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#61 |
Loremaster
Join Date: Mar 2005
Posts: 1,585
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Kaishodan wrote:
Damage added does not affect taps or heals. Nor does it affect HT. AoE's get something like 5 points per tick. The biggest bonus I saw when looking over my spells is something like 30 points. So ..... I lost 50 strength and over 100 power ..... to get 30 points on my 60-second recast nuke. Thanks Sony. It's rather ridiculous to nerf soloing and grouping SK's to supposedly benefit the small percentage that raid. I'm a SK. I mt raids. And guess what? I think the changes are completely ridiculous. The mages I group with certainly don't need the paultry dps boost that I can now give them. It's a slap in the face, honestly. Let's add the 20% reduction to Reaver while we're at it. In the end, that 0.5% per tick reduction probably works out to something like 40%-50% of our healing ability. Thanks again for the slap in the face, Sony. I was just commenting to my best friend (who also plays EQ2) a week or so ago, about how SOE has made leaps and bounds in making customers happy. I now have to eat my words. Those of you who are going to FanFaire, give them hell.
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Elhonas Warden of Mayhem, Antonia Bayle |
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#62 |
Loremaster
Join Date: Jan 2005
Posts: 431
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Atelos@Antonia Bayle wrote:
Kaishodan wrote:Statements in Bold are False. http://forums.station.sony.com/eq2/...topic_id=374703 However that does not mean I do not agree with you. This is ridiculous. -40% to 50% of our healing, -1/7th of my personal STR, and a TOTAL lack of ANY Reply about why these things happened makes me actually consider betraying over to Paladin... (I've been playing SK off and on since GU2, it takes a LOT to make me even THINK of betrayal.) If we can't get things back to how they were then can we get some REASONING on this?Damage added does not affect taps or heals. Nor does it affect HT. AoE's get something like 5 points per tick. The biggest bonus I saw when looking over my spells is something like 30 points. So ..... I lost 50 strength and over 100 power ..... to get 30 points on my 60-second recast nuke. Thanks Sony. It's rather ridiculous to nerf soloing and grouping SK's to supposedly benefit the small percentage that raid. I'm a SK. I mt raids. And guess what? I think the changes are completely ridiculous. The mages I group with certainly don't need the paultry dps boost that I can now give them. It's a slap in the face, honestly. Let's add the 20% reduction to Reaver while we're at it. In the end, that 0.5% per tick reduction probably works out to something like 40%-50% of our healing ability. Thanks again for the slap in the face, Sony. I was just commenting to my best friend (who also plays EQ2) a week or so ago, about how SOE has made leaps and bounds in making customers happy. I now have to eat my words. Those of you who are going to FanFaire, give them hell. |
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#63 |
Loremaster
Join Date: Nov 2004
Posts: 56
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Just to provide a little added support, I checked on my raid parse from last week and this week in MMIC, the change to Unhallowed Strength left me with almost identical numbers to my overall zonewide parse. I know it's a small sample set, but I just thought I'd throw in my support behind how depressing this is. Please do something to make +89.6 spell dmg usefull instead of the numbers quoted just a few posts above me in the link, and please give back the str in one form or another. I already have enough trouble justifying to my guildies and others that it's worth it for me to be breathing the same digital air in this world...
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#64 |
Augur
Join Date: Nov 2006
Posts: 24
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Spangles wrote:
I really didnt mean it to seem like that was the majority of our healing, but basically after 1 minute, your health would / should be 1 bubble higher... now its half a bubble, which amounts to very little, ESPECIALLY considering if you screw up, you lose health. basically to play w. reaver you have to tweaked on caffeine all day long. I think everyone can agree that 1 extra bubble of life is a beautiful thing. Its was good enough in solo to keep you hacking through a pack of blue heroics, while solo / grouping and enough to keep you from dying to RAid boss Aoe. Now... Meh, its a cheap party trick. I just hope all the other classes are equally lame, b/c as it stands our ultimate EoF aa blow. |
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#65 |
Loremaster
Join Date: Jan 2005
Posts: 431
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Actually Sin this makes reaver still great for what (I think) SKs were designed for. AE Killing. Reaver still heals for each target struck by an AE spell, so the drop in healing from Reaver is less noticeable. (Though I'm now in the habit of leaving reaver off and only using it on AE pulls)
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#66 |
General
Join Date: Nov 2004
Posts: 1,390
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Azzaroth@Valor wrote:
People like you are what makes me ill. Play your SK as a Main Char, Raid with it. Play it at least to the End and then talk... And before just be quiet cause you have no plan whats going on. TY. I love this attitude that if you aren't a hardcore raider you can't talk about your class. There are other things to do besides raiding. Notice that becuz I've not raided I made no attempt to comment or even speculate about what the changes mean to raiders -- I only commented on the areas I *do* know, which are completely valid playstyles as well. Not the least of which becuz the vast majority of all SK's only play in them. Could you define "playing as a main char?" I mean. . I'm 70. . . .that means I've put at least *some* effort into it. I plan to raid too, just haven't had the opportunity yet. I want to gear up, after all. It'll help my solo and group game to have raid gear after all, becuz, ya see. . . I play all aspects of them game. It adds to my enjoyment, so it's therefore "the right way" to play for me. Just becuz you play a different way doesn't entitle you to tell anyone to be quiet, and most especially not me. Also. . . this is an MMO. There is no "end" so how am I supposed to get there before I talk? For that matter, how did YOU get there so that you are the only person qualified to talk? Should I congratulate you on "beating EQ2" like Moorgard did to someone else who said he'd "done everything" lo these many months back? And did you mean "plan" in your last sentence? Or did you mean "clue?" And since this toon was created on November 14th, 2004 and has therefore been played not only as an SK but as a fighter and a crusader -- trust me. . . I have a clue and I know the class. Been playing it since the game launched, after all. So. . . shall we be done with the [Removed for Content] contest of who has a valid opinion about SK's now? Can we actually talk? Or am I still beneath notice becuz of lack of raiding experience on this specific toon? My point still stands -- in the solo and group game, I see no functional difference in ability. Tell me how it's made raiding change, and I'll absorb the info and keep it in mind for when I raid. Or provide me with examples of how it *has* changed the solo and group game and we can see about reconciling the differences in perception. Unsupported statements that "it sucks for raids" and that I make you ill don't add anything to the conversation. |
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#67 |
Loremaster
Join Date: Nov 2004
Posts: 213
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![]() Jonna@Befallen wrote: Azzaroth@Valor wrote:People like you are what makes me ill. Play your SK as a Main Char, Raid with it. Play it at least to the End and then talk... And before just be quiet cause you have no plan whats going on. TY. |
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#68 |
Loremaster
Join Date: Dec 2005
Location: Netherlands
Posts: 1,285
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Dranikos@Butcherblock wrote:
The "reason" for removing the Str is the give us more Raid utility. And my post on class roles is mostly that SOE keeps changing what we're supposed to be, and we get stuck in the middle of it pulled halfassedly in all directions without a real class focus.and the sad thing, it's not even going to help the Sk to get a better place in raid.. seen on in test feedback Supernova17 wrote: "Couldn't have said it better myself. With a 4 Caster Mage group, there is no way in hell we'd be kicking out one of the Mages for an SK +90dmg on spells lol. Talk about cutting off a Mage's legs...Sorceror's NEED the deaggro from Troubs, Summoners gain DOUBLE benefit of Troubador group buffs with their Mage pets and even Illusionist's can pull scary numbers saddled with a Troub. Of course...we'd have to recruit a SK first, not that we really would...Guild aims to raid with only Guardian, Berserker/Paladin and Monk." I hope the devs listen and let the Sk return to his old self, we didn't need the adaption they made. |
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#69 |
Loremaster
Join Date: Sep 2005
Location: my own basement
Posts: 1,295
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![]() Well, I'm one of those happy SKs, and this is my first post here. Im not happy now. SK was my relax class, I play my Main, a level 70 assassin, but get on my SK to just have fun. I mainly solo, but have group tanked with no problems. Balancing my stats was always a pain, esp before LU24, when we really had no useful SK armors. The change to STR/Int determining Damage/power together was the best thing ever, and I bought a full set of Ebon Devout, even though I had Ebon Vanguard already on. My SK really got fun then.. and for the first time I had balance between my two types of damage. In other words, after LU 24 I felt SK was really fixed and really working. It is my "push the envelope" class. It is the class that I didn't hit "Evac" on, simply because I won so many right at the bitter end, I never quit on a mob, because there was always "something" I could do. It was fun to hear comments from guildies on how "tuff" my little Lycantha was.. and fun to be tuff like that. She is the Tanker for all the little guildies leveling, since I lock exp and don't care how fast I go, and don't mind mentoring at all. Now I feel stripped and cheated, and I fail to see why. SK worked, we weren't overpowered, we weren't the ones rooting and nuking white con Heroic ^^^. The class had to be played, and played well. We could do a lot, survive a lot, handle adds, handle aggro.. but we worked for it. Now, in order to regain any semblance of the balance I had means redoing everything.. jewelry, adorns, weapons.. god. In return I get some lame "affirmative action" buff thats supposed to let me sit in the raiders bus.. or not. Not worth it, no way. Losing my str is a kick in the face, losing power pool is another kick, and messing with Reaver.. insult to injury. I could deal with reaver.. but, losing str means less damage/less power and that is just wrong for our class. Last I looked, my knowledge book was split.. CAs and Spell Damage. I didn't wave a hammer around for dramatic effect... I HIT things with it. Why break a class that arguably, for a huge percentage of the games content, simply was not broken? |
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#70 |
Loremaster
Join Date: Dec 2004
Posts: 6,450
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I got on my sk for the first time in a few weeks today. I honestly didnt notice any difference. I could still rather easily handle 2 heroics at a time and ending with full health. Even though both mobs drained my power. Everyone just sit down and take a deep breath. Yeah, we got nerfed a bit. considering what one sk said about at the time of the launch of EoF, I've actually been expecting it. What he said was someting along the lines of "I dont want anything more, if we do get anything more, we'll be clearly overpowered and will get nerfed, I dont like to get nerfed". And considering how every SK on these boards hailed to reaver, thats nerf isnt very surprising. Sad, yep. I'll still keep the line though. (I wouldnt mind if they also put a small power regen on it, like lich, to pay off the removed heal. Hehe, I'd like that more than the heal) The str was a ridiculus change though, out of nowhere. Put it back in our self buff, please. And so sum it up. Yeah, we had a brush with the nerf bat, but honestly. the sk has been in much worse shapes than it is now.
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#71 |
Loremaster
Join Date: Mar 2005
Posts: 1,585
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Dranikos@Butcherblock wrote:
Atelos@Antonia Bayle wrote:The statements you bolded are not false. I looked at each of my spells without the new "buff", and then looked at them with the new "buff", and compared the differences. Your experience may be different than mine, but my post was presented using my own observations about my character.Kaishodan wrote:Statements in Bold are False. http://forums.station.sony.com/eq2/...topic_id=374703 However that does not mean I do not agree with you. This is ridiculous. -40% to 50% of our healing, -1/7th of my personal STR, and a TOTAL lack of ANY Reply about why these things happened makes me actually consider betraying over to Paladin... (I've been playing SK off and on since GU2, it takes a LOT to make me even THINK of betrayal.) If we can't get things back to how they were then can we get some REASONING on this?Damage added does not affect taps or heals. Nor does it affect HT. AoE's get something like 5 points per tick. The biggest bonus I saw when looking over my spells is something like 30 points. So ..... I lost 50 strength and over 100 power ..... to get 30 points on my 60-second recast nuke. Thanks Sony. It's rather ridiculous to nerf soloing and grouping SK's to supposedly benefit the small percentage that raid. I'm a SK. I mt raids. And guess what? I think the changes are completely ridiculous. The mages I group with certainly don't need the paultry dps boost that I can now give them. It's a slap in the face, honestly. Let's add the 20% reduction to Reaver while we're at it. In the end, that 0.5% per tick reduction probably works out to something like 40%-50% of our healing ability. Thanks again for the slap in the face, Sony. I was just commenting to my best friend (who also plays EQ2) a week or so ago, about how SOE has made leaps and bounds in making customers happy. I now have to eat my words. Those of you who are going to FanFaire, give them hell.
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Elhonas Warden of Mayhem, Antonia Bayle |
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#72 |
Loremaster
Join Date: Mar 2006
Posts: 655
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![]() Sence the update my PvE realy has not changed. Seeing as we all bowed at the alter of the reaver line it was only time before the nerf. What i dont like is that to get the full benefit of reaver you have to chain cast. That drops our dps a bit but we have learned to deal with it. I also liked what they did with the pool line. I had it before and lived by it before. Now what i dont like How do you expect me to use reaver in PvP? You have the heal % at 1.5 and a 1% health tick. So in reality i get .5% of my max health back in a heal as long as the spell didnt get resisted. Last time I looked a Lv 20 can resist a 70(witch in its self is wrong) So to get my heal now in PvP i have to chain cast(wont happen/cant happen) or pray i dont see a resist(again wont happen) Loosing our stg thats crap. I figured it would be put back on a self buff like the pallys got. Guess i should not assume. With these changes and how the EQ community felt about them i wouldnt want to be a dev at fan fair. Probly wont be to many ''fans'' there. You have a In testing feedback forum. I would read it and explain why you are making changes to classes.
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#73 |
Loremaster
Join Date: Jan 2005
Posts: 12
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Well I just logged into my 70 SK for the first time since patch, I know everyone has said it already, but these nerfs are pointless. The SK wasn't really overpowered before, especially in a raid setting. Strength equals power, and raises melee damage. We happen to be a tank class, and the way it was, we already had a shortage of power when tanking. So now they reduced our strength by a bunch, lowering our melee ability and power. And why? Paladin gets to keep their strength buff, and gets a boost to healing which is better than our dmg boost anyway. Paladin also did not get amends nerfed, or hero line...why is it those abilities are left untouched, but they felt a need to mess with SK buffs. I wouldnt mind a nice buff like paladins have, 700 hps and 80 str to self...anyone else? I understand we are not a paladin, but what the hell are we suppose to be? They can outtank us, they have much better support abilities, and about the same dps potential if not better on raids. I don't think the answer if more nerfs, I think they should give us what they took away, or something just as good to make up for it...sure the spell damage is ok, but if we wanted to be a nuker/dps we wouldnt be a [Removed for Content] PLATE TANK. I just dont get why they go on nerfing classes like sk, or warlock that are far from overpowered, and the rogue classes who are t1 dps, can solo, hell even tank, and they don't get hardly touched...ooh aggro transfer nerfs, ZOMG try playing a warlock or wizard, who were also both nerfed (propagation and manaburn to say the least) I just think the devs need to be more observant to the actual needs of the classes, and stop screwing with the classes so much. I haven't met hardly a person that isnt unhappy with the patch, sure it added a few nice things, but soo many huge nerfs, its not a good tradeoff...anyway after taking a few months off, this is the kinda thing that makes you wanna go try another game. Its total [Removed for Content] they give out all these cool abilities and skills to draw people back into playing, then nerf them again and again(I have played since beta not counting myself--i mean with the expansions as they come out, every time they start out good until the nerf bats keep swinging away, every class is different you do not have to make this into ultima online or some game where all chars have the same template, or equal abilities...no class was totally overpowered before the patch, in fact many were underpowered, if anything make these classes better. Quaim Arcanus 70 Warlock Indika Ironlungz 70 SK of Guk
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#74 |
Loremaster
Join Date: Jun 2005
Posts: 923
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![]() Lotta good points there. "They can outtank us, they have much better support abilities, and about the same dps potential if not better on raids." Don't agree with this part at all, but I understand where the frustration is coming from. There has been countless class balancing adjustments and 'leveling' since launch, some subtle and some major. SKs have gotten some good loving over time, even if some of it came late-ish. These new changes are not class breaking by any means, even if they will negatively affect many of us. Can't say I like seeing our class take a hit to a popular line, or lose a bitta power and auto-attack, for a gain of a little bitta self and group spell dammage (GU38 raid-wide potential benefits aside) plus the improvement of a couple of other lines, but the changes are negligible, to good, for some of us in balance...and there remains nothing that we cannot tank now that we could tank before (as a class).
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#75 |
Loremaster
Join Date: Dec 2004
Posts: 57
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As weird as it might sound I still feel we pay the price for how powerful eq1 sk's became and it seems like the dev's purposely try and "keep us in check" so to speak. Anyways the str strip really don't make sense especially with paladins keeping theirs.... a dev really should post as to why..... maybe they giving us something else in next LU perhaps?....(and I don't mean as in give us something where we need to hold our ankles to receive it). I think eq2 is a beautiful game...how ever I do think too much emphasis is put on balance and agro which kinda brings it down a good bit.It should be more about "fun" and classes that can do some really cool stuff that makes people wanna log on for those reasons. I do think if raiders(alone) dictate where classes go this game will become like eq1....not to say that tanks dont need a competitive edge because in most MMO's its the most competitive between the classes for spots.(any1 remember putting up lfg in eq1 and getting a lame tell of.....hp/ac?). Kinda curious.. I've just recently came back a few weeks ago are there class correspondents like there was in eq1? Not that it might make much difference... but would be more systemized then every1 being left scratching there heads as to what,why,when,where, and how?
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#76 |
Loremaster
Join Date: Jan 2006
Location: Dallas
Posts: 337
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repeat.. this sux. thanks SOE. time to look at redoing my AA's yet again!! and even that wont "fix" what SOE has done to us.
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#77 |
Loremaster
Join Date: Dec 2004
Posts: 57
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![]() I havent played WoW for more then 10 minutes.... but I wonder how many sk's will jump ship when the dreadknight class opens for that game |
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#78 |
Loremaster
Join Date: Nov 2004
Location: Dallas, Texas
Posts: 22
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![]() On a FTH raid last night I noticed that not all of the changes to our abilities have been set yet. Unhollowed Strength of course has had the Strength Removed and replaced with spell damage, but it hasnt been made raid wide yet. If it has been made raidwide and simply doesnt supply a buff icon for other members of the raid, its details are very similar to Siphon Hate. Its got the same Group(AE) radius for both Unhollowed Strength and Siphon Hate. So. if they make this change to a raidwide buff, they will need to change to details or the spell, or change Siphon Hate to be raidwide as well. This would make SK's almost wanted for tanking IMO. Reason being is that they completely nerfed all hate trasnfer in hopes thats scouts would start to use their deagro abilities. However if SK's can use Siphon Hate to take 3% agro from the ENTIRE raid, it may be worth it to dump Unhollowed Strength. Simply just a trade off. Just some thoughts about this nerf. Im personally Spec'ed STR/STA & Hate/Reaver, but I havent completed reaver so that nerf hasnt affected me yet.
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#79 |
Augur
Join Date: Nov 2006
Posts: 24
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Dranikos@Butcherblock wrote:
Actually Sin this makes reaver still great for what (I think) SKs were designed for. AE Killing. Reaver still heals for each target struck by an AE spell, so the drop in healing from Reaver is less noticeable. (Though I'm now in the habit of leaving reaver off and only using it on AE pulls) Dranikos, Its still USABLE for ae killing, whereas for single mob, its basically worthless. If the casting time for reaver was say .5 seconds or less I'd not mind as much, but its a 6? second cast time or something? so not like its really switchable in combat. Its still hideously noticable tho, where I could kill 7 even con ^ arrow mobs and end the fight at full health, now 4 of them have a chance of killing me. |
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#80 |
Loremaster
Join Date: Nov 2004
Posts: 671
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Once again, we get loving in EoF at release and par for course we get the shaft... I survived every other nerf and I will survive this one. *walks off severely ticked off and mumbling under his breath*
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#81 |
Loremaster
Join Date: Nov 2004
Posts: 3,343
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melaine_dvarvensplitter wrote:
Once again, we get loving in EoF at release and par for course we get the shaft... I survived every other nerf and I will survive this one. *walks off severely ticked off and mumbling under his breath*We didn't really got love with EoF .. after release i was much weaker then before .. i simply just needed reaver and also some new items to be at where i was before ![]()
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#82 |
Loremaster
Join Date: Nov 2004
Posts: 671
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Shalla, We got love in EoF .. it wasnt major but it was a start: Fixed our power pool stat requirements. Way way over due. We got reaver, we got additional life taps on many of our spells that didnt have them. Those are a couple of major ones that still stand out in my mind, are they HUGE love.. no but they are some, so to say we didn't get any love is being a bit jaded. But to each there own my friend. I did play abit lastnite with Reaver and heroic mobs and really didn't notice the effects to be to severely negative. However, I was healing 200hp when reaver hit, it is now hitting at about 168 and this is in Off stance and Int at 654ish, no potions or food and drink to help. I am sure once I do a bit more research I will or may not have anything to add or say. I am not happy with the changes but since SoE "thinks" they know what is best for the SK community I will roll with the shafting again.
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#83 |
Loremaster
Join Date: Jan 2006
Location: Dallas
Posts: 337
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still sux. I specced out of reaver last night.also put some points into the legionaires smite INT thingy after the spell crit at another SK's suggestion. I do notice I crit heal more often,it added a 30% chance I think. but I do miss reaver when Im farming 15-20 of those bummer gang dudes in LP at once. It's still survivable, not sure how its gonna affect my grouping or not yet. my guild groups are used to me doing most of my own healing..like running unrest with just one healer. but now that may change. giving pool blood a try, but already think I'll go back to reaver soon even with the way it is. just have to play around with my AA spec some more. it only took me like 4 months of several AA switches to get it where I like it.. bah! comon SOE!!! show us a little love again!!
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#84 |
Loremaster
Join Date: Apr 2006
Posts: 56
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Darksavanna@Venekor wrote:
Reaver in PVP is useless now, IMO. You have to land a spell every 3 seconds to make any HP profit. Fighting Illusionist or Troubador, you just lost a ton of HP from standing around mezzed. Almost beginning to think that the single point i spent for the endline isn't worth more than another 5s redux on tap veins or mana sieve. |
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#85 |
Loremaster
Join Date: Dec 2004
Posts: 6,450
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Surish@Venekor wrote:
Darksavanna@Venekor wrote:which is why I always toggle it off when fighting people that kite meReaver in PVP is useless now, IMO. You have to land a spell every 3 seconds to make any HP profit. Fighting Illusionist or Troubador, you just lost a ton of HP from standing around mezzed. Almost beginning to think that the single point i spent for the endline isn't worth more than another 5s redux on tap veins or mana sieve. |
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#86 |
Loremaster
Join Date: Nov 2004
Location: ATL
Posts: 544
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![]() You know, my guild used to joke with me saying that the only thing a SK is good for is looks. We look pretty sweet in some of our gear (Even though they like to make us pink)... thats it though. My wife (inquisitor) is spec'd out as battle cleric and she can out parse me almost every time. Thats plain sick. I should watch it though, their method to fix that would be to nerf the Inquisitor and not actually fix us. We seem to get more and more useless every LU. My SK is fast becoming a PLing class for my wife's alts. Next Live Update: Shadowknights are now an even more caster type gimped class!
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#87 |
Loremaster
Join Date: Dec 2004
Posts: 6,450
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TheGeneral wrote:
round up 8 mobs and you should outdps an inqy. |
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#88 |
Loremaster
Join Date: Jun 2005
Posts: 923
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TheGeneral wrote:
The SK is a ton more powerful than the Inq overall for combat and DPS...against multi mobs its extremely apparent. I have both a raiding battle specc'd Inquis and an SK....the SK puts out substancially more DPS. The inquis does pump out a good amount though ![]()
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#89 |
Loremaster
Join Date: Nov 2004
Location: ATL
Posts: 544
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True true.. I'm just miffed about the reaver and str nerf.
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