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#1 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() Y'all are cordially invited to the next exciting Allakhazam Developers Chat! Members of the EverQuest II Developer and Community Teams will be there, bring your questions! If you'd like to submit questions in advance, PM me here or on the EQ2 'Zam Forums, or send e-mail to [email protected] (subject Dev Chat).Thursday, December 11, 4:00pm PSTIn the #EQ2 channel on Allakhazam IRC General chat during the actual event will be in #EQ2-FFANew to Allakhazam IRC? Instructions here! Please make questions concise, they're more likely to get answered! Questions are asked in the order received, with minor shuffling to make sure no one is asking huge blocks of questions. |
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#2 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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![]() Hope to see everyone there! Oh.. I almost forgot.. First person to ask about a certain non-existant class and when will it be introduced; will be tarred, feathered and dragged around the IRC channel behind a Warg for everyone to see! XD |
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#3 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() Spyderbite@Venekor wrote:
Wouldn't it be crueler to just let the Warg drool on them? |
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#4 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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Don't forget! Tomorrow!! If you'd like to submit questions early, follow the instructions above!
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#5 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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![]() Calthine wrote:
Yes, and even Rotonga are not that cruel... DEs might do it though. |
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#6 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() Currently scheduled to attend (subject to change) Christie "Kiara" RenzettiJen “Kirstie” GerullBruce “Froech” FergusonNoel “Ilucide” WallingChris “Aeralik” KozakBill “Bruinen” YeattsGreg “Rothgar” SpenceJason “Fyreflyte” WoernerNathan “Kaitheel” McCallEmily “Domino” Taylor |
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#7 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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![]() Spyderbite@Venekor wrote:
I suspect that Beastlords will be the least of your problems... I hope it pulls off ok for ya |
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#8 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() Actually it went very well! Logs here: |
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#9 |
Tormentor of Fae
Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
Posts: 1,862
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![]() Anon: Has any thought been given to allowing players to earn any kind AA via crafting (not tradeskill quests, actual item creation).
Anon: Any chance of getting some kind of commission-type feature for Transmuting?
Two of the most text book "these are not the questions I wanted to answer" responses ever. As SOE is so fond of mentioning .. "currently" .. can always change. So, I, along with dozens of other Crafters, would love to see a Set of Crafting AAs as well as the ablility to Transmute items in a Commission system. Yes, obviously, A Crafting AA system would require a new Exp Bar. Is that such a bad thing? A reset of the past 2 tiers worth of Pristine bonus and we'd be able to continue onwards with gaining AA for our Crafts. You could remove the "crafting flavored" AAs from the TSO tree and replace them with Adventurer ones and put them in our "Crafting AA Tab" Needing only to have only 1 Transmuter per person would be freaking nice! Instead of practically needing to be a Transmuter for every single Alt you actually adventure with. I've got boxes and boxes of stuff to Transmute but have no way to do so unless I work on that character's skill. So, it just sits in those boxes and gathers dust and wastes a lot of resources. And, don't suggest that lame excuse of a buff system, the Deity System. Worthless in most cases, really, I'd never be able to fund all the miracles to actually make it worthwhile to use. The whole 2x per run back to your house limits it as well. Useful, I suppose on really uber zones and raids in a pinch but it's more of a "hold it to the last second" kind of thing. Not to mention you have to max level to be able to get full choice on the miracles and it all goes *poof* if I decide to change Gods. Anon: All the live events are great, but the token system, where you repeat a quest interminably to earn rewards of your choice, is getting a little... repetitious. Has any thought been given to mixing it up a bit?
I'm not sure who on the Test Server was really in Favor of the "Token" system .. but .. as a guess for what ever favor they had for it was more along the lines of being able to choose our own reward. Having options and being able to get more than that 1 option. Not so much as favoring the whole .. "farm tokens till your eyes bleed" system that seems to be in effect lately as favor in the Options, itself. Frostfell is actually better done for the Token system, imo, since it does allow for a chance at getting more than 1 token per mob/run/etc and in the Reg. Heroic version, you can actually rake up a really nice haul of tokens. I'd rather have a duplicate Merchant that, after I have the Faction/quest done or whatever, I can just buy with in-game coin. But, not the stupid inflated price of 1p per Tree Price we have for Frostfell. 50g for the trees would have been way more reasonable. No matter what tricks it can do when it has someone around to click it .. it doesn't do anything when they don't, nor can it be set to stay on a feature so really all the person is buying or getting as a reward is a Naked Tree or a Snow Covered one. That's it. Anon: With all the new crafting equipment it's possible to get your harvesting quite high. Is there a hard cap on harvesting skills?
Can we get a bit more clarification on that?!? Let's say I have 500skill. I go into a T3 zone, what are my chances of getting a Rare? .. How about in a T8 zone with that same 500skill? ... and Since, I just noticed that all these questions were asked by "Anon", meaning Anonymous(?), just want to clarify .. No, I didn't ask these questions. Just was reading them from the transcript and these stuck cords with me. |
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#10 |
Loremaster
Join Date: Feb 2005
Location: Land of the Short Brown Kiwi
Posts: 2,041
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![]() Maybe some one can ask this next time How about a new AP system for crafters? Give them a reason to actually want to craft, not just something they have to do
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V`Wak N`Ron: Teir`Dassin of the 56th Order, Gods of Najena Htaed Ybdehcuotnu: Gnecro of the 40th Order, Gods of Najena Phoendi Phyres: Eru-Din of the 28th Order, Gods of Najena Kilitty: Kemplar of the 30th Order, Gods of Najena Zabisuto Zyhopic: Guktassin of 27th Order, Spirits of Glencoe on Butcherblock Tralgarth: Trollsionist of the 28th Order, SoG on Butcherblock {2nd on Server} Blacqphlag Killzphast: Arserker of the 20th Order, Spirits of Glencoe on Butcherblock Hwalgren N`Gareen: Faeden of the 20th Order, Spirits of Glencoe on Butcherblock Reynes: Wooden Mule of the 7th Order, Spirits of Glencoe on Butcherblock You can kill me, but you will not stop me Ah can be killed, but ah will not die! |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 2,754
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![]() Bah, I should have typed the question more clearly.The Luclin question wasn't about the actual moon but the graphic revamp it came with. The question as I typed it on Eq2Flames(http://www.eq2flames.com/fan-site-news-announcements/37052-dev-chat-allakhazam-3.html) was: Deson wrote:
While Griegs End, Ssrreazha...whatever temple, and VT were nice, I could care less about the blown up moon.
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I will not let Domino break my doom and gloom. I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break... |
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#12 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() Deson wrote:
Sorry Deson, that's my bad. It looked like two seperate questions to me so I split them up |
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#13 |
Loremaster
Join Date: Dec 2004
Location: right behind you
Posts: 1,802
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![]() Domino: I'd like to point out you can visit scenic Luclin now ... in scenic craters all around Norrath |
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#14 |
Loremaster
Join Date: Aug 2005
Posts: 700
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![]() Anon: Has any thought been given to allowing players to earn any kind AA via crafting (not tradeskill quests, actual item creation).
I have to wonder about this... At least 6 of the 8 options under the General category in the Shadows line are useful to crafters, and 1 is useful only to crafters. Swift Creation, Bountiful Feast, Ample Harvest, Swift Journey, Swift Strides, and even Hearty Constitution. That's 30 AAs worth of stuff that's quite useful to crafters. Not to mention any other AAs from Class and Subclass trees that enhances travel speed or survivability. Crafting now is definitely a lot more than just sitting in a safe instance in town and grinding for hours. Crafters now have to get out into the world, travel, and take some risks to get all the good things available to them. I can look through the AAs on most of my characters and find lots of things that would be useful to them from a crafting perspective. AAs most definitely can enhance your ability to craft, harvest, and travel to locations needed for crafting faction work.
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~Daenee~ Member of the Tom Tobey Fan Club since 2010. Homeshow Designs: Deluxe Seaside Cottage Reckoning Goes Corporate |
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#15 |
Loremaster
Join Date: Mar 2005
Posts: 1,373
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![]() I have to agree the token system is getting more than old..even TSO uses it to a grander degree with the shards..so c'mon its time for a bit of imagination now,not going back to the same old thing again and again. |
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#16 |
Tester
Join Date: Nov 2004
Posts: 237
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![]() ![]() its a shame, with all the cash we have to spend you cant afford more than 1 ppl to work on one of the most important things. |
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#17 |
Server: Everfrost
Guild: Severed Alliance
Rank: Raider
Loremaster
Join Date: May 2007
Posts: 25
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![]() i am actually suprised more questions about Station Cash didn't come up, that, or Alla didn't want to start something |
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#18 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() Scoxa wrote:
Wasn't us, we didn't get many Station Cash questions (which suprised me). We were quite lucky that someone was at the chat who was able to answer Station Cash questions, since that's not something coders and live event developers are involved in |
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#19 |
Loremaster
Join Date: Jun 2005
Posts: 162
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![]() Hey Calthine, next time they have one of these chats can you ask them about a possibility of adding weapon/shield appearance slots? |
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#20 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() LordDragone wrote:
Probably the same answer as the weapons appearance slot I post the dev chat announcements a week ahead, be sure to send that in when I do. I'll never remember, my brain is antique. |
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#21 |
Loremaster
Join Date: Jun 2005
Posts: 162
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![]() They've given an answer about a weapon appearance slot? |
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#22 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() LordDragone wrote:
From the FFA chat after:
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