weaker and less adept at physical pursuits. High Elves still follow the teachings of old, their culture and beliefs have been affected very little by the limited social interaction they allow, with the other races. It is unheard of for Clerics or Paladins to not worship Tunare and only a few, mainly those who concentrate on their magical abilities follow other deities. While Wood Elves are tolerant and welcoming, the High Elves believe only the older and more accomplished races worthy of their presence. They have a particular dislike for the harsh attitudes of Barbarians and Dwarves, finding them primitive and uncivilised. They are endured for the benefit of the fragile alliance of the Faydwer but High Elves won't expend any energy in assisting them unless it is specifically requested. High Elves believe they are the most advanced and civilised race on Norrath and expect to be addressed with respect and humility. It is difficult to become friends with a High Elf as they rarely allow any other than their own kind beyond the walls of their pride and societal rules. This isn't to say High Elves will not co-operate and interact with others, as they will happily spend time assisting the 'lesser' races; but they will only allow that interaction on their own conditions and accepted terms. High Elves consider they are the nobility of the Elven Races and all, not just other Elves are to act accordingly. The wise accept this, realising the help and advice the High Elves can provide is far greater than any loss of pride or status they may suffer in their dealings. |
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#39 |
Loremaster
Join Date: Sep 2007
Posts: 7
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![]() History:After the destruction of the Elddar Forest of Tunaria and the Fall of Takish'Hiz, the remaining Elves migrated across the Ocean of Tears. Some say the Ocean's name goes back to the tears of Tunare Herself, shed for her lost children. The city itself is named for Alissa Felwithe, a Kaoda'Dal hero who took particular leadership during this dark time, and helped secure the Greater Faydark as the new Elven homeland. There are legends that Felwithe is built upon an ancient Dark Elf capital called Caerthiel. The Tier'Dal accuse the Koada'Dal of razing Caerthiel after the destruction of the Elddar forest, and slaying its Dark Elf inhabitants to the last Elf. Most modern-day Koada'Dal deny this story altogether, although a few claim there is evidence of Tier'Dal construction under the city. The High Elves and Wood Elves had always lived together in harmony before the forced emigration. When they arrived in Faydwer, the Elves set about to rebuilding Takish'Hiz. The Wood Elves liked the woods as they were and departed the city-in-progress to build their own home closer to nature. The Koada'Dal eventually gave up trying to coax back their discordant cousins, and they agreed to disagree on their various philosophical, legal, and religious differences. However, Felwithe is still considered the Elven Capital, and while the Wood Elves have their own laws and government, they are still considered subjects of the (Felwithian) King. High Cleric Sarthan Leafwind (later elevated to sainthood) was the first to write down what would come to be known as the "Code of the Koada'Dal," based on laws supposedly set down by Tunare Herself since the earliest days of Takish'Hiz. These laws, kept and enforced by the Priesthood, are still in use today. Today, King Tearis Thex has reigned over the High Elves for several centuries. His daughter Firiona Vie, the Chosen of Tunare, is next in line for the throne. She is the one who finally defeated Lanys T'Vyl, the Daughter of Hate, though at a terrible price. |
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#40 |
Loremaster
Join Date: Sep 2007
Posts: 7
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![]() The Lost AgeThe last of the old races to decline was the empire of the Elves. The Elddar Forest, the Elven realm of old, spread across the entire southeastern quarter of Tunaria. Tree communities and marble cities were built in the forest's clearings and meadows, their white towers and spires climbing out of the forest, higher than the tallest tree. Legends say this prosperity drew the jealousy of Solusek Ro, Lord of Flame. He arched the spine of the serpent mountains, bringing heat from the burning sun to the ancient forest. The rivers ran dry, it rained less each year, and while the great elven druids fought long and hard, using their powerful magics to combat the change, they could only delay the inevitable. Slowly the forest gave way to desert, and eventually even the fair Elven city Takish-Hiz crumbled and the elves were forced to flee Tunaria, leaving much of their greatness behind. After the fall of the Combine Empire, the remnants of mankind dwelled mostly in the center of Tunaria, inhabiting primarily the vast and fertile plains of Karana. Villages appeared and prospered, several reaching the size of towns, and two even became cities. To the west a strong and noble band of Humans, lead by Antonius Bayle the First, founded Qeynos under the lofty principles of law. Freeport, to the east, became an active and dangerous port of call for all who dared to venture into the Ocean of Tears Humanity, much to the disdain of the elder races who watched from afar, remained strong, even daring to rename their home after one of their own instead of one of the gods. The great continent of Tunaria would forever more be known as Antonica. This is not to imply, however, that humanity was at peace. Competition was fierce, and when resources grew scarce for one reason or another many groups abandoned the promises and alliances of their past and fought. A few leaders spoke out against the violence, urging the masses to remember why they had fled the cold north. Others reminded them of their former glory and the might of the Combine Empire. These leaders insisted that humanity adhere once again to those principals to which all had agreed. Explorers and adventurers returned from afar with tales of elves, dwarves, and other strange creatures, as well as descriptions of ancient abandoned cities. A few even came back with limited knowledge of sorcery and the mystic arts. And when that discontent minority of leaders heard all of this, they became both jealous and determined. |
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#41 |
Loremaster
Join Date: Sep 2007
Posts: 7
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![]() The Age of Monuments |
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#42 |
Loremaster
Join Date: Sep 2007
Posts: 7
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![]() sad thing is soe forgot the lore in eq1 the high elves of any race would of never and i mean NEVER EVER would a high elf life with another race. it wouldnt happen . i dont care if there land was destroyed remember soe there first home was destroyed they could of move with in qeynos of freeport at that time and they never did. they wondered all alone untill they came upon the faydark. |
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#43 |
Loremaster
Join Date: Nov 2004
Posts: 183
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![]() josephnipper wrote:
High Elves were major players in the original Combine Empire. Also Aataltaal, the founder of the Free City of FREEport was supposedly a High Elf. If you cherrypick from EQ lore it can say anything you want, it's far too inconsistant due to the myriad of Points of View from Races to Religion. For example most of the lore you posted was written from a VERY narrow point of view. What do you think the Dragons would have to say about those Ages? Or Inny himself? |
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#44 |
Loremaster
Join Date: Sep 2007
Posts: 7
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![]() yes i agree they was part of them places of all that but the lore i give most comes from eq's site |
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#45 |
Loremaster
Join Date: Sep 2007
Posts: 7
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![]() fact is they helped in them places not lived in there there home was always Felwithe they sent research teams King tearis thex did but the places they was was not home log on eq1 go talk to one of the bankers in firiona vie in kunark they all will say they miss the comfort of felwithe |
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#46 |
Server: Oasis
Guild: Pillage
Rank: Captain
Loremaster
Join Date: Nov 2004
Posts: 1,982
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![]() if you recalled the lore from this game, you'd know that the gods, before many of them 'cut off' norrath from thier power, gave visions to various members of the races leading them from thier homes to Qeynos/Freeport. particularly the 'good' gods so there would be forces in place in Qeynos/Freeport. they knew they were cutting off teleportation, and no one trusted Rallos not to go ahead with his 'world war' plan of action from the council. while the gods didn't plan ofr or expect the Rending...giving them visions and moving many/most thier races to the major two cities prolly saved some of them from outright extinction. including the Koada'dal, who would all be puppets of Mayong/xenophobic fanatics now if they'd stayed in Felwithe(New Tunaria). the Halflings would all be Shadowedmen vessels. the gnomes nearly extinct after thier Skynet situation with Klak'Anon. the Iksar would all be dead or under Sathirian rule. the Ogres that survived the Greenmist, other then the Thullosians, were the ones allied with Freeport during the war. the Trolls would all be dead or shadowed puppets or member of the Brokenskull clan...who are ruled by shadowed puppets. the Barbs woudl have died ut/nearly so at the sacking of Halas. only a few of them made it out as it was to qeynos/freeport. the Kerra would all have been trapped in Ultera, along with all the Erudites. and besides, if Tunare herself says 'go to Qeynos' most Koada'dal I imagine who got the memo, listened to it. |
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#47 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() Actually the different races in Qeynos and Freeport are mostly due to alliances being called upon prior to the Rending. The Second Rallosian Army threatened both cities. The entire continent of Fadewyr answered the call of their ally and sent contingents to Qeynos. Freeport was flooded with refugees that were driven there by the army conquoring the swamplands and mountain communities. Dark elves that were caught above ground when the city of Nerriak mysteriously "collapsed" during the War of the Fay had already found themselves drawn to Freeport. The Barbarians of the North were being driven from Everfrost by the advance of Rallosian races that were probably driven by the same force that started the Second Rallosian Army. During this time the magic of teleportation had already ceased functioning. Everybody arrived by ship or foot. All of this would of taken months even years of preperation. After the Second Rallosian Army was defeated and Lucan D'Leer finally declaired himself Warlord of Freeport (after backstabbing the reminents of the Knights of Truth who came to save their beloved city) the allies of Qeynos left contigents to assist with the rebuilding of the city. Lucan would of made deals with the various other races to keep Freeport as powerful as possible, probably making deals with the new arrivals because he could be sure they wern't loyal to any of the various factions and families that opposed his rule. Then the Rending hit. After the rending started there would be a stream of refugees heading to both cities, but all sea travel would of been cut off. More or less until the start of EQ2 nobody considered the oceans safe for travel. |
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#48 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() Rainmare@Oasis wrote:
Oddly enough, the Robot Rebellion in Ak'Anon never would have happened if the gnomes hadn't moved out to protect themselves from the possibility of the whole city collapsing in on itself in a cave in as a result of the Rending. The Trolls all still lived in Neriak, so they'd be fine. At any rate, even the Erudites and High Elves were finally forced to swallow thier pride and seek out another race to provide shelter just so that their race would continue to exist as they are. |
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