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Unread 10-03-2009, 03:57 PM   #91
Sunlei

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Gowron78 wrote:

OS: XP 32 bitService pack: 3Video card make and model: Radeon 9800XTVideo card driver version: 8.593.100.0

Directx9RenderDevice.cpp (2501): DirectX Error. (D3DERR_NOTAVAILABLE) error.

Did the fix work? NO

Cant even get to character select, nothing. VERY Frusterating since I'm returning to the game and just spent a good 9 hours downloading all the new stuff. Please tell me there's an easy fix to this.

OS similar as above. Started with 9/29/09 UPDATE.

I get the DX error in random zones. Can login again and run fine for about an hour. Here's the last one.

"build="SOEBuild=5932L" version="SOEVersionString=2009/9/29 18:19:07" build_type="USER OPTIMIZED" ls_address="none" zone="exp03_dun_mistmoore_catacombs" loc="-133.70 -84.73 176.51" performance="5" verify="E:liveeq2frameworkcoredevicessrcDirectX9RenderDevi ce.cpp(2895): DirectX Error. (D3DERR_NOTAVAILABLE) 009c7163 009ca32d"

FIX THIS PLEASE!

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Unread 10-07-2009, 10:22 AM   #92
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just a thought I recently added a 2nd EQ2 game, in th loading directions after sony, i imput Sony2 and continued with the download of the new game, I FIXED MY D3D error thats plaqued me for almost 3 years, I can now load my orginal game with getting the D3D error. andno longer have to load the game via the C drive shortcut. I DO NOT know if this will fix your problem, but I do think its worth looking into Abbis
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Unread 10-07-2009, 10:47 AM   #93
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ok correcting my text,

1. imput = input

2. i-it fixed

3. with= without.

4. nadno= and no

I hate my bad typing, I blame it on being lefthanded and having a wayward pinky.

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Unread 10-11-2009, 12:50 AM   #94
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OS: Windows XP Media Center Edition Version 2002Service pack: 3Video card make and model:Radeon HD 3850Video card driver version: 8.650.0.0Error:  EverQuest II has detected an unrecoverable error and must shutdown.

E:liveeq2frameworkcoredevicessrcDirectx9RenderDevi ce.cpp (2704):

DirectX Error. (E_OUTOFMEMORY)

009c6fb5 009ca478

 **Im running Intel Duo Core and 2Gb Ram atm on a Fresh OS and EQII Install**

Did the fix below work? No, Im on day 4 of Free Trial and been having these problems ever since. If it didnt happen id pay for the game monthly.. o.O  Is there any other solutions yet?? Help :

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Unread 10-11-2009, 12:50 AM   #95
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OS: Windows XP Media Center Edition Version 2002Service pack: 3Video card make and model:Radeon HD 3850Video card driver version: 8.650.0.0Error:  EverQuest II has detected an unrecoverable error and must shutdown.

E:liveeq2frameworkcoredevicessrcDirectx9RenderDevi ce.cpp (2704):

DirectX Error. (E_OUTOFMEMORY)

009c6fb5 009ca478

 **Im running Intel Duo Core and 2Gb Ram atm on a Fresh OS and EQII Install**

Did the fix below work? No, Im on day 4 of Free Trial and been having these problems ever since. If it didnt happen id pay for the game monthly.. o.O  Is there any other solutions yet?? Help :

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Unread 10-11-2009, 11:33 AM   #96
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I dont know if this is a coincidence or not but it seems to happen often while im sprinting into a new part of the zone

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Unread 10-12-2009, 11:21 AM   #97
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I went by the instructions at the beginging and still am getting kicked out by the following error.  I happens really fast when in the guild hall.   Less often when out and about but still within just a few minutes.   Please help ...  I have been looking forward to this new computer for a long time and now that I have this brand new computer I can't use it. 

E:liveeq2frameworkcoredevicessrcdirectx9RenderDevi ce.cpp(2895):DirectX Error. (E_OUTOFMEMORY)009c7293 009ca45d

OS:Windows XP Home SP1 upgraded to SP3 with all patches and updates

Video card: ASUS EAH4870 DK/HTDI/1GD5 Radeon HD 4870 Dark Knight 1GB 256-bit GDDR5 PCI Express 2.0 x16

MB:GIGABYTE GA-P55-UD4P LGA 1156

Processor: i5

Ram:CORSAIR XMS3 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model CMX4GX3M2A1600C9     ( This only shows 3.45GB due to 32 bit limitations)

Video Driver version ATI: 8.650.0.0

Following is DXdiag info:

------------------System Information------------------Time of this report: 10/12/2009, 10:13:13       Machine name: xxxxxxxxxx (Marked out for security reasons)   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)           Language: English (Regional Setting: English)System Manufacturer: Gigabyte Technology Co., Ltd.       System Model: P55-UD4P               BIOS: Award Modular BIOS v6.00PG          Processor: Intel(R) Core(TM) i5 CPU         750  @ 2.67GHz (4 CPUs)             Memory: 3580MB RAM          Page File: 607MB used, 4853MB available        Windows Dir: C:WINDOWS    DirectX Version: DirectX 9.0c (4.09.0000.0904)DX Setup Parameters: Not found     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------DxDiag Notes------------  DirectX Files Tab: No problems found.      Display Tab 1: No problems found.      Display Tab 2: No problems found.        Sound Tab 1: No problems found.        Sound Tab 2: No problems found.          Music Tab: No problems found.          Input Tab: No problems found.        Network Tab: No problems found.

--------------------DirectX Debug Levels--------------------Direct3D:    0/4 (n/a)DirectDraw:  0/4 (retail)DirectInput: 0/5 (n/a)DirectMusic: 0/5 (n/a)DirectPlay:  0/9 (retail)DirectSound: 0/5 (retail)DirectShow:  0/6 (retail)

---------------Display Devices---------------        Card name: ATI Radeon HD 4800 Series     Manufacturer: ATI Technologies Inc.        Chip type: ATI Radeon Graphics Processor (0x9440)         DAC type: Internal DAC(400MHz)       Device Key: EnumPCIVEN_1002&DEV_9440&SUBSYS_03061043&REV_00   Display Memory: 1024.0 MB     Current Mode: 1280 x 1024 (32 bit) (60Hz)          Monitor: Samsung SyncMaster 570V/580V TFT  Monitor Max Res: 1024,768      Driver Name: ati2dvag.dll   Driver Version: 6.14.0010.6999 (English)      DDI Version: 9 (or higher)Driver Attributes: Final Retail Driver Date/Size: 8/13/2009 22:27:20, 345600 bytes      WHQL Logo'd: Yes  WHQL Date Stamp: n/a              VDD: n/a         Mini VDD: ati2mtag.sys    Mini VDD Date: 8/14/2009 00:27:00, 4485632 bytesDevice Identifier: {D7B71EE2-D700-11CF-A468-0C23A1C2CB35}        Vendor ID: 0x1002        Device ID: 0x9440        SubSys ID: 0x03061043      Revision ID: 0x0000      Revision ID: 0x0000      Video Accel: ModeMPEG2_C ModeMPEG2_D  Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch                    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch                    {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                    {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch          Registry: OK     DDraw Status: Enabled       D3D Status: Enabled       AGP Status: EnabledDDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run

        Card name: ATI Radeon HD 4800 Series     Manufacturer: ATI Technologies Inc.        Chip type: ATI Radeon Graphics Processor (0x9440)         DAC type: Internal DAC(400MHz)       Device Key: EnumPCIVEN_1002&DEV_9440&SUBSYS_03061043&REV_00   Display Memory: 1024.0 MB     Current Mode: 1024 x 768 (32 bit) (60Hz)          Monitor: Samsung SyncMaster 570V/580V TFT  Monitor Max Res: 1024,768      Driver Name: ati2dvag.dll   Driver Version: 6.14.0010.6999 (English)      DDI Version: 9 (or higher)Driver Attributes: Final Retail Driver Date/Size: 8/13/2009 22:27:20, 345600 bytes      WHQL Logo'd: Yes  WHQL Date Stamp: n/a              VDD: n/a         Mini VDD: ati2mtag.sys    Mini VDD Date: 8/14/2009 00:27:00, 4485632 bytesDevice Identifier: {D7B71EE2-D700-11CF-A468-0C23A1C2CB35}        Vendor ID: 0x1002        Device ID: 0x9440        SubSys ID: 0x03061043      Revision ID: 0x0000      Revision ID: 0x0000      Video Accel: ModeMPEG2_C ModeMPEG2_D  Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch                    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch                    {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                    {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch          Registry: OK     DDraw Status: Enabled       D3D Status: Enabled       AGP Status: EnabledDDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run

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Unread 10-12-2009, 03:18 PM   #98
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**SIGH**

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Unread 10-13-2009, 08:13 PM   #99
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am i really going to have to resort to WoW... *Opens WoW Installer*   *sigh* no EQ2 Fix...

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Unread 10-14-2009, 10:26 AM   #100
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Ok, Was wondering if something went wrong on the download/install in the original try.  I totally uninstalled everquest II and then this time instead of using the original box and downloading ALL the expansions I used my KoS box that I used with that original box.   Once I got the program installed I did the download and made sure I did not put any UI's or anything in this time.  

Did this fix it.  No

I have the newest video drivers

I have done tons of memory test

I have run diagnostics on my pc overnight without any failures

I have followed the instructions to the letter with the exception I had to download a different scrubber as the free one was no longer fee but the link had another one linked so I used that one.

I downloaded and reinstalled directx (unfortunately you can not uninstalled directx) So hopefully microsoft windows is not lieing to me when it says it installs it.

I have loaded approx 20 other games and all are working ok.  Some use Directx and have no problems.

PLEASE HELP!

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Unread 10-15-2009, 04:57 AM   #101
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I'm new to EQ2 (had it about a week now,) - I was told that the quests are more like working out puzzles, but I didn't expect this SMILEY

Here's the info for tracking purposes, (with some extras just for luck) :

OS: Microsoft Windows XP Professional Ver.2002Service pack: SP3Video card make and model: ATI Radeon X300SE  Graphics Processor (0x5B60) Video card driver version: ati2dvag.dll 6.14.0010.6925 7/22/2009 02:54:20, 325120 bytesError: Same as everyone else...

"EverQuest II has detected an unrecoverable error and must shut down.

   E:liveeq2frameworkcoredevicessrcDirectX9RenderDevi ce.cpp (Some number here):

   DirectX Error. (E_OUTOFMEMORY)                                                                                         "

Did the fix work? Short answer: No.   

 Complex answer: Did the Safe mode thing and wiped all traces of video driver and ATI CCC from my PC. Installed latest driver from ATI website (just the WDM download). Removed all the unnecessary stuff from the start up programs, and reset my PC. THEN PANICKED, as the drivers were not recognized. After a cup of tea and a lie down I found that the WDM only download from ATI did not contain the main driver file. So I downloaded the ATI CCC complete package, box and dice, and installed only the driver section of it, (no CCC.) Driver now recognized, I started EQ2, played for about 15min, then crashed.

(Only difference now is that I no longer have the VPU Recover a couple of times, (which was an ATI CCC function.))

As a side note, from what I can see, the update for DirectX9.0c includes some or all of the SDK redist files/libraries. This would seem to indicate that Microsoft does not intend to update/support  DX9c any longer, and is encouraging consumers to upgrade to Win7, (with it's more versatile DirectX version).

As the Techies are probly aware, the DirectX error does not necessarily mean that the DirectX call or obejct are at fault. They can most likely even pin point the call that is returning the error. The conditions surronding that call, and the object in memory at the time  (or maybe not in memory where it should be expected to be,) are more likely to be at the heart of the issue.

SO, what should we be watching for? What glitches, hicups or processes should we be watching so that we can give more comprehensive and helpful feedback? Is there any background logging programs that could provide you with more useful data?

Ta

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Unread 10-15-2009, 04:21 PM   #102
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I have been playing EQ2 for the last 3 days with no problem..logged on at 1:00 pm CST and the patcher  updated for whatever reason, and after the update I got the following message...

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Unread 10-15-2009, 11:12 PM   #103
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Um, rick, please read the very first post in this thread (page 1).

What message did you receive? Are you having the DirectX render issue?

Ta

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Unread 10-16-2009, 02:39 AM   #104
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OS: Windows XP homeService pack: SP2Video card make and model: NVIDIA GeForce 7600 GSVideo card driver version: 6.14.0011.9107 (English)Error: directxrenderdevice.cpp (E_OUTOFMEMORY)Did the fix below work? No, seems to be worse now.

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Unread 10-16-2009, 10:46 PM   #105
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Really getting frustrated. Got this new computer and I thought it was due to the new fancy video card causing this issue but it is NOT.  

What I have discovered so far.

I have done all the suggested things of latest version of drivers vers remove drivers and download directx from march 2009 and also the one from Aug 2009 and they all failed.

I got the dt's so I pulled my new ASUS ATI 4870 1GB video card out and put in my older yet usable PNY invidia 9600gts.   I then scrubbed all the ati drivers off while in safe mode and installed the recommended directx by the date that the tech on the chat recommended and then booted up.

I thougtht well at least I can use this till a fix comes out.     NOPE

YUP I said NOPE  it failed too.

This video card worked great in my ASUS AMD 3800+ Rig but will not work in this new fancy i5 rig.

I wonder if its something with the new i5 rather than the video as the new i5 and i7's don't use the northbridge and connect directly to the video card from the processor thus making them supposedly faster. 

How about the rest of you.  Are your setups with different processors or the same as mine the new i5?

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Unread 10-17-2009, 06:14 PM   #106
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OS: Windows XP Media Center EditionService pack: Service Pack 3Video card make and model: NVIDIA GeForce 6800 (x2)Video card driver version: 6.14.11.9062 Driver Date: 8/17/09Error: E:liveeq2frameworkcoredevicessrcDirectX9RenderDevi ce.cpp (2455)SMILEYirectX Error. (D3DERR_OUTOFVIDEOMEMORY) 009c6bbb 009d3073Did the fix below work?  No.

I noticed last night that all of my windows while in-game would get this whitebox around them.  I decided to log off, thinking that perhaps I had a virus scan or something.  Since last night, I can log in, do the update scan and select character and then it goes full screen and stops with the error message.  I've done all of the fixes with no success.  Is there anything else to try or a fix for this?

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Unread 10-23-2009, 12:12 AM   #107
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well, I broke down and went to windows 7 and it is working awesome.   Windows 7 is running faster on my new i5 system.   good luck to those not going to 7.

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Unread 10-26-2009, 04:18 PM   #108
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OS: Windows XP Professional

Service pack: Service Pack 3

Video card make and model: ATI Mobility Radeon 2600

Video card driver version: ATI Technologies Inc. 7/3/2008 8.512.0.0

Error:

E:liveeq2frameworkcoredevicessrcDirectX9RenderDevi ce.cpp (2704): DirectX Error. (E_OUTOFMEMORY) 009c72b5 009ca778

Did the fix below work?

What fix ?

Laptop Configuration:

3GB RAM

Intel Core 2 Duo T7300 @ 2.00Ghz

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Unread 10-27-2009, 03:27 PM   #109
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OS:  Windows XP at least Service Pack 2, new computer had issues after installing game on main drive.Service pack:Video card make and model: Nividia GForce 9500 GTVideo card driver version: Just updated to newest available due to other issues.Error:Did the fix below work?

Didn't work for my other Windows mode issue, and getting this error and the memory error after following all these steps for the Windows mode issue.

Was constantly getting the memory issue, didn't matter where I was, got it in SS, got it in Antonica, got it in my guild hall. Will post there to help as well. Suddenly, yesterday, started getting this error.

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Unread 11-05-2009, 01:36 PM   #110
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Since the memory leak fix I am able to run a bit better, but am still getting DirectX errors.

I have tried a number of things to stop the errors, the latest of which is to lower the hardware acceleration. At the moment I have it set at 2 levels below Full, [Disable all cursor and advanced drawing acceleration.] At this setting I have been able to play for over an hour without any errors. Due to the setting though I have a strange looking mouse pointer, and book/feathers do not show up in game, (but are on the minimap.)

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Unread 11-18-2009, 11:29 PM   #111
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I am getting same error message E:liveeq2frameworkcovedevicessrcDirectX9RenderDevi ce.cpp (13823): DirectX Error. (D3DERR_OUTOFVIDEOMEMORY).  Can someone tell me how to fix i have reinstalled directx and my video card (ATI Radeon 9550)

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Unread 01-21-2010, 02:49 AM   #112
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OS: Windows Vista Home PremiumService pack: Service Pack 2Video card make and model: NVIDIA GeForce 9800 GTVideo card driver version: 8.17.11.9562Error: E:liveeq2frameworkcoredevicessrcDirectX9RenderDevi ce.cpp (2143) DirectX Error (Unknown) 009d8326 009e4dd0Did the fix below work?: No, and in fact it's made the crash happen more frequently.  Has there been ANY progress what so ever on fixing this issue. It's greatly hindering my game play.  I've read a lot of posts in other forums both here and in general gaming that Direct X11 (which I have) is the issue because EQ2 won't run well unless its the 9.0c version... but I have not been able to re-install DirectX 9.0c.

PLEASE PLEASE PLEASE work on this problem or at least I pray it gets fixed with the new expansion.

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Unread 11-25-2010, 05:15 AM   #113
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I would like to thank whomever it was who created this particular forum because this issue has plagued me for two months now!

I have contacted SOE support over twenty times and not ONE single tech could help me fix the afore mentioned fatal error *CRASH!*  I cancelled my subscription, demanded a months' refund (received it, after fighting with Mr. Tuttle for two weeks) and when I finally began to "jones" (i.e. wanting to play my character again) I got a tech who told me there was a three day trial I could use (for a small fee of $5 +.)  Desperate to play again, I went for it.  I am now in the process of running the instructions listed above and do not know yet if it will work or not.  Having read all of your above posts ? I am very skeptical!

Seeing that so many of us are experiencing the same issue, I cannot understand how SOE can be so obtuse!!!

If this "fix" does take, I am not going to bother with SOE ever again...  My husband and I have worked on our characters for over a year now, it became a daily/nightly part of life; our form of recreation.  I am VERY disappointed in the manner in which SOE handles their customers and the lack of knowledge within their tech team.

Wading through all the email, telephone calles and SOE online communications that I have had to endure, not once was the above fix mentioned to me, nor was it suggested that this forum existed.  Once again, are they merely uneducated or obtuse? 

I will be following this forum closely.  If someone does finally find a solution, I surely would like to know what it is.  I want to play the character it took me a year to get to the 90 lvl, not to mention all the work put into my Manor in Frostfang (my pets will starve before I can get back home) and the thought of starting all over with a new character is not appealing to me...  Someone please give a "fix" PLEASE!!!

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Unread 11-27-2010, 01:00 PM   #114
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Adding my voice to the sound of the crowd. This has never happened before on my old rig, nor my new one (which has been playing for a couple of weeks now). However, twice today, I've had this happen to me - it seems to happen when I'm turning round and buildings are trying to render (Karnor's Castle and South Qeynos).

OS: Windows 7 Pro 64 bitService pack: N/A - build = 6.1.7600 build 7600Video card make and model: ATI Radeon HD5970 2GB Black EditionVideo card driver version: 8.782.0.0 DDI version 10.1 (dated 20/9/10)Error: see shot below:

Did the fix below work? I haven't bothered trying since so many folk here are reporting the fix doesn't work.

How come this has suddenly started today? Everything was fine last night. This, coupled with the other issue I have (under a separate thread) is cheesing me off somewhat (albeit I haven't followed the advice given). Having invested in this game since about a month after launch, I find this really disappointing, especially as the rig I'm now on ought to fly with EQ2. Perhaps it's time to move on.

And why is the game looking for a E: drive when that's an empty optical drive (blu-ray)?

And... this appears to have been an issue that's been around for over two years - that's an awfully long time for it to still be happening!

For what it's worth, here's the alertlog that was produced:

build="SOEBuild=7124L" version="SOEVersionString=2010/11/23 18:05:35" build_type="USER OPTIMIZED" ls_address="none" zone="qey_north" loc="273.38 -17.95 -123.08" performance="7" alert="E:liveeq2frameworkvdlsrcVdlErr.cpp(85): (VDL Parser) *buffer*(0) : Error, File not found: clientvdl/spellvisuals/expansion_07/reverant_book_swarm_red.vdl"build="SOEBuild=7124L" version="SOEVersionString=2010/11/23 18:05:35" build_type="USER OPTIMIZED" ls_address="none" zone="qey_north" loc="273.38 -17.95 -123.08" performance="7" alert="E:liveeq2gamegamecommonclientEqSpellCast.cpp(97): ERROR - Unable to load spell cast 'clientvdl/spellvisuals/expansion_07/reverant_book_swarm_red.vdl'."build="SOEBuild=7124L" version="SOEVersionString=2010/11/23 18:05:35" build_type="USER OPTIMIZED" ls_address="none" zone="qey_north" loc="273.38 -17.95 -123.08" performance="7" alert="E:liveeq2frameworkvdlsrcVdlErr.cpp(85): (VDL Parser) *buffer*(0) : Error, File not found: clientvdl/spellvisuals/expansion_07/reverant_book_swarm_blue.vdl"build="SOEBuild=7124L" version="SOEVersionString=2010/11/23 18:05:35" build_type="USER OPTIMIZED" ls_address="none" zone="qey_north" loc="273.38 -17.95 -123.08" performance="7" alert="E:liveeq2gamegamecommonclientEqSpellCast.cpp(97): ERROR - Unable to load spell cast 'clientvdl/spellvisuals/expansion_07/reverant_book_swarm_blue.vdl'."build="SOEBuild=7124L" version="SOEVersionString=2010/11/23 18:05:35" build_type="USER OPTIMIZED" ls_address="none" zone="qey_north" loc="273.38 -17.95 -123.08" performance="7" alert="E:liveeq2frameworkvdlsrcVdlErr.cpp(85): (VDL Parser) *buffer*(0) : Error, File not found: clientvdl/spellvisuals/expansion_07/coldain_light_flare.vdl"build="SOEBuild=7124L" version="SOEVersionString=2010/11/23 18:05:35" build_type="USER OPTIMIZED" ls_address="none" zone="qey_north" loc="273.38 -17.95 -123.08" performance="7" alert="E:liveeq2gamegamecommonclientEqSpellCast.cpp(97): ERROR - Unable to load spell cast 'clientvdl/spellvisuals/expansion_07/coldain_light_flare.vdl'."build="SOEBuild=7124L" version="SOEVersionString=2010/11/23 18:05:35" build_type="USER OPTIMIZED" ls_address="none" zone="qey_south" loc="397.54 -20.50 146.62" performance="7" alert="E:liveeq2frameworkresmansrcResourceManager.cpp(201 3): Error loading _exp03/composed/zones/objects/castle_mistmoore/epic01/doors/mc_epic01coffin_door01.voc"

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Unread 11-27-2010, 08:57 PM   #115
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A little more information that may help diagnose. I've removed Winamp Agent, Open Office and Intel Rapid Storage Technology from my notfication icons as well as stopping the Open Office shortcut from starting from the er... startup of my PC. I've remained in-game without the crash for 1 1/2 hours. Now, whether this is just coincidence or not remains to be seen so I'd best monitor and see what happens.

Could there have been something there causing a conflict?

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Unread 11-30-2010, 06:46 PM   #116
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Getting this error message repeatedly:

Everquest II has detected an unrecoverable error and must shutdownE:liveeq2frameworkcoresrcDirectX9RenderDevice.cpp( 6059):DirectX Error.(Unkown)00b06c6b

Running:

Windows 7 Ultimate (64bit) - fully patched and up to date

Nvidia GeForce 9800 GX2 - latest drivers (260.99)

Also latest Directx drivers

I think considering the length of time this directx render issue has been outstanding with yourselves it's pretty poor showing!.

Just hope I don't have to give up playing this game if these issues become more of a nusiance than they currently are.

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Unread 12-12-2010, 07:07 PM   #117
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I'm getting this crash on BOTH my systems in the past few weeks.  [Removed for Content] Sony?

I seriously doubt that it's my PC since it doing to both of my PC's.

On my laptop I tried new drivers and such, nothing worked.  I eventually tried to re-install EQ2 and the station launcher gets and error message loking for a file that DOES NOT exist.  I'm inches away from cancelling my subscription and finding a new game.

This has really been going on for OVER TWO YEARS?

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Unread 12-22-2010, 05:04 PM   #118
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****Please /bug this in game if you can as well please**** We are looking for possible issues with players getting the DirectX9RenderDevice.cpp error.  Please post the following information if you are having this issue.OS: VistaService pack: SP1 & 2Video card make and model: Nvidia Geforce 9800GTVideo card driver version: 8.17.0012.6099 (English)Error: E: liveeq2framworkcoredevicedirectx9RenderDevice.cpp (60509)Did the fix below work? No, the fix didnt work.  Already tried that.Thanks!EDIT:My husband and I have the same computer and he has the exact same problem noted above.

Strange that we only have this crash issue with Everquest 2?  We play other desktop  and MMO games with NO PROBLEMS!!!!

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Unread 12-22-2010, 05:10 PM   #119
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Xurtan@Antonia Bayle wrote:

Strange; I was in game earlier just today with no problems whatsoever, now I can't get past the patcher.OS: Windows Vista Home PremiumService Pack: 2, I believe, or whichever was the most recent SP for Vista.Video Card Make and Model: Nvidia GeForce 8600 GTDriver Version: 7.15.0011.6925 (The newer one after this crashes most games I play.)Error: EverQuest II has detected an unrecoverable error and must shutdown. E:liveeq2frameworkcoredevicessrcDirectX9RenderDevi ce.cpp (1097): Failed to create D3D device for NVIDIA GeForce 8600 GT.

Same error.  Has made the game unplayable.  30mins in and boom, game crash...

Error reads:

E:liveeq2frameworkcoredevicedirectx9RenderDevice.c pp (60509)

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Unread 12-27-2010, 02:44 PM   #120
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I'm having the same problem.  Played fine for 2 yrs. now I can't play for more than 5 min without the same message popping up and locking my game.  This is really aggravating and I agree that according to posts all over the internet this has been an ongoing problem

OS: Windows Vista Home Basic (6.0)

Service Pack: 2

Video Card Make and Model: ATI Radeon x1200

Driver Version: 7.14.0010.0597

Error: EverQuest II has detected an unrecoverable error and must shutdown.

 E:testeq2frameworkcoredevicessrcDirectX9RenderDev ice.cpp

(16877): Directx error. (E_fail)

00b12b46 00000007

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