EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Scout's Den > Brigand
Members List Search Mark Forums Read

Notices

Reply
Thread Tools
Unread 09-15-2006, 06:33 PM   #1
MmoWarlo

 
Join Date: Apr 2005
Posts: 30
Default

Hello evryone,im lvl 65 atm,and gettin close to joining my guild in raiding t7,my question was,should i worry about resist jewelry and getting my resists super high like evry other class? reason i ask is because we have amazing reflexs and thus dont get hit by aoes. only reason i can see us wanting resists gear is if we get hit by dot's.thxs for answer
__________________
Taejin, 70 Brig
Kaiko, 30 Warlock
MmoWarlo is offline   Reply With Quote
Unread 09-15-2006, 07:10 PM   #2
Goonch

Loremaster
 
Join Date: Nov 2004
Posts: 367
Default

 I will sum it up with this question.
 
What's resist gear?  :smileyvery-happy:
__________________
Goonch is offline   Reply With Quote
Unread 09-15-2006, 07:15 PM   #3
Deeds

Loremaster
 
Join Date: Dec 2004
Posts: 116
Default

If you are a raiding brigand,no. Do not even bother with resist gear.  Just max out str (should be easy) and try to max int (for poisons).  Just debuff and dps as much as you can without geting agro and you will be fine.
Deeds is offline   Reply With Quote
Unread 09-15-2006, 07:28 PM   #4
Ni7r0kill32

Loremaster
 
Join Date: Nov 2004
Posts: 24
Default

ZOMG.... Lost reflexes.....ooo to answerthe qustion.... just ummm if you get hit and your reflexes go down back out hit our throwing attack till aoe goes off then go back it. Really not tuff, but nah you don't need reisist gear
__________________
RETIRED
Imhootep 70 Brigand-Retired
Ardant 70 Zerk
Ni7r0kill32 is offline   Reply With Quote
Unread 09-15-2006, 07:33 PM   #5
Crimson Dragon

Loremaster
Crimson Dragon's Avatar
 
Join Date: Mar 2005
Location: Pennsylvania
Posts: 913
Default

if you raid labs, i do reccommend some heat resist gear for the corsolander.... /grumbleotherwise, the only thing that's ever hit me is the chamberlain in the nest of the great egg with his arcane DoT. (i think it was magic... though it might be divine)
__________________
The best way to predict the future is to create it.
Crimson Dragon is offline   Reply With Quote
Unread 09-15-2006, 09:40 PM   #6
PritchMR

Loremaster
 
Join Date: Dec 2005
Posts: 40
Default

heres a question i have... to maximize raid dps when do u toss up dispatch... at the start middle end or when... im talking about named and trash whatever just in general
__________________
Photobucket - Video and Image Hosting
PritchMR is offline   Reply With Quote
Unread 09-15-2006, 10:22 PM   #7
mikemcmodmi

 
Join Date: Dec 2004
Posts: 837
Default

I cast it almost right away.  I just hit traumatic swipe first.  Dispatch > chain the rest of my CAs to get the most out of my dps.  Plus everyone else seems to use their big CAs at the starting too so that's when you'd get the most bang out of your buck.
mikemcmodmi is offline   Reply With Quote
Unread 09-15-2006, 10:40 PM   #8
Crimson Dragon

Loremaster
Crimson Dragon's Avatar
 
Join Date: Mar 2005
Location: Pennsylvania
Posts: 913
Default

i think the first one usually comes about 10-20 seconds into the fight.after my other mtigation debuffs, before any of my other big attacks, and also after waiting long enough to give the tank ample time to establish hate.maybe that's overkill and waiting too long, but i can still take aggro occasionally depending on whether or not befuddle procs or not, especially early in the fight.i say try some things and see what works for you. the more you can get away with, the better. :smileytongue:

Message Edited by Crimson Dragon on 09-15-2006 11:41 AM

__________________
The best way to predict the future is to create it.
Crimson Dragon is offline   Reply With Quote
Unread 09-16-2006, 02:02 AM   #9
InquisitorR

 
Join Date: Dec 2004
Posts: 68
Default

Leave resist gear for the silly non-brigand classes...and for Dispatch...I usually let the tank get some aggro (15sec maybe)
__________________
Photobucket - Video and Image Hosting
InquisitorR is offline   Reply With Quote
Unread 09-16-2006, 02:57 AM   #10
ibeo

Loremaster
 
Join Date: Nov 2004
Posts: 143
Default

well my take is a bit differant...if you are a raiding brigand ....you are to always be prepared...and since AR is broken...i would say yes always have your resist gear so when/if they fix it you will still be prepared and gtg
__________________
Image and video hosting by TinyPic
ibeo is offline   Reply With Quote
Unread 09-16-2006, 04:23 AM   #11
Deeds

Loremaster
 
Join Date: Dec 2004
Posts: 116
Default



ibeo wrote:
well my take is a bit differant...if you are a raiding brigand ....you are to always be prepared...and since AR is broken...i would say yes always have your resist gear so when/if they fix it you will still be prepared and gtg



Did, I miss something? I have not loged in, in 3 days, but I did not realize Amazing reflexes is broken.  Please let me know how its broken atm.
Deeds is offline   Reply With Quote
Unread 09-16-2006, 05:36 AM   #12
ibeo

Loremaster
 
Join Date: Nov 2004
Posts: 143
Default

lawl
__________________
Image and video hosting by TinyPic
ibeo is offline   Reply With Quote
Unread 09-16-2006, 06:45 PM   #13
yettii

Loremaster
 
Join Date: Apr 2005
Posts: 74
Default

I think he means that it CAN be broken..........also, many certain Frontal AoEs ignore AR and can hit us as well.  It helps to be prepared, but more often that not, Resists are simply not an issue for us.  If AR goes down for me, I usually just range the mob until its back up.  As for starting off a raid mob, I start it stealthed.  Then, Skewer M1 > Traumatic Swipe > Ruckus M1 > Dispatch M1 > Devitalize Ad3 > Double Up M1 > Ruinous Rake M1 > Disembowel M1 > Stab M1 > Sideswipe M1 > Hideaway Ad3 > Skewer M1 > Elude Ad3 > and it just varies from there. I also throw in the Band of Thugs M1 and/or Deceitfulness M1 & Ruthless Cunning Ad3 after Ruckus, if they're up.  Double Up'ing Dispatch is crucial.  I dunno if it makes a difference if Dispatch is M1 (-3520 all resists/Mit), but with Double Up M1 enhancing all skills it's used with, Dispatch is enhanced to -4480.  Enhancing Devitalize helps too, although it might be better to do with Ruinous Rake if you have a lotta casters. 
yettii is offline   Reply With Quote
Unread 09-17-2006, 10:36 AM   #14
MmoWarlo

 
Join Date: Apr 2005
Posts: 30
Default

thxs for the tips and stuff guys,im gonna make 2 more macros for my doubleup ca,one for melee hvy raids,and 1 for caster hvy raids. that way i get the most use out of it.now i just gotta go and find those m1s,or make the money to pay outragous amounts of cash for them on the broker SMILEY
__________________
Taejin, 70 Brig
Kaiko, 30 Warlock
MmoWarlo is offline   Reply With Quote
Unread 09-17-2006, 07:53 PM   #15
Crimson Dragon

Loremaster
Crimson Dragon's Avatar
 
Join Date: Mar 2005
Location: Pennsylvania
Posts: 913
Default

so are you doubling up dispatch to get the extra 2 seconds out of it? or are you doubling it up because you think the mitigation debuff is stronger since you've already weakened its resists?i think the seconds dispatch would replace the first, and while doing more damage, having its mit and resists lowered wouldn't have any effect on the amount of the second debuff.or is it that the double up verson is more powerful than the original?that just doesn't sound right to me.

Message Edited by Crimson Dragon on 09-17-2006 08:55 AM

__________________
The best way to predict the future is to create it.
Crimson Dragon is offline   Reply With Quote
Unread 09-18-2006, 05:48 AM   #16
InquisitorR

 
Join Date: Dec 2004
Posts: 68
Default

If you own M1 Double Up, the skill you use is upgraded...thus...if you double up Dispatch M1...the doubled up version debuffs more, and while overwriting the original, the second one is stronger.I usually double up Restrain/Malicious for dps....or Devitalize/Rake if I'm feeling nice.
__________________
Photobucket - Video and Image Hosting
InquisitorR is offline   Reply With Quote
Unread 09-18-2006, 06:44 AM   #17
Crimson Dragon

Loremaster
Crimson Dragon's Avatar
 
Join Date: Mar 2005
Location: Pennsylvania
Posts: 913
Default

wouldn't it only be upgraded if the regular version is lower than master 1? or is the double up version at master 1 always higher than a master 1?
__________________
The best way to predict the future is to create it.
Crimson Dragon is offline   Reply With Quote
Unread 09-18-2006, 08:04 AM   #18
PritchMR

Loremaster
 
Join Date: Dec 2005
Posts: 40
Default

the double up master is more because it scales with level
__________________
Photobucket - Video and Image Hosting
PritchMR is offline   Reply With Quote
Unread 09-19-2006, 07:24 AM   #19
Crimson Dragon

Loremaster
Crimson Dragon's Avatar
 
Join Date: Mar 2005
Location: Pennsylvania
Posts: 913
Default

ok. thanks for the clarification.
__________________
The best way to predict the future is to create it.
Crimson Dragon is offline   Reply With Quote
Unread 09-21-2006, 06:28 PM   #20
yettii

Loremaster
 
Join Date: Apr 2005
Posts: 74
Default

Yeah, and its a funny thing, cause all the skills that apply to DU M1 scale differently when used with it.Some don't change all that much, at least Underground Negotiation doesn't.  Now, this may be because I only have UN at Ad3, but its damage didn't jump up that far when repeated.  Still, its useful to DU when surrounded by multiple mobs, just gotta Hideaway afterwards.  I also only have Devitalize at Ad3.  DU'ing it upgrades the debuff amount to about where it is at M1 grade, but I was hoping for better.  However, I got better when DU'ing Dispatch.  As you can see, the Debuff amount on the repeated attack is about a good 25% better, over -900 more to all Mits.  I guess I should try DU'ing Dispatch with Malicious Assault M1.  Now, if only I had the Relic Chain Coat to boost Malicious's damage.  Even then, would I use it over the Parasitic Cuirass I wear now?(Ponders........)..............on raids maybe?  Opinions?
yettii is offline   Reply With Quote
Unread 09-22-2006, 01:44 AM   #21
Lyasa

Loremaster
Lyasa's Avatar
 
Join Date: Jan 2005
Posts: 234
Default

reason UN don't scale up much is cause it's a lv 70 skill. nothing to scale w/ level. just from ad3 > m1 (presuming you have UN ad3 and DU m1) dispatch ad3 is 3080, at 70, m1 DU'd is 4480, pretty significant difference devitalize m1 DU'd is a waste, since it's already 70 , and won't scale, except for the extra damage, but you may as well DU ma instead ruinous is worth an extra 300 or so magic, so it might be worth it, (though i have seen it DU'd for crits just under 3k, in conjunction w/ dispatch) my personal pattern is usually ruckus, traumatic, shrouded, devitalize, rake, dispatch to start with.  ruckus to start, hoping i don't miss (i hate monk mobs) and if it's a monk mob i'll usually throw in debilitating before devitalize, hoping the defense debuff makes the difference. btw. looking to buy AR m1 and dispatch m1 cheap!
Lyasa is offline   Reply With Quote
Unread 09-22-2006, 02:29 AM   #22
ibeo

Loremaster
 
Join Date: Nov 2004
Posts: 143
Default



yettii wrote:
I think he means that it CAN be broken..........also, many certain Frontal AoEs ignore AR and can hit us as well. 

no.......i mean AR the skill is currently and has been for quite a while...broken

it does not break with aoe's unless direct...it should be breaking on all aoe's......in time they will fix it...be ready

 


 

__________________
Image and video hosting by TinyPic
ibeo is offline   Reply With Quote
Unread 09-22-2006, 02:58 AM   #23
Omido

Loremaster
 
Join Date: Nov 2004
Posts: 44
Default

"no.......i mean AR the skill is currently and has been for quite a while...broken

it does not break with aoe's unless direct...it should be breaking on all aoe's......in time they will fix it...be ready"

I'm confused here.. you're saying AR should break on all aoe's? If that's what you're saying, then I guess you dont understand how the skill works.

__________________
Image hosting by Photobucket
Omido is offline   Reply With Quote
Unread 09-22-2006, 03:03 AM   #24
ibeo

Loremaster
 
Join Date: Nov 2004
Posts: 143
Default

lawl

 

no ....the skill is supposed to allow you to stay in for one aoe...or damage hit

then ar drops and you can be hit by all aoe's like everyone else....30 seconds later you can recast it...if you look when you are hit the icon changes to a red icon meaning it is down...but because it is broken the red icon means nothing and it stays up always

when they first nerfed AR to a single aoe at a time they had a problem with the icons and recasting so they disabled it and now it is the uber broken skill we all love.....they will never fix it i hope...but they prob will

 

Message Edited by ibeo on 09-21-2006 04:19 PM

__________________
Image and video hosting by TinyPic
ibeo is offline   Reply With Quote
Unread 09-22-2006, 03:19 AM   #25
ibeo

Loremaster
 
Join Date: Nov 2004
Posts: 143
Default

another reason they broke it was because it would break to any damage...like if you were low on power and hit your manastone it would do damage to you...break AR next aoe WHAM! dead brig
 
i think the fact that they have left it this way for so long may mean they wanna leave it as is. they may like the role it plays in raids since new content was based around the still broken AR

Message Edited by ibeo on 09-21-2006 04:22 PM

__________________
Image and video hosting by TinyPic
ibeo is offline   Reply With Quote
Unread 09-22-2006, 06:06 AM   #26
Crimson Dragon

Loremaster
Crimson Dragon's Avatar
 
Join Date: Mar 2005
Location: Pennsylvania
Posts: 913
Default

it would be out of character and lacking the rogue flavor if it worked any other way.
__________________
The best way to predict the future is to create it.
Crimson Dragon is offline   Reply With Quote
Unread 09-22-2006, 07:20 AM   #27
Deeds

Loremaster
 
Join Date: Dec 2004
Posts: 116
Default



ibeo wrote:

lawl

 

no ....the skill is supposed to allow you to stay in for one aoe...or damage hit

then ar drops and you can be hit by all aoe's like everyone else....30 seconds later you can recast it...if you look when you are hit the icon changes to a red icon meaning it is down...but because it is broken the red icon means nothing and it stays up always

when they first nerfed AR to a single aoe at a time they had a problem with the icons and recasting so they disabled it and now it is the uber broken skill we all love.....they will never fix it i hope...but they prob will

 

Message Edited by ibeo on 09-21-2006 04:19 PM


 

Lets assume it is broken.

Hmm, I just re-read the AR discription carefully, and I think you are a little off.  From the discription I read is, it basically lets you avoid any AOE onless direct, but it will suspend for 30 seconds if you take "damage".  Even assuming that any aoe (not direct) still counts as "damage",  AR will suspend for 30 seconds (thats why you see the CA icon turn red), but comes back on after the 30 seconds, you do not have to re-cast it.  So, basically it lets you avoid any nondirect aoe, but suspends for 30 seconds after each "damage"aoe.

 

 They need to  define "damage" and clarify if non direct aoes count as "damage".  Also, what about the Talendor mob spawn aoe? or, knockback, stun,  etc., aoes???   Those are not damage.

Deeds is offline   Reply With Quote
Unread 09-22-2006, 07:53 AM   #28
ibeo

Loremaster
 
Join Date: Nov 2004
Posts: 143
Default

wel it is broke....otherwise when the red icon came on you'd be hit by other aoes but it doesn't happen...it's even worded wrong now...read the red icon and the yellow and they say the same thing because they are just leaving it broke and didn't want to confuse people with the red icon....it has been fixed and nerfed a few times...the red icon was a new add from their last attempt to fix it.....AR used to not ever have the red icon...for me to say what they intend to do is pointless.....but as the orig poster was asking about resists...he would be wise to be ready if they fix/nerf it again   because it does not work as intended and is always on (even when Lost Reflexs icon is up) blackguard has stated brig nerfs would prob be coming down the pipe...my guess is they will start with AR

what you said is basicly how it is supposed to work...stay in get the free aoe hit then get out for 30s

prob with it was any damage shield was counting...not matter how small...as well as manastone...any damage at all...so then nerfed it to broke and left it as is just changing wording on lost reflexes

Message Edited by ibeo on 09-21-2006 09:03 PM

__________________
Image and video hosting by TinyPic
ibeo is offline   Reply With Quote
Unread 09-22-2006, 08:52 AM   #29
Crimson Dragon

Loremaster
Crimson Dragon's Avatar
 
Join Date: Mar 2005
Location: Pennsylvania
Posts: 913
Default

my "red icon" (which i assume you mean the 'lost reflexes' icon) doesn't come up when i dodge an aoe.the lost reflexes only comes up when i get hit directly or intercede damage.and last time it was up, i got nailed with an aoe.
__________________
The best way to predict the future is to create it.
Crimson Dragon is offline   Reply With Quote
Unread 09-22-2006, 04:47 PM   #30
ReynardTheFox

Loremaster
 
Join Date: Nov 2004
Posts: 50
Default

Ibeo,You are posting false information on the mechanics of Amazing Reflexes. The only thing broken with its current incarnation is the wording.Lost Reflexes comes up if you take direct melee damage, are the target of an AE, direct spell damage or use the Vessel of Fyr'Un. DoTs do not cause Lost Reflexes, nor do damage shields nor the Chamberlain's unique AE spell that hits you. Manastone also does not cause Lost Reflexes.When you have Lost Reflexes up you WILL take damage from AEs that are not directed at you.Also, AR was never intended to be a single shot avoidance as it no developer ever remotely suggested that. It is fine in its current form, if underpowered compared to its pre-KoS form.
ReynardTheFox is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 03:38 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.