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Unread 11-09-2006, 04:18 AM   #211
Gungo

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Vanyari wrote:
Ok, don't mean to de-rail this, but I gotta ask... what happened to Brigands around DoF?  I mean I freely admit I made my brigand pretty recently (after my main hit 70 and i got bored of my mystic... couple months maybe?), but just because I wanted to try a scout class as a change and liked the concept.  Has been a  blast too, but with all the "post DoF" comments I'm really curious why apparently so many people decided to start Brigand alts at that time.


LU 13 gave brigands debuffs that made them desirable in all aspects of gameplay.
DOF gave brigands AR (ancient spell) which revolutionized thier raid gameplay.
 
prior to DoF there was no skill of aoe avodiance and no one had an issue with it. Since the inception of AR people boggled how can the devs justify an immunity skill. It requires no skill to use. And the majority here complaining have not tested the New AR on raids. A few have and they are saying it works. as stated by lyndros.
 
If lyndros wants to make AR reliable. He needs to do this make the duration 10secs. this gives enough time for AR to stay up. THEN create a new ability to automatically trigger a 10 sec duration AR every 180secs. In conjuction w the proc AR. This will provide a reliable immunity. How? well if it comes down to that moment and AR proc did not go off. You can use the emergency AR to ensure your safety. AS long as you play your brignad well and time the AOE accordingly.  But processing AR will require some fail safe inclusion.
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Unread 11-09-2006, 04:24 AM   #212
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Been messing around raiding on beta with some pickups.  AD3 with AAs is 35% proc rate on AR.  I found that with a sense of timing on the ae, and proper planning (ie not just spamming attacks when they came up) it was fairly easy to avoid any AEs reliably.  You basically have to chose between max DPS and holding back arts to have to get your AR up, which isn't a bad deal.  Micromanaging your arts in relation to mob recasts, you could probably lose minimal to no DPS and have a good shot of avoiding all AEs.This current application of AR has plenty of skill involved, and I wouldn't want a similar to assassin/swash/bard 1 shot AE avoid + super long reuse.. current form is much better, imo.
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Unread 11-09-2006, 04:48 AM   #213
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Gungo wrote:

Vanyari wrote:
Ok, don't mean to de-rail this, but I gotta ask... what happened to Brigands around DoF?  I mean I freely admit I made my brigand pretty recently (after my main hit 70 and i got bored of my mystic... couple months maybe?), but just because I wanted to try a scout class as a change and liked the concept.  Has been a  blast too, but with all the "post DoF" comments I'm really curious why apparently so many people decided to start Brigand alts at that time.
LU 13 gave brigands debuffs that made them desirable in all aspects of gameplay.DOF gave brigands AR (ancient spell) which revolutionized thier raid gameplay.
 
prior to DoF there was no skill of aoe avodiance and no one had an issue with it. Since the inception of AR people boggled how can the devs justify an immunity skill. It requires no skill to use. And the majority here complaining have not tested the New AR on raids. A few have and they are saying it works. as stated by lyndros.
 
If lyndros wants to make AR reliable. He needs to do this make the duration 10secs. this gives enough time for AR to stay up. THEN create a new ability to automatically trigger a 10 sec duration AR every 180secs. In conjuction w the proc AR. This will provide a reliable immunity. How? well if it comes down to that moment and AR proc did not go off. You can use the emergency AR to ensure your safety. AS long as you play your brignad well and time the AOE accordingly.  But processing AR will require some fail safe inclusion.

I like the idea of a 3 minute emergancy anti AE for 10 seconds.. but, it would have to be in teh form of an aa and lots of brigs would be mad at that suggestion.oh well. =)
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Unread 11-09-2006, 05:02 AM   #214
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Urza69 wrote:
Okay if your debuffs lasted like 5 secs then yah I would have to give you that you got the shaft.......but all of them last longer 30secs which is plenty of time to make sure you debuffs stick and are back on before.  If you cant then you need to work on that SMILEY
 
Get over it easy mode was taken from your class SMILEY  It was a needed change to bring you to all of our lvls SMILEY
 
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Message Edited by Urza69 on 11-08-200603:09 PM


Urza, you need to stop opening your mouth about things you know nothing about SMILEY Dispatch, our best debuff, lasts 13 seconds. Shrouded Blade lasts 10 seconds. Secure lasts 24 seconds. Your counting skills are amazing. Unless you have tons of brigs in your raid, it is impossible to keep Dispatch on the mob with the 1 min recast.
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Unread 11-09-2006, 05:43 AM   #215
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Urza69 wrote:
Okay if your debuffs lasted like 5 secs then yah I would have to give you that you got the shaft.......but all of them last longer 30secs which is plenty of time to make sure you debuffs stick and are back on before.  If you cant then you need to work on that SMILEY
 
Get over it easy mode was taken from your class SMILEY  It was a needed change to bring you to all of our lvls SMILEY
 
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Message Edited by Urza69 on 11-08-2006 03:09 PM


Is there a way to ban him from this forum? Nothing you say makes anysense nore do you know what your talking about. So please just leave....
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Unread 11-09-2006, 05:44 AM   #216
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Keldoth wrote:Been messing around raiding on beta with some pickups.  AD3 with AAs is 35% proc rate on AR.  I found that with a sense of timing on the ae, and proper planning (ie not just spamming attacks when they came up) it was fairly easy to avoid any AEs reliably.  You basically have to chose between max DPS and holding back arts to have to get your AR up, which isn't a bad deal.  Micromanaging your arts in relation to mob recasts, you could probably lose minimal to no DPS and have a good shot of avoiding all AEs.This current application of AR has plenty of skill involved, and I wouldn't want a similar to assassin/swash/bard 1 shot AE avoid + super long reuse.. current form is much better, imo.

Sounds good so far. Would be nice if they could add a little DPS / Haste buff to counter a loss in DPS (due to the AR timing).
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Unread 11-09-2006, 05:57 AM   #217
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That would be a good idea really, nothing overpowering about a small boost to DPS/Haste while AR is active (for a whole 7 sec) or maybe some kind of trigger when it fades, sort of like the bravado line for Swashbucklers.  With the new caps it would hardly be overpowered, but at the same time it really doesn't fit into the idea of the spell either.  We will see !
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Unread 11-09-2006, 06:12 AM   #218
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Keldoth wrote:That would be a good idea really, nothing overpowering about a small boost to DPS/Haste while AR is active (for a whole 7 sec) or maybe some kind of trigger when it fades, sort of like the bravado line for Swashbucklers.  With the new caps it would hardly be overpowered, but at the same time it really doesn't fit into the idea of the spell either.  We will see !

Actually, reflexes could be synonymous for speed... Therefore a short haste buff (10%) and not stacking with other haste procs may be in order... But that would only affect auto attack damage and proc damage... Not recasting of the proc. intresting idea

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Unread 11-09-2006, 08:01 AM   #219
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Hey, atleast its only AR, you should see whats being done to dispatch on the PvP server...its down to 800 mitigation, and rakes down to 1 magical...yeah...fun stuff no? 3520 on m1 dispatch down to 800, cheers soe
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Unread 11-09-2006, 08:08 AM   #220
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Woot, they should change dispatch to 800, in PvE too, then we'd REALLY see an uprising about it, and it might get changed...rake too! Yeah, go sony!
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Unread 11-09-2006, 08:34 AM   #221
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Could you guys back me up on the pvp forum? Its me and 5 pages of flames right now, not one other brigand replies...dispatch is down to 800 mit, and rake is down to 1k, at master versions of course... =(
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Unread 11-09-2006, 11:24 AM   #222
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Keldoth wrote:Been messing around raiding on beta with some pickups.  AD3 with AAs is 35% proc rate on AR.  I found that with a sense of timing on the ae, and proper planning (ie not just spamming attacks when they came up) it was fairly easy to avoid any AEs reliably.  You basically have to chose between max DPS and holding back arts to have to get your AR up, which isn't a bad deal.  Micromanaging your arts in relation to mob recasts, you could probably lose minimal to no DPS and have a good shot of avoiding all AEs.This current application of AR has plenty of skill involved, and I wouldn't want a similar to assassin/swash/bard 1 shot AE avoid + super long reuse.. current form is much better, imo.

Just a dumb question, if with the new AR you can still avoid all AOE's, why change it firsthand ? Just because it needs now some skill to do it ? I thought they did change it because it was overpowered and they didn't want a skill to avoid all AOE's ? If it can be still up every AOE it is till 'overpowered' like before, or is it that hard and need some uber skill to avoid all AOE so that only a few brigands will be able to do it ?
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Unread 11-09-2006, 12:10 PM   #223
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Because this one still has a chance to fail.  The person behind the wheel has to plan and time things in order to avoid AEs correctly.  Even then, there is a chance you might get hit if you are simply unlucky.  In MMOs players are slaves to the RNG more times than not, and a bad roll will happen every once in a while with this too.  Just now, instead of flying on autopilot with no real risk, we're full on manual and a loose stick in your hands.  Sometimes it doesn't always fly straight, but if you know what you are doing, you have a decent shot.
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Unread 11-09-2006, 12:45 PM   #224
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Jida wrote:

Keldoth wrote:That would be a good idea really, nothing overpowering about a small boost to DPS/Haste while AR is active (for a whole 7 sec) or maybe some kind of trigger when it fades, sort of like the bravado line for Swashbucklers.  With the new caps it would hardly be overpowered, but at the same time it really doesn't fit into the idea of the spell either.  We will see !

Actually, reflexes could be synonymous for speed... Therefore a short haste buff (10%) and not stacking with other haste procs may be in order... But that would only affect auto attack damage and proc damage... Not recasting of the proc. intresting idea


I thought about it.. a 1 second increase and 1% chance to proc per level of EOF aa would be a better suited addtion than the current extra 2% to proc. IMO of course.
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Unread 11-09-2006, 03:05 PM   #225
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/quote
Okay if your debuffs lasted like 5 secs then yah I would have to give you that you got the shaft.......but all of them last longer 30secs which is plenty of time to make sure you debuffs stick and are back on before.  If you cant then you need to work on that
 
Get over it easy mode was taken from your class   It was a needed change to bring you to all of our lvls
 
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Oh my God! You're so funny. Your trying to sound like a big shot expert here and have no idea of the class you're taking about. Why don't you just go back to your zerkerboard (if they want you there!!!!) and enjoy the time till your class gets nerfed. I'm sure some of us will come by with a smile then!!

Message Edited by Orphano on 11-09-2006 02:10 AM

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Unread 11-09-2006, 06:23 PM   #226
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It was a needed change to bring you to all of our lvls

 
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That's pretty funny, coming from a zerker. SMILEY
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Unread 11-09-2006, 08:56 PM   #227
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Meiox wrote:


Keldoth wrote:
Been messing around raiding on beta with some pickups.  AD3 with AAs is 35% proc rate on AR.  I found that with a sense of timing on the ae, and proper planning (ie not just spamming attacks when they came up) it was fairly easy to avoid any AEs reliably.  You basically have to chose between max DPS and holding back arts to have to get your AR up, which isn't a bad deal.  Micromanaging your arts in relation to mob recasts, you could probably lose minimal to no DPS and have a good shot of avoiding all AEs.

This current application of AR has plenty of skill involved, and I wouldn't want a similar to assassin/swash/bard 1 shot AE avoid + super long reuse.. current form is much better, imo.


Just a dumb question, if with the new AR you can still avoid all AOE's, why change it firsthand ? Just because it needs now some skill to do it ? I thought they did change it because it was overpowered and they didn't want a skill to avoid all AOE's ?
If it can be still up every AOE it is till 'overpowered' like before, or is it that hard and need some uber skill to avoid all AOE so that only a few brigands will be able to do it ?



They could also design zone wide aoes to hit brigands and/or multiple aoe's that will make you choose which aoe to avoid.
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Unread 11-09-2006, 09:05 PM   #228
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Magus_Blue wrote:


It was a needed change to bring you to all of our lvls

 
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That's pretty funny, coming from a zerker. SMILEY


If this clown is complaining about our DPS relative to a zerker then he has no idea what a zerker is capable of doing with the right AA/weapon/group setup.

 

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Unread 11-09-2006, 09:11 PM   #229
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freakplayer wrote:Urza69...pls someone take him to the zerker forums back!

Click Urza69 then Add to Ignore List . Maybe works.
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Unread 11-10-2006, 12:09 AM   #230
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Give me a break Lockeye that it rewards a Brigand who can maximize the % chance of it to go off when a mob is suppose to be AEing, for one the AE timers are all over the map on mobs and especially if a Brigand uses another one of their skills - Traumatic Swipe, I guess having that on a mob will make it even more so that a skilled Brigand can get his Proc to hopefully go off at the right times. /sarcasm off
 
Why not give the Mit buffs of a Guardian go off with a CA proc as well so they can have them up when it's most needed? I guess that wouldn't make as much sense as having it as it is now with just a reuse timer on it like AR should just have been made to do.
 
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Unread 11-10-2006, 01:01 AM   #231
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Personally I plan on saving my stun attacks, for when AEs are about to hit and since Shrouded Blade and Sideswipe are on 10s timers I'm sure they will be up when I need them also.  Right now in beta with max AA points in dispatch and the reduction skill I have 35% to proc AR for 8.8 seconds.  I am confident that with proper timing I will be just as effective as I am now.   It will just take some practice and patience.

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Unread 11-10-2006, 03:34 AM   #232
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Its still random Goonch and while your holding off your stuns your DPS will drop.  If anything your better off holding back your double up, if, double up works on this....
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Unread 11-10-2006, 03:40 AM   #233
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Though random I still like the progress we've made thus far with getting this changed.
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Unread 11-10-2006, 02:55 PM   #234
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Gungo wrote:

If lyndros wants to make AR reliable. He needs to do this make the duration 10secs. this gives enough time for AR to stay up. THEN create a new ability to automatically trigger a 10 sec duration AR every 180secs. In conjuction w the proc AR. This will provide a reliable immunity. How? well if it comes down to that moment and AR proc did not go off. You can use the emergency AR to ensure your safety. AS long as you play your brignad well and time the AOE accordingly.  But processing AR will require some fail safe inclusion.


Best idea yet imo ... Gungo for DEV !
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Unread 11-10-2006, 05:40 PM   #235
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It looks like to me that the devs are dead set on changing AR as we know it and no matter what recommendations we make we are in for a major adjustment in how we play our beloved brigands. Yesterdays change was completly and utterly useless and only made the situation worse imo. Based on several hours of raiding with both versions I saw no difference in the proc rate or usefullness of AR during raids. I'm no math major and am not going to sit around wasting hours of time trying to decript a formula for your changes but imo because you changed the proc percentage and lowered the duration compared to the previous version of AR there is fundamentaly no difference in performance between your changes to AR. Mathamaticly they apprear to perform identically if not worse for the newer version.
Furthermore I do not see why we are being penalized for taking an AA line that decreases the performance of AR by increasing the proc percentage to 38% and decreasing the duration to 7 sec. Once I got lulled into that false sense of security I realized I was forced to take the Tunare AA line in order to regain 1.8 sec in duration for a proc chance for AR to work. I understand that some other classes have the same issues with their AA lines as well...Under no circumstance should any classes AA line be degraded for just selecting that line. AA lines should only enhance our abilites and CA's not degrade them.
My recommendation for this situation echos every other raiding brigand game wide and that is not to change AR at all. Please listen to the brigand community and leave AR unchanged. The AA lines need to be changed so that no ability or CA is degraded reguardless of of the choices we make. You are a little over one week away from release of this expansion and from what I can see continue to make sweeping changes in many aspects of this game. Don't make the same mistake as previous expansions and release an incomplete expansion. The numbers don't lie...the EQ2 player database is in decline and has been for sometime. Continue on the path that you are and it will continue to erode. 
 
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Unread 11-10-2006, 08:05 PM   #236
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Agree Partigas.
 
I allready gave up, screw it.  I started raiding without AR 2 weeks ago.  I did this so healers got used to healing and curing me, and it forced me to get the resists I needed.   So, I had to ask for  resist loot that I always passed on before, and had to have other resist gear made. 
 
I am not going to sit there and hold off on my CAs in hope that when we think the aoe might go off, I will spam my CAs.  Even doing that, on a big boss fight,  you will still have to joust because, you are still at the mercy of the RNG and its just still too unreliable.
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Unread 11-11-2006, 01:42 PM   #237
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complete.  horse[expletive haxx0red by Raijinn].
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Unread 11-11-2006, 01:50 PM   #238
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I'm not in beta so if any brigand that is in beta can answer me a question, with AR do you have to sit there and watch the buff box to see if AR is up or is there some other way that is used to know that it is up.
 
What I'm getting at here is during Raids im going to have to stare at my buff box to know its up or not, thats not fun to me. Thats just stupid, does it come up at the very top of the list or does it show in the middle or where ever the AR buff is under that like Agitate does (not like I watch for agitate, but have noticed it shows it under the buff when it goes off).
 
Just a question i was wondering about.
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Unread 11-11-2006, 06:35 PM   #239
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Yes, watch you buff bar is the only way.
 
Right now I'm just going to plan on not using AR.  Every other scout has better AE avoid than the brigand does now, it that tells you anything. SMILEY
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Unread 11-11-2006, 07:46 PM   #240
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The buff literally happens so fast that if it does proc I miss it a majority of the time. I dont have time to stare at my buff bar to ensure its up. The spell is useless and as stated previously just plan on raiding with it off. I personally won't use it in its current state.

         As you can see from my post count i don't usually have much to complain about. To many people have lost sight of how much SOE has gotten right with this game. I try to pass that along to other players in game and usually get a nod in doing so. But what they propose to do to the brigand community if this change goes live is a travesty.

 

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